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authorRoy Ben-Shabat <Roy@Twine-s.com>2018-01-16 12:17:10 +0200
committerRoy Ben-Shabat <Roy@Twine-s.com>2018-01-16 12:17:10 +0200
commit0fda2ba3ff49bdc1ffc6833f658e2164af187008 (patch)
tree6f3a24d0671ebda50debb8511ab40e0bda0a0df0 /Software/Visual_Studio/SideChains/RealTimeGraphEx/WriteableBitmap/WriteableBitmapBaseExtensions.cs
parent28103646681686bf1b58275d5dbccb92d2b26f9f (diff)
downloadTango-0fda2ba3ff49bdc1ffc6833f658e2164af187008.tar.gz
Tango-0fda2ba3ff49bdc1ffc6833f658e2164af187008.zip
Embedded RealTimeGraphEx library to solution.
Added graphs to technician view. Implemented simple sensors data test using Machine Emulator.
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+#region Header
+//
+// Project: WriteableBitmapEx - WriteableBitmap extensions
+// Description: Collection of extension methods for the WriteableBitmap class.
+//
+// Changed by: $Author: unknown $
+// Changed on: $Date: 2015-03-05 18:18:24 +0100 (Do, 05 Mrz 2015) $
+// Changed in: $Revision: 113191 $
+// Project: $URL: https://writeablebitmapex.svn.codeplex.com/svn/trunk/Source/WriteableBitmapEx/WriteableBitmapBaseExtensions.cs $
+// Id: $Id: WriteableBitmapBaseExtensions.cs 113191 2015-03-05 17:18:24Z unknown $
+//
+//
+// Copyright © 2009-2015 Rene Schulte and WriteableBitmapEx Contributors
+//
+// This code is open source. Please read the License.txt for details. No worries, we won't sue you! ;)
+//
+#endregion
+
+using System;
+
+#if NETFX_CORE
+namespace Windows.UI.Xaml.Media.Imaging
+#else
+namespace System.Windows.Media.Imaging
+#endif
+{
+ /// <summary>
+ /// Collection of extension methods for the WriteableBitmap class.
+ /// </summary>
+ internal
+#if WPF
+ unsafe
+#endif
+ static partial class WriteableBitmapExtensions
+ {
+ #region Fields
+
+ internal const int SizeOfArgb = 4;
+
+ #endregion
+
+ #region Methods
+
+ #region General
+
+ internal static int ConvertColor(double opacity, Color color)
+ {
+ if (opacity < 0.0 || opacity > 1.0)
+ {
+ throw new ArgumentOutOfRangeException("opacity", "Opacity must be between 0.0 and 1.0");
+ }
+
+ color.A = (byte)(color.A * opacity);
+
+ return ConvertColor(color);
+ }
+
+ internal static int ConvertColor(Color color)
+ {
+ var col = 0;
+
+ if (color.A != 0)
+ {
+ var a = color.A + 1;
+ col = (color.A << 24)
+ | ((byte)((color.R * a) >> 8) << 16)
+ | ((byte)((color.G * a) >> 8) << 8)
+ | ((byte)((color.B * a) >> 8));
+ }
+
+ return col;
+ }
+
+ /// <summary>
+ /// Fills the whole WriteableBitmap with a color.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="color">The color used for filling.</param>
+ internal static void Clear(this WriteableBitmap bmp, Color color)
+ {
+ var col = ConvertColor(color);
+ using (var context = bmp.GetBitmapContext())
+ {
+ var pixels = context.Pixels;
+ var w = context.Width;
+ var h = context.Height;
+ var len = w * SizeOfArgb;
+
+ // Fill first line
+ for (var x = 0; x < w; x++)
+ {
+ pixels[x] = col;
+ }
+
+ // Copy first line
+ var blockHeight = 1;
+ var y = 1;
+ while (y < h)
+ {
+ BitmapContext.BlockCopy(context, 0, context, y * len, blockHeight * len);
+ y += blockHeight;
+ blockHeight = Math.Min(2 * blockHeight, h - y);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Fills the whole WriteableBitmap with an empty color (0).
