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| author | Roy Ben-Shabat <Roy@Twine-s.com> | 2018-05-16 13:57:15 +0300 |
|---|---|---|
| committer | Roy Ben-Shabat <Roy@Twine-s.com> | 2018-05-16 13:57:15 +0300 |
| commit | 5dba4e859e2806ce74d806fbd5dda37b7fa628d5 (patch) | |
| tree | 4e5bf391476a7dfc2c1cd13d020a2e581bd7e032 /Software/Visual_Studio/Tango.BuildExtensions/TangoBuildCommandPackage.vsct | |
| parent | fe19ef2694d92c91a493b9f3d1f41bc57ebbe6a2 (diff) | |
| download | Tango-5dba4e859e2806ce74d806fbd5dda37b7fa628d5.tar.gz Tango-5dba4e859e2806ce74d806fbd5dda37b7fa628d5.zip | |
Improved Tango Build Engine VS Extension.
Added HardwareSpeedSensor to DB Entities & PMR.
Added progress to proto folder compiler.
Diffstat (limited to 'Software/Visual_Studio/Tango.BuildExtensions/TangoBuildCommandPackage.vsct')
| -rw-r--r-- | Software/Visual_Studio/Tango.BuildExtensions/TangoBuildCommandPackage.vsct | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/Software/Visual_Studio/Tango.BuildExtensions/TangoBuildCommandPackage.vsct b/Software/Visual_Studio/Tango.BuildExtensions/TangoBuildCommandPackage.vsct deleted file mode 100644 index 06eec602e..000000000 --- a/Software/Visual_Studio/Tango.BuildExtensions/TangoBuildCommandPackage.vsct +++ /dev/null @@ -1,99 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> - - <!-- This is the file that defines the actual layout and type of the commands. - It is divided in different sections (e.g. command definition, command - placement, ...), with each defining a specific set of properties. - See the comment before each section for more details about how to - use it. --> - - <!-- The VSCT compiler (the tool that translates this file into the binary - format that VisualStudio will consume) has the ability to run a preprocessor - on the vsct file; this preprocessor is (usually) the C++ preprocessor, so - it is possible to define includes and macros with the same syntax used - in C++ files. Using this ability of the compiler here, we include some files - defining some of the constants that we will use inside the file. --> - - <!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> - <Extern href="stdidcmd.h"/> - - <!--This header contains the command ids for the menus provided by the shell. --> - <Extern href="vsshlids.h"/> - - <!--The Commands section is where commands, menus, and menu groups are defined. - This section uses a Guid to identify the package that provides the command defined inside it. --> - <Commands package="guidTangoBuildCommandPackage"> - <!-- Inside this section we have different sub-sections: one for the menus, another - for the menu groups, one for the buttons (the actual commands), one for the combos - and the last one for the bitmaps used. Each element is identified by a command id that - is a unique pair of guid and numeric identifier; the guid part of the identifier is usually - called "command set" and is used to group different command inside a logically related - group; your package should define its own command set in order to avoid collisions - with command ids defined by other packages. --> - - <!-- In this section you can define new menu groups. A menu group is a container for - other menus or buttons (commands); from a visual point of view you can see the - group as the part of a menu contained between two lines. The parent of a group - must be a menu. --> - <Groups> - <Group guid="guidTangoBuildCommandPackageCmdSet" id="MyMenuGroup" priority="0x0600"> - <Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS"/> - </Group> - </Groups> - - <!--Buttons section. --> - <!--This section defines the elements the user can interact with, like a menu command or a button - or combo box in a toolbar. --> - <Buttons> - <!--To define a menu group you have to specify its ID, the parent menu and its display priority. - The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use - the CommandFlag node. - You can add more than one CommandFlag node e.g.: - <CommandFlag>DefaultInvisible</CommandFlag> - <CommandFlag>DynamicVisibility</CommandFlag> - If you do not want an image next to your command, remove the Icon node /> --> - <Button guid="guidTangoBuildCommandPackageCmdSet" id="TangoBuildCommandId" priority="0x0100" type="Button"> - <Parent guid="guidTangoBuildCommandPackageCmdSet" id="MyMenuGroup" /> - <Icon guid="guidMyImages" id="machine" /> - <Strings> - <ButtonText>Tango Build Engine</ButtonText> - </Strings> - </Button> - </Buttons> - - <!--The bitmaps section is used to define the bitmaps that are used for the commands.--> - <Bitmaps> - <!-- The bitmap id is defined in a way that is a little bit different from the others: - the declaration starts with a guid for the bitmap strip, then there is the resource id of the - bitmap strip containing the bitmaps and then there are the numeric ids of the elements used - inside a button definition. An important aspect of this declaration is that the element id - must be the actual index (1-based) of the bitmap inside the bitmap strip. --> - <Bitmap guid="guidImages" href="Resources\TangoBuildCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough"/> - <Bitmap guid="guidMyImages" href="Resources\machine-trans-16x16.png" usedList="machine"/> - </Bitmaps> - </Commands> - - <Symbols> - <!-- This is the package guid. --> - <GuidSymbol name="guidTangoBuildCommandPackage" value="{f911efc8-1a59-4b5f-953d-d715ddd70710}" /> - - <!-- This is the guid used to group the menu commands together --> - <GuidSymbol name="guidTangoBuildCommandPackageCmdSet" value="{c03a7b01-8109-4ec5-8f90-858bed027e5d}"> - <IDSymbol name="MyMenuGroup" value="0x1020" /> - <IDSymbol name="TangoBuildCommandId" value="0x0100" /> - </GuidSymbol> - - <GuidSymbol name="guidMyImages" value="{d52f5c81-cc63-4c7c-8513-231caf50db11}"> - <IDSymbol name="machine" value="1" /> - </GuidSymbol> - - <GuidSymbol name="guidImages" value="{735a16c4-95ad-41f9-9342-ac321265d383}" > - <IDSymbol name="bmpPic1" value="1" /> - <IDSymbol name="bmpPic2" value="2" /> - <IDSymbol name="bmpPicSearch" value="3" /> - <IDSymbol name="bmpPicX" value="4" /> - <IDSymbol name="bmpPicArrows" value="5" /> - <IDSymbol name="bmpPicStrikethrough" value="6" /> - </GuidSymbol> - </Symbols> -</CommandTable> |
