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authorRoy Ben Shabat <Roy.mail.net@gmail.com>2020-03-02 00:10:25 +0200
committerRoy Ben Shabat <Roy.mail.net@gmail.com>2020-03-02 00:10:25 +0200
commit6488158b9fd003d690eb015cf9a644112a363f71 (patch)
tree135b4a9b0bd1fb1a977ee2f3e97403f5086b1fb6 /Software/Experiments/Tango.RemoteDesktop/Tango.ScreenCapture/FastBitmap.cs
parent7e09a1b9f4227e536031a751619869c824a7af35 (diff)
downloadTango-6488158b9fd003d690eb015cf9a644112a363f71.tar.gz
Tango-6488158b9fd003d690eb015cf9a644112a363f71.zip
Implemented Tango.RemoteDesktop using generic Diff Frame.
Diffstat (limited to 'Software/Experiments/Tango.RemoteDesktop/Tango.ScreenCapture/FastBitmap.cs')
-rw-r--r--Software/Experiments/Tango.RemoteDesktop/Tango.ScreenCapture/FastBitmap.cs864
1 files changed, 864 insertions, 0 deletions
diff --git a/Software/Experiments/Tango.RemoteDesktop/Tango.ScreenCapture/FastBitmap.cs b/Software/Experiments/Tango.RemoteDesktop/Tango.ScreenCapture/FastBitmap.cs
new file mode 100644
index 000000000..5588daeda
--- /dev/null
+++ b/Software/Experiments/Tango.RemoteDesktop/Tango.ScreenCapture/FastBitmap.cs
@@ -0,0 +1,864 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Drawing.Imaging;
+using System.Linq;
+using System.Runtime.InteropServices;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Tango.ScreenCapture
+{
+ /// <summary>
+ /// Encapsulates a Bitmap for fast bitmap pixel operations using 32bpp images
+ /// </summary>
+ public unsafe class FastBitmap : IDisposable
+ {
+ /// <summary>
+ /// Specifies the number of bytes available per pixel of the bitmap object being manipulated
+ /// </summary>
+ public const int BytesPerPixel = 4;
+
+ /// <summary>
+ /// The Bitmap object encapsulated on this FastBitmap
+ /// </summary>
+ private readonly Bitmap _bitmap;
+
+ /// <summary>
+ /// The BitmapData resulted from the lock operation
+ /// </summary>
+ private BitmapData _bitmapData;
+
+ /// <summary>
+ /// The first pixel of the bitmap
+ /// </summary>
+ private int* _scan0;
+
+ /// <summary>
+ /// Gets the width of this FastBitmap object
+ /// </summary>
+ public int Width { get; }
+
+ /// <summary>
+ /// Gets the height of this FastBitmap object
+ /// </summary>
+ public int Height { get; }
+
+ /// <summary>
+ /// Gets the pointer to the first pixel of the bitmap
+ /// </summary>
+ public IntPtr Scan0 => _bitmapData.Scan0;
+
+ /// <summary>
+ /// Gets the stride width (in int32-sized values) of the bitmap
+ /// </summary>
+ public int Stride { get; private set; }
+
+ /// <summary>
+ /// Gets the stride width (in bytes) of the bitmap
+ /// </summary>
+ public int StrideInBytes { get; private set; }
+
+ /// <summary>
+ /// Gets a boolean value that states whether this FastBitmap is currently locked in memory
+ /// </summary>
+ public bool Locked { get; private set; }
+
+ /// <summary>
+ /// Gets an array of 32-bit color pixel values that represent this FastBitmap
+ /// </summary>
+ /// <exception cref="Exception">The locking operation required to extract the values off from the underlying bitmap failed</exception>
+ /// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
+ public int[] DataArray
+ {
+ get
+ {
+ bool unlockAfter = false;
+ if (!Locked)
+ {
+ Lock();
+ unlockAfter = true;
+ }
+
+ // Declare an array to hold the bytes of the bitmap
+ int bytes = Math.Abs(_bitmapData.Stride) * _bitmap.Height;
+ int[] argbValues = new int[bytes / BytesPerPixel];
+
+ // Copy the RGB values into the array
+ Marshal.Copy(_bitmapData.Scan0, argbValues, 0, bytes / BytesPerPixel);
+
+ if (unlockAfter)
+ {
+ Unlock();
+ }
+
+ return argbValues;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new instance of the FastBitmap class with a specified Bitmap.
