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authorVictoria Plitt <Victoria.Plitt@twine-s.com>2019-04-08 13:49:55 +0300
committerVictoria Plitt <Victoria.Plitt@twine-s.com>2019-04-08 13:49:55 +0300
commitfc8a05358a92cc3c77c5f1e30d536807ef0614fd (patch)
treec65f696ebd60f3790145721307c255e5a339923f /Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Rendering/IBackgroundRenderer.cs
parentb4a71931ea52636c6b36376aa9d71697ccf73524 (diff)
downloadTango-fc8a05358a92cc3c77c5f1e30d536807ef0614fd.tar.gz
Tango-fc8a05358a92cc3c77c5f1e30d536807ef0614fd.zip
were added scripting projects
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+// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
+// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
+
+using System;
+using System.Windows.Media;
+
+namespace Tango.Scripting.Editors.Rendering
+{
+ /// <summary>
+ /// Background renderers draw in the background of a known layer.
+ /// You can use background renderers to draw non-interactive elements on the TextView
+ /// without introducing new UIElements.
+ /// </summary>
+ public interface IBackgroundRenderer
+ {
+ /// <summary>
+ /// Gets the layer on which this background renderer should draw.
+ /// </summary>
+ KnownLayer Layer { get; }
+
+ /// <summary>
+ /// Causes the background renderer to draw.
+ /// </summary>
+ void Draw(TextView textView, DrawingContext drawingContext);
+ }
+}