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diff --git a/Software/Visual_Studio/Referenced Assemblies/SharpDX/SharpDX.Mathematics.xml b/Software/Visual_Studio/Referenced Assemblies/SharpDX/SharpDX.Mathematics.xml new file mode 100644 index 000000000..0fde8c678 --- /dev/null +++ b/Software/Visual_Studio/Referenced Assemblies/SharpDX/SharpDX.Mathematics.xml @@ -0,0 +1,16395 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>SharpDX.Mathematics</name> + </assembly> + <members> + <member name="T:SharpDX.AngleSingle"> + <summary> + Represents a unit independent angle using a single-precision floating-point + internal representation. + </summary> + </member> + <member name="F:SharpDX.AngleSingle.Degree"> + <summary> + A value that specifies the size of a single degree. + </summary> + </member> + <member name="F:SharpDX.AngleSingle.Minute"> + <summary> + A value that specifies the size of a single minute. + </summary> + </member> + <member name="F:SharpDX.AngleSingle.Second"> + <summary> + A value that specifies the size of a single second. + </summary> + </member> + <member name="F:SharpDX.AngleSingle.Radian"> + <summary> + A value that specifies the size of a single radian. + </summary> + </member> + <member name="F:SharpDX.AngleSingle.Milliradian"> + <summary> + A value that specifies the size of a single milliradian. + </summary> + </member> + <member name="F:SharpDX.AngleSingle.Gradian"> + <summary> + A value that specifies the size of a single gradian. + </summary> + </member> + <member name="F:SharpDX.AngleSingle.radians"> + <summary> + The internal representation of the angle. + </summary> + </member> + <member name="M:SharpDX.AngleSingle.#ctor(System.Single,SharpDX.AngleType)"> + <summary> + Initializes a new instance of the SharpDX.AngleSingle structure with the + given unit dependant angle and unit type. + </summary> + <param name="angle">A unit dependant measure of the angle.</param> + <param name="type">The type of unit the angle argument is.</param> + </member> + <member name="M:SharpDX.AngleSingle.#ctor(System.Single,System.Single)"> + <summary> + Initializes a new instance of the SharpDX.AngleSingle structure using the + arc length formula (θ = s/r). + </summary> + <param name="arcLength">The measure of the arc.</param> + <param name="radius">The radius of the circle.</param> + </member> + <member name="M:SharpDX.AngleSingle.Wrap"> + <summary> + Wraps this SharpDX.AngleSingle to be in the range [π, -π]. + </summary> + </member> + <member name="M:SharpDX.AngleSingle.WrapPositive"> + <summary> + Wraps this SharpDX.AngleSingle to be in the range [0, 2π). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Revolutions"> + <summary> + Gets or sets the total number of revolutions this SharpDX.AngleSingle represents. + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Degrees"> + <summary> + Gets or sets the total number of degrees this SharpDX.AngleSingle represents. + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Minutes"> + <summary> + Gets or sets the minutes component of the degrees this SharpDX.AngleSingle represents. + When setting the minutes, if the value is in the range (-60, 60) the whole degrees are + not changed; otherwise, the whole degrees may be changed. Fractional values may set + the seconds component. + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Seconds"> + <summary> + Gets or sets the seconds of the degrees this SharpDX.AngleSingle represents. + When setting the seconds, if the value is in the range (-60, 60) the whole minutes + or whole degrees are not changed; otherwise, the whole minutes or whole degrees + may be changed. + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Radians"> + <summary> + Gets or sets the total number of radians this SharpDX.AngleSingle represents. + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Milliradians"> + <summary> + Gets or sets the total number of milliradians this SharpDX.AngleSingle represents. + One milliradian is equal to 1/(2000π). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Gradians"> + <summary> + Gets or sets the total number of gradians this SharpDX.AngleSingle represents. + </summary> + </member> + <member name="P:SharpDX.AngleSingle.IsRight"> + <summary> + Gets a System.Boolean that determines whether this SharpDX.Angle + is a right angle (i.e. 90° or π/2). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.IsStraight"> + <summary> + Gets a System.Boolean that determines whether this SharpDX.Angle + is a straight angle (i.e. 180° or π). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.IsFullRotation"> + <summary> + Gets a System.Boolean that determines whether this SharpDX.Angle + is a full rotation angle (i.e. 360° or 2π). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.IsOblique"> + <summary> + Gets a System.Boolean that determines whether this SharpDX.Angle + is an oblique angle (i.e. is not 90° or a multiple of 90°). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.IsAcute"> + <summary> + Gets a System.Boolean that determines whether this SharpDX.Angle + is an acute angle (i.e. less than 90° but greater than 0°). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.IsObtuse"> + <summary> + Gets a System.Boolean that determines whether this SharpDX.Angle + is an obtuse angle (i.e. greater than 90° but less than 180°). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.IsReflex"> + <summary> + Gets a System.Boolean that determines whether this SharpDX.Angle + is a reflex angle (i.e. greater than 180° but less than 360°). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Complement"> + <summary> + Gets a SharpDX.AngleSingle instance that complements this angle (i.e. the two angles add to 90°). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.Supplement"> + <summary> + Gets a SharpDX.AngleSingle instance that supplements this angle (i.e. the two angles add to 180°). + </summary> + </member> + <member name="M:SharpDX.AngleSingle.Wrap(SharpDX.AngleSingle)"> + <summary> + Wraps the SharpDX.AngleSingle given in the value argument to be in the range [π, -π]. + </summary> + <param name="value">A SharpDX.AngleSingle to wrap.</param> + <returns>The SharpDX.AngleSingle that is wrapped.</returns> + </member> + <member name="M:SharpDX.AngleSingle.WrapPositive(SharpDX.AngleSingle)"> + <summary> + Wraps the SharpDX.AngleSingle given in the value argument to be in the range [0, 2π). + </summary> + <param name="value">A SharpDX.AngleSingle to wrap.</param> + <returns>The SharpDX.AngleSingle that is wrapped.</returns> + </member> + <member name="M:SharpDX.AngleSingle.Min(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Compares two SharpDX.AngleSingle instances and returns the smaller angle. + </summary> + <param name="left">The first SharpDX.AngleSingle instance to compare.</param> + <param name="right">The second SharpDX.AngleSingle instance to compare.</param> + <returns>The smaller of the two given SharpDX.AngleSingle instances.</returns> + </member> + <member name="M:SharpDX.AngleSingle.Max(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Compares two SharpDX.AngleSingle instances and returns the greater angle. + </summary> + <param name="left">The first SharpDX.AngleSingle instance to compare.</param> + <param name="right">The second SharpDX.AngleSingle instance to compare.</param> + <returns>The greater of the two given SharpDX.AngleSingle instances.</returns> + </member> + <member name="M:SharpDX.AngleSingle.Add(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Adds two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The first object to add.</param> + <param name="right">The second object to add.</param> + <returns>The value of the two objects added together.</returns> + </member> + <member name="M:SharpDX.AngleSingle.Subtract(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Subtracts two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The first object to subtract.</param> + <param name="right">The second object to subtract.</param> + <returns>The value of the two objects subtracted.</returns> + </member> + <member name="M:SharpDX.AngleSingle.Multiply(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Multiplies two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The first object to multiply.</param> + <param name="right">The second object to multiply.</param> + <returns>The value of the two objects multiplied together.</returns> + </member> + <member name="M:SharpDX.AngleSingle.Divide(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Divides two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The numerator object.</param> + <param name="right">The denominator object.</param> + <returns>The value of the two objects divided.</returns> + </member> + <member name="P:SharpDX.AngleSingle.ZeroAngle"> + <summary> + Gets a new SharpDX.AngleSingle instance that represents the zero angle (i.e. 0°). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.RightAngle"> + <summary> + Gets a new SharpDX.AngleSingle instance that represents the right angle (i.e. 90° or π/2). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.StraightAngle"> + <summary> + Gets a new SharpDX.AngleSingle instance that represents the straight angle (i.e. 180° or π). + </summary> + </member> + <member name="P:SharpDX.AngleSingle.FullRotationAngle"> + <summary> + Gets a new SharpDX.AngleSingle instance that represents the full rotation angle (i.e. 360° or 2π). + </summary> + </member> + <member name="M:SharpDX.AngleSingle.op_Equality(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Returns a System.Boolean that indicates whether the values of two SharpDX.Angle + objects are equal. + </summary> + <param name="left">The first object to compare.</param> + <param name="right">The second object to compare.</param> + <returns>True if the left and right parameters have the same value; otherwise, false.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_Inequality(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Returns a System.Boolean that indicates whether the values of two SharpDX.Angle + objects are not equal. + </summary> + <param name="left">The first object to compare.</param> + <param name="right">The second object to compare.</param> + <returns>True if the left and right parameters do not have the same value; otherwise, false.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_LessThan(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Returns a System.Boolean that indicates whether a SharpDX.Angle + object is less than another SharpDX.AngleSingle object. + </summary> + <param name="left">The first object to compare.</param> + <param name="right">The second object to compare.</param> + <returns>True if left is less than right; otherwise, false.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_GreaterThan(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Returns a System.Boolean that indicates whether a SharpDX.Angle + object is greater than another SharpDX.AngleSingle object. + </summary> + <param name="left">The first object to compare.</param> + <param name="right">The second object to compare.</param> + <returns>True if left is greater than right; otherwise, false.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_LessThanOrEqual(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Returns a System.Boolean that indicates whether a SharpDX.Angle + object is less than or equal to another SharpDX.AngleSingle object. + </summary> + <param name="left">The first object to compare.</param> + <param name="right">The second object to compare.</param> + <returns>True if left is less than or equal to right; otherwise, false.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_GreaterThanOrEqual(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Returns a System.Boolean that indicates whether a SharpDX.Angle + object is greater than or equal to another SharpDX.AngleSingle object. + </summary> + <param name="left">The first object to compare.</param> + <param name="right">The second object to compare.</param> + <returns>True if left is greater than or equal to right; otherwise, false.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_UnaryPlus(SharpDX.AngleSingle)"> + <summary> + Returns the value of the SharpDX.AngleSingle operand. (The sign of + the operand is unchanged.) + </summary> + <param name="value">A SharpDX.AngleSingle object.</param> + <returns>The value of the value parameter.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_UnaryNegation(SharpDX.AngleSingle)"> + <summary> + Returns the the negated value of the SharpDX.AngleSingle operand. + </summary> + <param name="value">A SharpDX.AngleSingle object.</param> + <returns>The negated value of the value parameter.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_Addition(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Adds two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The first object to add.</param> + <param name="right">The second object to add.</param> + <returns>The value of the two objects added together.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_Subtraction(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Subtracts two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The first object to subtract</param> + <param name="right">The second object to subtract.</param> + <returns>The value of the two objects subtracted.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_Multiply(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Multiplies two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The first object to multiply.</param> + <param name="right">The second object to multiply.</param> + <returns>The value of the two objects multiplied together.</returns> + </member> + <member name="M:SharpDX.AngleSingle.op_Division(SharpDX.AngleSingle,SharpDX.AngleSingle)"> + <summary> + Divides two SharpDX.AngleSingle objects and returns the result. + </summary> + <param name="left">The numerator object.</param> + <param name="right">The denominator object.</param> + <returns>The value of the two objects divided.</returns> + </member> + <member name="M:SharpDX.AngleSingle.CompareTo(System.Object)"> + <summary> + Compares this instance to a specified object and returns an integer that + indicates whether the value of this instance is less than, equal to, or greater + than the value of the specified object. + </summary> + <param name="other">The object to compare.</param> + <returns> + A signed integer that indicates the relationship of the current instance + to the obj parameter. If the value is less than zero, the current instance + is less than the other. If the value is zero, the current instance is equal + to the other. If the value is greater than zero, the current instance is + greater than the other. + </returns> + </member> + <member name="M:SharpDX.AngleSingle.CompareTo(SharpDX.AngleSingle)"> + <summary> + Compares this instance to a second SharpDX.AngleSingle and returns + an integer that indicates whether the value of this instance is less than, + equal to, or greater than the value of the specified object. + </summary> + <param name="other">The object to compare.</param> + <returns> + A signed integer that indicates the relationship of the current instance + to the obj parameter. If the value is less than zero, the current instance + is less than the other. If the value is zero, the current instance is equal + to the other. If the value is greater than zero, the current instance is + greater than the other. + </returns> + </member> + <member name="M:SharpDX.AngleSingle.Equals(SharpDX.AngleSingle)"> + <summary> + Returns a value that indicates whether the current instance and a specified + SharpDX.AngleSingle object have the same value. + </summary> + <param name="other">The object to compare.</param> + <returns> + Returns true if this SharpDX.AngleSingle object and another have the same value; + otherwise, false. + </returns> + </member> + <member name="M:SharpDX.AngleSingle.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.AngleSingle.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.AngleSingle.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.AngleSingle.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.AngleSingle.GetHashCode"> + <summary> + Returns a hash code for this SharpDX.AngleSingle instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:SharpDX.AngleSingle.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current instance and a specified + object have the same value. + </summary> + <param name="obj">The object to compare.</param> + <returns> + Returns true if the obj parameter is a SharpDX.AngleSingle object or a type + capable of implicit conversion to a SharpDX.AngleSingle value, and + its value is equal to the value of the current SharpDX.Angle + object; otherwise, false. + </returns> + </member> + <member name="T:SharpDX.Mathematics.AssemblyDoc"> + <summary> + The <see cref="A:SharpDX.Mathematics"/> assembly is a managed Math API. + </summary> + </member> + <member name="T:SharpDX.Mathematics.NamespaceDoc"> + <summary> + The <see cref="N:SharpDX.Mathematics"/> namespace provides managed Direct3D Compiler API. + </summary> + <msdn-id>dd607340</msdn-id> + <unmanaged>Math</unmanaged> + <unmanaged-short>Math</unmanaged-short> + </member> + <member name="T:SharpDX.Bool4"> + <summary> + Represents a four dimensional mathematical vector of bool (32 bits per bool value). + </summary> + </member> + <member name="F:SharpDX.Bool4.SizeInBytes"> + <summary> + The size of the <see cref = "T:SharpDX.Bool4" /> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Bool4.False"> + <summary> + A <see cref = "T:SharpDX.Bool4" /> with all of its components set to false. + </summary> + </member> + <member name="F:SharpDX.Bool4.UnitX"> + <summary> + The X unit <see cref = "T:SharpDX.Bool4" /> (true, 0, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Bool4.UnitY"> + <summary> + The Y unit <see cref = "T:SharpDX.Bool4" /> (0, true, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Bool4.UnitZ"> + <summary> + The Z unit <see cref = "T:SharpDX.Bool4" /> (0, 0, true, 0). + </summary> + </member> + <member name="F:SharpDX.Bool4.UnitW"> + <summary> + The W unit <see cref = "T:SharpDX.Bool4" /> (0, 0, 0, true). + </summary> + </member> + <member name="F:SharpDX.Bool4.One"> + <summary> + A <see cref = "T:SharpDX.Bool4" /> with all of its components set to true. + </summary> + </member> + <member name="F:SharpDX.Bool4.iX"> + <summary> + The X component of the vector. + </summary> + </member> + <member name="F:SharpDX.Bool4.iY"> + <summary> + The Y component of the vector. + </summary> + </member> + <member name="F:SharpDX.Bool4.iZ"> + <summary> + The Z component of the vector. + </summary> + </member> + <member name="F:SharpDX.Bool4.iW"> + <summary> + The W component of the vector. + </summary> + </member> + <member name="P:SharpDX.Bool4.X"> + <summary> + The X component of the vector. + </summary> + </member> + <member name="P:SharpDX.Bool4.Y"> + <summary> + The Y component of the vector. + </summary> + </member> + <member name="P:SharpDX.Bool4.Z"> + <summary> + The Z component of the vector. + </summary> + </member> + <member name="P:SharpDX.Bool4.W"> + <summary> + The W component of the vector. + </summary> + </member> + <member name="M:SharpDX.Bool4.#ctor(System.Boolean)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Bool4" /> struct. + </summary> + <param name = "value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Bool4.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Bool4" /> struct. + </summary> + <param name = "x">Initial value for the X component of the vector.</param> + <param name = "y">Initial value for the Y component of the vector.</param> + <param name = "z">Initial value for the Z component of the vector.</param> + <param name = "w">Initial value for the W component of the vector.</param> + </member> + <member name="M:SharpDX.Bool4.#ctor(System.Boolean[])"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Bool4" /> struct. + </summary> + <param name = "values">The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements.</param> + <exception cref = "T:System.ArgumentNullException">Thrown when <paramref name = "values" /> is <c>null</c>.</exception> + <exception cref = "T:System.ArgumentOutOfRangeException">Thrown when <paramref name = "values" /> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Bool4.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the X, Y, Z, or W component, depending on the index.</value> + <param name = "index">The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref = "T:System.ArgumentOutOfRangeException">Thrown when the <paramref name = "index" /> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Bool4.ToArray"> + <summary> + Creates an array containing the elements of the vector. + </summary> + <returns>A four-element array containing the components of the vector.</returns> + </member> + <member name="M:SharpDX.Bool4.op_Equality(SharpDX.Bool4,SharpDX.Bool4)"> + <summary> + Tests for equality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns><c>true</c> if <paramref name = "left" /> has the same value as <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Bool4.op_Inequality(SharpDX.Bool4,SharpDX.Bool4)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns><c>true</c> if <paramref name = "left" /> has a different value than <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Bool4.ToString"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Bool4.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Bool4.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Bool4.Equals(SharpDX.Bool4@)"> + <summary> + Determines whether the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance. + </summary> + <param name = "other">The <see cref = "T:SharpDX.Bool4" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Bool4.Equals(SharpDX.Bool4)"> + <summary> + Determines whether the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance. + </summary> + <param name = "other">The <see cref = "T:SharpDX.Bool4" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Bool4.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref = "T:System.Object" /> is equal to this instance. + </summary> + <param name = "value">The <see cref = "T:System.Object" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:System.Object" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Bool4.op_Implicit(System.Boolean[])~SharpDX.Bool4"> + <summary> + Performs an implicit conversion from <see cref="T:System.Int32"/> array to <see cref="T:SharpDX.Bool4"/>. + </summary> + <param name="input">The input.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Bool4.op_Implicit(SharpDX.Bool4)~System.Boolean[]"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Bool4"/> to <see cref="T:System.Int32"/> array. + </summary> + <param name="input">The input.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Bool4.op_Implicit(SharpDX.Bool4)~SharpDX.Mathematics.Interop.RawBool4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Bool4"/> to <see cref="T:SharpDX.Mathematics.Interop.RawBool4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Bool4.op_Implicit(SharpDX.Mathematics.Interop.RawBool4)~SharpDX.Bool4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawBool4"/> to <see cref="T:SharpDX.Bool4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.BoundingBox"> + <summary> + Represents an axis-aligned bounding box in three dimensional space. + </summary> + </member> + <member name="F:SharpDX.BoundingBox.Minimum"> + <summary> + The minimum point of the box. + </summary> + </member> + <member name="F:SharpDX.BoundingBox.Maximum"> + <summary> + The maximum point of the box. + </summary> + </member> + <member name="M:SharpDX.BoundingBox.#ctor(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.BoundingBox"/> struct. + </summary> + <param name="minimum">The minimum vertex of the bounding box.</param> + <param name="maximum">The maximum vertex of the bounding box.</param> + </member> + <member name="M:SharpDX.BoundingBox.GetCorners"> + <summary> + Retrieves the eight corners of the bounding box. + </summary> + <returns>An array of points representing the eight corners of the bounding box.</returns> + </member> + <member name="M:SharpDX.BoundingBox.GetCorners(SharpDX.Vector3[])"> + <summary> + Retrieves the eight corners of the bounding box. + </summary> + <returns>An array of points representing the eight corners of the bounding box.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Ray@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Ray@,System.Single@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Ray@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Plane@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane">The plane to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingBox@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingBox)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingSphere@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingSphere)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Contains(SharpDX.Vector3@)"> + <summary> + Determines whether the current objects contains a point. + </summary> + <param name="point">The point to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Contains(SharpDX.Vector3)"> + <summary> + Determines whether the current objects contains a point. + </summary> + <param name="point">The point to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingBox@)"> + <summary> + Determines whether the current objects contains a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingBox)"> + <summary> + Determines whether the current objects contains a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingSphere@)"> + <summary> + Determines whether the current objects contains a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingSphere)"> + <summary> + Determines whether the current objects contains a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingBox.FromPoints(SharpDX.Vector3[],SharpDX.BoundingBox@)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingBox"/> that fully contains the given points. + </summary> + <param name="points">The points that will be contained by the box.</param> + <param name="result">When the method completes, contains the newly constructed bounding box.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="points"/> is <c>null</c>.</exception> + </member> + <member name="M:SharpDX.BoundingBox.FromPoints(SharpDX.Vector3[])"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingBox"/> that fully contains the given points. + </summary> + <param name="points">The points that will be contained by the box.</param> + <returns>The newly constructed bounding box.</returns> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="points"/> is <c>null</c>.</exception> + </member> + <member name="M:SharpDX.BoundingBox.FromSphere(SharpDX.BoundingSphere@,SharpDX.BoundingBox@)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingBox"/> from a given sphere. + </summary> + <param name="sphere">The sphere that will designate the extents of the box.</param> + <param name="result">When the method completes, contains the newly constructed bounding box.</param> + </member> + <member name="M:SharpDX.BoundingBox.FromSphere(SharpDX.BoundingSphere)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingBox"/> from a given sphere. + </summary> + <param name="sphere">The sphere that will designate the extents of the box.</param> + <returns>The newly constructed bounding box.</returns> + </member> + <member name="M:SharpDX.BoundingBox.Merge(SharpDX.BoundingBox@,SharpDX.BoundingBox@,SharpDX.BoundingBox@)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingBox"/> that is as large as the total combined area of the two specified boxes. + </summary> + <param name="value1">The first box to merge.</param> + <param name="value2">The second box to merge.</param> + <param name="result">When the method completes, contains the newly constructed bounding box.</param> + </member> + <member name="M:SharpDX.BoundingBox.Merge(SharpDX.BoundingBox,SharpDX.BoundingBox)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingBox"/> that is as large as the total combined area of the two specified boxes. + </summary> + <param name="value1">The first box to merge.</param> + <param name="value2">The second box to merge.</param> + <returns>The newly constructed bounding box.</returns> + </member> + <member name="M:SharpDX.BoundingBox.op_Equality(SharpDX.BoundingBox,SharpDX.BoundingBox)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.BoundingBox.op_Inequality(SharpDX.BoundingBox,SharpDX.BoundingBox)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.BoundingBox.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingBox.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingBox.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingBox.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingBox.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.BoundingBox.Equals(SharpDX.BoundingBox@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.BoundingBox.Equals(SharpDX.BoundingBox)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.BoundingBox.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="T:SharpDX.BoundingFrustum"> + <summary> + Defines a frustum which can be used in frustum culling, zoom to Extents (zoom to fit) operations, + (matrix, frustum, camera) interchange, and many kind of intersection testing. + </summary> + </member> + <member name="P:SharpDX.BoundingFrustum.Matrix"> + <summary> + Gets or sets the Matrix that describes this bounding frustum. + </summary> + </member> + <member name="P:SharpDX.BoundingFrustum.Near"> + <summary> + Gets the near plane of the BoundingFrustum. + </summary> + </member> + <member name="P:SharpDX.BoundingFrustum.Far"> + <summary> + Gets the far plane of the BoundingFrustum. + </summary> + </member> + <member name="P:SharpDX.BoundingFrustum.Left"> + <summary> + Gets the left plane of the BoundingFrustum. + </summary> + </member> + <member name="P:SharpDX.BoundingFrustum.Right"> + <summary> + Gets the right plane of the BoundingFrustum. + </summary> + </member> + <member name="P:SharpDX.BoundingFrustum.Top"> + <summary> + Gets the top plane of the BoundingFrustum. + </summary> + </member> + <member name="P:SharpDX.BoundingFrustum.Bottom"> + <summary> + Gets the bottom plane of the BoundingFrustum. + </summary> + </member> + <member name="M:SharpDX.BoundingFrustum.#ctor(SharpDX.Matrix)"> + <summary> + Creates a new instance of BoundingFrustum. + </summary> + <param name="matrix">Combined matrix that usually takes view × projection matrix.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.Equals(SharpDX.BoundingFrustum@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.BoundingFrustum"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Equals(SharpDX.BoundingFrustum)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.BoundingFrustum"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="obj">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.BoundingFrustum.op_Equality(SharpDX.BoundingFrustum,SharpDX.BoundingFrustum)"> + <summary> + Implements the operator ==. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns> + The result of the operator. + </returns> + </member> + <member name="M:SharpDX.BoundingFrustum.op_Inequality(SharpDX.BoundingFrustum,SharpDX.BoundingFrustum)"> + <summary> + Implements the operator !=. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns> + The result of the operator. + </returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetPlane(System.Int32)"> + <summary> + Returns one of the 6 planes related to this frustum. + </summary> + <param name="index">Plane index where 0 fro Left, 1 for Right, 2 for Top, 3 for Bottom, 4 for Near, 5 for Far</param> + <returns></returns> + </member> + <member name="M:SharpDX.BoundingFrustum.FromCamera(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a new frustum relaying on perspective camera parameters + </summary> + <param name="cameraPos">The camera pos.</param> + <param name="lookDir">The look dir.</param> + <param name="upDir">Up dir.</param> + <param name="fov">The fov.</param> + <param name="znear">The znear.</param> + <param name="zfar">The zfar.</param> + <param name="aspect">The aspect.</param> + <returns>The bounding frustum calculated from perspective camera</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.FromCamera(SharpDX.FrustumCameraParams)"> + <summary> + Creates a new frustum relaying on perspective camera parameters + </summary> + <param name="cameraParams">The camera params.</param> + <returns>The bounding frustum from camera params</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetCorners"> + <summary> + Returns the 8 corners of the frustum, element0 is Near1 (near right down corner) + , element1 is Near2 (near right top corner) + , element2 is Near3 (near Left top corner) + , element3 is Near4 (near Left down corner) + , element4 is Far1 (far right down corner) + , element5 is Far2 (far right top corner) + , element6 is Far3 (far left top corner) + , element7 is Far4 (far left down corner) + </summary> + <returns>The 8 corners of the frustum</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetCorners(SharpDX.Vector3[])"> + <summary> + Returns the 8 corners of the frustum, element0 is Near1 (near right down corner) + , element1 is Near2 (near right top corner) + , element2 is Near3 (near Left top corner) + , element3 is Near4 (near Left down corner) + , element4 is Far1 (far right down corner) + , element5 is Far2 (far right top corner) + , element6 is Far3 (far left top corner) + , element7 is Far4 (far left down corner) + </summary> + <returns>The 8 corners of the frustum</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetCameraParams"> + <summary> + Extracts perspective camera parameters from the frustum, doesn't work with orthographic frustums. + </summary> + <returns>Perspective camera parameters from the frustum</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3@)"> + <summary> + Checks whether a point lay inside, intersects or lay outside the frustum. + </summary> + <param name="point">The point.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3)"> + <summary> + Checks whether a point lay inside, intersects or lay outside the frustum. + </summary> + <param name="point">The point.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3[])"> + <summary> + Checks whether a group of points lay totally inside the frustum (Contains), or lay partially inside the frustum (Intersects), or lay outside the frustum (Disjoint). + </summary> + <param name="points">The points.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3[],SharpDX.ContainmentType@)"> + <summary> + Checks whether a group of points lay totally inside the frustum (Contains), or lay partially inside the frustum (Intersects), or lay outside the frustum (Disjoint). + </summary> + <param name="points">The points.</param> + <param name="result">Type of the containment.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox@)"> + <summary> + Determines the intersection relationship between the frustum and a bounding box. + </summary> + <param name="box">The box.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox)"> + <summary> + Determines the intersection relationship between the frustum and a bounding box. + </summary> + <param name="box">The box.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox@,SharpDX.ContainmentType@)"> + <summary> + Determines the intersection relationship between the frustum and a bounding box. + </summary> + <param name="box">The box.</param> + <param name="result">Type of the containment.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere@)"> + <summary> + Determines the intersection relationship between the frustum and a bounding sphere. + </summary> + <param name="sphere">The sphere.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere)"> + <summary> + Determines the intersection relationship between the frustum and a bounding sphere. + </summary> + <param name="sphere">The sphere.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere@,SharpDX.ContainmentType@)"> + <summary> + Determines the intersection relationship between the frustum and a bounding sphere. + </summary> + <param name="sphere">The sphere.</param> + <param name="result">Type of the containment.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum@)"> + <summary> + Determines the intersection relationship between the frustum and another bounding frustum. + </summary> + <param name="frustum">The frustum.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum)"> + <summary> + Determines the intersection relationship between the frustum and another bounding frustum. + </summary> + <param name="frustum">The frustum.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum@,System.Boolean@)"> + <summary> + Determines the intersection relationship between the frustum and another bounding frustum. + </summary> + <param name="frustum">The frustum.</param> + <param name="result">Type of the containment.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingSphere@)"> + <summary> + Checks whether the current BoundingFrustum intersects a BoundingSphere. + </summary> + <param name="sphere">The sphere.</param> + <returns>Type of the containment</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingSphere@,System.Boolean@)"> + <summary> + Checks whether the current BoundingFrustum intersects a BoundingSphere. + </summary> + <param name="sphere">The sphere.</param> + <param name="result">Set to <c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingBox@)"> + <summary> + Checks whether the current BoundingFrustum intersects a BoundingBox. + </summary> + <param name="box">The box.</param> + <returns><c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingBox@,System.Boolean@)"> + <summary> + Checks whether the current BoundingFrustum intersects a BoundingBox. + </summary> + <param name="box">The box.</param> + <param name="result"><c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Plane@)"> + <summary> + Checks whether the current BoundingFrustum intersects the specified Plane. + </summary> + <param name="plane">The plane.</param> + <returns>Plane intersection type.</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Plane@,SharpDX.PlaneIntersectionType@)"> + <summary> + Checks whether the current BoundingFrustum intersects the specified Plane. + </summary> + <param name="plane">The plane.</param> + <param name="result">Plane intersection type.</param> + </member> + <member name="M:SharpDX.BoundingFrustum.GetWidthAtDepth(System.Single)"> + <summary> + Get the width of the frustum at specified depth. + </summary> + <param name="depth">the depth at which to calculate frustum width.</param> + <returns>With of the frustum at the specified depth</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetHeightAtDepth(System.Single)"> + <summary> + Get the height of the frustum at specified depth. + </summary> + <param name="depth">the depth at which to calculate frustum height.</param> + <returns>Height of the frustum at the specified depth</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Ray@)"> + <summary> + Checks whether the current BoundingFrustum intersects the specified Ray. + </summary> + <param name="ray">The ray.</param> + <returns><c>true</c> if the current BoundingFrustum intersects the specified Ray.</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Ray@,System.Nullable{System.Single}@,System.Nullable{System.Single}@)"> + <summary> + Checks whether the current BoundingFrustum intersects the specified Ray. + </summary> + <param name="ray">The Ray to check for intersection with.</param> + <param name="inDistance">The distance at which the ray enters the frustum if there is an intersection and the ray starts outside the frustum.</param> + <param name="outDistance">The distance at which the ray exits the frustum if there is an intersection.</param> + <returns><c>true</c> if the current BoundingFrustum intersects the specified Ray.