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| author | Roy <Roy.mail.net@gmail.com> | 2023-09-03 16:18:55 +0300 |
|---|---|---|
| committer | Roy <Roy.mail.net@gmail.com> | 2023-09-03 16:18:55 +0300 |
| commit | c66acc359b311ecc940f3c4e74bd9e21dc0bfd51 (patch) | |
| tree | 8869b9d48fbad776c94df401680afc43fc350e69 /Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/StudioApplication/DefaultStudioApplicationManager.cs | |
| parent | 6cdea71fa07d092139697d9c67651dade37aed96 (diff) | |
| parent | b271fe1c21172ed22a34b987a2cb9457b39ce8a3 (diff) | |
| download | Tango-c66acc359b311ecc940f3c4e74bd9e21dc0bfd51.tar.gz Tango-c66acc359b311ecc940f3c4e74bd9e21dc0bfd51.zip | |
Merged Eureka Branch !!!
Diffstat (limited to 'Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/StudioApplication/DefaultStudioApplicationManager.cs')
| -rw-r--r-- | Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/StudioApplication/DefaultStudioApplicationManager.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/StudioApplication/DefaultStudioApplicationManager.cs b/Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/StudioApplication/DefaultStudioApplicationManager.cs index feed9e193..2efe4c719 100644 --- a/Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/StudioApplication/DefaultStudioApplicationManager.cs +++ b/Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/StudioApplication/DefaultStudioApplicationManager.cs @@ -395,10 +395,14 @@ namespace Tango.MachineStudio.UI.StudioApplication throw new NullReferenceException($"The specified machine '{connectedMachine.SerialNumber}' could not be found on the database."); } + //Adjust Dryer Buffer Length Mode + ProcessParametersTable.DryerBufferMode = Machine.Type; + connectedMachine.SetMachine(Machine); ConnectedMachine = connectedMachine; var settings = SettingsManager.Default.GetOrCreate<MachineStudioSettings>(); ConnectedMachine.JobUploadStrategy = settings.JobUploadStrategy; + settings.LastConnectedMachineType = Machine.MachineType; } else { |