+ /// The bitmap provided must have a 32bpp depth
+ /// </summary>
+ /// <param name="bitmap">The Bitmap object to encapsulate on this FastBitmap object</param>
+ /// <exception cref="ArgumentException">The bitmap provided does not have a 32bpp pixel format</exception>
+ public FastBitmap(Bitmap bitmap)
+ {
+ if (Image.GetPixelFormatSize(bitmap.PixelFormat) != 32)
+ {
+ throw new ArgumentException(@"The provided bitmap must have a 32bpp depth", nameof(bitmap));
+ }
+
+ _bitmap = bitmap;
+
+ Width = bitmap.Width;
+ Height = bitmap.Height;
+ }
+
+ /// <summary>
+ /// Disposes of this fast bitmap object and releases any pending resources.
+ /// The underlying bitmap is not disposes, and is unlocked, if currently locked
+ /// </summary>
+ public void Dispose()
+ {
+ if (Locked)
+ {
+ Unlock();
+ }
+ }
+
+ /// <summary>
+ /// Locks the bitmap to start the bitmap operations. If the bitmap is already locked,
+ /// an exception is thrown
+ /// </summary>
+ /// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
+ /// <exception cref="InvalidOperationException">The bitmap is already locked</exception>
+ /// <exception cref="System.Exception">The locking operation in the underlying bitmap failed</exception>
+ /// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
+ public FastBitmapLocker Lock()
+ {
+ return Lock((FastBitmapLockFormat)_bitmap.PixelFormat);
+ }
+
+ /// <summary>
+ /// Locks the bitmap to start the bitmap operations. If the bitmap is already locked,
+ /// an exception is thrown.
+ ///
+ /// The provided pixel format should be a 32bpp format.
+ /// </summary>
+ /// <param name="pixelFormat">A pixel format to use when locking the underlying bitmap</param>
+ /// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
+ /// <exception cref="InvalidOperationException">The bitmap is already locked</exception>
+ /// <exception cref="Exception">The locking operation in the underlying bitmap failed</exception>
+ /// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
+ public FastBitmapLocker Lock(FastBitmapLockFormat pixelFormat)
+ {
+ if (Locked)
+ {
+ throw new InvalidOperationException("Unlock must be called before a Lock operation");
+ }
+
+ return Lock(ImageLockMode.ReadWrite, (PixelFormat)pixelFormat);
+ }
+
+ /// <summary>
+ /// Locks the bitmap to start the bitmap operations
+ /// </summary>
+ /// <param name="lockMode">The lock mode to use on the bitmap</param>
+ /// <param name="pixelFormat">A pixel format to use when locking the underlying bitmap</param>
+ /// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
+ /// <exception cref="System.Exception">The locking operation in the underlying bitmap failed</exception>
+ /// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
+ /// <exception cref="ArgumentException"><see cref="!:pixelFormat"/> is not a 32bpp format</exception>
+ private FastBitmapLocker Lock(ImageLockMode lockMode, PixelFormat pixelFormat)
+ {
+ var rect = new Rectangle(0, 0, _bitmap.Width, _bitmap.Height);
+
+ return Lock(lockMode, rect, pixelFormat);
+ }
+
+ /// <summary>
+ /// Locks the bitmap to start the bitmap operations
+ /// </summary>
+ /// <param name="lockMode">The lock mode to use on the bitmap</param>
+ /// <param name="rect">The rectangle to lock</param>
+ /// <param name="pixelFormat">A pixel format to use when locking the underlying bitmap</param>
+ /// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
+ /// <exception cref="System.ArgumentException">The provided region is invalid</exception>
+ /// <exception cref="System.Exception">The locking operation in the underlying bitmap failed</exception>
+ /// <exception cref="InvalidOperationException">The bitmap region is already locked</exception>
+ /// <exception cref="ArgumentException"><see cref="!:pixelFormat"/> is not a 32bpp format</exception>
+ private FastBitmapLocker Lock(ImageLockMode lockMode, Rectangle rect, PixelFormat pixelFormat)
+ {
+ // Lock the bitmap's bits
+ _bitmapData = _bitmap.LockBits(rect, lockMode, pixelFormat);