</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftDistance(SharpDX.Vector3[])"> + <summary> + Get the distance which when added to camera position along the lookat direction will do the effect of zoom to extents (zoom to fit) operation, + so all the passed points will fit in the current view. + if the returned value is positive, the camera will move toward the lookat direction (ZoomIn). + if the returned value is negative, the camera will move in the reverse direction of the lookat direction (ZoomOut). + </summary> + <param name="points">The points.</param> + <returns>The zoom to fit distance</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftDistance(SharpDX.BoundingBox@)"> + <summary> + Get the distance which when added to camera position along the lookat direction will do the effect of zoom to extents (zoom to fit) operation, + so all the passed points will fit in the current view. + if the returned value is positive, the camera will move toward the lookat direction (ZoomIn). + if the returned value is negative, the camera will move in the reverse direction of the lookat direction (ZoomOut). + </summary> + <param name="boundingBox">The bounding box.</param> + <returns>The zoom to fit distance</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftVector(SharpDX.Vector3[])"> + <summary> + Get the vector shift which when added to camera position will do the effect of zoom to extents (zoom to fit) operation, + so all the passed points will fit in the current view. + </summary> + <param name="points">The points.</param> + <returns>The zoom to fit vector</returns> + </member> + <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftVector(SharpDX.BoundingBox@)"> + <summary> + Get the vector shift which when added to camera position will do the effect of zoom to extents (zoom to fit) operation, + so all the passed points will fit in the current view. + </summary> + <param name="boundingBox">The bounding box.</param> + <returns>The zoom to fit vector</returns> + </member> + <member name="P:SharpDX.BoundingFrustum.IsOrthographic"> + <summary> + Indicate whether the current BoundingFrustrum is Orthographic. + </summary> + <value> + <c>true</c> if the current BoundingFrustrum is Orthographic; otherwise, <c>false</c>. + </value> + </member> + <member name="T:SharpDX.BoundingSphere"> + <summary> + Represents a bounding sphere in three dimensional space. + </summary> + </member> + <member name="F:SharpDX.BoundingSphere.Center"> + <summary> + The center of the sphere in three dimensional space. + </summary> + </member> + <member name="F:SharpDX.BoundingSphere.Radius"> + <summary> + The radius of the sphere. + </summary> + </member> + <member name="M:SharpDX.BoundingSphere.#ctor(SharpDX.Vector3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.BoundingBox"/> struct. + </summary> + <param name="center">The center of the sphere in three dimensional space.</param> + <param name="radius">The radius of the sphere.</param> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@,System.Single@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Plane@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane">The plane to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a triangle. + </summary> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingBox@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingBox)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingSphere@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingSphere)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.Vector3@)"> + <summary> + Determines whether the current objects contains a point. + </summary> + <param name="point">The point to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines whether the current objects contains a triangle. + </summary> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.BoundingBox@)"> + <summary> + Determines whether the current objects contains a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.BoundingSphere@)"> + <summary> + Determines whether the current objects contains a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[],System.Int32,System.Int32,SharpDX.BoundingSphere@)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingSphere" /> that fully contains the given points. + </summary> + <param name="points">The points that will be contained by the sphere.</param> + <param name="start">The start index from points array to start compute the bounding sphere.</param> + <param name="count">The count of points to process to compute the bounding sphere.</param> + <param name="result">When the method completes, contains the newly constructed bounding sphere.</param> + <exception cref="T:System.ArgumentNullException">points</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + start + or + count + </exception> + </member> + <member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[],SharpDX.BoundingSphere@)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingSphere"/> that fully contains the given points. + </summary> + <param name="points">The points that will be contained by the sphere.</param> + <param name="result">When the method completes, contains the newly constructed bounding sphere.</param> + </member> + <member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[])"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingSphere"/> that fully contains the given points. + </summary> + <param name="points">The points that will be contained by the sphere.</param> + <returns>The newly constructed bounding sphere.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.FromBox(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingSphere"/> from a given box. + </summary> + <param name="box">The box that will designate the extents of the sphere.</param> + <param name="result">When the method completes, the newly constructed bounding sphere.</param> + </member> + <member name="M:SharpDX.BoundingSphere.FromBox(SharpDX.BoundingBox)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingSphere"/> from a given box. + </summary> + <param name="box">The box that will designate the extents of the sphere.</param> + <returns>The newly constructed bounding sphere.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.Merge(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingSphere"/> that is the as large as the total combined area of the two specified spheres. + </summary> + <param name="value1">The first sphere to merge.</param> + <param name="value2">The second sphere to merge.</param> + <param name="result">When the method completes, contains the newly constructed bounding sphere.</param> + </member> + <member name="M:SharpDX.BoundingSphere.Merge(SharpDX.BoundingSphere,SharpDX.BoundingSphere)"> + <summary> + Constructs a <see cref="T:SharpDX.BoundingSphere"/> that is the as large as the total combined area of the two specified spheres. + </summary> + <param name="value1">The first sphere to merge.</param> + <param name="value2">The second sphere to merge.</param> + <returns>The newly constructed bounding sphere.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.op_Equality(SharpDX.BoundingSphere,SharpDX.BoundingSphere)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.op_Inequality(SharpDX.BoundingSphere,SharpDX.BoundingSphere)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.BoundingSphere.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingSphere.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingSphere.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingSphere.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.BoundingSphere.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.BoundingSphere.Equals(SharpDX.BoundingSphere@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.BoundingSphere.Equals(SharpDX.BoundingSphere)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.BoundingSphere.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="T:SharpDX.Collision"> + <summary> + Contains static methods to help in determining intersections, containment, etc. + </summary> + </member> + <member name="M:SharpDX.Collision.ClosestPointPointTriangle(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines the closest point between a point and a triangle. + </summary> + <param name="point">The point to test.</param> + <param name="vertex1">The first vertex to test.</param> + <param name="vertex2">The second vertex to test.</param> + <param name="vertex3">The third vertex to test.</param> + <param name="result">When the method completes, contains the closest point between the two objects.</param> + </member> + <member name="M:SharpDX.Collision.ClosestPointPlanePoint(SharpDX.Plane@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines the closest point between a <see cref="T:SharpDX.Plane"/> and a point. + </summary> + <param name="plane">The plane to test.</param> + <param name="point">The point to test.</param> + <param name="result">When the method completes, contains the closest point between the two objects.</param> + </member> + <member name="M:SharpDX.Collision.ClosestPointBoxPoint(SharpDX.BoundingBox@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines the closest point between a <see cref="T:SharpDX.BoundingBox"/> and a point. + </summary> + <param name="box">The box to test.</param> + <param name="point">The point to test.</param> + <param name="result">When the method completes, contains the closest point between the two objects.</param> + </member> + <member name="M:SharpDX.Collision.ClosestPointSpherePoint(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines the closest point between a <see cref="T:SharpDX.BoundingSphere"/> and a point. + </summary> + <param name="sphere"></param> + <param name="point">The point to test.</param> + <param name="result">When the method completes, contains the closest point between the two objects; + or, if the point is directly in the center of the sphere, contains <see cref="F:SharpDX.Vector3.Zero"/>.</param> + </member> + <member name="M:SharpDX.Collision.ClosestPointSphereSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@,SharpDX.Vector3@)"> + <summary> + Determines the closest point between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere1">The first sphere to test.</param> + <param name="sphere2">The second sphere to test.</param> + <param name="result">When the method completes, contains the closest point between the two objects; + or, if the point is directly in the center of the sphere, contains <see cref="F:SharpDX.Vector3.Zero"/>.</param> + <remarks> + If the two spheres are overlapping, but not directly on top of each other, the closest point + is the 'closest' point of intersection. This can also be considered is the deepest point of + intersection. + </remarks> + </member> + <member name="M:SharpDX.Collision.DistancePlanePoint(SharpDX.Plane@,SharpDX.Vector3@)"> + <summary> + Determines the distance between a <see cref="T:SharpDX.Plane"/> and a point. + </summary> + <param name="plane">The plane to test.</param> + <param name="point">The point to test.</param> + <returns>The distance between the two objects.</returns> + </member> + <member name="M:SharpDX.Collision.DistanceBoxPoint(SharpDX.BoundingBox@,SharpDX.Vector3@)"> + <summary> + Determines the distance between a <see cref="T:SharpDX.BoundingBox"/> and a point. + </summary> + <param name="box">The box to test.</param> + <param name="point">The point to test.</param> + <returns>The distance between the two objects.</returns> + </member> + <member name="M:SharpDX.Collision.DistanceBoxBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)"> + <summary> + Determines the distance between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box1">The first box to test.</param> + <param name="box2">The second box to test.</param> + <returns>The distance between the two objects.</returns> + </member> + <member name="M:SharpDX.Collision.DistanceSpherePoint(SharpDX.BoundingSphere@,SharpDX.Vector3@)"> + <summary> + Determines the distance between a <see cref="T:SharpDX.BoundingSphere"/> and a point. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="point">The point to test.</param> + <returns>The distance between the two objects.</returns> + </member> + <member name="M:SharpDX.Collision.DistanceSphereSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)"> + <summary> + Determines the distance between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere1">The first sphere to test.</param> + <param name="sphere2">The second sphere to test.</param> + <returns>The distance between the two objects.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsPoint(SharpDX.Ray@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a point. + </summary> + <param name="ray">The ray to test.</param> + <param name="point">The point to test.</param> + <returns>Whether the two objects intersect.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsRay(SharpDX.Ray@,SharpDX.Ray@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray1">The first ray to test.</param> + <param name="ray2">The second ray to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersect.</returns> + <remarks> + This method performs a ray vs ray intersection test based on the following formula + from Goldman. + <code>s = det([o_2 - o_1, d_2, d_1 x d_2]) / ||d_1 x d_2||^2</code> + <code>t = det([o_2 - o_1, d_1, d_1 x d_2]) / ||d_1 x d_2||^2</code> + Where o_1 is the position of the first ray, o_2 is the position of the second ray, + d_1 is the normalized direction of the first ray, d_2 is the normalized direction + of the second ray, det denotes the determinant of a matrix, x denotes the cross + product, [ ] denotes a matrix, and || || denotes the length or magnitude of a vector. + </remarks> + </member> + <member name="M:SharpDX.Collision.RayIntersectsPlane(SharpDX.Ray@,SharpDX.Plane@,System.Single@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="plane">The plane to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersect.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsPlane(SharpDX.Ray@,SharpDX.Plane@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="plane">The plane to test</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsTriangle(SharpDX.Ray@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a triangle. + </summary> + <param name="ray">The ray to test.</param> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + <remarks> + This method tests if the ray intersects either the front or back of the triangle. + If the ray is parallel to the triangle's plane, no intersection is assumed to have + happened. If the intersection of the ray and the triangle is behind the origin of + the ray, no intersection is assumed to have happened. In both cases of assumptions, + this method returns false. + </remarks> + </member> + <member name="M:SharpDX.Collision.RayIntersectsTriangle(SharpDX.Ray@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a triangle. + </summary> + <param name="ray">The ray to test.</param> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsBox(SharpDX.Ray@,SharpDX.BoundingBox@,System.Single@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="box">The box to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsBox(SharpDX.Ray@,SharpDX.BoundingBox@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="box">The box to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsSphere(SharpDX.Ray@,SharpDX.BoundingSphere@,System.Single@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="sphere">The sphere to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.RayIntersectsSphere(SharpDX.Ray@,SharpDX.BoundingSphere@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="sphere">The sphere to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.PlaneIntersectsPoint(SharpDX.Plane@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a point. + </summary> + <param name="plane">The plane to test.</param> + <param name="point">The point to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.PlaneIntersectsPlane(SharpDX.Plane@,SharpDX.Plane@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane1">The first plane to test.</param> + <param name="plane2">The second plane to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.PlaneIntersectsPlane(SharpDX.Plane@,SharpDX.Plane@,SharpDX.Ray@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane1">The first plane to test.</param> + <param name="plane2">The second plane to test.</param> + <param name="line">When the method completes, contains the line of intersection + as a <see cref="T:SharpDX.Ray"/>, or a zero ray if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + <remarks> + Although a ray is set to have an origin, the ray returned by this method is really + a line in three dimensions which has no real origin. The ray is considered valid when + both the positive direction is used and when the negative direction is used. + </remarks> + </member> + <member name="M:SharpDX.Collision.PlaneIntersectsTriangle(SharpDX.Plane@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a triangle. + </summary> + <param name="plane">The plane to test.</param> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.PlaneIntersectsBox(SharpDX.Plane@,SharpDX.BoundingBox@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="plane">The plane to test.</param> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.PlaneIntersectsSphere(SharpDX.Plane@,SharpDX.BoundingSphere@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="plane">The plane to test.</param> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.BoxIntersectsBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box1">The first box to test.</param> + <param name="box2">The second box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.BoxIntersectsSphere(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="box">The box to test.</param> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.SphereIntersectsTriangle(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingSphere"/> and a triangle. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.SphereIntersectsSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere1">First sphere to test.</param> + <param name="sphere2">Second sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Collision.BoxContainsPoint(SharpDX.BoundingBox@,SharpDX.Vector3@)"> + <summary> + Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a point. + </summary> + <param name="box">The box to test.</param> + <param name="point">The point to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.Collision.BoxContainsBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)"> + <summary> + Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box1">The first box to test.</param> + <param name="box2">The second box to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.Collision.BoxContainsSphere(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)"> + <summary> + Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="box">The box to test.</param> + <param name="sphere">The sphere to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.Collision.SphereContainsPoint(SharpDX.BoundingSphere@,SharpDX.Vector3@)"> + <summary> + Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a point. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="point">The point to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.Collision.SphereContainsTriangle(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a triangle. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.Collision.SphereContainsBox(SharpDX.BoundingSphere@,SharpDX.BoundingBox@)"> + <summary> + Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="box">The box to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.Collision.SphereContainsSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)"> + <summary> + Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere1">The first sphere to test.</param> + <param name="sphere2">The second sphere to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="T:SharpDX.Color"> + <summary> + Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A). + </summary> + <summary> + List of predefined <see cref="T:SharpDX.Color"/>. + </summary> + </member> + <member name="F:SharpDX.Color.R"> + <summary> + The red component of the color. + </summary> + </member> + <member name="F:SharpDX.Color.G"> + <summary> + The green component of the color. + </summary> + </member> + <member name="F:SharpDX.Color.B"> + <summary> + The blue component of the color. + </summary> + </member> + <member name="F:SharpDX.Color.A"> + <summary> + The alpha component of the color. + </summary> + </member> + <member name="M:SharpDX.Color.#ctor(System.Byte)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Byte,System.Byte,System.Byte)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Passed values are clamped within byte range. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Int32,System.Int32,System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255. Passed values are clamped within byte range. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(SharpDX.Vector4)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="value">The red, green, blue, and alpha components of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(SharpDX.Vector3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="value">The red, green, and blue components of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(SharpDX.Vector3)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255. + </summary> + <param name="value">The red, green, and blue components of the color.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.UInt32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="rgba">A packed integer containing all four color components in RGBA order.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="rgba">A packed integer containing all four color components in RGBA order.</param> + </member> + <member name="M:SharpDX.Color.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="values">The values to assign to the red, green, and blue, alpha components of the color. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="M:SharpDX.Color.#ctor(System.Byte[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. + </summary> + <param name="values">The values to assign to the alpha, red, green, and blue components of the color. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Color.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the alpha, red, green, or blue component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the alpha component, 1 for the red component, 2 for the green component, and 3 for the blue component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Color.ToBgra"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color.ToRgba"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color.ToAbgr"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color.ToVector3"> + <summary> + Converts the color into a three component vector. + </summary> + <returns>A three component vector containing the red, green, and blue components of the color.</returns> + </member> + <member name="M:SharpDX.Color.ToColor3"> + <summary> + Converts the color into a three component color. + </summary> + <returns>A three component color containing the red, green, and blue components of the color.</returns> + </member> + <member name="M:SharpDX.Color.ToVector4"> + <summary> + Converts the color into a four component vector. + </summary> + <returns>A four component vector containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color.ToArray"> + <summary> + Creates an array containing the elements of the color. + </summary> + <returns>A four-element array containing the components of the color in RGBA order.</returns> + </member> + <member name="M:SharpDX.Color.GetBrightness"> + <summary> + Gets the brightness. + </summary> + <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="T:SharpDX.Color"/></returns> + </member> + <member name="M:SharpDX.Color.GetHue"> + <summary> + Gets the hue. + </summary> + <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="T:SharpDX.Color"/></returns> + </member> + <member name="M:SharpDX.Color.GetSaturation"> + <summary> + Gets the saturation. + </summary> + <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="T:SharpDX.Color"/></returns> + </member> + <member name="M:SharpDX.Color.Add(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <param name="result">When the method completes, completes the sum of the two colors.</param> + </member> + <member name="M:SharpDX.Color.Add(SharpDX.Color,SharpDX.Color)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.Color.Subtract(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <param name="result">WHen the method completes, contains the difference of the two colors.</param> + </member> + <member name="M:SharpDX.Color.Subtract(SharpDX.Color,SharpDX.Color)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.Color.Modulate(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <param name="result">When the method completes, contains the modulated color.</param> + </member> + <member name="M:SharpDX.Color.Modulate(SharpDX.Color,SharpDX.Color)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.Color.Scale(SharpDX.Color@,System.Single,SharpDX.Color@)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled color.</param> + </member> + <member name="M:SharpDX.Color.Scale(SharpDX.Color,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color.Negate(SharpDX.Color@,SharpDX.Color@)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <param name="result">When the method completes, contains the negated color.</param> + </member> + <member name="M:SharpDX.Color.Negate(SharpDX.Color)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>The negated color.</returns> + </member> + <member name="M:SharpDX.Color.Clamp(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <param name="result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Color.Premultiply(SharpDX.Color@,SharpDX.Color@)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <param name="result">The premultiplied result.</param> + </member> + <member name="M:SharpDX.Color.Premultiply(SharpDX.Color)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <returns>The premultiplied result.</returns> + </member> + <member name="M:SharpDX.Color.FromBgra(System.Int32)"> + <summary> + Converts the color from a packed BGRA integer. + </summary> + <param name="color">A packed integer containing all four color components in BGRA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.Color.FromBgra(System.UInt32)"> + <summary> + Converts the color from a packed BGRA integer. + </summary> + <param name="color">A packed integer containing all four color components in BGRA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.Color.FromAbgr(System.Int32)"> + <summary> + Converts the color from a packed ABGR integer. + </summary> + <param name="color">A packed integer containing all four color components in ABGR order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.Color.FromAbgr(System.UInt32)"> + <summary> + Converts the color from a packed ABGR integer. + </summary> + <param name="color">A packed integer containing all four color components in ABGR order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.Color.FromRgba(System.Int32)"> + <summary> + Converts the color from a packed BGRA integer. + </summary> + <param name="color">A packed integer containing all four color components in RGBA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.Color.FromRgba(System.UInt32)"> + <summary> + Converts the color from a packed BGRA integer. + </summary> + <param name="color">A packed integer containing all four color components in RGBA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.Color.Clamp(SharpDX.Color,SharpDX.Color,SharpDX.Color)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Color.Lerp(SharpDX.Color@,SharpDX.Color@,System.Single,SharpDX.Color@)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two colors.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Color.Lerp(SharpDX.Color,SharpDX.Color,System.Single)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two colors.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Color.SmoothStep(SharpDX.Color@,SharpDX.Color@,System.Single,SharpDX.Color@)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two colors.</param> + </member> + <member name="M:SharpDX.Color.SmoothStep(SharpDX.Color,SharpDX.Color,System.Single)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two colors.</returns> + </member> + <member name="M:SharpDX.Color.Max(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the largest components of the source colors.</param> + </member> + <member name="M:SharpDX.Color.Max(SharpDX.Color,SharpDX.Color)"> + <summary> + Returns a color containing the largest components of the specified colorss. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the largest components of the source colors.</returns> + </member> + <member name="M:SharpDX.Color.Min(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the smallest components of the source colors.</param> + </member> + <member name="M:SharpDX.Color.Min(SharpDX.Color,SharpDX.Color)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the smallest components of the source colors.</returns> + </member> + <member name="M:SharpDX.Color.AdjustContrast(SharpDX.Color@,System.Single,SharpDX.Color@)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.Color.AdjustContrast(SharpDX.Color,System.Single)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.Color.AdjustSaturation(SharpDX.Color@,System.Single,SharpDX.Color@)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.Color.AdjustSaturation(SharpDX.Color,System.Single)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.Color.op_Addition(SharpDX.Color,SharpDX.Color)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.Color.op_UnaryPlus(SharpDX.Color)"> + <summary> + Assert a color (return it unchanged). + </summary> + <param name="value">The color to assert (unchanged).</param> + <returns>The asserted (unchanged) color.</returns> + </member> + <member name="M:SharpDX.Color.op_Subtraction(SharpDX.Color,SharpDX.Color)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.Color.op_UnaryNegation(SharpDX.Color)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>A negated color.</returns> + </member> + <member name="M:SharpDX.Color.op_Multiply(System.Single,SharpDX.Color)"> + <summary> + Scales a color. + </summary> + <param name="scale">The factor by which to scale the color.</param> + <param name="value">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color.op_Multiply(SharpDX.Color,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The factor by which to scale the color.</param> + <param name="scale">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color.op_Multiply(SharpDX.Color,SharpDX.Color)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.Color.op_Equality(SharpDX.Color,SharpDX.Color)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Color.op_Inequality(SharpDX.Color,SharpDX.Color)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Color)~SharpDX.Color3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color"/> to <see cref="T:SharpDX.Color3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Color)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Color)~SharpDX.Vector4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color"/> to <see cref="T:SharpDX.Vector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.ToColor4"> + <summary> + Convert this instance to a <see cref="T:SharpDX.Color4"/> + </summary> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Implicit(SharpDX.Color)~SharpDX.Color4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Implicit(SharpDX.Color)~SharpDX.Mathematics.Interop.RawColor4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color"/> to <see cref="T:SharpDX.Mathematics.Interop.RawColor4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Implicit(SharpDX.Color)~SharpDX.Mathematics.Interop.RawColorBGRA"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color"/> to <see cref="T:SharpDX.Mathematics.Interop.RawColor4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Implicit(SharpDX.Color)~System.Nullable{SharpDX.Mathematics.Interop.RawColor4}"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color"/> to nullable <see cref="T:SharpDX.Mathematics.Interop.RawColor4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Vector3)~SharpDX.Color"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Color"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Color3)~SharpDX.Color"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color3"/> to <see cref="T:SharpDX.Color"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Vector4)~SharpDX.Color"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.Color"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Color4)~SharpDX.Color"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color4"/> to <see cref="T:SharpDX.Color"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(SharpDX.Color)~System.Int32"> + <summary> + Performs an explicit conversion from <see cref="T:System.Int32"/> to <see cref="T:SharpDX.Color"/>. + </summary> + <param name="value">The value.</param> + <returns> + The result of the conversion. + </returns> + </member> + <member name="M:SharpDX.Color.op_Explicit(System.Int32)~SharpDX.Color"> + <summary> + Performs an explicit conversion from <see cref="T:System.Int32"/> to <see cref="T:SharpDX.Color"/>. + </summary> + <param name="value">The value.</param> + <returns> + The result of the conversion. + </returns> + </member> + <member name="M:SharpDX.Color.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel element (byte).</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel element (byte).</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Color.Equals(SharpDX.Color@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Color"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Color"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Color"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color.Equals(SharpDX.Color)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Color"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Color"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Color"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="F:SharpDX.Color.Zero"> + <summary> + Zero color. + </summary> + </member> + <member name="F:SharpDX.Color.Transparent"> + <summary> + Transparent color. + </summary> + </member> + <member name="F:SharpDX.Color.AliceBlue"> + <summary> + AliceBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.AntiqueWhite"> + <summary> + AntiqueWhite color. + </summary> + </member> + <member name="F:SharpDX.Color.Aqua"> + <summary> + Aqua color. + </summary> + </member> + <member name="F:SharpDX.Color.Aquamarine"> + <summary> + Aquamarine color. + </summary> + </member> + <member name="F:SharpDX.Color.Azure"> + <summary> + Azure color. + </summary> + </member> + <member name="F:SharpDX.Color.Beige"> + <summary> + Beige color. + </summary> + </member> + <member name="F:SharpDX.Color.Bisque"> + <summary> + Bisque color. + </summary> + </member> + <member name="F:SharpDX.Color.Black"> + <summary> + Black color. + </summary> + </member> + <member name="F:SharpDX.Color.BlanchedAlmond"> + <summary> + BlanchedAlmond color. + </summary> + </member> + <member name="F:SharpDX.Color.Blue"> + <summary> + Blue color. + </summary> + </member> + <member name="F:SharpDX.Color.BlueViolet"> + <summary> + BlueViolet color. + </summary> + </member> + <member name="F:SharpDX.Color.Brown"> + <summary> + Brown color. + </summary> + </member> + <member name="F:SharpDX.Color.BurlyWood"> + <summary> + BurlyWood color. + </summary> + </member> + <member name="F:SharpDX.Color.CadetBlue"> + <summary> + CadetBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.Chartreuse"> + <summary> + Chartreuse color. + </summary> + </member> + <member name="F:SharpDX.Color.Chocolate"> + <summary> + Chocolate color. + </summary> + </member> + <member name="F:SharpDX.Color.Coral"> + <summary> + Coral color. + </summary> + </member> + <member name="F:SharpDX.Color.CornflowerBlue"> + <summary> + CornflowerBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.Cornsilk"> + <summary> + Cornsilk color. + </summary> + </member> + <member name="F:SharpDX.Color.Crimson"> + <summary> + Crimson color. + </summary> + </member> + <member name="F:SharpDX.Color.Cyan"> + <summary> + Cyan color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkBlue"> + <summary> + DarkBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkCyan"> + <summary> + DarkCyan color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkGoldenrod"> + <summary> + DarkGoldenrod color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkGray"> + <summary> + DarkGray color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkGreen"> + <summary> + DarkGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkKhaki"> + <summary> + DarkKhaki color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkMagenta"> + <summary> + DarkMagenta color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkOliveGreen"> + <summary> + DarkOliveGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkOrange"> + <summary> + DarkOrange color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkOrchid"> + <summary> + DarkOrchid color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkRed"> + <summary> + DarkRed color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkSalmon"> + <summary> + DarkSalmon color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkSeaGreen"> + <summary> + DarkSeaGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkSlateBlue"> + <summary> + DarkSlateBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkSlateGray"> + <summary> + DarkSlateGray color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkTurquoise"> + <summary> + DarkTurquoise color. + </summary> + </member> + <member name="F:SharpDX.Color.DarkViolet"> + <summary> + DarkViolet color. + </summary> + </member> + <member name="F:SharpDX.Color.DeepPink"> + <summary> + DeepPink color. + </summary> + </member> + <member name="F:SharpDX.Color.DeepSkyBlue"> + <summary> + DeepSkyBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.DimGray"> + <summary> + DimGray color. + </summary> + </member> + <member name="F:SharpDX.Color.DodgerBlue"> + <summary> + DodgerBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.Firebrick"> + <summary> + Firebrick color. + </summary> + </member> + <member name="F:SharpDX.Color.FloralWhite"> + <summary> + FloralWhite color. + </summary> + </member> + <member name="F:SharpDX.Color.ForestGreen"> + <summary> + ForestGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.Fuchsia"> + <summary> + Fuchsia color. + </summary> + </member> + <member name="F:SharpDX.Color.Gainsboro"> + <summary> + Gainsboro color. + </summary> + </member> + <member name="F:SharpDX.Color.GhostWhite"> + <summary> + GhostWhite color. + </summary> + </member> + <member name="F:SharpDX.Color.Gold"> + <summary> + Gold color. + </summary> + </member> + <member name="F:SharpDX.Color.Goldenrod"> + <summary> + Goldenrod color. + </summary> + </member> + <member name="F:SharpDX.Color.Gray"> + <summary> + Gray color. + </summary> + </member> + <member name="F:SharpDX.Color.Green"> + <summary> + Green color. + </summary> + </member> + <member name="F:SharpDX.Color.GreenYellow"> + <summary> + GreenYellow color. + </summary> + </member> + <member name="F:SharpDX.Color.Honeydew"> + <summary> + Honeydew color. + </summary> + </member> + <member name="F:SharpDX.Color.HotPink"> + <summary> + HotPink color. + </summary> + </member> + <member name="F:SharpDX.Color.IndianRed"> + <summary> + IndianRed color. + </summary> + </member> + <member name="F:SharpDX.Color.Indigo"> + <summary> + Indigo color. + </summary> + </member> + <member name="F:SharpDX.Color.Ivory"> + <summary> + Ivory color. + </summary> + </member> + <member name="F:SharpDX.Color.Khaki"> + <summary> + Khaki color. + </summary> + </member> + <member name="F:SharpDX.Color.Lavender"> + <summary> + Lavender color. + </summary> + </member> + <member