aboutsummaryrefslogtreecommitdiffstats
path: root/Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs
diff options
context:
space:
mode:
authorShlomo Hecht <shlomo@twine-s.com>2020-10-25 11:37:57 +0200
committerShlomo Hecht <shlomo@twine-s.com>2020-10-25 11:37:57 +0200
commite4be70dce32657332524a879aa1f04bc184f9890 (patch)
treea6b79b329398c0b46263afde7dca91fc81087d11 /Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs
parent06afbbe845af575e943fac296695d33ce8ba2e2f (diff)
downloadTango-e4be70dce32657332524a879aa1f04bc184f9890.tar.gz
Tango-e4be70dce32657332524a879aa1f04bc184f9890.zip
Version 1.5.03 for QA: arc head, sublimation, blowerrs prepare, and more
Diffstat (limited to 'Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs')
-rw-r--r--Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs b/Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs
new file mode 100644
index 000000000..c199b9c29
--- /dev/null
+++ b/Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs
@@ -0,0 +1,54 @@
+using System;
+using System.Text;
+using System.Linq;
+using System.Drawing;
+using System.Diagnostics;
+using System.Windows.Forms;
+using System.Threading;
+using System.Threading.Tasks;
+using System.Collections.Generic;
+using Tango.PMR.Stubs;
+using Tango.Stubs;
+
+
+
+public void OnExecute(StubManager stubManager)
+{
+ //see online Floating Point to Hex Converter (with Swap endianness) :https://gregstoll.com/~gregstoll/floattohex/
+ // ----------------- option 1 -------------------------------
+ stubManager.WriteLine("--- option 1 ---");
+ float value = 5.2F;
+ byte [] byteArray1 = new byte[4];// a single float is 4 bytes/32 bits
+ byteArray1 = BitConverter.GetBytes(value);
+
+ //print
+ for(int i =0;i<4;i++)
+ {
+ stubManager.WriteHex(byteArray1[i],2);
+ stubManager.Write(" ");
+ }
+ stubManager.WriteLine("");
+ stubManager.WriteLine("");
+
+ // ----------------- option 2 for buffer -------------------------------
+ stubManager.WriteLine("--- option 2 ---");
+ var floatArray1 = new float[] {5.2f, 1.2f, 3.7f};
+
+
+ // create a byte array and copy the floats into it...
+ var byteArray = new byte[floatArray1.Length * 4];// a single float is 4 bytes/32 bits
+ Buffer.BlockCopy(floatArray1, 0, byteArray, 0, byteArray.Length);
+
+ //print
+ for(int j =0;j<floatArray1.Length;j++)
+ {
+ for(int i =0;i<4;i++)
+ {
+ stubManager.WriteHex(byteArray[j+i],2);
+ stubManager.Write(" ");
+ }
+ stubManager.WriteLine("");
+ }
+
+
+} \ No newline at end of file