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authorRoy Ben-Shabat <Roy@Twine-s.com>2018-01-16 12:17:10 +0200
committerRoy Ben-Shabat <Roy@Twine-s.com>2018-01-16 12:17:10 +0200
commit0fda2ba3ff49bdc1ffc6833f658e2164af187008 (patch)
tree6f3a24d0671ebda50debb8511ab40e0bda0a0df0 /Software/Visual_Studio/SideChains/RealTimeGraphEx/WriteableBitmap/WriteableBitmapSplineExtensions.cs
parent28103646681686bf1b58275d5dbccb92d2b26f9f (diff)
downloadTango-0fda2ba3ff49bdc1ffc6833f658e2164af187008.tar.gz
Tango-0fda2ba3ff49bdc1ffc6833f658e2164af187008.zip
Embedded RealTimeGraphEx library to solution.
Added graphs to technician view. Implemented simple sensors data test using Machine Emulator.
Diffstat (limited to 'Software/Visual_Studio/SideChains/RealTimeGraphEx/WriteableBitmap/WriteableBitmapSplineExtensions.cs')
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+#region Header
+//
+// Project: WriteableBitmapEx - WriteableBitmap extensions
+// Description: Collection of draw spline extension methods for the WriteableBitmap class.
+//
+// Changed by: $Author: unknown $
+// Changed on: $Date: 2015-03-05 18:18:24 +0100 (Do, 05 Mrz 2015) $
+// Changed in: $Revision: 113191 $
+// Project: $URL: https://writeablebitmapex.svn.codeplex.com/svn/trunk/Source/WriteableBitmapEx/WriteableBitmapSplineExtensions.cs $
+// Id: $Id: WriteableBitmapSplineExtensions.cs 113191 2015-03-05 17:18:24Z unknown $
+//
+//
+// Copyright © 2009-2015 Rene Schulte and WriteableBitmapEx Contributors
+//
+// This code is open source. Please read the License.txt for details. No worries, we won't sue you! ;)
+//
+#endregion
+
+using System;
+
+#if NETFX_CORE
+namespace Windows.UI.Xaml.Media.Imaging
+#else
+namespace System.Windows.Media.Imaging
+#endif
+{
+ /// <summary>
+ /// Collection of draw spline extension methods for the WriteableBitmap class.
+ /// </summary>
+ internal
+#if WPF
+ unsafe
+#endif
+ static partial class WriteableBitmapExtensions
+ {
+ #region Fields
+
+ private const float StepFactor = 2f;
+
+ #endregion
+
+ #region Methods
+
+ #region Beziér
+
+ /// <summary>
+ /// Draws a cubic Beziér spline defined by start, end and two control points.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the start point.</param>
+ /// <param name="y1">The y-coordinate of the start point.</param>
+ /// <param name="cx1">The x-coordinate of the 1st control point.</param>
+ /// <param name="cy1">The y-coordinate of the 1st control point.</param>
+ /// <param name="cx2">The x-coordinate of the 2nd control point.</param>
+ /// <param name="cy2">The y-coordinate of the 2nd control point.</param>
+ /// <param name="x2">The x-coordinate of the end point.</param>
+ /// <param name="y2">The y-coordinate of the end point.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawBezier(this WriteableBitmap bmp, int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawBezier(x1, y1, cx1, cy1, cx2, cy2, x2, y2, col);
+ }
+
+ /// <summary>
+ /// Draws a cubic Beziér spline defined by start, end and two control points.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the start point.</param>
+ /// <param name="y1">The y-coordinate of the start point.</param>
+ /// <param name="cx1">The x-coordinate of the 1st control point.</param>
+ /// <param name="cy1">The y-coordinate of the 1st control point.</param>
+ /// <param name="cx2">The x-coordinate of the 2nd control point.</param>
+ /// <param name="cy2">The y-coordinate of the 2nd control point.</param>
+ /// <param name="x2">The x-coordinate of the end point.</param>
+ /// <param name="y2">The y-coordinate of the end point.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawBezier(this WriteableBitmap bmp, int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2, int color)
+ {
+ // Determine distances between controls points (bounding rect) to find the optimal stepsize
+ var minX = Math.Min(x1, Math.Min(cx1, Math.Min(cx2, x2)));
+ var minY = Math.Min(y1, Math.Min(cy1, Math.Min(cy2, y2)));
+ var maxX = Math.Max(x1, Math.Max(cx1, Math.Max(cx2, x2)));
+ var maxY = Math.Max(y1, Math.Max(cy1, Math.Max(cy2, y2)));