name="F:SharpDX.Color.LavenderBlush"> + <summary> + LavenderBlush color. + </summary> + </member> + <member name="F:SharpDX.Color.LawnGreen"> + <summary> + LawnGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.LemonChiffon"> + <summary> + LemonChiffon color. + </summary> + </member> + <member name="F:SharpDX.Color.LightBlue"> + <summary> + LightBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.LightCoral"> + <summary> + LightCoral color. + </summary> + </member> + <member name="F:SharpDX.Color.LightCyan"> + <summary> + LightCyan color. + </summary> + </member> + <member name="F:SharpDX.Color.LightGoldenrodYellow"> + <summary> + LightGoldenrodYellow color. + </summary> + </member> + <member name="F:SharpDX.Color.LightGray"> + <summary> + LightGray color. + </summary> + </member> + <member name="F:SharpDX.Color.LightGreen"> + <summary> + LightGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.LightPink"> + <summary> + LightPink color. + </summary> + </member> + <member name="F:SharpDX.Color.LightSalmon"> + <summary> + LightSalmon color. + </summary> + </member> + <member name="F:SharpDX.Color.LightSeaGreen"> + <summary> + LightSeaGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.LightSkyBlue"> + <summary> + LightSkyBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.LightSlateGray"> + <summary> + LightSlateGray color. + </summary> + </member> + <member name="F:SharpDX.Color.LightSteelBlue"> + <summary> + LightSteelBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.LightYellow"> + <summary> + LightYellow color. + </summary> + </member> + <member name="F:SharpDX.Color.Lime"> + <summary> + Lime color. + </summary> + </member> + <member name="F:SharpDX.Color.LimeGreen"> + <summary> + LimeGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.Linen"> + <summary> + Linen color. + </summary> + </member> + <member name="F:SharpDX.Color.Magenta"> + <summary> + Magenta color. + </summary> + </member> + <member name="F:SharpDX.Color.Maroon"> + <summary> + Maroon color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumAquamarine"> + <summary> + MediumAquamarine color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumBlue"> + <summary> + MediumBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumOrchid"> + <summary> + MediumOrchid color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumPurple"> + <summary> + MediumPurple color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumSeaGreen"> + <summary> + MediumSeaGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumSlateBlue"> + <summary> + MediumSlateBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumSpringGreen"> + <summary> + MediumSpringGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumTurquoise"> + <summary> + MediumTurquoise color. + </summary> + </member> + <member name="F:SharpDX.Color.MediumVioletRed"> + <summary> + MediumVioletRed color. + </summary> + </member> + <member name="F:SharpDX.Color.MidnightBlue"> + <summary> + MidnightBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.MintCream"> + <summary> + MintCream color. + </summary> + </member> + <member name="F:SharpDX.Color.MistyRose"> + <summary> + MistyRose color. + </summary> + </member> + <member name="F:SharpDX.Color.Moccasin"> + <summary> + Moccasin color. + </summary> + </member> + <member name="F:SharpDX.Color.NavajoWhite"> + <summary> + NavajoWhite color. + </summary> + </member> + <member name="F:SharpDX.Color.Navy"> + <summary> + Navy color. + </summary> + </member> + <member name="F:SharpDX.Color.OldLace"> + <summary> + OldLace color. + </summary> + </member> + <member name="F:SharpDX.Color.Olive"> + <summary> + Olive color. + </summary> + </member> + <member name="F:SharpDX.Color.OliveDrab"> + <summary> + OliveDrab color. + </summary> + </member> + <member name="F:SharpDX.Color.Orange"> + <summary> + Orange color. + </summary> + </member> + <member name="F:SharpDX.Color.OrangeRed"> + <summary> + OrangeRed color. + </summary> + </member> + <member name="F:SharpDX.Color.Orchid"> + <summary> + Orchid color. + </summary> + </member> + <member name="F:SharpDX.Color.PaleGoldenrod"> + <summary> + PaleGoldenrod color. + </summary> + </member> + <member name="F:SharpDX.Color.PaleGreen"> + <summary> + PaleGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.PaleTurquoise"> + <summary> + PaleTurquoise color. + </summary> + </member> + <member name="F:SharpDX.Color.PaleVioletRed"> + <summary> + PaleVioletRed color. + </summary> + </member> + <member name="F:SharpDX.Color.PapayaWhip"> + <summary> + PapayaWhip color. + </summary> + </member> + <member name="F:SharpDX.Color.PeachPuff"> + <summary> + PeachPuff color. + </summary> + </member> + <member name="F:SharpDX.Color.Peru"> + <summary> + Peru color. + </summary> + </member> + <member name="F:SharpDX.Color.Pink"> + <summary> + Pink color. + </summary> + </member> + <member name="F:SharpDX.Color.Plum"> + <summary> + Plum color. + </summary> + </member> + <member name="F:SharpDX.Color.PowderBlue"> + <summary> + PowderBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.Purple"> + <summary> + Purple color. + </summary> + </member> + <member name="F:SharpDX.Color.Red"> + <summary> + Red color. + </summary> + </member> + <member name="F:SharpDX.Color.RosyBrown"> + <summary> + RosyBrown color. + </summary> + </member> + <member name="F:SharpDX.Color.RoyalBlue"> + <summary> + RoyalBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.SaddleBrown"> + <summary> + SaddleBrown color. + </summary> + </member> + <member name="F:SharpDX.Color.Salmon"> + <summary> + Salmon color. + </summary> + </member> + <member name="F:SharpDX.Color.SandyBrown"> + <summary> + SandyBrown color. + </summary> + </member> + <member name="F:SharpDX.Color.SeaGreen"> + <summary> + SeaGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.SeaShell"> + <summary> + SeaShell color. + </summary> + </member> + <member name="F:SharpDX.Color.Sienna"> + <summary> + Sienna color. + </summary> + </member> + <member name="F:SharpDX.Color.Silver"> + <summary> + Silver color. + </summary> + </member> + <member name="F:SharpDX.Color.SkyBlue"> + <summary> + SkyBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.SlateBlue"> + <summary> + SlateBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.SlateGray"> + <summary> + SlateGray color. + </summary> + </member> + <member name="F:SharpDX.Color.Snow"> + <summary> + Snow color. + </summary> + </member> + <member name="F:SharpDX.Color.SpringGreen"> + <summary> + SpringGreen color. + </summary> + </member> + <member name="F:SharpDX.Color.SteelBlue"> + <summary> + SteelBlue color. + </summary> + </member> + <member name="F:SharpDX.Color.Tan"> + <summary> + Tan color. + </summary> + </member> + <member name="F:SharpDX.Color.Teal"> + <summary> + Teal color. + </summary> + </member> + <member name="F:SharpDX.Color.Thistle"> + <summary> + Thistle color. + </summary> + </member> + <member name="F:SharpDX.Color.Tomato"> + <summary> + Tomato color. + </summary> + </member> + <member name="F:SharpDX.Color.Turquoise"> + <summary> + Turquoise color. + </summary> + </member> + <member name="F:SharpDX.Color.Violet"> + <summary> + Violet color. + </summary> + </member> + <member name="F:SharpDX.Color.Wheat"> + <summary> + Wheat color. + </summary> + </member> + <member name="F:SharpDX.Color.White"> + <summary> + White color. + </summary> + </member> + <member name="F:SharpDX.Color.WhiteSmoke"> + <summary> + WhiteSmoke color. + </summary> + </member> + <member name="F:SharpDX.Color.Yellow"> + <summary> + Yellow color. + </summary> + </member> + <member name="F:SharpDX.Color.YellowGreen"> + <summary> + YellowGreen color. + </summary> + </member> + <member name="T:SharpDX.Color3"> + <summary> + Represents a color in the form of rgb. + </summary> + </member> + <member name="F:SharpDX.Color3.Black"> + <summary> + The Black color (0, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Color3.White"> + <summary> + The White color (1, 1, 1, 1). + </summary> + </member> + <member name="F:SharpDX.Color3.Red"> + <summary> + The red component of the color. + </summary> + </member> + <member name="F:SharpDX.Color3.Green"> + <summary> + The green component of the color. + </summary> + </member> + <member name="F:SharpDX.Color3.Blue"> + <summary> + The blue component of the color. + </summary> + </member> + <member name="M:SharpDX.Color3.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color3"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Color3.#ctor(System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color3"/> struct. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + </member> + <member name="M:SharpDX.Color3.#ctor(SharpDX.Vector3)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color3"/> struct. + </summary> + <param name="value">The red, green, and blue components of the color.</param> + </member> + <member name="M:SharpDX.Color3.#ctor(System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color3"/> struct. + </summary> + <param name="rgb">A packed integer containing all three color components in RGB order. + The alpha component is ignored.</param> + </member> + <member name="M:SharpDX.Color3.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color3"/> struct. + </summary> + <param name="values">The values to assign to the red, green, and blue components of the color. This must be an array with three elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Color3.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the red, green, or blue component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the red component, 1 for the green component, and 2 for the blue component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 2].</exception> + </member> + <member name="M:SharpDX.Color3.ToRgba"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all three color components. + The alpha channel is set to 255.</returns> + </member> + <member name="M:SharpDX.Color3.ToBgra"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all three color components. + The alpha channel is set to 255.</returns> + </member> + <member name="M:SharpDX.Color3.ToVector3"> + <summary> + Converts the color into a three component vector. + </summary> + <returns>A three component vector containing the red, green, and blue components of the color.</returns> + </member> + <member name="M:SharpDX.Color3.ToArray"> + <summary> + Creates an array containing the elements of the color. + </summary> + <returns>A three-element array containing the components of the color.</returns> + </member> + <member name="M:SharpDX.Color3.Add(SharpDX.Color3@,SharpDX.Color3@,SharpDX.Color3@)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <param name="result">When the method completes, completes the sum of the two colors.</param> + </member> + <member name="M:SharpDX.Color3.Add(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.Color3.Subtract(SharpDX.Color3@,SharpDX.Color3@,SharpDX.Color3@)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <param name="result">WHen the method completes, contains the difference of the two colors.</param> + </member> + <member name="M:SharpDX.Color3.Subtract(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.Color3.Modulate(SharpDX.Color3@,SharpDX.Color3@,SharpDX.Color3@)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <param name="result">When the method completes, contains the modulated color.</param> + </member> + <member name="M:SharpDX.Color3.Modulate(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.Color3.Scale(SharpDX.Color3@,System.Single,SharpDX.Color3@)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled color.</param> + </member> + <member name="M:SharpDX.Color3.Scale(SharpDX.Color3,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color3.Negate(SharpDX.Color3@,SharpDX.Color3@)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <param name="result">When the method completes, contains the negated color.</param> + </member> + <member name="M:SharpDX.Color3.Negate(SharpDX.Color3)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>The negated color.</returns> + </member> + <member name="M:SharpDX.Color3.Clamp(SharpDX.Color3@,SharpDX.Color3@,SharpDX.Color3@,SharpDX.Color3@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <param name="result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Color3.Clamp(SharpDX.Color3,SharpDX.Color3,SharpDX.Color3)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Color3.Lerp(SharpDX.Color3@,SharpDX.Color3@,System.Single,SharpDX.Color3@)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two colors.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Color3.Lerp(SharpDX.Color3,SharpDX.Color3,System.Single)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two colors.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Color3.SmoothStep(SharpDX.Color3@,SharpDX.Color3@,System.Single,SharpDX.Color3@)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two colors.</param> + </member> + <member name="M:SharpDX.Color3.SmoothStep(SharpDX.Color3,SharpDX.Color3,System.Single)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two colors.</returns> + </member> + <member name="M:SharpDX.Color3.Max(SharpDX.Color3@,SharpDX.Color3@,SharpDX.Color3@)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the largest components of the source colors.</param> + </member> + <member name="M:SharpDX.Color3.Max(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Returns a color containing the largest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the largest components of the source colors.</returns> + </member> + <member name="M:SharpDX.Color3.Min(SharpDX.Color3@,SharpDX.Color3@,SharpDX.Color3@)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the smallest components of the source colors.</param> + </member> + <member name="M:SharpDX.Color3.Min(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the smallest components of the source colors.</returns> + </member> + <member name="M:SharpDX.Color3.AdjustContrast(SharpDX.Color3@,System.Single,SharpDX.Color3@)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.Color3.AdjustContrast(SharpDX.Color3,System.Single)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.Color3.AdjustSaturation(SharpDX.Color3@,System.Single,SharpDX.Color3@)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.Color3.AdjustSaturation(SharpDX.Color3,System.Single)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.Color3.Premultiply(SharpDX.Color3@,System.Single,SharpDX.Color3@)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <param name="alpha">The color alpha.</param> + <param name="result">The premultiplied result.</param> + </member> + <member name="M:SharpDX.Color3.Premultiply(SharpDX.Color3,System.Single)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <param name="alpha">The color alpha.</param> + <returns>The premultiplied color.</returns> + </member> + <member name="M:SharpDX.Color3.op_Addition(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.Color3.op_UnaryPlus(SharpDX.Color3)"> + <summary> + Assert a color (return it unchanged). + </summary> + <param name="value">The color to assert (unchanged).</param> + <returns>The asserted (unchanged) color.</returns> + </member> + <member name="M:SharpDX.Color3.op_Subtraction(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.Color3.op_UnaryNegation(SharpDX.Color3)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>A negated color.</returns> + </member> + <member name="M:SharpDX.Color3.op_Multiply(System.Single,SharpDX.Color3)"> + <summary> + Scales a color. + </summary> + <param name="scale">The factor by which to scale the color.</param> + <param name="value">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color3.op_Multiply(SharpDX.Color3,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The factor by which to scale the color.</param> + <param name="scale">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color3.op_Multiply(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.Color3.op_Equality(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Color3.op_Inequality(SharpDX.Color3,SharpDX.Color3)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Color3.op_Explicit(SharpDX.Color3)~SharpDX.Color4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color3"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color3.op_Implicit(SharpDX.Color3)~SharpDX.Vector3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color3"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color3.op_Implicit(SharpDX.Vector3)~SharpDX.Color3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Color3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color3.op_Explicit(System.Int32)~SharpDX.Color3"> + <summary> + Performs an explicit conversion from <see cref="T:System.Int32"/> to <see cref="T:SharpDX.Color3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color3.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color3.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel element (float)</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color3.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color3.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel element (float).</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color3.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Color3.Equals(SharpDX.Color3@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Color3"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Color3"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Color3"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color3.Equals(SharpDX.Color3)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Color3"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Color3"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Color3"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color3.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color3.op_Implicit(SharpDX.Color3)~SharpDX.Mathematics.Interop.RawColor3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color3"/> to <see cref="T:SharpDX.Mathematics.Interop.RawColor3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color3.op_Implicit(SharpDX.Mathematics.Interop.RawColor3)~SharpDX.Color3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawColor3"/> to <see cref="T:SharpDX.Color3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Color4"> + <summary> + Represents a color in the form of rgba. + </summary> + </member> + <member name="F:SharpDX.Color4.Black"> + <summary> + The Black color (0, 0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Color4.White"> + <summary> + The White color (1, 1, 1, 1). + </summary> + </member> + <member name="F:SharpDX.Color4.Red"> + <summary> + The red component of the color. + </summary> + </member> + <member name="F:SharpDX.Color4.Green"> + <summary> + The green component of the color. + </summary> + </member> + <member name="F:SharpDX.Color4.Blue"> + <summary> + The blue component of the color. + </summary> + </member> + <member name="F:SharpDX.Color4.Alpha"> + <summary> + The alpha component of the color. + </summary> + </member> + <member name="M:SharpDX.Color4.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Color4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.Color4.#ctor(SharpDX.Vector4)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="value">The red, green, blue, and alpha components of the color.</param> + </member> + <member name="M:SharpDX.Color4.#ctor(SharpDX.Vector3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="value">The red, green, and blue components of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.Color4.#ctor(System.UInt32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="rgba">A packed integer containing all four color components in RGBA order.</param> + </member> + <member name="M:SharpDX.Color4.#ctor(System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="rgba">A packed integer containing all four color components in RGBA order.</param> + </member> + <member name="M:SharpDX.Color4.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="values">The values to assign to the red, green, blue, and alpha components of the color. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="M:SharpDX.Color4.#ctor(SharpDX.Color3)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="color"><see cref="T:SharpDX.Color3"/> used to initialize the color.</param> + </member> + <member name="M:SharpDX.Color4.#ctor(SharpDX.Color3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Color4"/> struct. + </summary> + <param name="color"><see cref="T:SharpDX.Color3"/> used to initialize the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="P:SharpDX.Color4.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the red, green, blue, and alpha components, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the alpha component, 1 for the red component, 2 for the green component, and 3 for the blue component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Color4.ToBgra"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color4.ToBgra(System.Byte@,System.Byte@,System.Byte@,System.Byte@)"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color4.ToRgba"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color4.ToVector3"> + <summary> + Converts the color into a three component vector. + </summary> + <returns>A three component vector containing the red, green, and blue components of the color.</returns> + </member> + <member name="M:SharpDX.Color4.ToVector4"> + <summary> + Converts the color into a four component vector. + </summary> + <returns>A four component vector containing all four color components.</returns> + </member> + <member name="M:SharpDX.Color4.ToArray"> + <summary> + Creates an array containing the elements of the color. + </summary> + <returns>A four-element array containing the components of the color.</returns> + </member> + <member name="M:SharpDX.Color4.Add(SharpDX.Color4@,SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <param name="result">When the method completes, completes the sum of the two colors.</param> + </member> + <member name="M:SharpDX.Color4.Add(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.Color4.Subtract(SharpDX.Color4@,SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <param name="result">WHen the method completes, contains the difference of the two colors.</param> + </member> + <member name="M:SharpDX.Color4.Subtract(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.Color4.Modulate(SharpDX.Color4@,SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <param name="result">When the method completes, contains the modulated color.</param> + </member> + <member name="M:SharpDX.Color4.Modulate(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.Color4.Scale(SharpDX.Color4@,System.Single,SharpDX.Color4@)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled color.</param> + </member> + <member name="M:SharpDX.Color4.Scale(SharpDX.Color4,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color4.Negate(SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <param name="result">When the method completes, contains the negated color.</param> + </member> + <member name="M:SharpDX.Color4.Negate(SharpDX.Color4)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>The negated color.</returns> + </member> + <member name="M:SharpDX.Color4.Clamp(SharpDX.Color4@,SharpDX.Color4@,SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <param name="result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Color4.Clamp(SharpDX.Color4,SharpDX.Color4,SharpDX.Color4)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Color4.Lerp(SharpDX.Color4@,SharpDX.Color4@,System.Single,SharpDX.Color4@)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two colors.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Color4.Lerp(SharpDX.Color4,SharpDX.Color4,System.Single)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two colors.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Color4.SmoothStep(SharpDX.Color4@,SharpDX.Color4@,System.Single,SharpDX.Color4@)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two colors.</param> + </member> + <member name="M:SharpDX.Color4.SmoothStep(SharpDX.Color4,SharpDX.Color4,System.Single)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two colors.</returns> + </member> + <member name="M:SharpDX.Color4.Max(SharpDX.Color4@,SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the largest components of the source colors.</param> + </member> + <member name="M:SharpDX.Color4.Max(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Returns a color containing the largest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the largest components of the source colors.</returns> + </member> + <member name="M:SharpDX.Color4.Min(SharpDX.Color4@,SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the smallest components of the source colors.</param> + </member> + <member name="M:SharpDX.Color4.Min(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the smallest components of the source colors.</returns> + </member> + <member name="M:SharpDX.Color4.AdjustContrast(SharpDX.Color4@,System.Single,SharpDX.Color4@)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.Color4.AdjustContrast(SharpDX.Color4,System.Single)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.Color4.AdjustSaturation(SharpDX.Color4@,System.Single,SharpDX.Color4@)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.Color4.AdjustSaturation(SharpDX.Color4,System.Single)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.Color4.Premultiply(SharpDX.Color4@,SharpDX.Color4@)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <param name="result">The premultiplied result.</param> + </member> + <member name="M:SharpDX.Color4.Premultiply(SharpDX.Color4)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <returns>The premultiplied result.</returns> + </member> + <member name="M:SharpDX.Color4.op_Addition(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.Color4.op_UnaryPlus(SharpDX.Color4)"> + <summary> + Assert a color (return it unchanged). + </summary> + <param name="value">The color to assert (unchanged).</param> + <returns>The asserted (unchanged) color.</returns> + </member> + <member name="M:SharpDX.Color4.op_Subtraction(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.Color4.op_UnaryNegation(SharpDX.Color4)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>A negated color.</returns> + </member> + <member name="M:SharpDX.Color4.op_Multiply(System.Single,SharpDX.Color4)"> + <summary> + Scales a color. + </summary> + <param name="scale">The factor by which to scale the color.</param> + <param name="value">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color4.op_Multiply(SharpDX.Color4,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The factor by which to scale the color.</param> + <param name="scale">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.Color4.op_Multiply(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.Color4.op_Equality(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Color4.op_Inequality(SharpDX.Color4,SharpDX.Color4)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(SharpDX.Color4)~SharpDX.Color3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color4"/> to <see cref="T:SharpDX.Color3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(SharpDX.Color4)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color4"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Implicit(SharpDX.Color4)~SharpDX.Vector4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color4"/> to <see cref="T:SharpDX.Vector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(SharpDX.Vector3)~SharpDX.Color4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(SharpDX.Vector4)~SharpDX.Color4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(SharpDX.ColorBGRA)~SharpDX.Color4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(SharpDX.Color4)~SharpDX.ColorBGRA"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(SharpDX.Color4)~System.Int32"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color4"/> to <see cref="T:System.Int32"/>. + </summary> + <param name="value">The value.</param> + <returns> + The result of the conversion. + </returns> + </member> + <member name="M:SharpDX.Color4.op_Explicit(System.Int32)~SharpDX.Color4"> + <summary> + Performs an explicit conversion from <see cref="T:System.Int32"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns> + The result of the conversion. + </returns> + </member> + <member name="M:SharpDX.Color4.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color4.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel (float).</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color4.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color4.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel (float).</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Color4.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Color4.Equals(SharpDX.Color4@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Color4"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Color4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Color4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color4.Equals(SharpDX.Color4)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Color4"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Color4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Color4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color4.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Color4.op_Implicit(SharpDX.Color4)~SharpDX.Mathematics.Interop.RawColor4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color4"/> to <see cref="T:SharpDX.Mathematics.Interop.RawColor4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Color4.op_Implicit(SharpDX.Mathematics.Interop.RawColor4)~SharpDX.Color4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawColor4"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.ColorBGRA"> + <summary> + Represents a 32-bit color (4 bytes) in the form of BGRA (in byte order: B, G, B, A). + </summary> + </member> + <member name="F:SharpDX.ColorBGRA.B"> + <summary> + The blue component of the color. + </summary> + </member> + <member name="F:SharpDX.ColorBGRA.G"> + <summary> + The green component of the color. + </summary> + </member> + <member name="F:SharpDX.ColorBGRA.R"> + <summary> + The red component of the color. + </summary> + </member> + <member name="F:SharpDX.ColorBGRA.A"> + <summary> + The alpha component of the color. + </summary> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.Byte)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="red">The red component of the color.</param> + <param name="green">The green component of the color.</param> + <param name="blue">The blue component of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(SharpDX.Vector4)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="value">The red, green, blue, and alpha components of the color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(SharpDX.Vector3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="value">The red, green, and blue components of the color.</param> + <param name="alpha">The alpha component of the color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.UInt32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="bgra">A packed integer containing all four color components in BGRA order.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="bgra">A packed integer containing all four color components in BGRA.</param> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="values">The values to assign to the red, green, and blue, alpha components of the color. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="M:SharpDX.ColorBGRA.#ctor(System.Byte[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ColorBGRA"/> struct. + </summary> + <param name="values">The values to assign to the red, green, and blue, alpha components of the color. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.ColorBGRA.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the alpha, red, green, or blue component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the alpha component, 1 for the red component, 2 for the green component, and 3 for the blue component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.ColorBGRA.ToBgra"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToRgba"> + <summary> + Converts the color into a packed integer. + </summary> + <returns>A packed integer containing all four color components.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToVector3"> + <summary> + Converts the color into a three component vector. + </summary> + <returns>A three component vector containing the red, green, and blue components of the color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToColor3"> + <summary> + Converts the color into a three component color. + </summary> + <returns>A three component color containing the red, green, and blue components of the color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToVector4"> + <summary> + Converts the color into a four component vector. + </summary> + <returns>A four component vector containing all four color components.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToArray"> + <summary> + Creates an array containing the elements of the color. + </summary> + <returns>A four-element array containing the components of the color in BGRA order.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.GetBrightness"> + <summary> + Gets the brightness. + </summary> + <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="T:SharpDX.Color"/></returns> + </member> + <member name="M:SharpDX.ColorBGRA.GetHue"> + <summary> + Gets the hue. + </summary> + <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="T:SharpDX.Color"/></returns> + </member> + <member name="M:SharpDX.ColorBGRA.GetSaturation"> + <summary> + Gets the saturation. + </summary> + <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="T:SharpDX.Color"/></returns> + </member> + <member name="M:SharpDX.ColorBGRA.FromBgra(System.Int32)"> + <summary> + Converts the color from a packed BGRA integer. + </summary> + <param name="color">A packed integer containing all four color components in BGRA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.FromBgra(System.UInt32)"> + <summary> + Converts the color from a packed BGRA integer. + </summary> + <param name="color">A packed integer containing all four color components in BGRA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.FromRgba(System.Int32)"> + <summary> + Converts the color from a packed RGBA integer. + </summary> + <param name="color">A packed integer containing all four color components in RGBA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.FromRgba(System.UInt32)"> + <summary> + Converts the color from a packed RGBA integer. + </summary> + <param name="color">A packed integer containing all four color components in RGBA order</param> + <returns>A color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Add(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <param name="result">When the method completes, completes the sum of the two colors.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Add(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Subtract(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <param name="result">WHen the method completes, contains the difference of the two colors.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Subtract(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Modulate(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <param name="result">When the method completes, contains the modulated color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Modulate(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Scale(SharpDX.ColorBGRA@,System.Single,SharpDX.ColorBGRA@)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Scale(SharpDX.ColorBGRA,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The color to scale.</param> + <param name="scale">The amount by which to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Negate(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <param name="result">When the method completes, contains the negated color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Negate(SharpDX.ColorBGRA)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>The negated color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Clamp(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <param name="result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Clamp(SharpDX.ColorBGRA,SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Lerp(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,System.Single,SharpDX.ColorBGRA@)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two colors.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.ColorBGRA.Lerp(SharpDX.ColorBGRA,SharpDX.ColorBGRA,System.Single)"> + <summary> + Performs a linear interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two colors.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.ColorBGRA.SmoothStep(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,System.Single,SharpDX.ColorBGRA@)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two colors.</param> + </member> + <member name="M:SharpDX.ColorBGRA.SmoothStep(SharpDX.ColorBGRA,SharpDX.ColorBGRA,System.Single)"> + <summary> + Performs a cubic interpolation between two colors. + </summary> + <param name="start">Start color.</param> + <param name="end">End color.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two colors.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Max(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Returns a color containing the smallest components of the specified colorss. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the largest components of the source colorss.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Max(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Returns a color containing the largest components of the specified colorss. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the largest components of the source colors.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Min(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <param name="result">When the method completes, contains an new color composed of the smallest components of the source colors.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Min(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Returns a color containing the smallest components of the specified colors. + </summary> + <param name="left">The first source color.</param> + <param name="right">The second source color.</param> + <returns>A color containing the smallest components of the source colors.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.AdjustContrast(SharpDX.ColorBGRA@,System.Single,SharpDX.ColorBGRA@)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.AdjustContrast(SharpDX.ColorBGRA,System.Single)"> + <summary> + Adjusts the contrast of a color. + </summary> + <param name="value">The color whose contrast is to be adjusted.</param> + <param name="contrast">The amount by which to adjust the contrast.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.AdjustSaturation(SharpDX.ColorBGRA@,System.Single,SharpDX.ColorBGRA@)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <param name="result">When the method completes, contains the adjusted color.</param> + </member> + <member name="M:SharpDX.ColorBGRA.AdjustSaturation(SharpDX.ColorBGRA,System.Single)"> + <summary> + Adjusts the saturation of a color. + </summary> + <param name="value">The color whose saturation is to be adjusted.</param> + <param name="saturation">The amount by which to adjust the saturation.</param> + <returns>The adjusted color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.Premultiply(SharpDX.ColorBGRA@,SharpDX.ColorBGRA@)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <param name="result">The premultiplied result.</param> + </member> + <member name="M:SharpDX.ColorBGRA.Premultiply(SharpDX.ColorBGRA)"> + <summary> + Computes the premultiplied value of the provided color. + </summary> + <param name="value">The non-premultiplied value.