+
+ _scan0 = (int*)_bitmapData.Scan0;
+ Stride = _bitmapData.Stride / BytesPerPixel;
+ StrideInBytes = _bitmapData.Stride;
+
+ Locked = true;
+
+ return new FastBitmapLocker(this);
+ }
+
+ /// <summary>
+ /// Unlocks the bitmap and applies the changes made to it. If the bitmap was not locked
+ /// beforehand, an exception is thrown
+ /// </summary>
+ /// <exception cref="InvalidOperationException">The bitmap is already unlocked</exception>
+ /// <exception cref="System.Exception">The unlocking operation in the underlying bitmap failed</exception>
+ public void Unlock()
+ {
+ if (!Locked)
+ {
+ throw new InvalidOperationException("Lock must be called before an Unlock operation");
+ }
+
+ _bitmap.UnlockBits(_bitmapData);
+
+ Locked = false;
+ }
+
+ /// <summary>
+ /// Sets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
+ /// an exception is thrown
+ /// </summary>
+ /// <param name="x">The X coordinate of the pixel to set</param>
+ /// <param name="y">The Y coordinate of the pixel to set</param>
+ /// <param name="color">The new color of the pixel to set</param>
+ /// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
+ public void SetPixel(int x, int y, Color color)
+ {
+ SetPixel(x, y, color.ToArgb());
+ }
+
+ /// <summary>
+ /// Sets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
+ /// an exception is thrown
+ /// </summary>
+ /// <param name="x">The X coordinate of the pixel to set</param>
+ /// <param name="y">The Y coordinate of the pixel to set</param>
+ /// <param name="color">The new color of the pixel to set</param>
+ /// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
+ public void SetPixel(int x, int y, int color)
+ {
+ SetPixel(x, y, unchecked((uint)color));
+ }
+
+ /// <summary>
+ /// Sets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
+ /// an exception is thrown
+ /// </summary>
+ /// <param name="x">The X coordinate of the pixel to set</param>
+ /// <param name="y">The Y coordinate of the pixel to set</param>
+ /// <param name="color">The new color of the pixel to set</param>
+ /// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
+ public void SetPixel(int x, int y, uint color)
+ {
+ if (!Locked)
+ {
+ throw new InvalidOperationException("The FastBitmap must be locked before any pixel operations are made");
+ }
+
+ if (x < 0 || x >= Width)
+ {
+ throw new ArgumentOutOfRangeException(nameof(x), @"The X component must be >= 0 and < width");
+ }
+ if (y < 0 || y >= Height)
+ {
+ throw new ArgumentOutOfRangeException(nameof(y), @"The Y component must be >= 0 and < height");
+ }
+
+ *(uint*)(_scan0 + x + y * Stride) = color;
+ }
+
+ /// <summary>
+ /// Gets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
+ /// an exception is thrown
+ /// </summary>
+ /// <param name="x">The X coordinate of the pixel to get</param>
+ /// <param name="y">The Y coordinate of the pixel to get</param>
+ /// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
+ public Color GetPixel(int x, int y)
+ {
+ return Color.FromArgb(GetPixelInt(x, y));
+ }
+
+ /// <summary>
+ /// Gets the pixel color at the given coordinates as an integer value. If the bitmap
+ /// was not locked beforehands, an exception is thrown
+ /// </summary>
+ /// <param name="x">The X coordinate of the pixel to get</param>
+ /// <param name="y">The Y coordinate of the pixel to get</param>
+ /// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
+ public int GetPixelInt(int x, int y)
+ {
+ if (!Locked)
+ {
+ throw new InvalidOperationException("The FastBitmap must be locked before any pixel operations are made");
+ }
+
+ if (x < 0 || x >= Width)
+ {
+ throw new ArgumentOutOfRangeException(nameof(x), @"The X component must be >= 0 and < width");
+ }
+ if (y < 0 || y >= Height)
+ {
+ throw new ArgumentOutOfRangeException(nameof(y), @"The Y component must be >= 0 and < height");
+ }
+
+ return *(_scan0 + x + y * Stride);
+ }
+
+ /// <summary>
+ /// Gets the pixel color at the given coordinates as an unsigned integer value.
