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authorVictoria Plitt <Victoria.Plitt@twine-s.com>2023-07-02 13:37:17 +0300
committerVictoria Plitt <Victoria.Plitt@twine-s.com>2023-07-02 13:37:17 +0300
commit38ed93f95bb5af92bc84599ebb9c0c6895b0b989 (patch)
tree2cdffd5247aa51bfbfb5d896e4ce1d8e7e400c20 /Software/Visual_Studio/Tango.Integration
parenta5de87ea9863c6e7053e09ed1c2eabf58285af48 (diff)
downloadTango-38ed93f95bb5af92bc84599ebb9c0c6895b0b989.tar.gz
Tango-38ed93f95bb5af92bc84599ebb9c0c6895b0b989.zip
Job running progress bar. Set running background in progress bar by unit from right to left as auto reverse ( not animation).
Bug in current segment in JobHandler.
Diffstat (limited to 'Software/Visual_Studio/Tango.Integration')
-rw-r--r--Software/Visual_Studio/Tango.Integration/Operation/JobHandler.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/Software/Visual_Studio/Tango.Integration/Operation/JobHandler.cs b/Software/Visual_Studio/Tango.Integration/Operation/JobHandler.cs
index 23bd2b1ba..4579ff08c 100644
--- a/Software/Visual_Studio/Tango.Integration/Operation/JobHandler.cs
+++ b/Software/Visual_Studio/Tango.Integration/Operation/JobHandler.cs
@@ -516,7 +516,8 @@ namespace Tango.Integration.Operation
TimeSpan segmentsDuration = Job.TranslateProgressToTime(previousSegmentsLengthWithThis, ProcessParameters);
TimeSpan segmentRemainingTime = segmentsDuration - Job.TranslateProgressToTime(Status.Progress, ProcessParameters);
- segment.Progress = Math.Min(Math.Max((previousSegmentsLengthWithThis - segment.Length - Status.Progress) * -1, 0), segment.Length);
+ // segment.Progress = Math.Min(Math.Max((previousSegmentsLengthWithThis - segment.Length - Status.Progress) * -1, 0), segment.Length);
+ segment.Progress = Math.Min(Math.Max((previousSegmentsLengthWithThis - segment.Length - Status.ProgressMinusSettingUp) * -1, 0), segment.Length);
if (i == 0 && Status.Progress > 0)
{
@@ -526,8 +527,9 @@ namespace Tango.Integration.Operation
Status.CurrentSegment = segment;
}
}
-
- if (Status.Progress >= previousSegmentsLengthWithThis)
+
+ //if (Status.Progress >= previousSegmentsLengthWithThis)
+ if (Status.ProgressMinusSettingUp >= previousSegmentsLengthWithThis)
{
if (!segment.Completed)
{