</param> + <returns>The premultiplied result.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Addition(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Adds two colors. + </summary> + <param name="left">The first color to add.</param> + <param name="right">The second color to add.</param> + <returns>The sum of the two colors.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_UnaryPlus(SharpDX.ColorBGRA)"> + <summary> + Assert a color (return it unchanged). + </summary> + <param name="value">The color to assert (unchange).</param> + <returns>The asserted (unchanged) color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Subtraction(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Subtracts two colors. + </summary> + <param name="left">The first color to subtract.</param> + <param name="right">The second color to subtract.</param> + <returns>The difference of the two colors.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_UnaryNegation(SharpDX.ColorBGRA)"> + <summary> + Negates a color. + </summary> + <param name="value">The color to negate.</param> + <returns>A negated color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Multiply(System.Single,SharpDX.ColorBGRA)"> + <summary> + Scales a color. + </summary> + <param name="scale">The factor by which to scale the color.</param> + <param name="value">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Multiply(SharpDX.ColorBGRA,System.Single)"> + <summary> + Scales a color. + </summary> + <param name="value">The factor by which to scale the color.</param> + <param name="scale">The color to scale.</param> + <returns>The scaled color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Multiply(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Modulates two colors. + </summary> + <param name="left">The first color to modulate.</param> + <param name="right">The second color to modulate.</param> + <returns>The modulated color.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Equality(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Inequality(SharpDX.ColorBGRA,SharpDX.ColorBGRA)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.ColorBGRA)~SharpDX.Color3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.ColorBGRA"/> to <see cref="T:SharpDX.Color3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.ColorBGRA)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.ColorBGRA"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.ColorBGRA)~SharpDX.Vector4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.ColorBGRA"/> to <see cref="T:SharpDX.Vector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.ColorBGRA)~SharpDX.Color4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.ColorBGRA"/> to <see cref="T:SharpDX.Color4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.Vector3)~SharpDX.ColorBGRA"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.ColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.Color3)~SharpDX.ColorBGRA"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color3"/> to <see cref="T:SharpDX.ColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.Vector4)~SharpDX.ColorBGRA"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.ColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.Color4)~SharpDX.ColorBGRA"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Color4"/> to <see cref="T:SharpDX.ColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Implicit(SharpDX.Color)~SharpDX.ColorBGRA"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Color"/> to <see cref="T:SharpDX.ColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Implicit(SharpDX.ColorBGRA)~SharpDX.Color"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.ColorBGRA"/> to <see cref="T:SharpDX.Color"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(SharpDX.ColorBGRA)~System.Int32"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.ColorBGRA"/> to <see cref="T:System.Int32"/>. + </summary> + <param name="value">The value.</param> + <returns> + The result of the conversion. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Explicit(System.Int32)~SharpDX.ColorBGRA"> + <summary> + Performs an explicit conversion from <see cref="T:System.Int32"/> to <see cref="T:SharpDX.ColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns> + The result of the conversion. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel (byte).</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format to apply to each channel (byte).</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.Equals(SharpDX.ColorBGRA@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.ColorBGRA"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.ColorBGRA"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.ColorBGRA"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.Equals(SharpDX.ColorBGRA)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.ColorBGRA"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.ColorBGRA"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.ColorBGRA"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Implicit(SharpDX.ColorBGRA)~SharpDX.Mathematics.Interop.RawColorBGRA"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.ColorBGRA"/> to <see cref="T:SharpDX.Mathematics.Interop.RawColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ColorBGRA.op_Implicit(SharpDX.Mathematics.Interop.RawColorBGRA)~SharpDX.ColorBGRA"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawColorBGRA"/> to <see cref="T:SharpDX.ColorBGRA"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.AngleType"> + <summary> + Describes the type of angle. + </summary> + </member> + <member name="F:SharpDX.AngleType.Revolution"> + <summary> + Specifies an angle measurement in revolutions. + </summary> + </member> + <member name="F:SharpDX.AngleType.Degree"> + <summary> + Specifies an angle measurement in degrees. + </summary> + </member> + <member name="F:SharpDX.AngleType.Radian"> + <summary> + Specifies an angle measurement in radians. + </summary> + </member> + <member name="F:SharpDX.AngleType.Gradian"> + <summary> + Specifies an angle measurement in gradians. + </summary> + </member> + <member name="T:SharpDX.ContainmentType"> + <summary> + Describes how one bounding volume contains another. + </summary> + </member> + <member name="F:SharpDX.ContainmentType.Disjoint"> + <summary> + The two bounding volumes don't intersect at all. + </summary> + </member> + <member name="F:SharpDX.ContainmentType.Contains"> + <summary> + One bounding volume completely contains another. + </summary> + </member> + <member name="F:SharpDX.ContainmentType.Intersects"> + <summary> + The two bounding volumes overlap. + </summary> + </member> + <member name="T:SharpDX.PlaneIntersectionType"> + <summary> + Describes the result of an intersection with a plane in three dimensions. + </summary> + </member> + <member name="F:SharpDX.PlaneIntersectionType.Back"> + <summary> + The object is behind the plane. + </summary> + </member> + <member name="F:SharpDX.PlaneIntersectionType.Front"> + <summary> + The object is in front of the plane. + </summary> + </member> + <member name="F:SharpDX.PlaneIntersectionType.Intersecting"> + <summary> + The object is intersecting the plane. + </summary> + </member> + <member name="T:SharpDX.FrustumCameraParams"> + <summary> + Frustum camera parameters. + </summary> + </member> + <member name="F:SharpDX.FrustumCameraParams.Position"> + <summary> + Position of the camera. + </summary> + </member> + <member name="F:SharpDX.FrustumCameraParams.LookAtDir"> + <summary> + Looking at direction of the camera. + </summary> + </member> + <member name="F:SharpDX.FrustumCameraParams.UpDir"> + <summary> + Up direction. + </summary> + </member> + <member name="F:SharpDX.FrustumCameraParams.FOV"> + <summary> + Field of view. + </summary> + </member> + <member name="F:SharpDX.FrustumCameraParams.ZNear"> + <summary> + Z near distance. + </summary> + </member> + <member name="F:SharpDX.FrustumCameraParams.ZFar"> + <summary> + Z far distance. + </summary> + </member> + <member name="F:SharpDX.FrustumCameraParams.AspectRatio"> + <summary> + Aspect ratio. + </summary> + </member> + <member name="T:SharpDX.Half"> + <summary> + A half precision (16 bit) floating point value. + </summary> + </member> + <member name="F:SharpDX.Half.PrecisionDigits"> + <summary> + Number of decimal digits of precision. + </summary> + </member> + <member name="F:SharpDX.Half.MantissaBits"> + <summary> + Number of bits in the mantissa. + </summary> + </member> + <member name="F:SharpDX.Half.MaximumDecimalExponent"> + <summary> + Maximum decimal exponent. + </summary> + </member> + <member name="F:SharpDX.Half.MaximumBinaryExponent"> + <summary> + Maximum binary exponent. + </summary> + </member> + <member name="F:SharpDX.Half.MinimumDecimalExponent"> + <summary> + Minimum decimal exponent. + </summary> + </member> + <member name="F:SharpDX.Half.MinimumBinaryExponent"> + <summary> + Minimum binary exponent. + </summary> + </member> + <member name="F:SharpDX.Half.ExponentRadix"> + <summary> + Exponent radix. + </summary> + </member> + <member name="F:SharpDX.Half.AdditionRounding"> + <summary> + Additional rounding. + </summary> + </member> + <member name="F:SharpDX.Half.Epsilon"> + <summary> + Smallest such that 1.0 + epsilon != 1.0 + </summary> + </member> + <member name="F:SharpDX.Half.MaxValue"> + <summary> + Maximum value of the number. + </summary> + </member> + <member name="F:SharpDX.Half.MinValue"> + <summary> + Minimum value of the number. + </summary> + </member> + <member name="M:SharpDX.Half.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Half" /> structure. + </summary> + <param name = "value">The floating point value that should be stored in 16 bit format.</param> + </member> + <member name="M:SharpDX.Half.#ctor(System.UInt16)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Half" /> structure. + </summary> + <param name = "rawvalue">The floating point value that should be stored in 16 bit format.</param> + </member> + <member name="P:SharpDX.Half.RawValue"> + <summary> + Gets or sets the raw 16 bit value used to back this half-float. + </summary> + </member> + <member name="M:SharpDX.Half.ConvertToFloat(SharpDX.Half[])"> + <summary> + Converts an array of half precision values into full precision values. + </summary> + <param name = "values">The values to be converted.</param> + <returns>An array of converted values.</returns> + </member> + <member name="M:SharpDX.Half.ConvertToHalf(System.Single[])"> + <summary> + Converts an array of full precision values into half precision values. + </summary> + <param name = "values">The values to be converted.</param> + <returns>An array of converted values.</returns> + </member> + <member name="M:SharpDX.Half.op_Implicit(System.Single)~SharpDX.Half"> + <summary> + Performs an explicit conversion from <see cref = "T:System.Single" /> to <see cref = "T:SharpDX.Half" />. + </summary> + <param name = "value">The value to be converted.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.Half.op_Implicit(SharpDX.Half)~System.Single"> + <summary> + Performs an implicit conversion from <see cref = "T:SharpDX.Half" /> to <see cref = "T:System.Single" />. + </summary> + <param name = "value">The value to be converted.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.Half.op_Equality(SharpDX.Half,SharpDX.Half)"> + <summary> + Tests for equality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name = "left" /> has the same value as <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half.op_Inequality(SharpDX.Half,SharpDX.Half)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name = "left" /> has a different value than <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half.ToString"> + <summary> + Converts the value of the object to its equivalent string representation. + </summary> + <returns>The string representation of the value of this instance.</returns> + </member> + <member name="M:SharpDX.Half.GetHashCode"> + <summary> + Returns the hash code for this instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:SharpDX.Half.Equals(SharpDX.Half@,SharpDX.Half@)"> + <summary> + Determines whether the specified object instances are considered equal. + </summary> + <param name = "value1" /> + <param name = "value2" /> + <returns> + <c>true</c> if <paramref name = "value1" /> is the same instance as <paramref name = "value2" /> or + if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half.Equals(SharpDX.Half)"> + <summary> + Returns a value that indicates whether the current instance is equal to the specified object. + </summary> + <param name = "other">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="M:SharpDX.Half.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current instance is equal to a specified object. + </summary> + <param name = "obj">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="T:SharpDX.Half2"> + <summary> + Defines a two component vector, using half precision floating point coordinates. + </summary> + </member> + <member name="F:SharpDX.Half2.X"> + <summary> + Gets or sets the X component of the vector. + </summary> + <value>The X component of the vector.</value> + </member> + <member name="F:SharpDX.Half2.Y"> + <summary> + Gets or sets the Y component of the vector. + </summary> + <value>The Y component of the vector.</value> + </member> + <member name="M:SharpDX.Half2.#ctor(SharpDX.Half,SharpDX.Half)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half2" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + </member> + <member name="M:SharpDX.Half2.#ctor(System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half2" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + </member> + <member name="M:SharpDX.Half2.#ctor(System.UInt16,System.UInt16)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half2" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + </member> + <member name="M:SharpDX.Half2.#ctor(SharpDX.Half)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half2" /> structure. + </summary> + <param name="value">The value to set for both the X and Y components.</param> + </member> + <member name="M:SharpDX.Half2.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half2" /> structure. + </summary> + <param name="value">Value to initialize X and Y components with.</param> + </member> + <member name="M:SharpDX.Half2.op_Implicit(SharpDX.Vector2)~SharpDX.Half2"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector2"/> to <see cref="T:SharpDX.Half2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half2.op_Implicit(SharpDX.Half2)~SharpDX.Vector2"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Half2"/> to <see cref="T:SharpDX.Vector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half2.op_Equality(SharpDX.Half2,SharpDX.Half2)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half2.op_Inequality(SharpDX.Half2,SharpDX.Half2)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half2.GetHashCode"> + <summary> + Returns the hash code for this instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:SharpDX.Half2.Equals(SharpDX.Half2@,SharpDX.Half2@)"> + <summary> + Determines whether the specified object instances are considered equal. + </summary> + <param name="value1" /> + <param name="value2" /> + <returns> + <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or + if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half2.Equals(SharpDX.Half2)"> + <summary> + Returns a value that indicates whether the current instance is equal to the specified object. + </summary> + <param name="other">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="M:SharpDX.Half2.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current instance is equal to a specified object. + </summary> + <param name="obj">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="T:SharpDX.Half3"> + <summary> + Defines a three component vector, using half precision floating point coordinates. + </summary> + </member> + <member name="F:SharpDX.Half3.X"> + <summary> + Gets or sets the X component of the vector. + </summary> + <value>The X component of the vector.</value> + </member> + <member name="F:SharpDX.Half3.Y"> + <summary> + Gets or sets the Y component of the vector. + </summary> + <value>The Y component of the vector.</value> + </member> + <member name="F:SharpDX.Half3.Z"> + <summary> + Gets or sets the Z component of the vector. + </summary> + <value>The Z component of the vector.</value> + </member> + <member name="M:SharpDX.Half3.#ctor(SharpDX.Half,SharpDX.Half,SharpDX.Half)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half3" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + <param name="z">The Z component.</param> + </member> + <member name="M:SharpDX.Half3.#ctor(System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half3" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + <param name="z">The Z component.</param> + </member> + <member name="M:SharpDX.Half3.#ctor(System.UInt16,System.UInt16,System.UInt16)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half3" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + <param name="z">The Z component.</param> + </member> + <member name="M:SharpDX.Half3.#ctor(SharpDX.Half)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half3" /> structure. + </summary> + <param name="value">The value to set for the X, Y, and Z components.</param> + </member> + <member name="M:SharpDX.Half3.op_Implicit(SharpDX.Vector3)~SharpDX.Half3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Half3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half3.op_Implicit(SharpDX.Half3)~SharpDX.Vector3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Half3"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half3.op_Explicit(SharpDX.Vector2)~SharpDX.Half3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector2"/> to <see cref="T:SharpDX.Half3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half3.op_Explicit(SharpDX.Half3)~SharpDX.Vector2"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Half3"/> to <see cref="T:SharpDX.Vector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half3.op_Equality(SharpDX.Half3,SharpDX.Half3)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half3.op_Inequality(SharpDX.Half3,SharpDX.Half3)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half3.GetHashCode"> + <summary> + Returns the hash code for this instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:SharpDX.Half3.Equals(SharpDX.Half3@,SharpDX.Half3@)"> + <summary> + Determines whether the specified object instances are considered equal. + </summary> + <param name="value1" /> + <param name="value2" /> + <returns> + <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or + if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half3.Equals(SharpDX.Half3)"> + <summary> + Returns a value that indicates whether the current instance is equal to the specified object. + </summary> + <param name="other">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="M:SharpDX.Half3.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current instance is equal to a specified object. + </summary> + <param name="obj">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="T:SharpDX.Half4"> + <summary> + Defines a four component vector, using half precision floating point coordinates. + </summary> + </member> + <member name="F:SharpDX.Half4.X"> + <summary> + Gets or sets the X component of the vector. + </summary> + <value>The X component of the vector.</value> + </member> + <member name="F:SharpDX.Half4.Y"> + <summary> + Gets or sets the Y component of the vector. + </summary> + <value>The Y component of the vector.</value> + </member> + <member name="F:SharpDX.Half4.Z"> + <summary> + Gets or sets the Z component of the vector. + </summary> + <value>The Z component of the vector.</value> + </member> + <member name="F:SharpDX.Half4.W"> + <summary> + Gets or sets the W component of the vector. + </summary> + <value>The W component of the vector.</value> + </member> + <member name="M:SharpDX.Half4.#ctor(SharpDX.Half,SharpDX.Half,SharpDX.Half,SharpDX.Half)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half4" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:SharpDX.Half4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half4" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:SharpDX.Half4.#ctor(System.UInt16,System.UInt16,System.UInt16,System.UInt16)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half4" /> structure. + </summary> + <param name="x">The X component.</param> + <param name="y">The Y component.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:SharpDX.Half4.#ctor(SharpDX.Half)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Half4" /> structure. + </summary> + <param name="value">The value to set for the X, Y, Z, and W components.</param> + </member> + <member name="M:SharpDX.Half4.op_Implicit(SharpDX.Vector4)~SharpDX.Half4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.Half4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half4.op_Implicit(SharpDX.Half4)~SharpDX.Vector4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Half4"/> to <see cref="T:SharpDX.Vector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half4.op_Explicit(SharpDX.Vector3)~SharpDX.Half4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Half4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half4.op_Explicit(SharpDX.Half4)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Half4"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half4.op_Explicit(SharpDX.Vector2)~SharpDX.Half4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector2"/> to <see cref="T:SharpDX.Half4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half4.op_Explicit(SharpDX.Half4)~SharpDX.Vector2"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Half4"/> to <see cref="T:SharpDX.Vector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Half4.op_Equality(SharpDX.Half4,SharpDX.Half4)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half4.op_Inequality(SharpDX.Half4,SharpDX.Half4)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns> + <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half4.GetHashCode"> + <summary> + Returns the hash code for this instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:SharpDX.Half4.Equals(SharpDX.Half4@,SharpDX.Half4@)"> + <summary> + Determines whether the specified object instances are considered equal. + </summary> + <param name="value1" /> + <param name="value2" /> + <returns> + <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or + if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Half4.Equals(SharpDX.Half4)"> + <summary> + Returns a value that indicates whether the current instance is equal to the specified object. + </summary> + <param name="other">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="M:SharpDX.Half4.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current instance is equal to a specified object. + </summary> + <param name="obj">Object to make the comparison with.</param> + <returns> + <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns> + </member> + <member name="T:SharpDX.HalfUtils"> + <summary> + Helper class to perform Half/Float conversion. + Code extract from paper : www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf by Jeroen van der Zijp + </summary> + </member> + <member name="M:SharpDX.HalfUtils.Unpack(System.UInt16)"> + <summary> + Unpacks the specified h. + </summary> + <param name="h">The h.</param> + <returns></returns> + </member> + <member name="M:SharpDX.HalfUtils.Pack(System.Single)"> + <summary> + Packs the specified f. + </summary> + <param name="f">The f.</param> + <returns></returns> + </member> + <member name="T:SharpDX.Int3"> + <summary> + Represents a three dimensional mathematical int vector. + </summary> + </member> + <member name="F:SharpDX.Int3.SizeInBytes"> + <summary> + The size of the <see cref = "T:SharpDX.Int3" /> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Int3.Zero"> + <summary> + A <see cref = "T:SharpDX.Int3" /> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Int3.UnitX"> + <summary> + The X unit <see cref = "T:SharpDX.Int3" /> (1, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Int3.UnitY"> + <summary> + The Y unit <see cref = "T:SharpDX.Int3" /> (0, 1, 0). + </summary> + </member> + <member name="F:SharpDX.Int3.UnitZ"> + <summary> + The Z unit <see cref = "T:SharpDX.Int3" /> (0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Int3.One"> + <summary> + A <see cref = "T:SharpDX.Int3" /> with all of its components set to one. + </summary> + </member> + <member name="F:SharpDX.Int3.X"> + <summary> + The X component of the vector. + </summary> + </member> + <member name="F:SharpDX.Int3.Y"> + <summary> + The Y component of the vector. + </summary> + </member> + <member name="F:SharpDX.Int3.Z"> + <summary> + The Z component of the vector. + </summary> + </member> + <member name="M:SharpDX.Int3.#ctor(System.Int32)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Int3" /> struct. + </summary> + <param name = "value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Int3.#ctor(System.Int32,System.Int32,System.Int32)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Int3" /> struct. + </summary> + <param name = "x">Initial value for the X component of the vector.</param> + <param name = "y">Initial value for the Y component of the vector.</param> + <param name = "z">Initial value for the Z component of the vector.</param> + </member> + <member name="M:SharpDX.Int3.#ctor(System.Int32[])"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Int3" /> struct. + </summary> + <param name = "values">The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements.</param> + <exception cref = "T:System.ArgumentNullException">Thrown when <paramref name = "values" /> is <c>null</c>.</exception> + <exception cref = "T:System.ArgumentOutOfRangeException">Thrown when <paramref name = "values" /> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Int3.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the X, Y, Z, or W component, depending on the index.</value> + <param name = "index">The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref = "T:System.ArgumentOutOfRangeException">Thrown when the <paramref name = "index" /> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Int3.ToArray"> + <summary> + Creates an array containing the elements of the vector. + </summary> + <returns>A four-element array containing the components of the vector.</returns> + </member> + <member name="M:SharpDX.Int3.Add(SharpDX.Int3@,SharpDX.Int3@,SharpDX.Int3@)"> + <summary> + Adds two vectors. + </summary> + <param name = "left">The first vector to add.</param> + <param name = "right">The second vector to add.</param> + <param name = "result">When the method completes, contains the sum of the two vectors.</param> + </member> + <member name="M:SharpDX.Int3.Add(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Adds two vectors. + </summary> + <param name = "left">The first vector to add.</param> + <param name = "right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int3.Subtract(SharpDX.Int3@,SharpDX.Int3@,SharpDX.Int3@)"> + <summary> + Subtracts two vectors. + </summary> + <param name = "left">The first vector to subtract.</param> + <param name = "right">The second vector to subtract.</param> + <param name = "result">When the method completes, contains the difference of the two vectors.</param> + </member> + <member name="M:SharpDX.Int3.Subtract(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Subtracts two vectors. + </summary> + <param name = "left">The first vector to subtract.</param> + <param name = "right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int3.Multiply(SharpDX.Int3@,System.Int32,SharpDX.Int3@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <param name = "result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Int3.Multiply(SharpDX.Int3,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int3.Modulate(SharpDX.Int3@,SharpDX.Int3@,SharpDX.Int3@)"> + <summary> + Modulates a vector with another by performing component-wise multiplication. + </summary> + <param name = "left">The first vector to modulate.</param> + <param name = "right">The second vector to modulate.</param> + <param name = "result">When the method completes, contains the modulated vector.</param> + </member> + <member name="M:SharpDX.Int3.Modulate(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Modulates a vector with another by performing component-wise multiplication. + </summary> + <param name = "left">The first vector to modulate.</param> + <param name = "right">The second vector to modulate.</param> + <returns>The modulated vector.</returns> + </member> + <member name="M:SharpDX.Int3.Divide(SharpDX.Int3@,System.Int32,SharpDX.Int3@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <param name = "result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Int3.Divide(SharpDX.Int3,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int3.Negate(SharpDX.Int3@,SharpDX.Int3@)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name = "value">The vector to negate.</param> + <param name = "result">When the method completes, contains a vector facing in the opposite direction.</param> + </member> + <member name="M:SharpDX.Int3.Negate(SharpDX.Int3)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name = "value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Int3.Clamp(SharpDX.Int3@,SharpDX.Int3@,SharpDX.Int3@,SharpDX.Int3@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name = "value">The value to clamp.</param> + <param name = "min">The minimum value.</param> + <param name = "max">The maximum value.</param> + <param name = "result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Int3.Clamp(SharpDX.Int3,SharpDX.Int3,SharpDX.Int3)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name = "value">The value to clamp.</param> + <param name = "min">The minimum value.</param> + <param name = "max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Int3.Max(SharpDX.Int3@,SharpDX.Int3@,SharpDX.Int3@)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <param name = "result">When the method completes, contains an new vector composed of the largest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Int3.Max(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <returns>A vector containing the largest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Int3.Min(SharpDX.Int3@,SharpDX.Int3@,SharpDX.Int3@)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <param name = "result">When the method completes, contains an new vector composed of the smallest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Int3.Min(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <returns>A vector containing the smallest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Int3.op_Addition(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Adds two vectors. + </summary> + <param name = "left">The first vector to add.</param> + <param name = "right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int3.op_UnaryPlus(SharpDX.Int3)"> + <summary> + Assert a vector (return it unchanged). + </summary> + <param name = "value">The vector to assert (unchanged).</param> + <returns>The asserted (unchanged) vector.</returns> + </member> + <member name="M:SharpDX.Int3.op_Subtraction(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Subtracts two vectors. + </summary> + <param name = "left">The first vector to subtract.</param> + <param name = "right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int3.op_UnaryNegation(SharpDX.Int3)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name = "value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Int3.op_Multiply(System.Int32,SharpDX.Int3)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int3.op_Multiply(SharpDX.Int3,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int3.op_Division(SharpDX.Int3,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int3.op_Equality(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Tests for equality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns><c>true</c> if <paramref name = "left" /> has the same value as <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Int3.op_Inequality(SharpDX.Int3,SharpDX.Int3)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns><c>true</c> if <paramref name = "left" /> has a different value than <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Int3.op_Explicit(SharpDX.Int3)~SharpDX.Vector2"> + <summary> + Performs an explicit conversion from <see cref = "T:SharpDX.Int3" /> to <see cref = "T:SharpDX.Vector2" />. + </summary> + <param name = "value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int3.op_Explicit(SharpDX.Int3)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref = "T:SharpDX.Int3" /> to <see cref = "T:SharpDX.Vector3" />. + </summary> + <param name = "value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int3.ToString"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int3.ToString(System.String)"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <param name = "format">The format.</param> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int3.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <param name = "formatProvider">The format provider.</param> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int3.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <param name = "format">The format.</param> + <param name = "formatProvider">The format provider.</param> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int3.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Int3.Equals(SharpDX.Int3@)"> + <summary> + Determines whether the specified <see cref = "T:SharpDX.Int3" /> is equal to this instance. + </summary> + <param name = "other">The <see cref = "T:SharpDX.Int3" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:SharpDX.Int3" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Int3.Equals(SharpDX.Int3)"> + <summary> + Determines whether the specified <see cref = "T:SharpDX.Int3" /> is equal to this instance. + </summary> + <param name = "other">The <see cref = "T:SharpDX.Int3" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:SharpDX.Int3" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Int3.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref = "T:System.Object" /> is equal to this instance. + </summary> + <param name = "value">The <see cref = "T:System.Object" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:System.Object" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Int3.op_Implicit(System.Int32[])~SharpDX.Int3"> + <summary> + Performs an implicit conversion from <see cref="T:System.Int32"/> array to <see cref="T:SharpDX.Int3"/>. + </summary> + <param name="input">The input.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int3.op_Implicit(SharpDX.Int3)~System.Int32[]"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Int3"/> to <see cref="T:System.Int32"/> array. + </summary> + <param name="input">The input.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int3.op_Implicit(SharpDX.Int3)~SharpDX.Mathematics.Interop.RawInt3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Int3"/> to <see cref="T:SharpDX.Mathematics.Interop.RawInt3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int3.op_Implicit(SharpDX.Mathematics.Interop.RawInt3)~SharpDX.Int3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawInt3"/> to <see cref="T:SharpDX.Int3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Int4"> + <summary> + Represents a four dimensional mathematical vector. + </summary> + </member> + <member name="F:SharpDX.Int4.SizeInBytes"> + <summary> + The size of the <see cref = "T:SharpDX.Int4" /> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Int4.Zero"> + <summary> + A <see cref = "T:SharpDX.Int4" /> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Int4.UnitX"> + <summary> + The X unit <see cref = "T:SharpDX.Int4" /> (1, 0, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Int4.UnitY"> + <summary> + The Y unit <see cref = "T:SharpDX.Int4" /> (0, 1, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Int4.UnitZ"> + <summary> + The Z unit <see cref = "T:SharpDX.Int4" /> (0, 0, 1, 0). + </summary> + </member> + <member name="F:SharpDX.Int4.UnitW"> + <summary> + The W unit <see cref = "T:SharpDX.Int4" /> (0, 0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Int4.One"> + <summary> + A <see cref = "T:SharpDX.Int4" /> with all of its components set to one. + </summary> + </member> + <member name="F:SharpDX.Int4.X"> + <summary> + The X component of the vector. + </summary> + </member> + <member name="F:SharpDX.Int4.Y"> + <summary> + The Y component of the vector. + </summary> + </member> + <member name="F:SharpDX.Int4.Z"> + <summary> + The Z component of the vector. + </summary> + </member> + <member name="F:SharpDX.Int4.W"> + <summary> + The W component of the vector. + </summary> + </member> + <member name="M:SharpDX.Int4.#ctor(System.Int32)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Int4" /> struct. + </summary> + <param name = "value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Int4.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Int4" /> struct. + </summary> + <param name = "x">Initial value for the X component of the vector.</param> + <param name = "y">Initial value for the Y component of the vector.</param> + <param name = "z">Initial value for the Z component of the vector.</param> + <param name = "w">Initial value for the W component of the vector.</param> + </member> + <member name="M:SharpDX.Int4.#ctor(System.Int32[])"> + <summary> + Initializes a new instance of the <see cref = "T:SharpDX.Int4" /> struct. + </summary> + <param name = "values">The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements.</param> + <exception cref = "T:System.ArgumentNullException">Thrown when <paramref name = "values" /> is <c>null</c>.</exception> + <exception cref = "T:System.ArgumentOutOfRangeException">Thrown when <paramref name = "values" /> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Int4.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the X, Y, Z, or W component, depending on the index.</value> + <param name = "index">The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref = "T:System.ArgumentOutOfRangeException">Thrown when the <paramref name = "index" /> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Int4.ToArray"> + <summary> + Creates an array containing the elements of the vector. + </summary> + <returns>A four-element array containing the components of the vector.</returns> + </member> + <member name="M:SharpDX.Int4.Add(SharpDX.Int4@,SharpDX.Int4@,SharpDX.Int4@)"> + <summary> + Adds two vectors. + </summary> + <param name = "left">The first vector to add.</param> + <param name = "right">The second vector to add.</param> + <param name = "result">When the method completes, contains the sum of the two vectors.</param> + </member> + <member name="M:SharpDX.Int4.Add(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Adds two vectors. + </summary> + <param name = "left">The first vector to add.</param> + <param name = "right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int4.Subtract(SharpDX.Int4@,SharpDX.Int4@,SharpDX.Int4@)"> + <summary> + Subtracts two vectors. + </summary> + <param name = "left">The first vector to subtract.</param> + <param name = "right">The second vector to subtract.</param> + <param name = "result">When the method completes, contains the difference of the two vectors.</param> + </member> + <member name="M:SharpDX.Int4.Subtract(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Subtracts two vectors. + </summary> + <param name = "left">The first vector to subtract.</param> + <param name = "right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int4.Multiply(SharpDX.Int4@,System.Int32,SharpDX.Int4@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <param name = "result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Int4.Multiply(SharpDX.Int4,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int4.Modulate(SharpDX.Int4@,SharpDX.Int4@,SharpDX.Int4@)"> + <summary> + Modulates a vector with another by performing component-wise multiplication. + </summary> + <param name = "left">The first vector to modulate.