+ /// If the bitmap was not locked beforehands, an exception is thrown
+ /// </summary>
+ /// <param name="x">The X coordinate of the pixel to get</param>
+ /// <param name="y">The Y coordinate of the pixel to get</param>
+ /// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
+ public uint GetPixelUInt(int x, int y)
+ {
+ if (!Locked)
+ {
+ throw new InvalidOperationException("The FastBitmap must be locked before any pixel operations are made");
+ }
+
+ if (x < 0 || x >= Width)
+ {
+ throw new ArgumentOutOfRangeException(nameof(x), @"The X component must be >= 0 and < width");
+ }
+ if (y < 0 || y >= Height)
+ {
+ throw new ArgumentOutOfRangeException(nameof(y), @"The Y component must be >= 0 and < height");
+ }
+
+ return *((uint*)_scan0 + x + y * Stride);
+ }
+
+ /// <summary>
+ /// Copies the contents of the given array of colors into this FastBitmap.
+ /// Throws an ArgumentException if the count of colors on the array mismatches the pixel count from this FastBitmap
+ /// </summary>
+ /// <param name="colors">The array of colors to copy</param>
+ /// <param name="ignoreZeroes">Whether to ignore zeroes when copying the data</param>
+ public void CopyFromArray(int[] colors, bool ignoreZeroes = false)
+ {
+ if (colors.Length != Width * Height)
+ {
+ throw new ArgumentException(@"The number of colors of the given array mismatch the pixel count of the bitmap", nameof(colors));
+ }
+
+ // Simply copy the argb values array
+ // ReSharper disable once InconsistentNaming
+ int* s0t = _scan0;
+
+ fixed (int* source = colors)
+ {
+ // ReSharper disable once InconsistentNaming
+ int* s0s = source;
+
+ int count = Width * Height;
+
+ if (!ignoreZeroes)
+ {
+ // Unfold the loop
+ const int sizeBlock = 8;
+ int rem = count % sizeBlock;
+
+ count /= sizeBlock;
+
+ while (count-- > 0)
+ {
+ *(s0t++) = *(s0s++);
+ *(s0t++) = *(s0s++);
+ *(s0t++) = *(s0s++);
+ *(s0t++) = *(s0s++);
+
+ *(s0t++) = *(s0s++);
+ *(s0t++) = *(s0s++);
+ *(s0t++) = *(s0s++);
+ *(s0t++) = *(s0s++);
+ }
+
+ while (rem-- > 0)
+ {
+ *(s0t++) = *(s0s++);
+ }
+ }
+ else
+ {
+ while (count-- > 0)
+ {
+ if (*(s0s) == 0) { s0t++; s0s++; continue; }
+ *(s0t++) = *(s0s++);
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Clears the bitmap with the given color
+ /// </summary>
+ /// <param name="color">The color to clear the bitmap with</param>
+ public void Clear(Color color)
+ {
+ Clear(color.ToArgb());
+ }
+
+ /// <summary>
+ /// Clears the bitmap with the given color
+ /// </summary>
+ /// <param name="color">The color to clear the bitmap with</param>
+ public void Clear(int color)
+ {
+ bool unlockAfter = false;
+ if (!Locked)
+ {
+ Lock();
+ unlockAfter = true;
+ }
+
+ // Clear all the pixels
+ int count = Width * Height;
+ int* curScan = _scan0;
+
+ // Uniform color pixel values can be mem-set straight away
+ int component = (color & 0xFF);
+ if (component == ((color >> 8) & 0xFF) && component == ((color >> 16) & 0xFF) && component == ((color >> 24) & 0xFF))
+ {
+ memset(_scan0, component, (ulong)(Height * Stride * BytesPerPixel));
+ }
+ else
+ {
+ // Defines the ammount of assignments that the main while() loop is performing per loop.