+
+ // Get slope
+ var lenx = maxX - minX;
+ var len = maxY - minY;
+ if (lenx > len)
+ {
+ len = lenx;
+ }
+
+ // Prevent division by zero
+ if (len != 0)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ int w = context.Width;
+ int h = context.Height;
+
+ // Init vars
+ var step = StepFactor / len;
+ int tx1 = x1;
+ int ty1 = y1;
+ int tx2, ty2;
+
+ // Interpolate
+ for (var t = step; t <= 1; t += step)
+ {
+ var tSq = t * t;
+ var t1 = 1 - t;
+ var t1Sq = t1 * t1;
+
+ tx2 = (int)(t1 * t1Sq * x1 + 3 * t * t1Sq * cx1 + 3 * t1 * tSq * cx2 + t * tSq * x2);
+ ty2 = (int)(t1 * t1Sq * y1 + 3 * t * t1Sq * cy1 + 3 * t1 * tSq * cy2 + t * tSq * y2);
+
+ // Draw line
+ DrawLine(context, w, h, tx1, ty1, tx2, ty2, color);
+ tx1 = tx2;
+ ty1 = ty2;
+ }
+
+ // Prevent rounding gap
+ DrawLine(context, w, h, tx1, ty1, x2, y2, color);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Draws a series of cubic Beziér splines each defined by start, end and two control points.
+ /// The ending point of the previous curve is used as starting point for the next.
+ /// Therefore the initial curve needs four points and the subsequent 3 (2 control and 1 end point).
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param>
+ /// <param name="color">The color for the spline.</param>
+ internal static void DrawBeziers(this WriteableBitmap bmp, int[] points, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawBeziers(points, col);
+ }
+
+ /// <summary>
+ /// Draws a series of cubic Beziér splines each defined by start, end and two control points.
+ /// The ending point of the previous curve is used as starting point for the next.
+ /// Therefore the initial curve needs four points and the subsequent 3 (2 control and 1 end point).
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param>
+ /// <param name="color">The color for the spline.</param>
+ internal static void DrawBeziers(this WriteableBitmap bmp, int[] points, int color)
+ {
+ int x1 = points[0];
+ int y1 = points[1];
+ int x2, y2;
+ for (int i = 2; i + 5 < points.Length; i += 6)
+ {
+ x2 = points[i + 4];
+ y2 = points[i + 5];
+ bmp.DrawBezier(x1, y1, points[i], points[i + 1], points[i + 2], points[i + 3], x2, y2, color);
+ x1 = x2;
+ y1 = y2;
+ }
+ }
+
+ #endregion
+
+ #region Cardinal
+
+ /// <summary>
+ /// Draws a segment of a Cardinal spline (cubic) defined by four control points.
+ /// </summary>
+ /// <param name="x1">The x-coordinate of the 1st control point.</param>
+ /// <param name="y1">The y-coordinate of the 1st control point.</param>
+ /// <param name="x2">The x-coordinate of the 2nd control point.</param>
+ /// <param name="y2">The y-coordinate of the 2nd control point.</param>
+ /// <param name="x3">The x-coordinate of the 3rd control point.</param>
+ /// <param name="y3">The y-coordinate of the 3rd control point.</param>
+ /// <param name="x4">The x-coordinate of the 4th control point.</param>
+ /// <param name="y4">The y-coordinate of the 4th control point.</param>
+ /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>
+ /// <param name="color">The color.</param>
+ /// <param name="context">The pixel context.</param>
+ /// <param name="w">The width of the bitmap.</param>
+ /// <param name="h">The height of the bitmap.</param>
+ private static void DrawCurveSegment(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float tension, int color, BitmapContext context, int w, int h)
+ {
+ // Determine distances between controls points (bounding rect) to find the optimal stepsize
+ var minX = Math.Min(x1, Math.Min(x2, Math.Min(x3, x4)));
+ var minY = Math.Min(y1, Math.Min(y2, Math.Min(y3, y4)));
+ var maxX = Math.Max(x1, Math.Max(x2, Math.Max(x3, x4)));
+ var maxY = Math.Max(y1, Math.Max(y2, Math.Max(y3, y4)));
+
+ // Get slope
+ var lenx = maxX - minX;
+ var len = maxY - minY;
+ if (lenx > len)
+ {
+ len = lenx;
+ }
+
+ // Prevent division by zero
+ if (len != 0)
+ {
+ // Init vars
+ var step = StepFactor / len;
+ int tx1 = x2;
+ int ty1 = y2;
+ int tx2, ty2;
+
+ // Calculate factors
+ var sx1 = tension * (x3 - x1);