</param> + <param name = "right">The second vector to modulate.</param> + <param name = "result">When the method completes, contains the modulated vector.</param> + </member> + <member name="M:SharpDX.Int4.Modulate(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Modulates a vector with another by performing component-wise multiplication. + </summary> + <param name = "left">The first vector to modulate.</param> + <param name = "right">The second vector to modulate.</param> + <returns>The modulated vector.</returns> + </member> + <member name="M:SharpDX.Int4.Divide(SharpDX.Int4@,System.Int32,SharpDX.Int4@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <param name = "result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Int4.Divide(SharpDX.Int4,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int4.Negate(SharpDX.Int4@,SharpDX.Int4@)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name = "value">The vector to negate.</param> + <param name = "result">When the method completes, contains a vector facing in the opposite direction.</param> + </member> + <member name="M:SharpDX.Int4.Negate(SharpDX.Int4)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name = "value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Int4.Clamp(SharpDX.Int4@,SharpDX.Int4@,SharpDX.Int4@,SharpDX.Int4@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name = "value">The value to clamp.</param> + <param name = "min">The minimum value.</param> + <param name = "max">The maximum value.</param> + <param name = "result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Int4.Clamp(SharpDX.Int4,SharpDX.Int4,SharpDX.Int4)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name = "value">The value to clamp.</param> + <param name = "min">The minimum value.</param> + <param name = "max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Int4.Max(SharpDX.Int4@,SharpDX.Int4@,SharpDX.Int4@)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <param name = "result">When the method completes, contains an new vector composed of the largest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Int4.Max(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <returns>A vector containing the largest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Int4.Min(SharpDX.Int4@,SharpDX.Int4@,SharpDX.Int4@)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <param name = "result">When the method completes, contains an new vector composed of the smallest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Int4.Min(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name = "left">The first source vector.</param> + <param name = "right">The second source vector.</param> + <returns>A vector containing the smallest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Int4.op_Addition(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Adds two vectors. + </summary> + <param name = "left">The first vector to add.</param> + <param name = "right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int4.op_UnaryPlus(SharpDX.Int4)"> + <summary> + Assert a vector (return it unchanged). + </summary> + <param name = "value">The vector to assert (unchanged).</param> + <returns>The asserted (unchanged) vector.</returns> + </member> + <member name="M:SharpDX.Int4.op_Subtraction(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Subtracts two vectors. + </summary> + <param name = "left">The first vector to subtract.</param> + <param name = "right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Int4.op_UnaryNegation(SharpDX.Int4)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name = "value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Int4.op_Multiply(System.Int32,SharpDX.Int4)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int4.op_Multiply(SharpDX.Int4,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int4.op_Division(SharpDX.Int4,System.Int32)"> + <summary> + Scales a vector by the given value. + </summary> + <param name = "value">The vector to scale.</param> + <param name = "scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Int4.op_Equality(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Tests for equality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns><c>true</c> if <paramref name = "left" /> has the same value as <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Int4.op_Inequality(SharpDX.Int4,SharpDX.Int4)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name = "left">The first value to compare.</param> + <param name = "right">The second value to compare.</param> + <returns><c>true</c> if <paramref name = "left" /> has a different value than <paramref name = "right" />; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Int4.op_Explicit(SharpDX.Int4)~SharpDX.Vector2"> + <summary> + Performs an explicit conversion from <see cref = "T:SharpDX.Int4" /> to <see cref = "T:SharpDX.Vector2" />. + </summary> + <param name = "value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int4.op_Explicit(SharpDX.Int4)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref = "T:SharpDX.Int4" /> to <see cref = "T:SharpDX.Vector3" />. + </summary> + <param name = "value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int4.op_Explicit(SharpDX.Int4)~SharpDX.Vector4"> + <summary> + Performs an explicit conversion from <see cref = "T:SharpDX.Int4" /> to <see cref = "T:SharpDX.Vector4" />. + </summary> + <param name = "value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int4.ToString"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int4.ToString(System.String)"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <param name = "format">The format.</param> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int4.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <param name = "formatProvider">The format provider.</param> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int4.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref = "T:System.String" /> that represents this instance. + </summary> + <param name = "format">The format.</param> + <param name = "formatProvider">The format provider.</param> + <returns> + A <see cref = "T:System.String" /> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Int4.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Int4.Equals(SharpDX.Int4@)"> + <summary> + Determines whether the specified <see cref = "T:SharpDX.Int4" /> is equal to this instance. + </summary> + <param name = "other">The <see cref = "T:SharpDX.Int4" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:SharpDX.Int4" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Int4.Equals(SharpDX.Int4)"> + <summary> + Determines whether the specified <see cref = "T:SharpDX.Int4" /> is equal to this instance. + </summary> + <param name = "other">The <see cref = "T:SharpDX.Int4" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:SharpDX.Int4" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Int4.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref = "T:System.Object" /> is equal to this instance. + </summary> + <param name = "value">The <see cref = "T:System.Object" /> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref = "T:System.Object" /> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Int4.op_Implicit(System.Int32[])~SharpDX.Int4"> + <summary> + Performs an implicit conversion from <see cref="T:System.Int32"/> array to <see cref="T:SharpDX.Int4"/>. + </summary> + <param name="input">The input.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int4.op_Implicit(SharpDX.Int4)~System.Int32[]"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Int4"/> to <see cref="T:System.Int32"/> array. + </summary> + <param name="input">The input.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int4.op_Implicit(SharpDX.Int4)~SharpDX.Mathematics.Interop.RawInt4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Int4"/> to <see cref="T:SharpDX.Mathematics.Interop.RawInt4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Int4.op_Implicit(SharpDX.Mathematics.Interop.RawInt4)~SharpDX.Int4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawInt4"/> to <see cref="T:SharpDX.Int4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="F:SharpDX.MathUtil.ZeroTolerance"> + <summary> + The value for which all absolute numbers smaller than are considered equal to zero. + </summary> + </member> + <member name="F:SharpDX.MathUtil.Pi"> + <summary> + A value specifying the approximation of π which is 180 degrees. + </summary> + </member> + <member name="F:SharpDX.MathUtil.TwoPi"> + <summary> + A value specifying the approximation of 2π which is 360 degrees. + </summary> + </member> + <member name="F:SharpDX.MathUtil.PiOverTwo"> + <summary> + A value specifying the approximation of π/2 which is 90 degrees. + </summary> + </member> + <member name="F:SharpDX.MathUtil.PiOverFour"> + <summary> + A value specifying the approximation of π/4 which is 45 degrees. + </summary> + </member> + <member name="M:SharpDX.MathUtil.NearEqual(System.Single,System.Single)"> + <summary> + Checks if a and b are almost equals, taking into account the magnitude of floating point numbers (unlike <see cref="M:SharpDX.MathUtil.WithinEpsilon(System.Single,System.Single,System.Single)"/> method). See Remarks. + See remarks. + </summary> + <param name="a">The left value to compare.</param> + <param name="b">The right value to compare.</param> + <returns><c>true</c> if a almost equal to b, <c>false</c> otherwise</returns> + <remarks> + The code is using the technique described by Bruce Dawson in + <a href="http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/">Comparing Floating point numbers 2012 edition</a>. + </remarks> + </member> + <member name="M:SharpDX.MathUtil.IsZero(System.Single)"> + <summary> + Determines whether the specified value is close to zero (0.0f). + </summary> + <param name="a">The floating value.</param> + <returns><c>true</c> if the specified value is close to zero (0.0f); otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.MathUtil.IsOne(System.Single)"> + <summary> + Determines whether the specified value is close to one (1.0f). + </summary> + <param name="a">The floating value.</param> + <returns><c>true</c> if the specified value is close to one (1.0f); otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.MathUtil.WithinEpsilon(System.Single,System.Single,System.Single)"> + <summary> + Checks if a - b are almost equals within a float epsilon. + </summary> + <param name="a">The left value to compare.</param> + <param name="b">The right value to compare.</param> + <param name="epsilon">Epsilon value</param> + <returns><c>true</c> if a almost equal to b within a float epsilon, <c>false</c> otherwise</returns> + </member> + <member name="M:SharpDX.MathUtil.RevolutionsToDegrees(System.Single)"> + <summary> + Converts revolutions to degrees. + </summary> + <param name="revolution">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.RevolutionsToRadians(System.Single)"> + <summary> + Converts revolutions to radians. + </summary> + <param name="revolution">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.RevolutionsToGradians(System.Single)"> + <summary> + Converts revolutions to gradians. + </summary> + <param name="revolution">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.DegreesToRevolutions(System.Single)"> + <summary> + Converts degrees to revolutions. + </summary> + <param name="degree">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.DegreesToRadians(System.Single)"> + <summary> + Converts degrees to radians. + </summary> + <param name="degree">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.RadiansToRevolutions(System.Single)"> + <summary> + Converts radians to revolutions. + </summary> + <param name="radian">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.RadiansToGradians(System.Single)"> + <summary> + Converts radians to gradians. + </summary> + <param name="radian">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.GradiansToRevolutions(System.Single)"> + <summary> + Converts gradians to revolutions. + </summary> + <param name="gradian">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.GradiansToDegrees(System.Single)"> + <summary> + Converts gradians to degrees. + </summary> + <param name="gradian">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.GradiansToRadians(System.Single)"> + <summary> + Converts gradians to radians. + </summary> + <param name="gradian">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.RadiansToDegrees(System.Single)"> + <summary> + Converts radians to degrees. + </summary> + <param name="radian">The value to convert.</param> + <returns>The converted value.</returns> + </member> + <member name="M:SharpDX.MathUtil.Clamp(System.Single,System.Single,System.Single)"> + <summary> + Clamps the specified value. + </summary> + <param name="value">The value.</param> + <param name="min">The min.</param> + <param name="max">The max.</param> + <returns>The result of clamping a value between min and max</returns> + </member> + <member name="M:SharpDX.MathUtil.Clamp(System.Int32,System.Int32,System.Int32)"> + <summary> + Clamps the specified value. + </summary> + <param name="value">The value.</param> + <param name="min">The min.</param> + <param name="max">The max.</param> + <returns>The result of clamping a value between min and max</returns> + </member> + <member name="M:SharpDX.MathUtil.Lerp(System.Double,System.Double,System.Double)"> + <summary> + Interpolates between two values using a linear function by a given amount. + </summary> + <remarks> + See http://www.encyclopediaofmath.org/index.php/Linear_interpolation and + http://fgiesen.wordpress.com/2012/08/15/linear-interpolation-past-present-and-future/ + </remarks> + <param name="from">Value to interpolate from.</param> + <param name="to">Value to interpolate to.</param> + <param name="amount">Interpolation amount.</param> + <returns>The result of linear interpolation of values based on the amount.</returns> + </member> + <member name="M:SharpDX.MathUtil.Lerp(System.Single,System.Single,System.Single)"> + <summary> + Interpolates between two values using a linear function by a given amount. + </summary> + <remarks> + See http://www.encyclopediaofmath.org/index.php/Linear_interpolation and + http://fgiesen.wordpress.com/2012/08/15/linear-interpolation-past-present-and-future/ + </remarks> + <param name="from">Value to interpolate from.</param> + <param name="to">Value to interpolate to.</param> + <param name="amount">Interpolation amount.</param> + <returns>The result of linear interpolation of values based on the amount.</returns> + </member> + <member name="M:SharpDX.MathUtil.Lerp(System.Byte,System.Byte,System.Single)"> + <summary> + Interpolates between two values using a linear function by a given amount. + </summary> + <remarks> + See http://www.encyclopediaofmath.org/index.php/Linear_interpolation and + http://fgiesen.wordpress.com/2012/08/15/linear-interpolation-past-present-and-future/ + </remarks> + <param name="from">Value to interpolate from.</param> + <param name="to">Value to interpolate to.</param> + <param name="amount">Interpolation amount.</param> + <returns>The result of linear interpolation of values based on the amount.</returns> + </member> + <member name="M:SharpDX.MathUtil.SmoothStep(System.Single)"> + <summary> + Performs smooth (cubic Hermite) interpolation between 0 and 1. + </summary> + <remarks> + See https://en.wikipedia.org/wiki/Smoothstep + </remarks> + <param name="amount">Value between 0 and 1 indicating interpolation amount.</param> + </member> + <member name="M:SharpDX.MathUtil.SmootherStep(System.Single)"> + <summary> + Performs a smooth(er) interpolation between 0 and 1 with 1st and 2nd order derivatives of zero at endpoints. + </summary> + <remarks> + See https://en.wikipedia.org/wiki/Smoothstep + </remarks> + <param name="amount">Value between 0 and 1 indicating interpolation amount.</param> + </member> + <member name="M:SharpDX.MathUtil.Mod(System.Single,System.Single)"> + <summary> + Calculates the modulo of the specified value. + </summary> + <param name="value">The value.</param> + <param name="modulo">The modulo.</param> + <returns>The result of the modulo applied to value</returns> + </member> + <member name="M:SharpDX.MathUtil.Mod2PI(System.Single)"> + <summary> + Calculates the modulo 2*PI of the specified value. + </summary> + <param name="value">The value.</param> + <returns>The result of the modulo applied to value</returns> + </member> + <member name="M:SharpDX.MathUtil.Wrap(System.Int32,System.Int32,System.Int32)"> + <summary> + Wraps the specified value into a range [min, max] + </summary> + <param name="value">The value to wrap.</param> + <param name="min">The min.</param> + <param name="max">The max.</param> + <returns>Result of the wrapping.</returns> + <exception cref="T:System.ArgumentException">Is thrown when <paramref name="min"/> is greater than <paramref name="max"/>.</exception> + </member> + <member name="M:SharpDX.MathUtil.Wrap(System.Single,System.Single,System.Single)"> + <summary> + Wraps the specified value into a range [min, max[ + </summary> + <param name="value">The value.</param> + <param name="min">The min.</param> + <param name="max">The max.</param> + <returns>Result of the wrapping.</returns> + <exception cref="T:System.ArgumentException">Is thrown when <paramref name="min"/> is greater than <paramref name="max"/>.</exception> + </member> + <member name="M:SharpDX.MathUtil.Gauss(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Gauss function. + http://en.wikipedia.org/wiki/Gaussian_function#Two-dimensional_Gaussian_function + </summary> + <param name="amplitude">Curve amplitude.</param> + <param name="x">Position X.</param> + <param name="y">Position Y</param> + <param name="centerX">Center X.</param> + <param name="centerY">Center Y.</param> + <param name="sigmaX">Curve sigma X.</param> + <param name="sigmaY">Curve sigma Y.</param> + <returns>The result of Gaussian function.</returns> + </member> + <member name="M:SharpDX.MathUtil.Gauss(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)"> + <summary> + Gauss function. + http://en.wikipedia.org/wiki/Gaussian_function#Two-dimensional_Gaussian_function + </summary> + <param name="amplitude">Curve amplitude.</param> + <param name="x">Position X.</param> + <param name="y">Position Y</param> + <param name="centerX">Center X.</param> + <param name="centerY">Center Y.</param> + <param name="sigmaX">Curve sigma X.</param> + <param name="sigmaY">Curve sigma Y.</param> + <returns>The result of Gaussian function.</returns> + </member> + <member name="T:SharpDX.Matrix"> + <summary> + Represents a 4x4 mathematical matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.SizeInBytes"> + <summary> + The size of the <see cref="T:SharpDX.Matrix"/> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Matrix.Zero"> + <summary> + A <see cref="T:SharpDX.Matrix"/> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Matrix.Identity"> + <summary> + The identity <see cref="T:SharpDX.Matrix"/>. + </summary> + </member> + <member name="F:SharpDX.Matrix.M11"> + <summary> + Value at row 1 column 1 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M12"> + <summary> + Value at row 1 column 2 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M13"> + <summary> + Value at row 1 column 3 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M14"> + <summary> + Value at row 1 column 4 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M21"> + <summary> + Value at row 2 column 1 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M22"> + <summary> + Value at row 2 column 2 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M23"> + <summary> + Value at row 2 column 3 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M24"> + <summary> + Value at row 2 column 4 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M31"> + <summary> + Value at row 3 column 1 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M32"> + <summary> + Value at row 3 column 2 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M33"> + <summary> + Value at row 3 column 3 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M34"> + <summary> + Value at row 3 column 4 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M41"> + <summary> + Value at row 4 column 1 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M42"> + <summary> + Value at row 4 column 2 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M43"> + <summary> + Value at row 4 column 3 of the matrix. + </summary> + </member> + <member name="F:SharpDX.Matrix.M44"> + <summary> + Value at row 4 column 4 of the matrix. + </summary> + </member> + <member name="P:SharpDX.Matrix.Up"> + <summary> + Gets or sets the up <see cref="T:SharpDX.Vector3"/> of the matrix; that is M21, M22, and M23. + </summary> + </member> + <member name="P:SharpDX.Matrix.Down"> + <summary> + Gets or sets the down <see cref="T:SharpDX.Vector3"/> of the matrix; that is -M21, -M22, and -M23. + </summary> + </member> + <member name="P:SharpDX.Matrix.Right"> + <summary> + Gets or sets the right <see cref="T:SharpDX.Vector3"/> of the matrix; that is M11, M12, and M13. + </summary> + </member> + <member name="P:SharpDX.Matrix.Left"> + <summary> + Gets or sets the left <see cref="T:SharpDX.Vector3"/> of the matrix; that is -M11, -M12, and -M13. + </summary> + </member> + <member name="P:SharpDX.Matrix.Forward"> + <summary> + Gets or sets the forward <see cref="T:SharpDX.Vector3"/> of the matrix; that is -M31, -M32, and -M33. + </summary> + </member> + <member name="P:SharpDX.Matrix.Backward"> + <summary> + Gets or sets the backward <see cref="T:SharpDX.Vector3"/> of the matrix; that is M31, M32, and M33. + </summary> + </member> + <member name="M:SharpDX.Matrix.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Matrix.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix"/> struct. + </summary> + <param name="M11">The value to assign at row 1 column 1 of the matrix.</param> + <param name="M12">The value to assign at row 1 column 2 of the matrix.</param> + <param name="M13">The value to assign at row 1 column 3 of the matrix.</param> + <param name="M14">The value to assign at row 1 column 4 of the matrix.</param> + <param name="M21">The value to assign at row 2 column 1 of the matrix.</param> + <param name="M22">The value to assign at row 2 column 2 of the matrix.</param> + <param name="M23">The value to assign at row 2 column 3 of the matrix.</param> + <param name="M24">The value to assign at row 2 column 4 of the matrix.</param> + <param name="M31">The value to assign at row 3 column 1 of the matrix.</param> + <param name="M32">The value to assign at row 3 column 2 of the matrix.</param> + <param name="M33">The value to assign at row 3 column 3 of the matrix.</param> + <param name="M34">The value to assign at row 3 column 4 of the matrix.</param> + <param name="M41">The value to assign at row 4 column 1 of the matrix.</param> + <param name="M42">The value to assign at row 4 column 2 of the matrix.</param> + <param name="M43">The value to assign at row 4 column 3 of the matrix.</param> + <param name="M44">The value to assign at row 4 column 4 of the matrix.</param> + </member> + <member name="M:SharpDX.Matrix.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix"/> struct. + </summary> + <param name="values">The values to assign to the components of the matrix. This must be an array with sixteen elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than sixteen elements.</exception> + </member> + <member name="P:SharpDX.Matrix.Row1"> + <summary> + Gets or sets the first row in the matrix; that is M11, M12, M13, and M14. + </summary> + </member> + <member name="P:SharpDX.Matrix.Row2"> + <summary> + Gets or sets the second row in the matrix; that is M21, M22, M23, and M24. + </summary> + </member> + <member name="P:SharpDX.Matrix.Row3"> + <summary> + Gets or sets the third row in the matrix; that is M31, M32, M33, and M34. + </summary> + </member> + <member name="P:SharpDX.Matrix.Row4"> + <summary> + Gets or sets the fourth row in the matrix; that is M41, M42, M43, and M44. + </summary> + </member> + <member name="P:SharpDX.Matrix.Column1"> + <summary> + Gets or sets the first column in the matrix; that is M11, M21, M31, and M41. + </summary> + </member> + <member name="P:SharpDX.Matrix.Column2"> + <summary> + Gets or sets the second column in the matrix; that is M12, M22, M32, and M42. + </summary> + </member> + <member name="P:SharpDX.Matrix.Column3"> + <summary> + Gets or sets the third column in the matrix; that is M13, M23, M33, and M43. + </summary> + </member> + <member name="P:SharpDX.Matrix.Column4"> + <summary> + Gets or sets the fourth column in the matrix; that is M14, M24, M34, and M44. + </summary> + </member> + <member name="P:SharpDX.Matrix.TranslationVector"> + <summary> + Gets or sets the translation of the matrix; that is M41, M42, and M43. + </summary> + </member> + <member name="P:SharpDX.Matrix.ScaleVector"> + <summary> + Gets or sets the scale of the matrix; that is M11, M22, and M33. + </summary> + </member> + <member name="P:SharpDX.Matrix.IsIdentity"> + <summary> + Gets a value indicating whether this instance is an identity matrix. + </summary> + <value> + <c>true</c> if this instance is an identity matrix; otherwise, <c>false</c>. + </value> + </member> + <member name="P:SharpDX.Matrix.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the matrix component, depending on the index.</value> + <param name="index">The zero-based index of the component to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 15].</exception> + </member> + <member name="P:SharpDX.Matrix.Item(System.Int32,System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the matrix component, depending on the index.</value> + <param name="row">The row of the matrix to access.</param> + <param name="column">The column of the matrix to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="row"/> or <paramref name="column"/>is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Matrix.Determinant"> + <summary> + Calculates the determinant of the matrix. + </summary> + <returns>The determinant of the matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Invert"> + <summary> + Inverts the matrix. + </summary> + </member> + <member name="M:SharpDX.Matrix.Transpose"> + <summary> + Transposes the matrix. + </summary> + </member> + <member name="M:SharpDX.Matrix.Orthogonalize"> + <summary> + Orthogonalizes the specified matrix. + </summary> + <remarks> + <para>Orthogonalization is the process of making all rows orthogonal to each other. This + means that any given row in the matrix will be orthogonal to any other given row in the + matrix.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting matrix + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the matrix rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix.Orthonormalize"> + <summary> + Orthonormalizes the specified matrix. + </summary> + <remarks> + <para>Orthonormalization is the process of making all rows and columns orthogonal to each + other and making all rows and columns of unit length. This means that any given row will + be orthogonal to any other given row and any given column will be orthogonal to any other + given column. Any given row will not be orthogonal to any given column. Every row and every + column will be of unit length.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting matrix + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the matrix rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix.DecomposeQR(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Decomposes a matrix into an orthonormalized matrix Q and a right triangular matrix R. + </summary> + <param name="Q">When the method completes, contains the orthonormalized matrix of the decomposition.</param> + <param name="R">When the method completes, contains the right triangular matrix of the decomposition.</param> + </member> + <member name="M:SharpDX.Matrix.DecomposeLQ(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Decomposes a matrix into a lower triangular matrix L and an orthonormalized matrix Q. + </summary> + <param name="L">When the method completes, contains the lower triangular matrix of the decomposition.</param> + <param name="Q">When the method completes, contains the orthonormalized matrix of the decomposition.</param> + </member> + <member name="M:SharpDX.Matrix.Decompose(SharpDX.Vector3@,SharpDX.Quaternion@,SharpDX.Vector3@)"> + <summary> + Decomposes a matrix into a scale, rotation, and translation. + </summary> + <param name="scale">When the method completes, contains the scaling component of the decomposed matrix.</param> + <param name="rotation">When the method completes, contains the rotation component of the decomposed matrix.</param> + <param name="translation">When the method completes, contains the translation component of the decomposed matrix.</param> + <remarks> + This method is designed to decompose an SRT transformation matrix only. + </remarks> + </member> + <member name="M:SharpDX.Matrix.DecomposeUniformScale(System.Single@,SharpDX.Quaternion@,SharpDX.Vector3@)"> + <summary> + Decomposes a uniform scale matrix into a scale, rotation, and translation. + A uniform scale matrix has the same scale in every axis. + </summary> + <param name="scale">When the method completes, contains the scaling component of the decomposed matrix.</param> + <param name="rotation">When the method completes, contains the rotation component of the decomposed matrix.</param> + <param name="translation">When the method completes, contains the translation component of the decomposed matrix.</param> + <remarks> + This method is designed to decompose only an SRT transformation matrix that has the same scale in every axis. + </remarks> + </member> + <member name="M:SharpDX.Matrix.ExchangeRows(System.Int32,System.Int32)"> + <summary> + Exchanges two rows in the matrix. + </summary> + <param name="firstRow">The first row to exchange. This is an index of the row starting at zero.</param> + <param name="secondRow">The second row to exchange. This is an index of the row starting at zero.</param> + </member> + <member name="M:SharpDX.Matrix.ExchangeColumns(System.Int32,System.Int32)"> + <summary> + Exchanges two columns in the matrix. + </summary> + <param name="firstColumn">The first column to exchange. This is an index of the column starting at zero.</param> + <param name="secondColumn">The second column to exchange. This is an index of the column starting at zero.</param> + </member> + <member name="M:SharpDX.Matrix.ToArray"> + <summary> + Creates an array containing the elements of the matrix. + </summary> + <returns>A sixteen-element array containing the components of the matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Add(SharpDX.Matrix@,SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first matrix to add.</param> + <param name="right">The second matrix to add.</param> + <param name="result">When the method completes, contains the sum of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix.Add(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first matrix to add.</param> + <param name="right">The second matrix to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.Subtract(SharpDX.Matrix@,SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first matrix to subtract.</param> + <param name="right">The second matrix to subtract.</param> + <param name="result">When the method completes, contains the difference between the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix.Subtract(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first matrix to subtract.</param> + <param name="right">The second matrix to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.Multiply(SharpDX.Matrix@,System.Single,SharpDX.Matrix@)"> + <summary> + Scales a matrix by the given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Multiply(SharpDX.Matrix,System.Single)"> + <summary> + Scales a matrix by the given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Multiply(SharpDX.Matrix@,SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Determines the product of two matrices. + </summary> + <param name="left">The first matrix to multiply.</param> + <param name="right">The second matrix to multiply.</param> + <param name="result">The product of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix.Multiply(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Determines the product of two matrices. + </summary> + <param name="left">The first matrix to multiply.</param> + <param name="right">The second matrix to multiply.</param> + <returns>The product of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.Divide(SharpDX.Matrix@,System.Single,SharpDX.Matrix@)"> + <summary> + Scales a matrix by the given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Divide(SharpDX.Matrix,System.Single)"> + <summary> + Scales a matrix by the given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Divide(SharpDX.Matrix@,SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Determines the quotient of two matrices. + </summary> + <param name="left">The first matrix to divide.</param> + <param name="right">The second matrix to divide.</param> + <param name="result">When the method completes, contains the quotient of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix.Divide(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Determines the quotient of two matrices. + </summary> + <param name="left">The first matrix to divide.</param> + <param name="right">The second matrix to divide.</param> + <returns>The quotient of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.Exponent(SharpDX.Matrix@,System.Int32,SharpDX.Matrix@)"> + <summary> + Performs the exponential operation on a matrix. + </summary> + <param name="value">The matrix to perform the operation on.</param> + <param name="exponent">The exponent to raise the matrix to.</param> + <param name="result">When the method completes, contains the exponential matrix.</param> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="exponent"/> is negative.</exception> + </member> + <member name="M:SharpDX.Matrix.Exponent(SharpDX.Matrix,System.Int32)"> + <summary> + Performs the exponential operation on a matrix. + </summary> + <param name="value">The matrix to perform the operation on.</param> + <param name="exponent">The exponent to raise the matrix to.</param> + <returns>The exponential matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="exponent"/> is negative.</exception> + </member> + <member name="M:SharpDX.Matrix.Negate(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Negates a matrix. + </summary> + <param name="value">The matrix to be negated.</param> + <param name="result">When the method completes, contains the negated matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Negate(SharpDX.Matrix)"> + <summary> + Negates a matrix. + </summary> + <param name="value">The matrix to be negated.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Lerp(SharpDX.Matrix@,SharpDX.Matrix@,System.Single,SharpDX.Matrix@)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two matrices.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix.Lerp(SharpDX.Matrix,SharpDX.Matrix,System.Single)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two matrices.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix.SmoothStep(SharpDX.Matrix@,SharpDX.Matrix@,System.Single,SharpDX.Matrix@)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix.SmoothStep(SharpDX.Matrix,SharpDX.Matrix,System.Single)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.Transpose(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Calculates the transpose of the specified matrix. + </summary> + <param name="value">The matrix whose transpose is to be calculated.</param> + <param name="result">When the method completes, contains the transpose of the specified matrix.</param> + </member> + <member name="M:SharpDX.Matrix.TransposeByRef(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Calculates the transpose of the specified matrix. + </summary> + <param name="value">The matrix whose transpose is to be calculated.</param> + <param name="result">When the method completes, contains the transpose of the specified matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Transpose(SharpDX.Matrix)"> + <summary> + Calculates the transpose of the specified matrix. + </summary> + <param name="value">The matrix whose transpose is to be calculated.</param> + <returns>The transpose of the specified matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Invert(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Calculates the inverse of the specified matrix. + </summary> + <param name="value">The matrix whose inverse is to be calculated.</param> + <param name="result">When the method completes, contains the inverse of the specified matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Invert(SharpDX.Matrix)"> + <summary> + Calculates the inverse of the specified matrix. + </summary> + <param name="value">The matrix whose inverse is to be calculated.</param> + <returns>The inverse of the specified matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Orthogonalize(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Orthogonalizes the specified matrix. + </summary> + <param name="value">The matrix to orthogonalize.</param> + <param name="result">When the method completes, contains the orthogonalized matrix.</param> + <remarks> + <para>Orthogonalization is the process of making all rows orthogonal to each other. This + means that any given row in the matrix will be orthogonal to any other given row in the + matrix.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting matrix + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the matrix rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix.Orthogonalize(SharpDX.Matrix)"> + <summary> + Orthogonalizes the specified matrix. + </summary> + <param name="value">The matrix to orthogonalize.</param> + <returns>The orthogonalized matrix.</returns> + <remarks> + <para>Orthogonalization is the process of making all rows orthogonal to each other. This + means that any given row in the matrix will be orthogonal to any other given row in the + matrix.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting matrix + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the matrix rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix.Orthonormalize(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Orthonormalizes the specified matrix. + </summary> + <param name="value">The matrix to orthonormalize.</param> + <param name="result">When the method completes, contains the orthonormalized matrix.</param> + <remarks> + <para>Orthonormalization is the process of making all rows and columns orthogonal to each + other and making all rows and columns of unit length. This means that any given row will + be orthogonal to any other given row and any given column will be orthogonal to any other + given column. Any given row will not be orthogonal to any given column. Every row and every + column will be of unit length.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting matrix + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the matrix rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix.Orthonormalize(SharpDX.Matrix)"> + <summary> + Orthonormalizes the specified matrix. + </summary> + <param name="value">The matrix to orthonormalize.</param> + <returns>The orthonormalized matrix.</returns> + <remarks> + <para>Orthonormalization is the process of making all rows and columns orthogonal to each + other and making all rows and columns of unit length. This means that any given row will + be orthogonal to any other given row and any given column will be orthogonal to any other + given column. Any given row will not be orthogonal to any given column. Every row and every + column will be of unit length.