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authorRoy Ben Shabat <Roy.mail.net@gmail.com>2019-04-09 01:47:48 +0300
committerRoy Ben Shabat <Roy.mail.net@gmail.com>2019-04-09 01:47:48 +0300
commit080f1697e97e13461ec6df4d31c8924d01257a1b (patch)
treeb1fe0285de7bc9bc52e9e2195e66fe022bf8f5b3 /Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Rendering/TextLayer.cs
parent1608e69a417bc5e40a607c3958c4a60f19f66f1a (diff)
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+// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
+// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
+
+using System;
+using System.Collections.Generic;
+using System.Windows;
+using System.Windows.Input;
+using System.Windows.Media;
+
+namespace Tango.Scripting.Editors.Rendering
+{
+ /// <summary>
+ /// The control that contains the text.
+ ///
+ /// This control is used to allow other UIElements to be placed inside the TextView but
+ /// behind the text.
+ /// The text rendering process (VisualLine creation) is controlled by the TextView, this
+ /// class simply displays the created Visual Lines.
+ /// </summary>
+ /// <remarks>
+ /// This class does not contain any input handling and is invisible to hit testing. Input
+ /// is handled by the TextView.
+ /// This allows UIElements that are displayed behind the text, but still can react to mouse input.
+ /// </remarks>
+ sealed class TextLayer : Layer
+ {
+ /// <summary>
+ /// the index of the text layer in the layers collection
+ /// </summary>
+ internal int index;
+
+ public TextLayer(TextView textView) : base(textView, KnownLayer.Text)
+ {
+ }
+
+ List<VisualLineDrawingVisual> visuals = new List<VisualLineDrawingVisual>();
+
+ internal void SetVisualLines(ICollection<VisualLine> visualLines)
+ {
+ foreach (VisualLineDrawingVisual v in visuals) {
+ if (v.VisualLine.IsDisposed)
+ RemoveVisualChild(v);
+ }
+ visuals.Clear();
+ foreach (VisualLine newLine in visualLines) {
+ VisualLineDrawingVisual v = newLine.Render();
+ if (!v.IsAdded) {
+ AddVisualChild(v);
+ v.IsAdded = true;
+ }
+ visuals.Add(v);
+ }
+ InvalidateArrange();
+ }
+
+ protected override int VisualChildrenCount {
+ get { return visuals.Count; }
+ }
+
+ protected override Visual GetVisualChild(int index)
+ {
+ return visuals[index];
+ }
+
+ protected override void ArrangeCore(Rect finalRect)
+ {
+ textView.ArrangeTextLayer(visuals);
+ }
+ }
+}