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authorRoy Ben-Shabat <Roy@Twine-s.com>2018-05-16 13:57:15 +0300
committerRoy Ben-Shabat <Roy@Twine-s.com>2018-05-16 13:57:15 +0300
commit5dba4e859e2806ce74d806fbd5dda37b7fa628d5 (patch)
tree4e5bf391476a7dfc2c1cd13d020a2e581bd7e032 /Software/Visual_Studio/VSIX/Tango.BuildExtensions/TangoBuildCommandPackage.vsct
parentfe19ef2694d92c91a493b9f3d1f41bc57ebbe6a2 (diff)
downloadTango-5dba4e859e2806ce74d806fbd5dda37b7fa628d5.tar.gz
Tango-5dba4e859e2806ce74d806fbd5dda37b7fa628d5.zip
Improved Tango Build Engine VS Extension.
Added HardwareSpeedSensor to DB Entities & PMR. Added progress to proto folder compiler.
Diffstat (limited to 'Software/Visual_Studio/VSIX/Tango.BuildExtensions/TangoBuildCommandPackage.vsct')
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+<?xml version="1.0" encoding="utf-8"?>
+<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
+
+ <!-- This is the file that defines the actual layout and type of the commands.
+ It is divided in different sections (e.g. command definition, command
+ placement, ...), with each defining a specific set of properties.
+ See the comment before each section for more details about how to
+ use it. -->
+
+ <!-- The VSCT compiler (the tool that translates this file into the binary
+ format that VisualStudio will consume) has the ability to run a preprocessor
+ on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
+ it is possible to define includes and macros with the same syntax used
+ in C++ files. Using this ability of the compiler here, we include some files
+ defining some of the constants that we will use inside the file. -->
+
+ <!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
+ <Extern href="stdidcmd.h"/>
+
+ <!--This header contains the command ids for the menus provided by the shell. -->
+ <Extern href="vsshlids.h"/>
+
+ <!--The Commands section is where commands, menus, and menu groups are defined.
+ This section uses a Guid to identify the package that provides the command defined inside it. -->
+ <Commands package="guidTangoBuildCommandPackage">
+ <!-- Inside this section we have different sub-sections: one for the menus, another
+ for the menu groups, one for the buttons (the actual commands), one for the combos
+ and the last one for the bitmaps used. Each element is identified by a command id that
+ is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
+ called "command set" and is used to group different command inside a logically related
+ group; your package should define its own command set in order to avoid collisions
+ with command ids defined by other packages. -->
+
+ <!-- In this section you can define new menu groups. A menu group is a container for
+ other menus or buttons (commands); from a visual point of view you can see the
+ group as the part of a menu contained between two lines. The parent of a group
+ must be a menu. -->
+ <Groups>
+ <Group guid="guidTangoBuildCommandPackageCmdSet" id="MyMenuGroup" priority="0x0600">
+ <Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS"/>
+ </Group>
+ </Groups>
+
+ <!--Buttons section. -->
+ <!--This section defines the elements the user can interact with, like a menu command or a button
+ or combo box in a toolbar. -->
+ <Buttons>
+ <!--To define a menu group you have to specify its ID, the parent menu and its display priority.
+ The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
+ the CommandFlag node.
+ You can add more than one CommandFlag node e.g.:
+ <CommandFlag>DefaultInvisible</CommandFlag>
+ <CommandFlag>DynamicVisibility</CommandFlag>
+ If you do not want an image next to your command, remove the Icon node /> -->
+ <Button guid="guidTangoBuildCommandPackageCmdSet" id="TangoBuildCommandId" priority="0x0100" type="Button">
+ <Parent guid="guidTangoBuildCommandPackageCmdSet" id="MyMenuGroup" />
+ <Icon guid="guidMyImages" id="machine" />
+ <Strings>
+ <ButtonText>Tango Build Engine</ButtonText>
+ </Strings>
+ </Button>
+ </Buttons>
+
+ <!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
+ <Bitmaps>
+ <!-- The bitmap id is defined in a way that is a little bit different from the others:
+ the declaration starts with a guid for the bitmap strip, then there is the resource id of the
+ bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
+ inside a button definition. An important aspect of this declaration is that the element id
+ must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
+ <Bitmap guid="guidImages" href="Resources\TangoBuildCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough"/>
+ <Bitmap guid="guidMyImages" href="Resources\machine-trans-16x16.png" usedList="machine"/>
+ </Bitmaps>
+ </Commands>
+
+ <Symbols>
+ <!-- This is the package guid. -->
+ <GuidSymbol name="guidTangoBuildCommandPackage" value="{f911efc8-1a59-4b5f-953d-d715ddd70710}" />
+
+ <!-- This is the guid used to group the menu commands together -->
+ <GuidSymbol name="guidTangoBuildCommandPackageCmdSet" value="{c03a7b01-8109-4ec5-8f90-858bed027e5d}">
+ <IDSymbol name="MyMenuGroup" value="0x1020" />
+ <IDSymbol name="TangoBuildCommandId" value="0x0100" />
+ </GuidSymbol>
+
+ <GuidSymbol name="guidMyImages" value="{d52f5c81-cc63-4c7c-8513-231caf50db11}">
+ <IDSymbol name="machine" value="1" />
+ </GuidSymbol>
+
+ <GuidSymbol name="guidImages" value="{735a16c4-95ad-41f9-9342-ac321265d383}" >
+ <IDSymbol name="bmpPic1" value="1" />
+ <IDSymbol name="bmpPic2" value="2" />
+ <IDSymbol name="bmpPicSearch" value="3" />
+ <IDSymbol name="bmpPicX" value="4" />
+ <IDSymbol name="bmpPicArrows" value="5" />
+ <IDSymbol name="bmpPicStrikethrough" value="6" />
+ </GuidSymbol>
+ </Symbols>
+</CommandTable>