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting matrix + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the matrix rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix.UpperTriangularForm(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Brings the matrix into upper triangular form using elementary row operations. + </summary> + <param name="value">The matrix to put into upper triangular form.</param> + <param name="result">When the method completes, contains the upper triangular matrix.</param> + <remarks> + If the matrix is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the matrix represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix.UpperTriangularForm(SharpDX.Matrix)"> + <summary> + Brings the matrix into upper triangular form using elementary row operations. + </summary> + <param name="value">The matrix to put into upper triangular form.</param> + <returns>The upper triangular matrix.</returns> + <remarks> + If the matrix is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the matrix represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix.LowerTriangularForm(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Brings the matrix into lower triangular form using elementary row operations. + </summary> + <param name="value">The matrix to put into lower triangular form.</param> + <param name="result">When the method completes, contains the lower triangular matrix.</param> + <remarks> + If the matrix is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the matrix represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix.LowerTriangularForm(SharpDX.Matrix)"> + <summary> + Brings the matrix into lower triangular form using elementary row operations. + </summary> + <param name="value">The matrix to put into lower triangular form.</param> + <returns>The lower triangular matrix.</returns> + <remarks> + If the matrix is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the matrix represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix.RowEchelonForm(SharpDX.Matrix@,SharpDX.Matrix@)"> + <summary> + Brings the matrix into row echelon form using elementary row operations; + </summary> + <param name="value">The matrix to put into row echelon form.</param> + <param name="result">When the method completes, contains the row echelon form of the matrix.</param> + </member> + <member name="M:SharpDX.Matrix.RowEchelonForm(SharpDX.Matrix)"> + <summary> + Brings the matrix into row echelon form using elementary row operations; + </summary> + <param name="value">The matrix to put into row echelon form.</param> + <returns>When the method completes, contains the row echelon form of the matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.ReducedRowEchelonForm(SharpDX.Matrix@,SharpDX.Vector4@,SharpDX.Matrix@,SharpDX.Vector4@)"> + <summary> + Brings the matrix into reduced row echelon form using elementary row operations. + </summary> + <param name="value">The matrix to put into reduced row echelon form.</param> + <param name="augment">The fifth column of the matrix.</param> + <param name="result">When the method completes, contains the resultant matrix after the operation.</param> + <param name="augmentResult">When the method completes, contains the resultant fifth column of the matrix.</param> + <remarks> + <para>The fifth column is often called the augmented part of the matrix. This is because the fifth + column is really just an extension of the matrix so that there is a place to put all of the + non-zero components after the operation is complete.</para> + <para>Often times the resultant matrix will the identity matrix or a matrix similar to the identity + matrix. Sometimes, however, that is not possible and numbers other than zero and one may appear.</para> + <para>This method can be used to solve systems of linear equations. Upon completion of this method, + the <paramref name="augmentResult"/> will contain the solution for the system. It is up to the user + to analyze both the input and the result to determine if a solution really exists.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix.BillboardLH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a left-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="result">When the method completes, contains the created billboard matrix.</param> + </member> + <member name="M:SharpDX.Matrix.BillboardLH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a left-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.BillboardRH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a right-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="result">When the method completes, contains the created billboard matrix.</param> + </member> + <member name="M:SharpDX.Matrix.BillboardRH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a right-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.LookAtLH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a left-handed, look-at matrix. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at matrix.</param> + </member> + <member name="M:SharpDX.Matrix.LookAtLH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a left-handed, look-at matrix. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.LookAtRH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a right-handed, look-at matrix. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at matrix.</param> + </member> + <member name="M:SharpDX.Matrix.LookAtRH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a right-handed, look-at matrix. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.OrthoLH(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a left-handed, orthographic projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.OrthoLH(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a left-handed, orthographic projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.OrthoRH(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a right-handed, orthographic projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.OrthoRH(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a right-handed, orthographic projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.OrthoOffCenterLH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a left-handed, customized orthographic projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.OrthoOffCenterLH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a left-handed, customized orthographic projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.OrthoOffCenterRH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a right-handed, customized orthographic projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.OrthoOffCenterRH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a right-handed, customized orthographic projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.PerspectiveLH(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a left-handed, perspective projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.PerspectiveLH(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a left-handed, perspective projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.PerspectiveRH(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a right-handed, perspective projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.PerspectiveRH(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a right-handed, perspective projection matrix. + </summary> + <param name="width">Width of the viewing volume.</param> + <param name="height">Height of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.PerspectiveFovLH(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a left-handed, perspective projection matrix based on a field of view. + </summary> + <param name="fov">Field of view in the y direction, in radians.</param> + <param name="aspect">Aspect ratio, defined as view space width divided by height.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.PerspectiveFovLH(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a left-handed, perspective projection matrix based on a field of view. + </summary> + <param name="fov">Field of view in the y direction, in radians.</param> + <param name="aspect">Aspect ratio, defined as view space width divided by height.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.PerspectiveFovRH(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a right-handed, perspective projection matrix based on a field of view. + </summary> + <param name="fov">Field of view in the y direction, in radians.</param> + <param name="aspect">Aspect ratio, defined as view space width divided by height.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.PerspectiveFovRH(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a right-handed, perspective projection matrix based on a field of view. + </summary> + <param name="fov">Field of view in the y direction, in radians.</param> + <param name="aspect">Aspect ratio, defined as view space width divided by height.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.PerspectiveOffCenterLH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a left-handed, customized perspective projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.PerspectiveOffCenterLH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a left-handed, customized perspective projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.PerspectiveOffCenterRH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a right-handed, customized perspective projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <param name="result">When the method completes, contains the created projection matrix.</param> + </member> + <member name="M:SharpDX.Matrix.PerspectiveOffCenterRH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a right-handed, customized perspective projection matrix. + </summary> + <param name="left">Minimum x-value of the viewing volume.</param> + <param name="right">Maximum x-value of the viewing volume.</param> + <param name="bottom">Minimum y-value of the viewing volume.</param> + <param name="top">Maximum y-value of the viewing volume.</param> + <param name="znear">Minimum z-value of the viewing volume.</param> + <param name="zfar">Maximum z-value of the viewing volume.</param> + <returns>The created projection matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Scaling(SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a matrix that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="scale">Scaling factor for all three axes.</param> + <param name="result">When the method completes, contains the created scaling matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Scaling(SharpDX.Vector3)"> + <summary> + Creates a matrix that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="scale">Scaling factor for all three axes.</param> + <returns>The created scaling matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Scaling(System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a matrix that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="z">Scaling factor that is applied along the z-axis.</param> + <param name="result">When the method completes, contains the created scaling matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Scaling(System.Single,System.Single,System.Single)"> + <summary> + Creates a matrix that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="z">Scaling factor that is applied along the z-axis.</param> + <returns>The created scaling matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Scaling(System.Single,SharpDX.Matrix@)"> + <summary> + Creates a matrix that uniformly scales along all three axis. + </summary> + <param name="scale">The uniform scale that is applied along all axis.</param> + <param name="result">When the method completes, contains the created scaling matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Scaling(System.Single)"> + <summary> + Creates a matrix that uniformly scales along all three axis. + </summary> + <param name="scale">The uniform scale that is applied along all axis.</param> + <returns>The created scaling matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.RotationX(System.Single,SharpDX.Matrix@)"> + <summary> + Creates a matrix that rotates around the x-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.RotationX(System.Single)"> + <summary> + Creates a matrix that rotates around the x-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.RotationY(System.Single,SharpDX.Matrix@)"> + <summary> + Creates a matrix that rotates around the y-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.RotationY(System.Single)"> + <summary> + Creates a matrix that rotates around the y-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.RotationZ(System.Single,SharpDX.Matrix@)"> + <summary> + Creates a matrix that rotates around the z-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.RotationZ(System.Single)"> + <summary> + Creates a matrix that rotates around the z-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.RotationAxis(SharpDX.Vector3@,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a matrix that rotates around an arbitrary axis. + </summary> + <param name="axis">The axis around which to rotate. This parameter is assumed to be normalized.</param> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.RotationAxis(SharpDX.Vector3,System.Single)"> + <summary> + Creates a matrix that rotates around an arbitrary axis. + </summary> + <param name="axis">The axis around which to rotate. This parameter is assumed to be normalized.</param> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.RotationQuaternion(SharpDX.Quaternion@,SharpDX.Matrix@)"> + <summary> + Creates a rotation matrix from a quaternion. + </summary> + <param name="rotation">The quaternion to use to build the matrix.</param> + <param name="result">The created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.RotationQuaternion(SharpDX.Quaternion)"> + <summary> + Creates a rotation matrix from a quaternion. + </summary> + <param name="rotation">The quaternion to use to build the matrix.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.RotationYawPitchRoll(System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a rotation matrix with a specified yaw, pitch, and roll. + </summary> + <param name="yaw">Yaw around the y-axis, in radians.</param> + <param name="pitch">Pitch around the x-axis, in radians.</param> + <param name="roll">Roll around the z-axis, in radians.</param> + <param name="result">When the method completes, contains the created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.RotationYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary> + Creates a rotation matrix with a specified yaw, pitch, and roll. + </summary> + <param name="yaw">Yaw around the y-axis, in radians.</param> + <param name="pitch">Pitch around the x-axis, in radians.</param> + <param name="roll">Roll around the z-axis, in radians.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Translation(SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="value">The offset for all three coordinate planes.</param> + <param name="result">When the method completes, contains the created translation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Translation(SharpDX.Vector3)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="value">The offset for all three coordinate planes.</param> + <returns>The created translation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Translation(System.Single,System.Single,System.Single,SharpDX.Matrix@)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="x">X-coordinate offset.</param> + <param name="y">Y-coordinate offset.</param> + <param name="z">Z-coordinate offset.</param> + <param name="result">When the method completes, contains the created translation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Translation(System.Single,System.Single,System.Single)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="x">X-coordinate offset.</param> + <param name="y">Y-coordinate offset.</param> + <param name="z">Z-coordinate offset.</param> + <returns>The created translation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Skew(System.Single,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a skew/shear matrix by means of a translation vector, a rotation vector, and a rotation angle. + shearing is performed in the direction of translation vector, where translation vector and rotation vector define the shearing plane. + The effect is such that the skewed rotation vector has the specified angle with rotation itself. + </summary> + <param name="angle">The rotation angle.</param> + <param name="rotationVec">The rotation vector</param> + <param name="transVec">The translation vector</param> + <param name="matrix">Contains the created skew/shear matrix. </param> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation(System.Single,SharpDX.Quaternion@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a 3D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <param name="result">When the method completes, contains the created affine transformation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation(System.Single,SharpDX.Quaternion,SharpDX.Vector3)"> + <summary> + Creates a 3D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <returns>The created affine transformation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation(System.Single,SharpDX.Vector3@,SharpDX.Quaternion@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a 3D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <param name="result">When the method completes, contains the created affine transformation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation(System.Single,SharpDX.Vector3,SharpDX.Quaternion,SharpDX.Vector3)"> + <summary> + Creates a 3D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <returns>The created affine transformation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation2D(System.Single,System.Single,SharpDX.Vector2@,SharpDX.Matrix@)"> + <summary> + Creates a 2D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <param name="result">When the method completes, contains the created affine transformation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation2D(System.Single,System.Single,SharpDX.Vector2)"> + <summary> + Creates a 2D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <returns>The created affine transformation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation2D(System.Single,SharpDX.Vector2@,System.Single,SharpDX.Vector2@,SharpDX.Matrix@)"> + <summary> + Creates a 2D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <param name="result">When the method completes, contains the created affine transformation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.AffineTransformation2D(System.Single,SharpDX.Vector2,System.Single,SharpDX.Vector2)"> + <summary> + Creates a 2D affine transformation matrix. + </summary> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <returns>The created affine transformation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Transformation(SharpDX.Vector3@,SharpDX.Quaternion@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Quaternion@,SharpDX.Vector3@,SharpDX.Matrix@)"> + <summary> + Creates a transformation matrix. + </summary> + <param name="scalingCenter">Center point of the scaling operation.</param> + <param name="scalingRotation">Scaling rotation amount.</param> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <param name="result">When the method completes, contains the created transformation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Transformation(SharpDX.Vector3,SharpDX.Quaternion,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Quaternion,SharpDX.Vector3)"> + <summary> + Creates a transformation matrix. + </summary> + <param name="scalingCenter">Center point of the scaling operation.</param> + <param name="scalingRotation">Scaling rotation amount.</param> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <returns>The created transformation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.Transformation2D(SharpDX.Vector2@,System.Single,SharpDX.Vector2@,SharpDX.Vector2@,System.Single,SharpDX.Vector2@,SharpDX.Matrix@)"> + <summary> + Creates a 2D transformation matrix. + </summary> + <param name="scalingCenter">Center point of the scaling operation.</param> + <param name="scalingRotation">Scaling rotation amount.</param> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <param name="result">When the method completes, contains the created transformation matrix.</param> + </member> + <member name="M:SharpDX.Matrix.Transformation2D(SharpDX.Vector2,System.Single,SharpDX.Vector2,SharpDX.Vector2,System.Single,SharpDX.Vector2)"> + <summary> + Creates a 2D transformation matrix. + </summary> + <param name="scalingCenter">Center point of the scaling operation.</param> + <param name="scalingRotation">Scaling rotation amount.</param> + <param name="scaling">Scaling factor.</param> + <param name="rotationCenter">The center of the rotation.</param> + <param name="rotation">The rotation of the transformation.</param> + <param name="translation">The translation factor of the transformation.</param> + <returns>The created transformation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Addition(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Adds two matrices. + </summary> + <param name="left">The first matrix to add.</param> + <param name="right">The second matrix to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.op_UnaryPlus(SharpDX.Matrix)"> + <summary> + Assert a matrix (return it unchanged). + </summary> + <param name="value">The matrix to assert (unchanged).</param> + <returns>The asserted (unchanged) matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Subtraction(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Subtracts two matrices. + </summary> + <param name="left">The first matrix to subtract.</param> + <param name="right">The second matrix to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.op_UnaryNegation(SharpDX.Matrix)"> + <summary> + Negates a matrix. + </summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Multiply(System.Single,SharpDX.Matrix)"> + <summary> + Scales a matrix by a given value. + </summary> + <param name="right">The matrix to scale.</param> + <param name="left">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Multiply(SharpDX.Matrix,System.Single)"> + <summary> + Scales a matrix by a given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Multiply(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Multiplies two matrices. + </summary> + <param name="left">The first matrix to multiply.</param> + <param name="right">The second matrix to multiply.</param> + <returns>The product of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Division(SharpDX.Matrix,System.Single)"> + <summary> + Scales a matrix by a given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Division(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Divides two matrices. + </summary> + <param name="left">The first matrix to divide.</param> + <param name="right">The second matrix to divide.</param> + <returns>The quotient of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Equality(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Inequality(SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Matrix.Equals(SharpDX.Matrix@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix.Equals(SharpDX.Matrix)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix.op_Implicit(SharpDX.Matrix)~SharpDX.Mathematics.Interop.RawMatrix"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Matrix"/> to <see cref="T:SharpDX.Mathematics.Interop.RawMatrix"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Matrix.op_Implicit(SharpDX.Mathematics.Interop.RawMatrix)~SharpDX.Matrix"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawMatrix"/> to <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Matrix3x2"> + <summary> + Direct2D Matrix3x2. Supports implicit cast from <see cref="T:SharpDX.Matrix"/>. + </summary> + </member> + <member name="F:SharpDX.Matrix3x2.Identity"> + <summary> + Gets the identity matrix. + </summary> + <value>The identity matrix.</value> + </member> + <member name="F:SharpDX.Matrix3x2.M11"> + <summary> + Element (1,1) + </summary> + </member> + <member name="F:SharpDX.Matrix3x2.M12"> + <summary> + Element (1,2) + </summary> + </member> + <member name="F:SharpDX.Matrix3x2.M21"> + <summary> + Element (2,1) + </summary> + </member> + <member name="F:SharpDX.Matrix3x2.M22"> + <summary> + Element (2,2) + </summary> + </member> + <member name="F:SharpDX.Matrix3x2.M31"> + <summary> + Element (3,1) + </summary> + </member> + <member name="F:SharpDX.Matrix3x2.M32"> + <summary> + Element (3,2) + </summary> + </member> + <member name="M:SharpDX.Matrix3x2.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix3x2"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix3x2"/> struct. + </summary> + <param name="M11">The value to assign at row 1 column 1 of the matrix.</param> + <param name="M12">The value to assign at row 1 column 2 of the matrix.</param> + <param name="M21">The value to assign at row 2 column 1 of the matrix.</param> + <param name="M22">The value to assign at row 2 column 2 of the matrix.</param> + <param name="M31">The value to assign at row 3 column 1 of the matrix.</param> + <param name="M32">The value to assign at row 3 column 2 of the matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix3x2"/> struct. + </summary> + <param name="values">The values to assign to the components of the matrix. This must be an array with six elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than six elements.</exception> + </member> + <member name="P:SharpDX.Matrix3x2.Row1"> + <summary> + Gets or sets the first row in the matrix; that is M11 and M12. + </summary> + </member> + <member name="P:SharpDX.Matrix3x2.Row2"> + <summary> + Gets or sets the second row in the matrix; that is M21 and M22. + </summary> + </member> + <member name="P:SharpDX.Matrix3x2.Row3"> + <summary> + Gets or sets the third row in the matrix; that is M31 and M32. + </summary> + </member> + <member name="P:SharpDX.Matrix3x2.Column1"> + <summary> + Gets or sets the first column in the matrix; that is M11, M21, and M31. + </summary> + </member> + <member name="P:SharpDX.Matrix3x2.Column2"> + <summary> + Gets or sets the second column in the matrix; that is M12, M22, and M32. + </summary> + </member> + <member name="P:SharpDX.Matrix3x2.TranslationVector"> + <summary> + Gets or sets the translation of the matrix; that is M31 and M32. + </summary> + </member> + <member name="P:SharpDX.Matrix3x2.ScaleVector"> + <summary> + Gets or sets the scale of the matrix; that is M11 and M22. + </summary> + </member> + <member name="P:SharpDX.Matrix3x2.IsIdentity"> + <summary> + Gets a value indicating whether this instance is an identity matrix. + </summary> + <value> + <c>true</c> if this instance is an identity matrix; otherwise, <c>false</c>. + </value> + </member> + <member name="P:SharpDX.Matrix3x2.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the matrix component, depending on the index.</value> + <param name="index">The zero-based index of the component to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 5].</exception> + </member> + <member name="P:SharpDX.Matrix3x2.Item(System.Int32,System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the matrix component, depending on the index.</value> + <param name="row">The row of the matrix to access.</param> + <param name="column">The column of the matrix to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="row"/> or <paramref name="column"/>is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Matrix3x2.ToArray"> + <summary> + Creates an array containing the elements of the matrix. + </summary> + <returns>A sixteen-element array containing the components of the matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Add(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@,SharpDX.Matrix3x2@)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first matrix to add.</param> + <param name="right">The second matrix to add.</param> + <param name="result">When the method completes, contains the sum of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Add(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first matrix to add.</param> + <param name="right">The second matrix to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Subtract(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@,SharpDX.Matrix3x2@)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first matrix to subtract.</param> + <param name="right">The second matrix to subtract.</param> + <param name="result">When the method completes, contains the difference between the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Subtract(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first matrix to subtract.</param> + <param name="right">The second matrix to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Multiply(SharpDX.Matrix3x2@,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Scales a matrix by the given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Multiply(SharpDX.Matrix3x2,System.Single)"> + <summary> + Scales a matrix by the given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Multiply(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@,SharpDX.Matrix3x2@)"> + <summary> + Determines the product of two matrices. + </summary> + <param name="left">The first matrix to multiply.</param> + <param name="right">The second matrix to multiply.</param> + <param name="result">The product of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Multiply(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Determines the product of two matrices. + </summary> + <param name="left">The first matrix to multiply.</param> + <param name="right">The second matrix to multiply.</param> + <returns>The product of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Divide(SharpDX.Matrix3x2@,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Scales a matrix by the given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Divide(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@,SharpDX.Matrix3x2@)"> + <summary> + Determines the quotient of two matrices. + </summary> + <param name="left">The first matrix to divide.</param> + <param name="right">The second matrix to divide.</param> + <param name="result">When the method completes, contains the quotient of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Negate(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@)"> + <summary> + Negates a matrix. + </summary> + <param name="value">The matrix to be negated.</param> + <param name="result">When the method completes, contains the negated matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Negate(SharpDX.Matrix3x2)"> + <summary> + Negates a matrix. + </summary> + <param name="value">The matrix to be negated.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Lerp(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two matrices.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x2.Lerp(SharpDX.Matrix3x2,SharpDX.Matrix3x2,System.Single)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two matrices.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x2.SmoothStep(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x2.SmoothStep(SharpDX.Matrix3x2,SharpDX.Matrix3x2,System.Single)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start matrix.</param> + <param name="end">End matrix.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(SharpDX.Vector2@,SharpDX.Matrix3x2@)"> + <summary> + Creates a matrix that scales along the x-axis and y-axis. + </summary> + <param name="scale">Scaling factor for both axes.</param> + <param name="result">When the method completes, contains the created scaling matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(SharpDX.Vector2)"> + <summary> + Creates a matrix that scales along the x-axis and y-axis. + </summary> + <param name="scale">Scaling factor for both axes.</param> + <returns>The created scaling matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(System.Single,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Creates a matrix that scales along the x-axis and y-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="result">When the method completes, contains the created scaling matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(System.Single,System.Single)"> + <summary> + Creates a matrix that scales along the x-axis and y-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <returns>The created scaling matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(System.Single,SharpDX.Matrix3x2@)"> + <summary> + Creates a matrix that uniformly scales along both axes. + </summary> + <param name="scale">The uniform scale that is applied along both axes.</param> + <param name="result">When the method completes, contains the created scaling matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(System.Single)"> + <summary> + Creates a matrix that uniformly scales along both axes. + </summary> + <param name="scale">The uniform scale that is applied along both axes.</param> + <returns>The created scaling matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(System.Single,System.Single,SharpDX.Vector2)"> + <summary> + Creates a matrix that is scaling from a specified center. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="center">The center of the scaling.</param> + <returns>The created scaling matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Scaling(System.Single,System.Single,SharpDX.Vector2@,SharpDX.Matrix3x2@)"> + <summary> + Creates a matrix that is scaling from a specified center. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="center">The center of the scaling.</param> + <param name="result">The created scaling matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Determinant"> + <summary> + Calculates the determinant of this matrix. + </summary> + <returns>Result of the determinant.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Rotation(System.Single,SharpDX.Matrix3x2@)"> + <summary> + Creates a matrix that rotates. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis.</param> + <param name="result">When the method completes, contains the created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Rotation(System.Single)"> + <summary> + Creates a matrix that rotates. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Rotation(System.Single,SharpDX.Vector2)"> + <summary> + Creates a matrix that rotates about a specified center. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis.</param> + <param name="center">The center of the rotation.</param> + <returns>The created rotation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Rotation(System.Single,SharpDX.Vector2,SharpDX.Matrix3x2@)"> + <summary> + Creates a matrix that rotates about a specified center. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis.</param> + <param name="center">The center of the rotation.</param> + <param name="result">When the method completes, contains the created rotation matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Transformation(System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Creates a transformation matrix. + </summary> + <param name="xScale">Scaling factor that is applied along the x-axis.</param> + <param name="yScale">Scaling factor that is applied along the y-axis.</param> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis.</param> + <param name="xOffset">X-coordinate offset.</param> + <param name="yOffset">Y-coordinate offset.</param> + <param name="result">When the method completes, contains the created transformation matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Transformation(System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a transformation matrix. + </summary> + <param name="xScale">Scaling factor that is applied along the x-axis.</param> + <param name="yScale">Scaling factor that is applied along the y-axis.</param> + <param name="angle">Angle of rotation in radians.</param> + <param name="xOffset">X-coordinate offset.</param> + <param name="yOffset">Y-coordinate offset.</param> + <returns>The created transformation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Translation(SharpDX.Vector2@,SharpDX.Matrix3x2@)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="value">The offset for both coordinate planes.</param> + <param name="result">When the method completes, contains the created translation matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Translation(SharpDX.Vector2)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="value">The offset for both coordinate planes.</param> + <returns>The created translation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Translation(System.Single,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="x">X-coordinate offset.</param> + <param name="y">Y-coordinate offset.</param> + <param name="result">When the method completes, contains the created translation matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Translation(System.Single,System.Single)"> + <summary> + Creates a translation matrix using the specified offsets. + </summary> + <param name="x">X-coordinate offset.</param> + <param name="y">Y-coordinate offset.</param> + <returns>The created translation matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.TransformPoint(SharpDX.Matrix3x2,SharpDX.Vector2)"> + <summary> + Transforms a vector by this matrix. + </summary> + <param name="matrix">The matrix to use as a transformation matrix.</param> + <param name="point">The original vector to apply the transformation.</param> + <returns>The result of the transformation for the input vector.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.TransformPoint(SharpDX.Matrix3x2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Transforms a vector by this matrix. + </summary> + <param name="matrix">The matrix to use as a transformation matrix.</param> + <param name="point">The original vector to apply the transformation.</param> + <param name="result">The result of the transformation for the input vector.</param> + <returns></returns> + </member> + <member name="M:SharpDX.Matrix3x2.Invert"> + <summary> + Calculates the inverse of this matrix instance. + </summary> + </member> + <member name="M:SharpDX.Matrix3x2.Invert(SharpDX.Matrix3x2)"> + <summary> + Calculates the inverse of the specified matrix. + </summary> + <param name="value">The matrix whose inverse is to be calculated.</param> + <returns>the inverse of the specified matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Skew(System.Single,System.Single)"> + <summary> + Creates a skew matrix. + </summary> + <param name="angleX">Angle of skew along the X-axis in radians.</param> + <param name="angleY">Angle of skew along the Y-axis in radians.</param> + <returns>The created skew matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.Skew(System.Single,System.Single,SharpDX.Matrix3x2@)"> + <summary> + Creates a skew matrix. + </summary> + <param name="angleX">Angle of skew along the X-axis in radians.</param> + <param name="angleY">Angle of skew along the Y-axis in radians.</param> + <param name="result">When the method completes, contains the created skew matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.Invert(SharpDX.Matrix3x2@,SharpDX.Matrix3x2@)"> + <summary> + Calculates the inverse of the specified matrix. + </summary> + <param name="value">The matrix whose inverse is to be calculated.</param> + <param name="result">When the method completes, contains the inverse of the specified matrix.</param> + </member> + <member name="M:SharpDX.Matrix3x2.op_Addition(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Adds two matrices. + </summary> + <param name="left">The first matrix to add.</param> + <param name="right">The second matrix to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_UnaryPlus(SharpDX.Matrix3x2)"> + <summary> + Assert a matrix (return it unchanged). + </summary> + <param name="value">The matrix to assert (unchanged).</param> + <returns>The asserted (unchanged) matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Subtraction(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Subtracts two matrices. + </summary> + <param name="left">The first matrix to subtract.