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ internal static void Clear(this WriteableBitmap bmp)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Clear();
+ }
+ }
+
+ /// <summary>
+ /// Clones the specified WriteableBitmap.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <returns>A copy of the WriteableBitmap.</returns>
+ internal static WriteableBitmap Clone(this WriteableBitmap bmp)
+ {
+ using (var srcContext = bmp.GetBitmapContext(ReadWriteMode.ReadOnly))
+ {
+ var result = BitmapFactory.New(srcContext.Width, srcContext.Height);
+ using (var destContext = result.GetBitmapContext())
+ {
+ BitmapContext.BlockCopy(srcContext, 0, destContext, 0, srcContext.Length * SizeOfArgb);
+ }
+ return result;
+ }
+ }
+
+ #endregion
+
+ #region ForEach
+
+ /// <summary>
+ /// Applies the given function to all the pixels of the bitmap in
+ /// order to set their color.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="func">The function to apply. With parameters x, y and a color as a result</param>
+ internal static void ForEach(this WriteableBitmap bmp, Func<int, int, Color> func)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ var pixels = context.Pixels;
+ int w = context.Width;
+ int h = context.Height;
+ int index = 0;
+
+ for (int y = 0; y < h; y++)
+ {
+ for (int x = 0; x < w; x++)
+ {
+ var color = func(x, y);
+ pixels[index++] = ConvertColor(color);
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Applies the given function to all the pixels of the bitmap in
+ /// order to set their color.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="func">The function to apply. With parameters x, y, source color and a color as a result</param>
+ internal static void ForEach(this WriteableBitmap bmp, Func<int, int, Color, Color> func)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ var pixels = context.Pixels;
+ var w = context.Width;
+ var h = context.Height;
+ var index = 0;
+
+ for (var y = 0; y < h; y++)
+ {
+ for (var x = 0; x < w; x++)
+ {
+ var c = pixels[index];
+
+ // Premultiplied Alpha!
+ var a = (byte)(c >> 24);
+ // Prevent division by zero
+ int ai = a;
+ if (ai == 0)
+ {
+ ai = 1;
+ }
+ // Scale inverse alpha to use cheap integer mul bit shift
+ ai = ((255 << 8) / ai);
+ var srcColor = Color.FromArgb(a,
+ (byte)((((c >> 16) & 0xFF) * ai) >> 8),
+ (byte)((((c >> 8) & 0xFF) * ai) >> 8),
+ (byte)((((c & 0xFF) * ai) >> 8)));
+
+ var color = func(x, y, srcColor);
+ pixels[index++] = ConvertColor(color);
+ }
+ }
+ }
+ }
+
+ #endregion
+
+ #region Get Pixel / Brightness
+
+ /// <summary>
+ /// Gets the color of the pixel at the x, y coordinate as integer.
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate of the pixel.</param>
+ /// <param name="y">The y coordinate of the pixel.</param>
+ /// <returns>The color of the pixel at x, y.</returns>
+ internal static int GetPixeli(this WriteableBitmap bmp, int x, int y)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ return context.Pixels[y * context.Width + x];
+ }
+ }
+
+ /// <summary>
+ /// Gets the color of the pixel at the x, y coordinate as a Color struct.
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate of the pixel.</param>
+ /// <param name="y">The y coordinate of the pixel.</param>
+ /// <returns>The color of the pixel at x, y as a Color struct.</returns>
+ internal static Color GetPixel(this WriteableBitmap bmp, int x, int y)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ var c = context.Pixels[y * context.Width + x];
+ var a = (byte)(c >> 24);
+
+ // Prevent division by zero
+ int ai = a;
+ if (ai == 0)
+ {
+ ai = 1;
+ }
+
+ // Scale inverse alpha to use cheap integer mul bit shift
+ ai = ((255 << 8) / ai);
+ return Color.FromArgb(a,
+ (byte)((((c >> 16) & 0xFF) * ai) >> 8),
+ (byte)((((c >> 8) & 0xFF) * ai) >> 8),
+ (byte)((((c & 0xFF) * ai) >> 8)));
+ }
+ }
+
+ /// <summary>
+ /// Gets the brightness / luminance of the pixel at the x, y coordinate as byte.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate of the pixel.</param>
+ /// <param name="y">The y coordinate of the pixel.</param>
+ /// <returns>The brightness of the pixel at x, y.</returns>
+ internal static byte GetBrightness(this WriteableBitmap bmp, int x, int y)
+ {
+ using (var context = bmp.GetBitmapContext(ReadWriteMode.ReadOnly))
+ {
+ // Extract color components
+ var c = context.Pixels[y * context.Width + x];
+ var r = (byte)(c >> 16);
+ var g = (byte)(c >> 8);
+ var b = (byte)(c);
+
+ // Convert to gray with constant factors 0.2126, 0.7152, 0.0722
+ return (byte)((r * 6966 + g * 23436 + b * 2366) >> 15);
+ }
+ }
+
+ #endregion
+
+ #region SetPixel
+
+ #region Without alpha
+
+ /// <summary>
+ /// Sets the color of the pixel using a precalculated index (faster).