+ // The value specified here must match the number of assignment statements inside that loop
+ const int assignsPerLoop = 8;
+
+ int rem = count % assignsPerLoop;
+ count /= assignsPerLoop;
+
+ while (count-- > 0)
+ {
+ *(curScan++) = color;
+ *(curScan++) = color;
+ *(curScan++) = color;
+ *(curScan++) = color;
+
+ *(curScan++) = color;
+ *(curScan++) = color;
+ *(curScan++) = color;
+ *(curScan++) = color;
+ }
+ while (rem-- > 0)
+ {
+ *(curScan++) = color;
+ }
+
+ if (unlockAfter)
+ {
+ Unlock();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Clears a square region of this image w/ a given color
+ /// </summary>
+ /// <param name="region"></param>
+ /// <param name="color"></param>
+ public void ClearRegion(Rectangle region, Color color)
+ {
+ ClearRegion(region, color.ToArgb());
+ }
+
+ /// <summary>
+ /// Clears a square region of this image w/ a given color
+ /// </summary>
+ /// <param name="region"></param>
+ /// <param name="color"></param>
+ public void ClearRegion(Rectangle region, int color)
+ {
+ var thisReg = new Rectangle(0, 0, Width, Height);
+ if (!region.IntersectsWith(thisReg))
+ return;
+
+ // If the region covers the entire image, use faster Clear().
+ if (region == thisReg)
+ {
+ Clear(color);
+ return;
+ }
+
+ int minX = region.X;
+ int maxX = region.X + region.Width;
+
+ int minY = region.Y;
+ int maxY = region.Y + region.Height;
+
+ // Bail out of optimization if there's too few rows to make this worth it
+ if (maxY - minY < 16)
+ {
+ for (int y = minY; y < maxY; y++)
+ {
+ for (int x = minX; x < maxX; x++)
+ {
+ *(_scan0 + x + y * Stride) = color;
+ }
+ }
+ return;
+ }
+
+ ulong strideWidth = (ulong)region.Width * BytesPerPixel;
+
+ // Uniform color pixel values can be mem-set straight away
+ int component = (color & 0xFF);
+ if (component == ((color >> 8) & 0xFF) && component == ((color >> 16) & 0xFF) &&
+ component == ((color >> 24) & 0xFF))
+ {
+ for (int y = minY; y < maxY; y++)
+ {
+ memset(_scan0 + minX + y * Stride, component, strideWidth);
+ }
+ }
+ else
+ {
+ // Prepare a horizontal slice of pixels that will be copied over each horizontal row down.
+ var row = new int[region.Width];
+
+ fixed (int* pRow = row)
+ {
+ int count = region.Width;
+ int rem = count % 8;
+ count /= 8;
+ int* pSrc = pRow;
+ while (count-- > 0)
+ {
+ *pSrc++ = color;
+ *pSrc++ = color;
+ *pSrc++ = color;
+ *pSrc++ = color;
+
+ *pSrc++ = color;
+ *pSrc++ = color;
+ *pSrc++ = color;
+ *pSrc++ = color;
+ }
+ while (rem-- > 0)
+ {
+ *pSrc++ = color;
+ }
+
+ var sx = _scan0 + minX;
+ for (int y = minY; y < maxY; y++)
+ {
+ memcpy(sx + y * Stride, pRow, strideWidth);
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Copies a region of the source bitmap into this fast bitmap
+ /// </summary>
+ /// <param name="source">The source image to copy</param>
+ /// <param name="srcRect">The region on the source bitmap that will be copied over</param>
+ /// <param name="destRect">The region on this fast bitmap that will be changed</param>
+ /// <exception cref="ArgumentException">The provided source bitmap is the same bitmap locked in this FastBitmap</exception>
+ public void CopyRegion(Bitmap source, Rectangle srcRect, Rectangle destRect)
+ {
+ // Throw exception when trying to copy same bitmap over
+ if (source == _bitmap)
+ {
+ throw new ArgumentException(@"Copying regions across the same bitmap is not supported", nameof(source));
+ }
+
+ var srcBitmapRect = new Rectangle(0, 0, source.Width, source.Height);
+ var destBitmapRect = new Rectangle(0, 0, Width, Height);
+
+ // Check if the rectangle configuration doesn't generate invalid states or does not affect the target image
+ if (srcRect.Width <= 0 || srcRect.Height <= 0 || destRect.Width <= 0 || destRect.Height <= 0 ||
+ !srcBitmapRect.IntersectsWith(srcRect) || !destRect.IntersectsWith(destBitmapRect))
+ return;
+