</param> + <param name="right">The second matrix to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_UnaryNegation(SharpDX.Matrix3x2)"> + <summary> + Negates a matrix. + </summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Multiply(System.Single,SharpDX.Matrix3x2)"> + <summary> + Scales a matrix by a given value. + </summary> + <param name="right">The matrix to scale.</param> + <param name="left">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Multiply(SharpDX.Matrix3x2,System.Single)"> + <summary> + Scales a matrix by a given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Multiply(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Multiplies two matrices. + </summary> + <param name="left">The first matrix to multiply.</param> + <param name="right">The second matrix to multiply.</param> + <returns>The product of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Division(SharpDX.Matrix3x2,System.Single)"> + <summary> + Scales a matrix by a given value. + </summary> + <param name="left">The matrix to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Division(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Divides two matrices. + </summary> + <param name="left">The first matrix to divide.</param> + <param name="right">The second matrix to divide.</param> + <returns>The quotient of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Equality(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Inequality(SharpDX.Matrix3x2,SharpDX.Matrix3x2)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.Equals(SharpDX.Matrix3x2@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix3x2"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix3x2"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix3x2"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.Equals(SharpDX.Matrix3x2)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix3x2"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix3x2"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix3x2"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Implicit(SharpDX.Matrix)~SharpDX.Matrix3x2"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Matrix"/> to <see cref="T:SharpDX.Matrix3x2"/>. + </summary> + <param name="matrix">The matrix.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Implicit(SharpDX.Matrix3x2)~SharpDX.Mathematics.Interop.RawMatrix3x2"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Matrix3x2"/> to <see cref="T:SharpDX.Mathematics.Interop.RawMatrix3x2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Matrix3x2.op_Implicit(SharpDX.Mathematics.Interop.RawMatrix3x2)~SharpDX.Matrix3x2"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawMatrix3x2"/> to <see cref="T:SharpDX.Matrix3x2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Matrix3x3"> + <summary> + Represents a 3x3 Matrix ( contains only Scale and Rotation ). + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.SizeInBytes"> + <summary> + The size of the <see cref="T:SharpDX.Matrix3x3"/> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.Zero"> + <summary> + A <see cref="T:SharpDX.Matrix3x3"/> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.Identity"> + <summary> + The identity <see cref="T:SharpDX.Matrix3x3"/>. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M11"> + <summary> + Value at row 1 column 1 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M12"> + <summary> + Value at row 1 column 2 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M13"> + <summary> + Value at row 1 column 3 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M21"> + <summary> + Value at row 2 column 1 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M22"> + <summary> + Value at row 2 column 2 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M23"> + <summary> + Value at row 2 column 3 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M31"> + <summary> + Value at row 3 column 1 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M32"> + <summary> + Value at row 3 column 2 of the Matrix3x3. + </summary> + </member> + <member name="F:SharpDX.Matrix3x3.M33"> + <summary> + Value at row 3 column 3 of the Matrix3x3. + </summary> + </member> + <member name="M:SharpDX.Matrix3x3.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix3x3"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Matrix3x3.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix3x3"/> struct. + </summary> + <param name="M11">The value to assign at row 1 column 1 of the Matrix3x3.</param> + <param name="M12">The value to assign at row 1 column 2 of the Matrix3x3.</param> + <param name="M13">The value to assign at row 1 column 3 of the Matrix3x3.</param> + <param name="M21">The value to assign at row 2 column 1 of the Matrix3x3.</param> + <param name="M22">The value to assign at row 2 column 2 of the Matrix3x3.</param> + <param name="M23">The value to assign at row 2 column 3 of the Matrix3x3.</param> + <param name="M31">The value to assign at row 3 column 1 of the Matrix3x3.</param> + <param name="M32">The value to assign at row 3 column 2 of the Matrix3x3.</param> + <param name="M33">The value to assign at row 3 column 3 of the Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix3x3"/> struct. + </summary> + <param name="values">The values to assign to the components of the Matrix3x3. This must be an array with sixteen elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than sixteen elements.</exception> + </member> + <member name="P:SharpDX.Matrix3x3.Row1"> + <summary> + Gets or sets the first row in the Matrix3x3; that is M11, M12, M13 + </summary> + </member> + <member name="P:SharpDX.Matrix3x3.Row2"> + <summary> + Gets or sets the second row in the Matrix3x3; that is M21, M22, M23 + </summary> + </member> + <member name="P:SharpDX.Matrix3x3.Row3"> + <summary> + Gets or sets the third row in the Matrix3x3; that is M31, M32, M33 + </summary> + </member> + <member name="P:SharpDX.Matrix3x3.Column1"> + <summary> + Gets or sets the first column in the Matrix3x3; that is M11, M21, M31 + </summary> + </member> + <member name="P:SharpDX.Matrix3x3.Column2"> + <summary> + Gets or sets the second column in the Matrix3x3; that is M12, M22, M32 + </summary> + </member> + <member name="P:SharpDX.Matrix3x3.Column3"> + <summary> + Gets or sets the third column in the Matrix3x3; that is M13, M23, M33 + </summary> + </member> + <member name="P:SharpDX.Matrix3x3.ScaleVector"> + <summary> + Gets or sets the scale of the Matrix3x3; that is M11, M22, and M33. + </summary> + </member> + <member name="P:SharpDX.Matrix3x3.IsIdentity"> + <summary> + Gets a value indicating whether this instance is an identity Matrix3x3. + </summary> + <value> + <c>true</c> if this instance is an identity Matrix3x3; otherwise, <c>false</c>. + </value> + </member> + <member name="P:SharpDX.Matrix3x3.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the Matrix3x3 component, depending on the index.</value> + <param name="index">The zero-based index of the component to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 15].</exception> + </member> + <member name="P:SharpDX.Matrix3x3.Item(System.Int32,System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the Matrix3x3 component, depending on the index.</value> + <param name="row">The row of the Matrix3x3 to access.</param> + <param name="column">The column of the Matrix3x3 to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="row"/> or <paramref name="column"/>is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Matrix3x3.Determinant"> + <summary> + Calculates the determinant of the Matrix3x3. + </summary> + <returns>The determinant of the Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Invert"> + <summary> + Inverts the Matrix3x3. + </summary> + </member> + <member name="M:SharpDX.Matrix3x3.Transpose"> + <summary> + Transposes the Matrix3x3. + </summary> + </member> + <member name="M:SharpDX.Matrix3x3.Orthogonalize"> + <summary> + Orthogonalizes the specified Matrix3x3. + </summary> + <remarks> + <para>Orthogonalization is the process of making all rows orthogonal to each other. This + means that any given row in the Matrix3x3 will be orthogonal to any other given row in the + Matrix3x3.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting Matrix3x3 + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the Matrix3x3 rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.Orthonormalize"> + <summary> + Orthonormalizes the specified Matrix3x3. + </summary> + <remarks> + <para>Orthonormalization is the process of making all rows and columns orthogonal to each + other and making all rows and columns of unit length. This means that any given row will + be orthogonal to any other given row and any given column will be orthogonal to any other + given column. Any given row will not be orthogonal to any given column. Every row and every + column will be of unit length.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting Matrix3x3 + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the Matrix3x3 rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.DecomposeQR(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Decomposes a Matrix3x3 into an orthonormalized Matrix3x3 Q and a right triangular Matrix3x3 R. + </summary> + <param name="Q">When the method completes, contains the orthonormalized Matrix3x3 of the decomposition.</param> + <param name="R">When the method completes, contains the right triangular Matrix3x3 of the decomposition.</param> + </member> + <member name="M:SharpDX.Matrix3x3.DecomposeLQ(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Decomposes a Matrix3x3 into a lower triangular Matrix3x3 L and an orthonormalized Matrix3x3 Q. + </summary> + <param name="L">When the method completes, contains the lower triangular Matrix3x3 of the decomposition.</param> + <param name="Q">When the method completes, contains the orthonormalized Matrix3x3 of the decomposition.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Decompose(SharpDX.Vector3@,SharpDX.Quaternion@)"> + <summary> + Decomposes a Matrix3x3 into a scale, rotation, and translation. + </summary> + <param name="scale">When the method completes, contains the scaling component of the decomposed Matrix3x3.</param> + <param name="rotation">When the method completes, contains the rotation component of the decomposed Matrix3x3.</param> + <remarks> + This method is designed to decompose an SRT transformation Matrix3x3 only. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.DecomposeUniformScale(System.Single@,SharpDX.Quaternion@)"> + <summary> + Decomposes a uniform scale matrix into a scale, rotation, and translation. + A uniform scale matrix has the same scale in every axis. + </summary> + <param name="scale">When the method completes, contains the scaling component of the decomposed matrix.</param> + <param name="rotation">When the method completes, contains the rotation component of the decomposed matrix.</param> + <remarks> + This method is designed to decompose only an SRT transformation matrix that has the same scale in every axis. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.ExchangeRows(System.Int32,System.Int32)"> + <summary> + Exchanges two rows in the Matrix3x3. + </summary> + <param name="firstRow">The first row to exchange. This is an index of the row starting at zero.</param> + <param name="secondRow">The second row to exchange. This is an index of the row starting at zero.</param> + </member> + <member name="M:SharpDX.Matrix3x3.ExchangeColumns(System.Int32,System.Int32)"> + <summary> + Exchanges two columns in the Matrix3x3. + </summary> + <param name="firstColumn">The first column to exchange. This is an index of the column starting at zero.</param> + <param name="secondColumn">The second column to exchange. This is an index of the column starting at zero.</param> + </member> + <member name="M:SharpDX.Matrix3x3.ToArray"> + <summary> + Creates an array containing the elements of the Matrix3x3. + </summary> + <returns>A 9-element array containing the components of the Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Add(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first Matrix3x3 to add.</param> + <param name="right">The second Matrix3x3 to add.</param> + <param name="result">When the method completes, contains the sum of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Add(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first Matrix3x3 to add.</param> + <param name="right">The second Matrix3x3 to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Subtract(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first Matrix3x3 to subtract.</param> + <param name="right">The second Matrix3x3 to subtract.</param> + <param name="result">When the method completes, contains the difference between the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Subtract(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first Matrix3x3 to subtract.</param> + <param name="right">The second Matrix3x3 to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Multiply(SharpDX.Matrix3x3@,System.Single,SharpDX.Matrix3x3@)"> + <summary> + Scales a Matrix3x3 by the given value. + </summary> + <param name="left">The Matrix3x3 to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Multiply(SharpDX.Matrix3x3,System.Single)"> + <summary> + Scales a Matrix3x3 by the given value. + </summary> + <param name="left">The Matrix3x3 to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Multiply(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Determines the product of two matrices. + </summary> + <param name="left">The first Matrix3x3 to multiply.</param> + <param name="right">The second Matrix3x3 to multiply.</param> + <param name="result">The product of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Multiply(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Determines the product of two matrices. + </summary> + <param name="left">The first Matrix3x3 to multiply.</param> + <param name="right">The second Matrix3x3 to multiply.</param> + <returns>The product of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Divide(SharpDX.Matrix3x3@,System.Single,SharpDX.Matrix3x3@)"> + <summary> + Scales a Matrix3x3 by the given value. + </summary> + <param name="left">The Matrix3x3 to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Divide(SharpDX.Matrix3x3,System.Single)"> + <summary> + Scales a Matrix3x3 by the given value. + </summary> + <param name="left">The Matrix3x3 to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Divide(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Determines the quotient of two matrices. + </summary> + <param name="left">The first Matrix3x3 to divide.</param> + <param name="right">The second Matrix3x3 to divide.</param> + <param name="result">When the method completes, contains the quotient of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Divide(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Determines the quotient of two matrices. + </summary> + <param name="left">The first Matrix3x3 to divide.</param> + <param name="right">The second Matrix3x3 to divide.</param> + <returns>The quotient of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Exponent(SharpDX.Matrix3x3@,System.Int32,SharpDX.Matrix3x3@)"> + <summary> + Performs the exponential operation on a Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to perform the operation on.</param> + <param name="exponent">The exponent to raise the Matrix3x3 to.</param> + <param name="result">When the method completes, contains the exponential Matrix3x3.</param> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="exponent"/> is negative.</exception> + </member> + <member name="M:SharpDX.Matrix3x3.Exponent(SharpDX.Matrix3x3,System.Int32)"> + <summary> + Performs the exponential operation on a Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to perform the operation on.</param> + <param name="exponent">The exponent to raise the Matrix3x3 to.</param> + <returns>The exponential Matrix3x3.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="exponent"/> is negative.</exception> + </member> + <member name="M:SharpDX.Matrix3x3.Negate(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Negates a Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to be negated.</param> + <param name="result">When the method completes, contains the negated Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Negate(SharpDX.Matrix3x3)"> + <summary> + Negates a Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to be negated.</param> + <returns>The negated Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Lerp(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@,System.Single,SharpDX.Matrix3x3@)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start Matrix3x3.</param> + <param name="end">End Matrix3x3.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two matrices.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.Lerp(SharpDX.Matrix3x3,SharpDX.Matrix3x3,System.Single)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start Matrix3x3.</param> + <param name="end">End Matrix3x3.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two matrices.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.SmoothStep(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@,System.Single,SharpDX.Matrix3x3@)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start Matrix3x3.</param> + <param name="end">End Matrix3x3.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix3x3.SmoothStep(SharpDX.Matrix3x3,SharpDX.Matrix3x3,System.Single)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start Matrix3x3.</param> + <param name="end">End Matrix3x3.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Transpose(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Calculates the transpose of the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 whose transpose is to be calculated.</param> + <param name="result">When the method completes, contains the transpose of the specified Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.TransposeByRef(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Calculates the transpose of the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 whose transpose is to be calculated.</param> + <param name="result">When the method completes, contains the transpose of the specified Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Transpose(SharpDX.Matrix3x3)"> + <summary> + Calculates the transpose of the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 whose transpose is to be calculated.</param> + <returns>The transpose of the specified Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Invert(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Calculates the inverse of the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 whose inverse is to be calculated.</param> + <param name="result">When the method completes, contains the inverse of the specified Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Invert(SharpDX.Matrix3x3)"> + <summary> + Calculates the inverse of the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 whose inverse is to be calculated.</param> + <returns>The inverse of the specified Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Orthogonalize(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Orthogonalizes the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to orthogonalize.</param> + <param name="result">When the method completes, contains the orthogonalized Matrix3x3.</param> + <remarks> + <para>Orthogonalization is the process of making all rows orthogonal to each other. This + means that any given row in the Matrix3x3 will be orthogonal to any other given row in the + Matrix3x3.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting Matrix3x3 + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the Matrix3x3 rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.Orthogonalize(SharpDX.Matrix3x3)"> + <summary> + Orthogonalizes the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to orthogonalize.</param> + <returns>The orthogonalized Matrix3x3.</returns> + <remarks> + <para>Orthogonalization is the process of making all rows orthogonal to each other. This + means that any given row in the Matrix3x3 will be orthogonal to any other given row in the + Matrix3x3.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting Matrix3x3 + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the Matrix3x3 rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.Orthonormalize(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Orthonormalizes the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to orthonormalize.</param> + <param name="result">When the method completes, contains the orthonormalized Matrix3x3.</param> + <remarks> + <para>Orthonormalization is the process of making all rows and columns orthogonal to each + other and making all rows and columns of unit length. This means that any given row will + be orthogonal to any other given row and any given column will be orthogonal to any other + given column. Any given row will not be orthogonal to any given column. Every row and every + column will be of unit length.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting Matrix3x3 + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the Matrix3x3 rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.Orthonormalize(SharpDX.Matrix3x3)"> + <summary> + Orthonormalizes the specified Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to orthonormalize.</param> + <returns>The orthonormalized Matrix3x3.</returns> + <remarks> + <para>Orthonormalization is the process of making all rows and columns orthogonal to each + other and making all rows and columns of unit length. This means that any given row will + be orthogonal to any other given row and any given column will be orthogonal to any other + given column. Any given row will not be orthogonal to any given column. Every row and every + column will be of unit length.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting Matrix3x3 + tends to be numerically unstable. The numeric stability decreases according to the rows + so that the first row is the most stable and the last row is the least stable.</para> + <para>This operation is performed on the rows of the Matrix3x3 rather than the columns. + If you wish for this operation to be performed on the columns, first transpose the + input and than transpose the output.</para> + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.UpperTriangularForm(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Brings the Matrix3x3 into upper triangular form using elementary row operations. + </summary> + <param name="value">The Matrix3x3 to put into upper triangular form.</param> + <param name="result">When the method completes, contains the upper triangular Matrix3x3.</param> + <remarks> + If the Matrix3x3 is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the Matrix3x3 represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.UpperTriangularForm(SharpDX.Matrix3x3)"> + <summary> + Brings the Matrix3x3 into upper triangular form using elementary row operations. + </summary> + <param name="value">The Matrix3x3 to put into upper triangular form.</param> + <returns>The upper triangular Matrix3x3.</returns> + <remarks> + If the Matrix3x3 is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the Matrix3x3 represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.LowerTriangularForm(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Brings the Matrix3x3 into lower triangular form using elementary row operations. + </summary> + <param name="value">The Matrix3x3 to put into lower triangular form.</param> + <param name="result">When the method completes, contains the lower triangular Matrix3x3.</param> + <remarks> + If the Matrix3x3 is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the Matrix3x3 represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.LowerTriangularForm(SharpDX.Matrix3x3)"> + <summary> + Brings the Matrix3x3 into lower triangular form using elementary row operations. + </summary> + <param name="value">The Matrix3x3 to put into lower triangular form.</param> + <returns>The lower triangular Matrix3x3.</returns> + <remarks> + If the Matrix3x3 is not invertible (i.e. its determinant is zero) than the result of this + method may produce Single.Nan and Single.Inf values. When the Matrix3x3 represents a system + of linear equations, than this often means that either no solution exists or an infinite + number of solutions exist. + </remarks> + </member> + <member name="M:SharpDX.Matrix3x3.RowEchelonForm(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Brings the Matrix3x3 into row echelon form using elementary row operations; + </summary> + <param name="value">The Matrix3x3 to put into row echelon form.</param> + <param name="result">When the method completes, contains the row echelon form of the Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.RowEchelonForm(SharpDX.Matrix3x3)"> + <summary> + Brings the Matrix3x3 into row echelon form using elementary row operations; + </summary> + <param name="value">The Matrix3x3 to put into row echelon form.</param> + <returns>When the method completes, contains the row echelon form of the Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.BillboardLH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix3x3@)"> + <summary> + Creates a left-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="result">When the method completes, contains the created billboard Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.BillboardLH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a left-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.BillboardRH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix3x3@)"> + <summary> + Creates a right-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="result">When the method completes, contains the created billboard Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.BillboardRH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a right-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.LookAtLH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix3x3@)"> + <summary> + Creates a left-handed, look-at Matrix3x3. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.LookAtLH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a left-handed, look-at Matrix3x3. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.LookAtRH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Matrix3x3@)"> + <summary> + Creates a right-handed, look-at Matrix3x3. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.LookAtRH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a right-handed, look-at Matrix3x3. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Scaling(SharpDX.Vector3@,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="scale">Scaling factor for all three axes.</param> + <param name="result">When the method completes, contains the created scaling Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Scaling(SharpDX.Vector3)"> + <summary> + Creates a Matrix3x3 that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="scale">Scaling factor for all three axes.</param> + <returns>The created scaling Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Scaling(System.Single,System.Single,System.Single,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="z">Scaling factor that is applied along the z-axis.</param> + <param name="result">When the method completes, contains the created scaling Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Scaling(System.Single,System.Single,System.Single)"> + <summary> + Creates a Matrix3x3 that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="z">Scaling factor that is applied along the z-axis.</param> + <returns>The created scaling Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.Scaling(System.Single,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that uniformly scales along all three axis. + </summary> + <param name="scale">The uniform scale that is applied along all axis.</param> + <param name="result">When the method completes, contains the created scaling Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.Scaling(System.Single)"> + <summary> + Creates a Matrix3x3 that uniformly scales along all three axis. + </summary> + <param name="scale">The uniform scale that is applied along all axis.</param> + <returns>The created scaling Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.RotationX(System.Single,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that rotates around the x-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.RotationX(System.Single)"> + <summary> + Creates a Matrix3x3 that rotates around the x-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.RotationY(System.Single,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that rotates around the y-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.RotationY(System.Single)"> + <summary> + Creates a Matrix3x3 that rotates around the y-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.RotationZ(System.Single,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that rotates around the z-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.RotationZ(System.Single)"> + <summary> + Creates a Matrix3x3 that rotates around the z-axis. + </summary> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.RotationAxis(SharpDX.Vector3@,System.Single,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that rotates around an arbitrary axis. + </summary> + <param name="axis">The axis around which to rotate. This parameter is assumed to be normalized.</param> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <param name="result">When the method completes, contains the created rotation Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.RotationAxis(SharpDX.Vector3,System.Single)"> + <summary> + Creates a Matrix3x3 that rotates around an arbitrary axis. + </summary> + <param name="axis">The axis around which to rotate. This parameter is assumed to be normalized.</param> + <param name="angle">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param> + <returns>The created rotation Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.RotationQuaternion(SharpDX.Quaternion@,SharpDX.Matrix3x3@)"> + <summary> + Creates a rotation Matrix3x3 from a quaternion. + </summary> + <param name="rotation">The quaternion to use to build the Matrix3x3.</param> + <param name="result">The created rotation Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.RotationQuaternion(SharpDX.Quaternion)"> + <summary> + Creates a rotation Matrix3x3 from a quaternion. + </summary> + <param name="rotation">The quaternion to use to build the Matrix3x3.</param> + <returns>The created rotation Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.RotationYawPitchRoll(System.Single,System.Single,System.Single,SharpDX.Matrix3x3@)"> + <summary> + Creates a rotation Matrix3x3 with a specified yaw, pitch, and roll. + </summary> + <param name="yaw">Yaw around the y-axis, in radians.</param> + <param name="pitch">Pitch around the x-axis, in radians.</param> + <param name="roll">Roll around the z-axis, in radians.</param> + <param name="result">When the method completes, contains the created rotation Matrix3x3.</param> + </member> + <member name="M:SharpDX.Matrix3x3.RotationYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary> + Creates a rotation Matrix3x3 with a specified yaw, pitch, and roll. + </summary> + <param name="yaw">Yaw around the y-axis, in radians.</param> + <param name="pitch">Pitch around the x-axis, in radians.</param> + <param name="roll">Roll around the z-axis, in radians.</param> + <returns>The created rotation Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Addition(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Adds two matrices. + </summary> + <param name="left">The first Matrix3x3 to add.</param> + <param name="right">The second Matrix3x3 to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_UnaryPlus(SharpDX.Matrix3x3)"> + <summary> + Assert a Matrix3x3 (return it unchanged). + </summary> + <param name="value">The Matrix3x3 to assert (unchanged).</param> + <returns>The asserted (unchanged) Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Subtraction(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Subtracts two matrices. + </summary> + <param name="left">The first Matrix3x3 to subtract.</param> + <param name="right">The second Matrix3x3 to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_UnaryNegation(SharpDX.Matrix3x3)"> + <summary> + Negates a Matrix3x3. + </summary> + <param name="value">The Matrix3x3 to negate.</param> + <returns>The negated Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Multiply(System.Single,SharpDX.Matrix3x3)"> + <summary> + Scales a Matrix3x3 by a given value. + </summary> + <param name="right">The Matrix3x3 to scale.</param> + <param name="left">The amount by which to scale.</param> + <returns>The scaled Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Multiply(SharpDX.Matrix3x3,System.Single)"> + <summary> + Scales a Matrix3x3 by a given value. + </summary> + <param name="left">The Matrix3x3 to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Multiply(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Multiplies two matrices. + </summary> + <param name="left">The first Matrix3x3 to multiply.</param> + <param name="right">The second Matrix3x3 to multiply.</param> + <returns>The product of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Division(SharpDX.Matrix3x3,System.Single)"> + <summary> + Scales a Matrix3x3 by a given value. + </summary> + <param name="left">The Matrix3x3 to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Division(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Divides two matrices. + </summary> + <param name="left">The first Matrix3x3 to divide.</param> + <param name="right">The second Matrix3x3 to divide.</param> + <returns>The quotient of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Equality(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Inequality(SharpDX.Matrix3x3,SharpDX.Matrix3x3)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Explicit(SharpDX.Matrix3x3)~SharpDX.Matrix"> + <summary> + Convert the 3x3 Matrix to a 4x4 Matrix. + </summary> + <returns>A 4x4 Matrix with zero translation and M44=1</returns> + </member> + <member name="M:SharpDX.Matrix3x3.op_Explicit(SharpDX.Matrix)~SharpDX.Matrix3x3"> + <summary> + Convert the 4x4 Matrix to a 3x3 Matrix. + </summary> + <returns>A 3x3 Matrix</returns> + </member> + <member name="M:SharpDX.Matrix3x3.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x3.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x3.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x3.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix3x3.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Matrix3x3.Equals(SharpDX.Matrix3x3@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix3x3"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix3x3"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix3x3"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix3x3.Equals(SharpDX.Matrix3x3)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix3x3"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix3x3"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix3x3"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix3x3.Equals(SharpDX.Matrix3x3@,SharpDX.Matrix3x3@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix3x3"/> are equal. + </summary> + </member> + <member name="M:SharpDX.Matrix3x3.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="T:SharpDX.Matrix5x4"> + <summary> + Represents a 4x4 mathematical Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.SizeInBytes"> + <summary> + The size of the <see cref="T:SharpDX.Matrix5x4"/> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.Zero"> + <summary> + A <see cref="T:SharpDX.Matrix5x4"/> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.Identity"> + <summary> + The identity <see cref="T:SharpDX.Matrix5x4"/>. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M11"> + <summary> + Value at row 1 column 1 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M12"> + <summary> + Value at row 1 column 2 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M13"> + <summary> + Value at row 1 column 3 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M14"> + <summary> + Value at row 1 column 4 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M21"> + <summary> + Value at row 2 column 1 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M22"> + <summary> + Value at row 2 column 2 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M23"> + <summary> + Value at row 2 column 3 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M24"> + <summary> + Value at row 2 column 4 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M31"> + <summary> + Value at row 3 column 1 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M32"> + <summary> + Value at row 3 column 2 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M33"> + <summary> + Value at row 3 column 3 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M34"> + <summary> + Value at row 3 column 4 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M41"> + <summary> + Value at row 4 column 1 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M42"> + <summary> + Value at row 4 column 2 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M43"> + <summary> + Value at row 4 column 3 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M44"> + <summary> + Value at row 4 column 4 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M51"> + <summary> + Value at row 5 column 1 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M52"> + <summary> + Value at row 5 column 2 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M53"> + <summary> + Value at row 5 column 3 of the Matrix5x4. + </summary> + </member> + <member name="F:SharpDX.Matrix5x4.M54"> + <summary> + Value at row 5 column 4 of the Matrix5x4. + </summary> + </member> + <member name="M:SharpDX.Matrix5x4.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix5x4"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Matrix5x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix5x4"/> struct. + </summary> + <param name="M11">The value to assign at row 1 column 1 of the Matrix5x4.</param> + <param name="M12">The value to assign at row 1 column 2 of the Matrix5x4.</param> + <param name="M13">The value to assign at row 1 column 3 of the Matrix5x4.</param> + <param name="M14">The value to assign at row 1 column 4 of the Matrix5x4.</param> + <param name="M21">The value to assign at row 2 column 1 of the Matrix5x4.</param> + <param name="M22">The value to assign at row 2 column 2 of the Matrix5x4.</param> + <param name="M23">The value to assign at row 2 column 3 of the Matrix5x4.</param> + <param name="M24">The value to assign at row 2 column 4 of the Matrix5x4.</param> + <param name="M31">The value to assign at row 3 column 1 of the Matrix5x4.</param> + <param name="M32">The value to assign at row 3 column 2 of the Matrix5x4.</param> + <param name="M33">The value to assign at row 3 column 3 of the Matrix5x4.</param> + <param name="M34">The value to assign at row 3 column 4 of the Matrix5x4.</param> + <param name="M41">The value to assign at row 4 column 1 of the Matrix5x4.</param> + <param name="M42">The value to assign at row 4 column 2 of the Matrix5x4.</param> + <param name="M43">The value to assign at row 4 column 3 of the Matrix5x4.</param> + <param name="M44">The value to assign at row 4 column 4 of the Matrix5x4.</param> + <param name="M51">The value to assign at row 5 column 1 of the Matrix5x4.</param> + <param name="M52">The value to assign at row 5 column 2 of the Matrix5x4.</param> + <param name="M53">The value to assign at row 5 column 3 of the Matrix5x4.</param> + <param name="M54">The value to assign at row 5 column 4 of the Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Matrix5x4"/> struct. + </summary> + <param name="values">The values to assign to the components of the Matrix5x4. This must be an array with sixteen elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than sixteen elements.