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="index">The coordinate index.</param>
+ /// <param name="r">The red value of the color.</param>
+ /// <param name="g">The green value of the color.</param>
+ /// <param name="b">The blue value of the color.</param>
+ internal static void SetPixeli(this WriteableBitmap bmp, int index, byte r, byte g, byte b)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[index] = (255 << 24) | (r << 16) | (g << 8) | b;
+ }
+ }
+
+ /// <summary>
+ /// Sets the color of the pixel.
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate (row).</param>
+ /// <param name="y">The y coordinate (column).</param>
+ /// <param name="r">The red value of the color.</param>
+ /// <param name="g">The green value of the color.</param>
+ /// <param name="b">The blue value of the color.</param>
+ internal static void SetPixel(this WriteableBitmap bmp, int x, int y, byte r, byte g, byte b)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[y * context.Width + x] = (255 << 24) | (r << 16) | (g << 8) | b;
+ }
+ }
+
+ #endregion
+
+ #region With alpha
+
+ /// <summary>
+ /// Sets the color of the pixel including the alpha value and using a precalculated index (faster).
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="index">The coordinate index.</param>
+ /// <param name="a">The alpha value of the color.</param>
+ /// <param name="r">The red value of the color.</param>
+ /// <param name="g">The green value of the color.</param>
+ /// <param name="b">The blue value of the color.</param>
+ internal static void SetPixeli(this WriteableBitmap bmp, int index, byte a, byte r, byte g, byte b)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[index] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ }
+
+ /// <summary>
+ /// Sets the color of the pixel including the alpha value.
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate (row).</param>
+ /// <param name="y">The y coordinate (column).</param>
+ /// <param name="a">The alpha value of the color.</param>
+ /// <param name="r">The red value of the color.</param>
+ /// <param name="g">The green value of the color.</param>
+ /// <param name="b">The blue value of the color.</param>
+ internal static void SetPixel(this WriteableBitmap bmp, int x, int y, byte a, byte r, byte g, byte b)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[y * context.Width + x] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ }
+
+ #endregion
+
+ #region With System.Windows.Media.Color
+
+ /// <summary>
+ /// Sets the color of the pixel using a precalculated index (faster).
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="index">The coordinate index.</param>
+ /// <param name="color">The color.</param>
+ internal static void SetPixeli(this WriteableBitmap bmp, int index, Color color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[index] = ConvertColor(color);
+ }
+ }
+
+ /// <summary>
+ /// Sets the color of the pixel.
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate (row).</param>
+ /// <param name="y">The y coordinate (column).</param>
+ /// <param name="color">The color.</param>
+ internal static void SetPixel(this WriteableBitmap bmp, int x, int y, Color color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[y * context.Width + x] = ConvertColor(color);
+ }
+ }
+
+ /// <summary>
+ /// Sets the color of the pixel using an extra alpha value and a precalculated index (faster).
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="index">The coordinate index.</param>
+ /// <param name="a">The alpha value of the color.</param>
+ /// <param name="color">The color.</param>
+ internal static void SetPixeli(this WriteableBitmap bmp, int index, byte a, Color color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Add one to use mul and cheap bit shift for multiplicaltion
+ var ai = a + 1;
+ context.Pixels[index] = (a << 24)
+ | ((byte)((color.R * ai) >> 8) << 16)
+ | ((byte)((color.G * ai) >> 8) << 8)
+ | ((byte)((color.B * ai) >> 8));
+ }
+ }
+
+ /// <summary>
+ /// Sets the color of the pixel using an extra alpha value.
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate (row).</param>
+ /// <param name="y">The y coordinate (column).</param>
+ /// <param name="a">The alpha value of the color.</param>
+ /// <param name="color">The color.</param>
+ internal static void SetPixel(this WriteableBitmap bmp, int x, int y, byte a, Color color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Add one to use mul and cheap bit shift for multiplicaltion
+ var ai = a + 1;
+ context.Pixels[y * context.Width + x] = (a << 24)
+ | ((byte)((color.R * ai) >> 8) << 16)
+ | ((byte)((color.G * ai) >> 8) << 8)
+ | ((byte)((color.B * ai) >> 8));
+ }
+ }
+
+ /// <summary>
+ /// Sets the color of the pixel using a precalculated index (faster).
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="index">The coordinate index.</param>
+ /// <param name="color">The color.</param>
+ internal static void SetPixeli(this WriteableBitmap bmp, int index, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[index] = color;
+ }
+ }
+
+ /// <summary>
+ /// Sets the color of the pixel.
+ /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x">The x coordinate (row).</param>
+ /// <param name="y">The y coordinate (column).</param>
+ /// <param name="color">The color.</param>
+ internal static void SetPixel(this WriteableBitmap bmp, int x, int y, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ context.Pixels[y * context.Width + x] = color;
+ }
+ }
+
+ #endregion
+
+ #endregion
+
+ #endregion
+ }
+} \ No newline at end of file