+ // Find the areas of the first and second bitmaps that are going to be affected
+ srcBitmapRect = Rectangle.Intersect(srcRect, srcBitmapRect);
+
+ // Clip the source rectangle on top of the destination rectangle in a way that clips out the regions of the original bitmap
+ // that will not be drawn on the destination bitmap for being out of bounds
+ srcBitmapRect = Rectangle.Intersect(srcBitmapRect, new Rectangle(srcRect.X, srcRect.Y, destRect.Width, destRect.Height));
+
+ destBitmapRect = Rectangle.Intersect(destRect, destBitmapRect);
+
+ // Clip the source bitmap region yet again here
+ srcBitmapRect = Rectangle.Intersect(srcBitmapRect, new Rectangle(-destRect.X + srcRect.X, -destRect.Y + srcRect.Y, Width, Height));
+
+ // Calculate the rectangle containing the maximum possible area that is supposed to be affected by the copy region operation
+ int copyWidth = Math.Min(srcBitmapRect.Width, destBitmapRect.Width);
+ int copyHeight = Math.Min(srcBitmapRect.Height, destBitmapRect.Height);
+
+ if (copyWidth == 0 || copyHeight == 0)
+ return;
+
+ int srcStartX = srcBitmapRect.Left;
+ int srcStartY = srcBitmapRect.Top;
+
+ int destStartX = destBitmapRect.Left;
+ int destStartY = destBitmapRect.Top;
+
+ using (var fastSource = source.FastLock())
+ {
+ ulong strideWidth = (ulong)copyWidth * BytesPerPixel;
+
+ // Perform copies of whole pixel rows
+ for (int y = 0; y < copyHeight; y++)
+ {
+ int destX = destStartX;
+ int destY = destStartY + y;
+
+ int srcX = srcStartX;
+ int srcY = srcStartY + y;
+
+ long offsetSrc = (srcX + srcY * fastSource.Stride);
+ long offsetDest = (destX + destY * Stride);
+
+ memcpy(_scan0 + offsetDest, fastSource._scan0 + offsetSrc, strideWidth);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Performs a copy operation of the pixels from the Source bitmap to the Target bitmap.
+ /// If the dimensions or pixel depths of both images don't match, the copy is not performed
+ /// </summary>
+ /// <param name="source">The bitmap to copy the pixels from</param>
+ /// <param name="target">The bitmap to copy the pixels to</param>
+ /// <returns>Whether the copy proceedure was successful</returns>
+ /// <exception cref="ArgumentException">The provided source and target bitmaps are the same</exception>
+ public static bool CopyPixels(Bitmap source, Bitmap target)
+ {
+ if (source == target)
+ {
+ throw new ArgumentException(@"Copying pixels across the same bitmap is not supported", nameof(source));
+ }
+
+ if (source.Width != target.Width || source.Height != target.Height || source.PixelFormat != target.PixelFormat)
+ return false;
+
+ using (FastBitmap fastSource = source.FastLock(),
+ fastTarget = target.FastLock())
+ {
+ memcpy(fastTarget.Scan0, fastSource.Scan0, (ulong)(fastSource.Height * fastSource.Stride * BytesPerPixel));
+ }
+
+ return true;
+ }
+
+ /// <summary>
+ /// Clears the given bitmap with the given color
+ /// </summary>
+ /// <param name="bitmap">The bitmap to clear</param>
+ /// <param name="color">The color to clear the bitmap with</param>
+ public static void ClearBitmap(Bitmap bitmap, Color color)
+ {
+ ClearBitmap(bitmap, color.ToArgb());
+ }
+
+ /// <summary>
+ /// Clears the given bitmap with the given color
+ /// </summary>
+ /// <param name="bitmap">The bitmap to clear</param>
+ /// <param name="color">The color to clear the bitmap with</param>
+ public static void ClearBitmap(Bitmap bitmap, int color)
+ {
+ using (var fb = bitmap.FastLock())
+ {
+ fb.Clear(color);
+ }
+ }
+
+ /// <summary>
+ /// Copies a region of the source bitmap to a target bitmap
+ /// </summary>
+ /// <param name="source">The source image to copy</param>
+ /// <param name="target">The target image to be altered</param>
+ /// <param name="srcRect">The region on the source bitmap that will be copied over</param>
+ /// <param name="destRect">The region on the target bitmap that will be changed</param>
