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-rw-r--r--Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs54
1 files changed, 0 insertions, 54 deletions
diff --git a/Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs b/Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs
deleted file mode 100644
index c199b9c29..000000000
--- a/Software/Stubs Collection/stubs/Scripts/ConvertFloat2Bytes.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System;
-using System.Text;
-using System.Linq;
-using System.Drawing;
-using System.Diagnostics;
-using System.Windows.Forms;
-using System.Threading;
-using System.Threading.Tasks;
-using System.Collections.Generic;
-using Tango.PMR.Stubs;
-using Tango.Stubs;
-
-
-
-public void OnExecute(StubManager stubManager)
-{
- //see online Floating Point to Hex Converter (with Swap endianness) :https://gregstoll.com/~gregstoll/floattohex/
- // ----------------- option 1 -------------------------------
- stubManager.WriteLine("--- option 1 ---");
- float value = 5.2F;
- byte [] byteArray1 = new byte[4];// a single float is 4 bytes/32 bits
- byteArray1 = BitConverter.GetBytes(value);
-
- //print
- for(int i =0;i<4;i++)
- {
- stubManager.WriteHex(byteArray1[i],2);
- stubManager.Write(" ");
- }
- stubManager.WriteLine("");
- stubManager.WriteLine("");
-
- // ----------------- option 2 for buffer -------------------------------
- stubManager.WriteLine("--- option 2 ---");
- var floatArray1 = new float[] {5.2f, 1.2f, 3.7f};
-
-
- // create a byte array and copy the floats into it...
- var byteArray = new byte[floatArray1.Length * 4];// a single float is 4 bytes/32 bits
- Buffer.BlockCopy(floatArray1, 0, byteArray, 0, byteArray.Length);
-
- //print
- for(int j =0;j<floatArray1.Length;j++)
- {
- for(int i =0;i<4;i++)
- {
- stubManager.WriteHex(byteArray[j+i],2);
- stubManager.Write(" ");
- }
- stubManager.WriteLine("");
- }
-
-
-} \ No newline at end of file