+ var sy1 = tension * (y3 - y1);
+ var sx2 = tension * (x4 - x2);
+ var sy2 = tension * (y4 - y2);
+ var ax = sx1 + sx2 + 2 * x2 - 2 * x3;
+ var ay = sy1 + sy2 + 2 * y2 - 2 * y3;
+ var bx = -2 * sx1 - sx2 - 3 * x2 + 3 * x3;
+ var by = -2 * sy1 - sy2 - 3 * y2 + 3 * y3;
+
+ // Interpolate
+ for (var t = step; t <= 1; t += step)
+ {
+ var tSq = t * t;
+
+ tx2 = (int)(ax * tSq * t + bx * tSq + sx1 * t + x2);
+ ty2 = (int)(ay * tSq * t + by * tSq + sy1 * t + y2);
+
+ // Draw line
+ DrawLine(context, w, h, tx1, ty1, tx2, ty2, color);
+ tx1 = tx2;
+ ty1 = ty2;
+ }
+
+ // Prevent rounding gap
+ DrawLine(context, w, h, tx1, ty1, x3, y3, color);
+ }
+ }
+
+ /// <summary>
+ /// Draws a Cardinal spline (cubic) defined by a point collection.
+ /// The cardinal spline passes through each point in the collection.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>
+ /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>
+ /// <param name="color">The color for the spline.</param>
+ internal static void DrawCurve(this WriteableBitmap bmp, int[] points, float tension, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawCurve(points, tension, col);
+ }
+
+ /// <summary>
+ /// Draws a Cardinal spline (cubic) defined by a point collection.
+ /// The cardinal spline passes through each point in the collection.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>
+ /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>
+ /// <param name="color">The color for the spline.</param>
+ internal static void DrawCurve(this WriteableBitmap bmp, int[] points, float tension, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ int w = context.Width;
+ int h = context.Height;
+
+ // First segment
+ DrawCurveSegment(points[0], points[1], points[0], points[1], points[2], points[3], points[4], points[5], tension, color, context, w, h);
+
+ // Middle segments
+ int i;
+ for (i = 2; i < points.Length - 4; i += 2)
+ {
+ DrawCurveSegment(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[i + 4], points[i + 5], tension, color, context, w, h);
+ }
+
+ // Last segment
+ DrawCurveSegment(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[i + 2], points[i + 3], tension, color, context, w, h);
+ }
+ }
+
+ /// <summary>
+ /// Draws a closed Cardinal spline (cubic) defined by a point collection.
+ /// The cardinal spline passes through each point in the collection.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>
+ /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>
+ /// <param name="color">The color for the spline.</param>
+ internal static void DrawCurveClosed(this WriteableBitmap bmp, int[] points, float tension, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawCurveClosed(points, tension, col);
+ }
+
+ /// <summary>
+ /// Draws a closed Cardinal spline (cubic) defined by a point collection.
+ /// The cardinal spline passes through each point in the collection.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>
+ /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>
+ /// <param name="color">The color for the spline.</param>
+ internal static void DrawCurveClosed(this WriteableBitmap bmp, int[] points, float tension, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ int w = context.Width;
+ int h = context.Height;
+
+ int pn = points.Length;
+
+ // First segment
+ DrawCurveSegment(points[pn - 2], points[pn - 1], points[0], points[1], points[2], points[3], points[4], points[5], tension, color, context, w, h);
+
+ // Middle segments
+ int i;
+ for (i = 2; i < pn - 4; i += 2)
+ {
+ DrawCurveSegment(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[i + 4], points[i + 5], tension, color, context, w, h);
+ }
+
+ // Last segment
+ DrawCurveSegment(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[0], points[1], tension, color, context, w, h);
+
+ // Last-to-First segment
+ DrawCurveSegment(points[i], points[i + 1], points[i + 2], points[i + 3], points[0], points[1], points[2], points[3], tension, color, context, w, h);
+ }
+ }
+
+ #endregion
+
+ #endregion
+ }
+} \ No newline at end of file