+ /// <exception cref="ArgumentException">The provided source and target bitmaps are the same bitmap</exception>
+ public static void CopyRegion(Bitmap source, Bitmap target, Rectangle srcRect, Rectangle destRect)
+ {
+ var srcBitmapRect = new Rectangle(0, 0, source.Width, source.Height);
+ var destBitmapRect = new Rectangle(0, 0, target.Width, target.Height);
+
+ // If the copy operation results in an entire copy, use CopyPixels instead
+ if (srcBitmapRect == srcRect && destBitmapRect == destRect && srcBitmapRect == destBitmapRect)
+ {
+ CopyPixels(source, target);
+ return;
+ }
+
+ using (var fastTarget = target.FastLock())
+ {
+ fastTarget.CopyRegion(source, srcRect, destRect);
+ }
+ }
+
+ /// <summary>
+ /// Returns a bitmap that is a slice of the original provided 32bpp Bitmap.
+ /// The region must have a width and a height > 0, and must lie inside the source bitmap's area
+ /// </summary>
+ /// <param name="source">The source bitmap to slice</param>
+ /// <param name="region">The region of the source bitmap to slice</param>
+ /// <returns>A Bitmap that represents the rectangle region slice of the source bitmap</returns>
+ /// <exception cref="ArgumentException">The provided bimap is not 32bpp</exception>
+ /// <exception cref="ArgumentException">The provided region is invalid</exception>
+ public static Bitmap SliceBitmap(Bitmap source, Rectangle region)
+ {
+ if (region.Width <= 0 || region.Height <= 0)
+ {
+ throw new ArgumentException(@"The provided region must have a width and a height > 0", nameof(region));
+ }
+
+ var sliceRectangle = Rectangle.Intersect(new Rectangle(Point.Empty, source.Size), region);
+
+ if (sliceRectangle.IsEmpty)
+ {
+ throw new ArgumentException(@"The provided region must not lie outside of the bitmap's region completely", nameof(region));
+ }
+
+ var slicedBitmap = new Bitmap(sliceRectangle.Width, sliceRectangle.Height);
+ CopyRegion(source, slicedBitmap, sliceRectangle, new Rectangle(0, 0, sliceRectangle.Width, sliceRectangle.Height));
+
+ return slicedBitmap;
+ }
+
+#if NETSTANDARD
+ public static void memcpy(IntPtr dest, IntPtr src, ulong count)
+ {
+ Buffer.MemoryCopy(src.ToPointer(), dest.ToPointer(), count, count);
+ }
+
+ public static void memcpy(void* dest, void* src, ulong count)
+ {
+ Buffer.MemoryCopy(src, dest, count, count);
+ }
+
+ public static void memset(void* dest, int value, ulong count)
+ {
+ Unsafe.InitBlock(dest, (byte)value, (uint)count);
+ }
+#else
+ /// <summary>
+ /// .NET wrapper to native call of 'memcpy'. Requires Microsoft Visual C++ Runtime installed
+ /// </summary>
+ [DllImport("msvcrt.dll", EntryPoint = "memcpy", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
+ public static extern IntPtr memcpy(IntPtr dest, IntPtr src, ulong count);
+
+ /// <summary>
+ /// .NET wrapper to native call of 'memcpy'. Requires Microsoft Visual C++ Runtime installed
+ /// </summary>
+ [DllImport("msvcrt.dll", EntryPoint = "memcpy", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
+ public static extern IntPtr memcpy(void* dest, void* src, ulong count);
+
+ /// <summary>
+ /// .NET wrapper to native call of 'memset'. Requires Microsoft Visual C++ Runtime installed
+ /// </summary>
+ [DllImport("msvcrt.dll", EntryPoint = "memset", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
+ public static extern IntPtr memset(void* dest, int value, ulong count);
+#endif
+
+ /// <summary>
+ /// Represents a disposable structure that is returned during Lock() calls, and unlocks the bitmap on Dispose calls
+ /// </summary>
+ public struct FastBitmapLocker : IDisposable
+ {
+ /// <summary>
+ /// Gets the fast bitmap instance attached to this locker
+ /// </summary>
+ public FastBitmap FastBitmap { get; }
+
+ /// <summary>
+ /// Initializes a new instance of the FastBitmapLocker struct with an initial fast bitmap object.
+ /// The fast bitmap object passed will be unlocked after calling Dispose() on this struct
+ /// </summary>
+ /// <param name="fastBitmap">A fast bitmap to attach to this locker which will be released after a call to Dispose</param>
+ public FastBitmapLocker(FastBitmap fastBitmap)
+ {
+ FastBitmap = fastBitmap;
+ }
+
+ /// <summary>
+ /// Disposes of this FastBitmapLocker, essentially unlocking the underlying fast bitmap
+ /// </summary>
+ public void Dispose()
+ {
+ if (FastBitmap.Locked)
+ FastBitmap.Unlock();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Describes a pixel format to use when locking a bitmap using <see cref="FastBitmap"/>.
+ /// </summary>
+ public enum FastBitmapLockFormat
+ {
+ /// <summary>Specifies that the format is 32 bits per pixel; 8 bits each are used for the red, green, and blue components. The remaining 8 bits are not used.</summary>
+ Format32bppRgb = 139273,
+ /// <summary>Specifies that the format is 32 bits per pixel; 8 bits each are used for the alpha, red, green, and blue components. The red, green, and blue components are premultiplied, according to the alpha component.</summary>
+ Format32bppPArgb = 925707,
+ /// <summary>Specifies that the format is 32 bits per pixel; 8 bits each are used for the alpha, red, green, and blue components.</summary>
+ Format32bppArgb = 2498570,
+ }
+
+ /// <summary>
+ /// Static class that contains fast bitmap extension methdos for the Bitmap class
+ /// </summary>
+ public static class FastBitmapExtensions
+ {
+ /// <summary>
+ /// Locks this bitmap into memory and returns a FastBitmap that can be used to manipulate its pixels
+ /// </summary>
+ /// <param name="bitmap">The bitmap to lock</param>
+ /// <returns>A locked FastBitmap</returns>
+ public static FastBitmap FastLock(this Bitmap bitmap)
+ {
+ var fast = new FastBitmap(bitmap);
+ fast.Lock();
+
+ return fast;
+ }
+
+ /// <summary>
+ /// Locks this bitmap into memory and returns a FastBitmap that can be used to manipulate its pixels
+ /// </summary>
+ /// <param name="bitmap">The bitmap to lock</param>
+ /// <param name="lockFormat">The underlying pixel format to use when locking the bitmap</param>
+ /// <returns>A locked FastBitmap</returns>
+ public static FastBitmap FastLock(this Bitmap bitmap, FastBitmapLockFormat lockFormat)
+ {
+ var fast = new FastBitmap(bitmap);
+ fast.Lock(lockFormat);
+
+ return fast;
+ }
+
+ /// <summary>
+ /// Returns a deep clone of this Bitmap object, with all the data copied over.
+ /// After a deep clone, the new bitmap is completely independent from the original
+ /// </summary>
+ /// <param name="bitmap">The bitmap to clone</param>
+ /// <returns>A deep clone of this Bitmap object, with all the data copied over</returns>
+ public static Bitmap DeepClone(this Bitmap bitmap)
+ {
+ return bitmap.Clone(new Rectangle(0, 0, bitmap.Width, bitmap.Height), bitmap.PixelFormat);
+ }
+ }
+}