</exception> + </member> + <member name="P:SharpDX.Matrix5x4.Row1"> + <summary> + Gets or sets the first row in the Matrix5x4; that is M11, M12, M13, and M14. + </summary> + </member> + <member name="P:SharpDX.Matrix5x4.Row2"> + <summary> + Gets or sets the second row in the Matrix5x4; that is M21, M22, M23, and M24. + </summary> + </member> + <member name="P:SharpDX.Matrix5x4.Row3"> + <summary> + Gets or sets the third row in the Matrix5x4; that is M31, M32, M33, and M34. + </summary> + </member> + <member name="P:SharpDX.Matrix5x4.Row4"> + <summary> + Gets or sets the fourth row in the Matrix5x4; that is M41, M42, M43, and M44. + </summary> + </member> + <member name="P:SharpDX.Matrix5x4.Row5"> + <summary> + Gets or sets the fifth row in the Matrix5x4; that is M51, M52, M53, and M54. + </summary> + </member> + <member name="P:SharpDX.Matrix5x4.TranslationVector"> + <summary> + Gets or sets the translation of the Matrix5x4; that is M41, M42, and M43. + </summary> + </member> + <member name="P:SharpDX.Matrix5x4.ScaleVector"> + <summary> + Gets or sets the scale of the Matrix5x4; that is M11, M22, and M33. + </summary> + </member> + <member name="P:SharpDX.Matrix5x4.IsIdentity"> + <summary> + Gets a value indicating whether this instance is an identity Matrix5x4. + </summary> + <value> + <c>true</c> if this instance is an identity Matrix5x4; otherwise, <c>false</c>. + </value> + </member> + <member name="P:SharpDX.Matrix5x4.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the Matrix5x4 component, depending on the index.</value> + <param name="index">The zero-based index of the component to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 15].</exception> + </member> + <member name="P:SharpDX.Matrix5x4.Item(System.Int32,System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the Matrix5x4 component, depending on the index.</value> + <param name="row">The row of the Matrix5x4 to access.</param> + <param name="column">The column of the Matrix5x4 to access.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="row"/> or <paramref name="column"/>is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Matrix5x4.Add(SharpDX.Matrix5x4@,SharpDX.Matrix5x4@,SharpDX.Matrix5x4@)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first Matrix5x4 to add.</param> + <param name="right">The second Matrix5x4 to add.</param> + <param name="result">When the method completes, contains the sum of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Add(SharpDX.Matrix5x4,SharpDX.Matrix5x4)"> + <summary> + Determines the sum of two matrices. + </summary> + <param name="left">The first Matrix5x4 to add.</param> + <param name="right">The second Matrix5x4 to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Subtract(SharpDX.Matrix5x4@,SharpDX.Matrix5x4@,SharpDX.Matrix5x4@)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first Matrix5x4 to subtract.</param> + <param name="right">The second Matrix5x4 to subtract.</param> + <param name="result">When the method completes, contains the difference between the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Subtract(SharpDX.Matrix5x4,SharpDX.Matrix5x4)"> + <summary> + Determines the difference between two matrices. + </summary> + <param name="left">The first Matrix5x4 to subtract.</param> + <param name="right">The second Matrix5x4 to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Multiply(SharpDX.Matrix5x4@,System.Single,SharpDX.Matrix5x4@)"> + <summary> + Scales a Matrix5x4 by the given value. + </summary> + <param name="left">The Matrix5x4 to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Divide(SharpDX.Matrix5x4@,System.Single,SharpDX.Matrix5x4@)"> + <summary> + Scales a Matrix5x4 by the given value. + </summary> + <param name="left">The Matrix5x4 to scale.</param> + <param name="right">The amount by which to scale.</param> + <param name="result">When the method completes, contains the scaled Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Negate(SharpDX.Matrix5x4@,SharpDX.Matrix5x4@)"> + <summary> + Negates a Matrix5x4. + </summary> + <param name="value">The Matrix5x4 to be negated.</param> + <param name="result">When the method completes, contains the negated Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Negate(SharpDX.Matrix5x4)"> + <summary> + Negates a Matrix5x4. + </summary> + <param name="value">The Matrix5x4 to be negated.</param> + <returns>The negated Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Lerp(SharpDX.Matrix5x4@,SharpDX.Matrix5x4@,System.Single,SharpDX.Matrix5x4@)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start Matrix5x4.</param> + <param name="end">End Matrix5x4.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two matrices.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix5x4.Lerp(SharpDX.Matrix5x4,SharpDX.Matrix5x4,System.Single)"> + <summary> + Performs a linear interpolation between two matrices. + </summary> + <param name="start">Start Matrix5x4.</param> + <param name="end">End Matrix5x4.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two matrices.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Matrix5x4.SmoothStep(SharpDX.Matrix5x4@,SharpDX.Matrix5x4@,System.Single,SharpDX.Matrix5x4@)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start Matrix5x4.</param> + <param name="end">End Matrix5x4.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two matrices.</param> + </member> + <member name="M:SharpDX.Matrix5x4.SmoothStep(SharpDX.Matrix5x4,SharpDX.Matrix5x4,System.Single)"> + <summary> + Performs a cubic interpolation between two matrices. + </summary> + <param name="start">Start Matrix5x4.</param> + <param name="end">End Matrix5x4.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Scaling(SharpDX.Vector4@,SharpDX.Matrix5x4@)"> + <summary> + Creates a Matrix5x4 that scales along the x-axis, y-axis, y-axis and w-axis + </summary> + <param name="scale">Scaling factor for all three axes.</param> + <param name="result">When the method completes, contains the created scaling Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Scaling(SharpDX.Vector4)"> + <summary> + Creates a Matrix5x4 that scales along the x-axis, y-axis, and y-axis. + </summary> + <param name="scale">Scaling factor for all three axes.</param> + <returns>The created scaling Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Scaling(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix5x4@)"> + <summary> + Creates a Matrix5x4 that scales along the x-axis, y-axis, z-axis and w-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="z">Scaling factor that is applied along the z-axis.</param> + <param name="w">Scaling factor that is applied along the w-axis.</param> + <param name="result">When the method completes, contains the created scaling Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Scaling(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a Matrix5x4 that scales along the x-axis, y-axis, z-axis and w-axis. + </summary> + <param name="x">Scaling factor that is applied along the x-axis.</param> + <param name="y">Scaling factor that is applied along the y-axis.</param> + <param name="z">Scaling factor that is applied along the z-axis.</param> + <param name="w">Scaling factor that is applied along the w-axis.</param> + <returns>The created scaling Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Scaling(System.Single,SharpDX.Matrix5x4@)"> + <summary> + Creates a Matrix5x4 that uniformly scales along all three axis. + </summary> + <param name="scale">The uniform scale that is applied along all axis.</param> + <param name="result">When the method completes, contains the created scaling Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Scaling(System.Single)"> + <summary> + Creates a Matrix5x4 that uniformly scales along all three axis. + </summary> + <param name="scale">The uniform scale that is applied along all axis.</param> + <returns>The created scaling Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Translation(SharpDX.Vector4@,SharpDX.Matrix5x4@)"> + <summary> + Creates a translation Matrix5x4 using the specified offsets. + </summary> + <param name="value">The offset for all three coordinate planes.</param> + <param name="result">When the method completes, contains the created translation Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Translation(SharpDX.Vector4)"> + <summary> + Creates a translation Matrix5x4 using the specified offsets. + </summary> + <param name="value">The offset for all three coordinate planes.</param> + <returns>The created translation Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.Translation(System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix5x4@)"> + <summary> + Creates a translation Matrix5x4 using the specified offsets. + </summary> + <param name="x">X-coordinate offset.</param> + <param name="y">Y-coordinate offset.</param> + <param name="z">Z-coordinate offset.</param> + <param name="w">W-coordinate offset.</param> + <param name="result">When the method completes, contains the created translation Matrix5x4.</param> + </member> + <member name="M:SharpDX.Matrix5x4.Translation(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Creates a translation Matrix5x4 using the specified offsets. + </summary> + <param name="x">X-coordinate offset.</param> + <param name="y">Y-coordinate offset.</param> + <param name="z">Z-coordinate offset.</param> + <param name="w">W-coordinate offset.</param> + <returns>The created translation Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_Addition(SharpDX.Matrix5x4,SharpDX.Matrix5x4)"> + <summary> + Adds two matrices. + </summary> + <param name="left">The first Matrix5x4 to add.</param> + <param name="right">The second Matrix5x4 to add.</param> + <returns>The sum of the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_UnaryPlus(SharpDX.Matrix5x4)"> + <summary> + Assert a Matrix5x4 (return it unchanged). + </summary> + <param name="value">The Matrix5x4 to assert (unchanged).</param> + <returns>The asserted (unchanged) Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_Subtraction(SharpDX.Matrix5x4,SharpDX.Matrix5x4)"> + <summary> + Subtracts two matrices. + </summary> + <param name="left">The first Matrix5x4 to subtract.</param> + <param name="right">The second Matrix5x4 to subtract.</param> + <returns>The difference between the two matrices.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_UnaryNegation(SharpDX.Matrix5x4)"> + <summary> + Negates a Matrix5x4. + </summary> + <param name="value">The Matrix5x4 to negate.</param> + <returns>The negated Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_Multiply(System.Single,SharpDX.Matrix5x4)"> + <summary> + Scales a Matrix5x4 by a given value. + </summary> + <param name="right">The Matrix5x4 to scale.</param> + <param name="left">The amount by which to scale.</param> + <returns>The scaled Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_Multiply(SharpDX.Matrix5x4,System.Single)"> + <summary> + Scales a Matrix5x4 by a given value. + </summary> + <param name="left">The Matrix5x4 to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_Division(SharpDX.Matrix5x4,System.Single)"> + <summary> + Scales a Matrix5x4 by a given value. + </summary> + <param name="left">The Matrix5x4 to scale.</param> + <param name="right">The amount by which to scale.</param> + <returns>The scaled Matrix5x4.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_Equality(SharpDX.Matrix5x4,SharpDX.Matrix5x4)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.op_Inequality(SharpDX.Matrix5x4,SharpDX.Matrix5x4)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Matrix5x4.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix5x4.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix5x4.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix5x4.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Matrix5x4.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Matrix5x4.Equals(SharpDX.Matrix5x4@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix5x4"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix5x4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix5x4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix5x4.Equals(SharpDX.Matrix5x4)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Matrix5x4"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Matrix5x4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Matrix5x4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Matrix5x4.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="T:SharpDX.OrientedBoundingBox"> + <summary> + OrientedBoundingBox (OBB) is a rectangular block, much like an AABB (BoundingBox) but with an arbitrary orientation. + </summary> + </member> + <member name="F:SharpDX.OrientedBoundingBox.Extents"> + <summary> + Half lengths of the box along each axis. + </summary> + </member> + <member name="F:SharpDX.OrientedBoundingBox.Transformation"> + <summary> + The matrix which aligns and scales the box, and its translation vector represents the center of the box. + </summary> + </member> + <member name="M:SharpDX.OrientedBoundingBox.#ctor(SharpDX.BoundingBox)"> + <summary> + Creates an <see cref="T:SharpDX.OrientedBoundingBox"/> from a BoundingBox. + </summary> + <param name="bb">The BoundingBox to create from.</param> + <remarks> + Initially, the OBB is axis-aligned box, but it can be rotated and transformed later. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.#ctor(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates an <see cref="T:SharpDX.OrientedBoundingBox"/> which contained between two minimum and maximum points. + </summary> + <param name="minimum">The minimum vertex of the bounding box.</param> + <param name="maximum">The maximum vertex of the bounding box.</param> + <remarks> + Initially, the OrientedBoundingBox is axis-aligned box, but it can be rotated and transformed later. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.#ctor(SharpDX.Vector3[])"> + <summary> + Creates an <see cref="T:SharpDX.OrientedBoundingBox"/> that fully contains the given points. + </summary> + <param name="points">The points that will be contained by the box.</param> + <remarks> + This method is not for computing the best tight-fitting OrientedBoundingBox. + And initially, the OrientedBoundingBox is axis-aligned box, but it can be rotated and transformed later. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.GetCorners"> + <summary> + Retrieves the eight corners of the bounding box. + </summary> + <returns>An array of points representing the eight corners of the bounding box.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Transform(SharpDX.Matrix@)"> + <summary> + Transforms this box using a transformation matrix. + </summary> + <param name="mat">The transformation matrix.</param> + <remarks> + While any kind of transformation can be applied, it is recommended to apply scaling using scale method instead, which + scales the Extents and keeps the Transformation matrix for rotation only, and that preserves collision detection accuracy. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Transform(SharpDX.Matrix)"> + <summary> + Transforms this box using a transformation matrix. + </summary> + <param name="mat">The transformation matrix.</param> + <remarks> + While any kind of transformation can be applied, it is recommended to apply scaling using scale method instead, which + scales the Extents and keeps the Transformation matrix for rotation only, and that preserves collision detection accuracy. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Scale(SharpDX.Vector3@)"> + <summary> + Scales the <see cref="T:SharpDX.OrientedBoundingBox"/> by scaling its Extents without affecting the Transformation matrix, + By keeping Transformation matrix scaling-free, the collision detection methods will be more accurate. + </summary> + <param name="scaling"></param> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Scale(SharpDX.Vector3)"> + <summary> + Scales the <see cref="T:SharpDX.OrientedBoundingBox"/> by scaling its Extents without affecting the Transformation matrix, + By keeping Transformation matrix scaling-free, the collision detection methods will be more accurate. + </summary> + <param name="scaling"></param> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Scale(System.Single)"> + <summary> + Scales the <see cref="T:SharpDX.OrientedBoundingBox"/> by scaling its Extents without affecting the Transformation matrix, + By keeping Transformation matrix scaling-free, the collision detection methods will be more accurate. + </summary> + <param name="scaling"></param> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Translate(SharpDX.Vector3@)"> + <summary> + Translates the <see cref="T:SharpDX.OrientedBoundingBox"/> to a new position using a translation vector; + </summary> + <param name="translation">the translation vector.</param> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Translate(SharpDX.Vector3)"> + <summary> + Translates the <see cref="T:SharpDX.OrientedBoundingBox"/> to a new position using a translation vector; + </summary> + <param name="translation">the translation vector.</param> + </member> + <member name="P:SharpDX.OrientedBoundingBox.Size"> + <summary> + The size of the <see cref="T:SharpDX.OrientedBoundingBox"/> if no scaling is applied to the transformation matrix. + </summary> + <remarks> + The property will return the actual size even if the scaling is applied using Scale method, + but if the scaling is applied to transformation matrix, use GetSize Function instead. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.GetSize"> + <summary> + Returns the size of the <see cref="T:SharpDX.OrientedBoundingBox"/> taking into consideration the scaling applied to the transformation matrix. + </summary> + <returns>The size of the consideration</returns> + <remarks> + This method is computationally expensive, so if no scale is applied to the transformation matrix + use <see cref="P:SharpDX.OrientedBoundingBox.Size"/> property instead. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.GetSizeSquared"> + <summary> + Returns the square size of the <see cref="T:SharpDX.OrientedBoundingBox"/> taking into consideration the scaling applied to the transformation matrix. + </summary> + <returns>The size of the consideration</returns> + </member> + <member name="P:SharpDX.OrientedBoundingBox.Center"> + <summary> + Returns the center of the <see cref="T:SharpDX.OrientedBoundingBox"/>. + </summary> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Contains(SharpDX.Vector3@)"> + <summary> + Determines whether a <see cref="T:SharpDX.OrientedBoundingBox"/> contains a point. + </summary> + <param name="point">The point to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Contains(SharpDX.Vector3)"> + <summary> + Determines whether a <see cref="T:SharpDX.OrientedBoundingBox"/> contains a point. + </summary> + <param name="point">The point to test.</param> + <returns>The type of containment the two objects have.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Contains(SharpDX.Vector3[])"> + <summary> + Determines whether a <see cref="T:SharpDX.OrientedBoundingBox"/> contains an array of points>. + </summary> + <param name="points">The points array to test.</param> + <returns>The type of containment.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Contains(SharpDX.BoundingSphere,System.Boolean)"> + <summary> + Determines whether a <see cref="T:SharpDX.OrientedBoundingBox"/> contains a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="IgnoreScale">Optimize the check operation by assuming that <see cref="T:SharpDX.OrientedBoundingBox"/> has no scaling applied</param> + <returns>The type of containment the two objects have.</returns> + <remarks> + This method is not designed for <see cref="T:SharpDX.OrientedBoundingBox"/> which has a non-uniform scaling applied to its transformation matrix. + But any type of scaling applied using Scale method will keep this method accurate. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Contains(SharpDX.OrientedBoundingBox@)"> + <summary> + Check the intersection between two <see cref="T:SharpDX.OrientedBoundingBox"/> + </summary> + <param name="obb">The OrientedBoundingBoxs to test.</param> + <returns>The type of containment the two objects have.</returns> + <remarks> + For accuracy, The transformation matrix for both <see cref="T:SharpDX.OrientedBoundingBox"/> must not have any scaling applied to it. + Anyway, scaling using Scale method will keep this method accurate. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.ContainsLine(SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Check the intersection between an <see cref="T:SharpDX.OrientedBoundingBox"/> and a line defined by two points + </summary> + <param name="L1">The first point in the line.</param> + <param name="L2">The second point in the line.</param> + <returns>The type of containment the two objects have.</returns> + <remarks> + For accuracy, The transformation matrix for the <see cref="T:SharpDX.OrientedBoundingBox"/> must not have any scaling applied to it. + Anyway, scaling using Scale method will keep this method accurate. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Contains(SharpDX.BoundingBox@)"> + <summary> + Check the intersection between an <see cref="T:SharpDX.OrientedBoundingBox"/> and <see cref="T:SharpDX.BoundingBox"/> + </summary> + <param name="box">The BoundingBox to test.</param> + <returns>The type of containment the two objects have.</returns> + <remarks> + For accuracy, The transformation matrix for the <see cref="T:SharpDX.OrientedBoundingBox"/> must not have any scaling applied to it. + Anyway, scaling using Scale method will keep this method accurate. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Intersects(SharpDX.Ray@,SharpDX.Vector3@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.OrientedBoundingBox"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Intersects(SharpDX.Ray@)"> + <summary> + Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.OrientedBoundingBox"/>. + </summary> + <param name="ray">The ray to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.GetBoundingBox"> + <summary> + Get the axis-aligned <see cref="T:SharpDX.BoundingBox"/> which contains all <see cref="T:SharpDX.OrientedBoundingBox"/> corners. + </summary> + <returns>The axis-aligned BoundingBox of this OrientedBoundingBox.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.GetBoxToBoxMatrix(SharpDX.OrientedBoundingBox@,SharpDX.OrientedBoundingBox@,System.Boolean)"> + <summary> + Calculates the matrix required to transfer any point from one <see cref="T:SharpDX.OrientedBoundingBox"/> local coordinates to another. + </summary> + <param name="A">The source OrientedBoundingBox.</param> + <param name="B">The target OrientedBoundingBox.</param> + <param name="NoMatrixScaleApplied"> + If true, the method will use a fast algorithm which is inapplicable if a scale is applied to the transformation matrix of the OrientedBoundingBox. + </param> + <returns></returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Merge(SharpDX.OrientedBoundingBox@,SharpDX.OrientedBoundingBox@,System.Boolean)"> + <summary> + Merge an OrientedBoundingBox B into another OrientedBoundingBox A, by expanding A to contain B and keeping A orientation. + </summary> + <param name="A">The <see cref="T:SharpDX.OrientedBoundingBox"/> to merge into it.</param> + <param name="B">The <see cref="T:SharpDX.OrientedBoundingBox"/> to be merged</param> + <param name="NoMatrixScaleApplied"> + If true, the method will use a fast algorithm which is inapplicable if a scale is applied to the transformation matrix of the OrientedBoundingBox. + </param> + <remarks> + Unlike merging axis aligned boxes, The operation is not interchangeable, because it keeps A orientation and merge B into it. + </remarks> + </member> + <member name="M:SharpDX.OrientedBoundingBox.MergeInto(SharpDX.OrientedBoundingBox@,System.Boolean)"> + <summary> + Merge this OrientedBoundingBox into another OrientedBoundingBox, keeping the other OrientedBoundingBox orientation. + </summary> + <param name="OBB">The other <see cref="T:SharpDX.OrientedBoundingBox"/> to merge into.</param> + <param name="NoMatrixScaleApplied"> + If true, the method will use a fast algorithm which is inapplicable if a scale is applied to the transformation matrix of the OrientedBoundingBox. + </param> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Add(SharpDX.OrientedBoundingBox@,System.Boolean)"> + <summary> + Merge another OrientedBoundingBox into this OrientedBoundingBox. + </summary> + <param name="OBB">The other <see cref="T:SharpDX.OrientedBoundingBox"/> to merge into this OrientedBoundingBox.</param> + <param name="NoMatrixScaleApplied"> + If true, the method will use a fast algorithm which is inapplicable if a scale is applied to the transformation matrix of the OrientedBoundingBox. + </param> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Equals(SharpDX.OrientedBoundingBox@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Equals(SharpDX.OrientedBoundingBox)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.op_Equality(SharpDX.OrientedBoundingBox,SharpDX.OrientedBoundingBox)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.op_Inequality(SharpDX.OrientedBoundingBox,SharpDX.OrientedBoundingBox)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.OrientedBoundingBox.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="T:SharpDX.Plane"> + <summary> + Represents a plane in three dimensional space. + </summary> + </member> + <member name="F:SharpDX.Plane.Normal"> + <summary> + The normal vector of the plane. + </summary> + </member> + <member name="F:SharpDX.Plane.D"> + <summary> + The distance of the plane along its normal from the origin. + </summary> + </member> + <member name="M:SharpDX.Plane.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Plane"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Plane"/> struct. + </summary> + <param name="a">The X component of the normal.</param> + <param name="b">The Y component of the normal.</param> + <param name="c">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:SharpDX.Plane.#ctor(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Plane" /> class. + </summary> + <param name="point">Any point that lies along the plane.</param> + <param name="normal">The normal vector to the plane.</param> + </member> + <member name="M:SharpDX.Plane.#ctor(SharpDX.Vector3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Plane"/> struct. + </summary> + <param name="value">The normal of the plane.</param> + <param name="d">The distance of the plane along its normal from the origin</param> + </member> + <member name="M:SharpDX.Plane.#ctor(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Plane"/> struct. + </summary> + <param name="point1">First point of a triangle defining the plane.</param> + <param name="point2">Second point of a triangle defining the plane.</param> + <param name="point3">Third point of a triangle defining the plane.</param> + </member> + <member name="M:SharpDX.Plane.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Plane"/> struct. + </summary> + <param name="values">The values to assign to the A, B, C, and D components of the plane. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Plane.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the A, B, C, or D component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the A component, 1 for the B component, 2 for the C component, and 3 for the D component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Plane.Normalize"> + <summary> + Changes the coefficients of the normal vector of the plane to make it of unit length. + </summary> + </member> + <member name="M:SharpDX.Plane.ToArray"> + <summary> + Creates an array containing the elements of the plane. + </summary> + <returns>A four-element array containing the components of the plane.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a point. + </summary> + <param name="point">The point to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.Ray@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.Ray@,System.Single@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.Ray@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.Plane@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane">The plane to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.Plane@,SharpDX.Ray@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane">The plane to test.</param> + <param name="line">When the method completes, contains the line of intersection + as a <see cref="T:SharpDX.Ray"/>, or a zero ray if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a triangle. + </summary> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.BoundingBox@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Intersects(SharpDX.BoundingSphere@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Plane.Reflection(SharpDX.Matrix@)"> + <summary> + Builds a matrix that can be used to reflect vectors about a plane. + </summary> + <param name="plane">The plane for which the reflection occurs. This parameter is assumed to be normalized.</param> + <param name="result">When the method completes, contains the reflection matrix.</param> + </member> + <member name="M:SharpDX.Plane.Reflection"> + <summary> + Builds a matrix that can be used to reflect vectors about a plane. + </summary> + <returns>The reflection matrix.</returns> + </member> + <member name="M:SharpDX.Plane.Shadow(SharpDX.Vector4@,SharpDX.Matrix@)"> + <summary> + Creates a matrix that flattens geometry into a shadow from this the plane onto which to project the geometry as a shadow. + This plane is assumed to be normalized + </summary> + <param name="light">The light direction. If the W component is 0, the light is directional light; if the + W component is 1, the light is a point light.</param> + <param name="result">When the method completes, contains the shadow matrix.</param> + </member> + <member name="M:SharpDX.Plane.Shadow(SharpDX.Vector4)"> + <summary> + Creates a matrix that flattens geometry into a shadow from this the plane onto which to project the geometry as a shadow. + This plane is assumed to be normalized + </summary> + <param name="light">The light direction. If the W component is 0, the light is directional light; if the + W component is 1, the light is a point light.</param> + <returns>The shadow matrix.</returns> + </member> + <member name="M:SharpDX.Plane.Reflection(SharpDX.Matrix3x3@)"> + <summary> + Builds a Matrix3x3 that can be used to reflect vectors about a plane for which the reflection occurs. + This plane is assumed to be normalized + </summary> + <param name="result">When the method completes, contains the reflection Matrix3x3.</param> + </member> + <member name="M:SharpDX.Plane.Reflection3x3"> + <summary> + Builds a Matrix3x3 that can be used to reflect vectors about a plane for which the reflection occurs. + This plane is assumed to be normalized + </summary> + <returns>The reflection Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Plane.Shadow(SharpDX.Vector4@,SharpDX.Plane@,SharpDX.Matrix3x3@)"> + <summary> + Creates a Matrix3x3 that flattens geometry into a shadow. + </summary> + <param name="light">The light direction. If the W component is 0, the light is directional light; if the + W component is 1, the light is a point light.</param> + <param name="plane">The plane onto which to project the geometry as a shadow. This parameter is assumed to be normalized.</param> + <param name="result">When the method completes, contains the shadow Matrix3x3.</param> + </member> + <member name="M:SharpDX.Plane.Shadow(SharpDX.Vector4,SharpDX.Plane)"> + <summary> + Creates a Matrix3x3 that flattens geometry into a shadow. + </summary> + <param name="light">The light direction. If the W component is 0, the light is directional light; if the + W component is 1, the light is a point light.</param> + <param name="plane">The plane onto which to project the geometry as a shadow. This parameter is assumed to be normalized.</param> + <returns>The shadow Matrix3x3.</returns> + </member> + <member name="M:SharpDX.Plane.Multiply(SharpDX.Plane@,System.Single,SharpDX.Plane@)"> + <summary> + Scales the plane by the given scaling factor. + </summary> + <param name="value">The plane to scale.</param> + <param name="scale">The amount by which to scale the plane.</param> + <param name="result">When the method completes, contains the scaled plane.</param> + </member> + <member name="M:SharpDX.Plane.Multiply(SharpDX.Plane,System.Single)"> + <summary> + Scales the plane by the given scaling factor. + </summary> + <param name="value">The plane to scale.</param> + <param name="scale">The amount by which to scale the plane.</param> + <returns>The scaled plane.</returns> + </member> + <member name="M:SharpDX.Plane.Dot(SharpDX.Plane@,SharpDX.Vector4@,System.Single@)"> + <summary> + Calculates the dot product of the specified vector and plane. + </summary> + <param name="left">The source plane.</param> + <param name="right">The source vector.</param> + <param name="result">When the method completes, contains the dot product of the specified plane and vector.</param> + </member> + <member name="M:SharpDX.Plane.Dot(SharpDX.Plane,SharpDX.Vector4)"> + <summary> + Calculates the dot product of the specified vector and plane. + </summary> + <param name="left">The source plane.</param> + <param name="right">The source vector.</param> + <returns>The dot product of the specified plane and vector.</returns> + </member> + <member name="M:SharpDX.Plane.DotCoordinate(SharpDX.Plane@,SharpDX.Vector3@,System.Single@)"> + <summary> + Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane. + </summary> + <param name="left">The source plane.</param> + <param name="right">The source vector.</param> + <param name="result">When the method completes, contains the dot product of a specified vector and the normal of the Plane plus the distance value of the plane.</param> + </member> + <member name="M:SharpDX.Plane.DotCoordinate(SharpDX.Plane,SharpDX.Vector3)"> + <summary> + Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane. + </summary> + <param name="left">The source plane.</param> + <param name="right">The source vector.</param> + <returns>The dot product of a specified vector and the normal of the Plane plus the distance value of the plane.</returns> + </member> + <member name="M:SharpDX.Plane.DotNormal(SharpDX.Plane@,SharpDX.Vector3@,System.Single@)"> + <summary> + Calculates the dot product of the specified vector and the normal of the plane. + </summary> + <param name="left">The source plane.</param> + <param name="right">The source vector.</param> + <param name="result">When the method completes, contains the dot product of the specified vector and the normal of the plane.</param> + </member> + <member name="M:SharpDX.Plane.DotNormal(SharpDX.Plane,SharpDX.Vector3)"> + <summary> + Calculates the dot product of the specified vector and the normal of the plane. + </summary> + <param name="left">The source plane.</param> + <param name="right">The source vector.</param> + <returns>The dot product of the specified vector and the normal of the plane.</returns> + </member> + <member name="M:SharpDX.Plane.Normalize(SharpDX.Plane@,SharpDX.Plane@)"> + <summary> + Changes the coefficients of the normal vector of the plane to make it of unit length. + </summary> + <param name="plane">The source plane.</param> + <param name="result">When the method completes, contains the normalized plane.</param> + </member> + <member name="M:SharpDX.Plane.Normalize(SharpDX.Plane)"> + <summary> + Changes the coefficients of the normal vector of the plane to make it of unit length. + </summary> + <param name="plane">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:SharpDX.Plane.Transform(SharpDX.Plane@,SharpDX.Quaternion@,SharpDX.Plane@)"> + <summary> + Transforms a normalized plane by a quaternion rotation. + </summary> + <param name="plane">The normalized source plane.</param> + <param name="rotation">The quaternion rotation.</param> + <param name="result">When the method completes, contains the transformed plane.</param> + </member> + <member name="M:SharpDX.Plane.Transform(SharpDX.Plane,SharpDX.Quaternion)"> + <summary> + Transforms a normalized plane by a quaternion rotation. + </summary> + <param name="plane">The normalized source plane.</param> + <param name="rotation">The quaternion rotation.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:SharpDX.Plane.Transform(SharpDX.Plane[],SharpDX.Quaternion@)"> + <summary> + Transforms an array of normalized planes by a quaternion rotation. + </summary> + <param name="planes">The array of normalized planes to transform.</param> + <param name="rotation">The quaternion rotation.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="planes"/> is <c>null</c>.</exception> + </member> + <member name="M:SharpDX.Plane.Transform(SharpDX.Plane@,SharpDX.Matrix@,SharpDX.Plane@)"> + <summary> + Transforms a normalized plane by a matrix. + </summary> + <param name="plane">The normalized source plane.</param> + <param name="transformation">The transformation matrix.</param> + <param name="result">When the method completes, contains the transformed plane.</param> + </member> + <member name="M:SharpDX.Plane.Transform(SharpDX.Plane,SharpDX.Matrix)"> + <summary> + Transforms a normalized plane by a matrix. + </summary> + <param name="plane">The normalized source plane.</param> + <param name="transformation">The transformation matrix.</param> + <returns>When the method completes, contains the transformed plane.</returns> + </member> + <member name="M:SharpDX.Plane.Transform(SharpDX.Plane[],SharpDX.Matrix@)"> + <summary> + Transforms an array of normalized planes by a matrix. + </summary> + <param name="planes">The array of normalized planes to transform.</param> + <param name="transformation">The transformation matrix.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="planes"/> is <c>null</c>.</exception> + </member> + <member name="M:SharpDX.Plane.op_Multiply(System.Single,SharpDX.Plane)"> + <summary> + Scales a plane by the given value. + </summary> + <param name="scale">The amount by which to scale the plane.</param> + <param name="plane">The plane to scale.</param> + <returns>The scaled plane.</returns> + </member> + <member name="M:SharpDX.Plane.op_Multiply(SharpDX.Plane,System.Single)"> + <summary> + Scales a plane by the given value. + </summary> + <param name="plane">The plane to scale.</param> + <param name="scale">The amount by which to scale the plane.</param> + <returns>The scaled plane.</returns> + </member> + <member name="M:SharpDX.Plane.op_Equality(SharpDX.Plane,SharpDX.Plane)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Plane.op_Inequality(SharpDX.Plane,SharpDX.Plane)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Plane.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Plane.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Plane.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Plane.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Plane.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Plane.Equals(SharpDX.Plane@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Plane.Equals(SharpDX.Plane)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Plane.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="T:SharpDX.Point"> + <summary> + Structure using the same layout than <see cref="!:System.Drawing.Point"/>. + </summary> + </member> + <member name="F:SharpDX.Point.Zero"> + <summary> + A point with (0,0) coordinates. + </summary> + </member> + <member name="M:SharpDX.Point.#ctor(System.Int32,System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Point"/> struct. + </summary> + <param name="x">The x.</param> + <param name="y">The y.</param> + </member> + <member name="F:SharpDX.Point.X"> + <summary> + Left coordinate. + </summary> + </member> + <member name="F:SharpDX.Point.Y"> + <summary> + Top coordinate. + </summary> + </member> + <member name="M:SharpDX.Point.Equals(SharpDX.Point@)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Point.Equals(SharpDX.Point)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Point.Equals(System.Object)"> + <inheritdoc/> + </member> + <member name="M:SharpDX.Point.GetHashCode"> + <inheritdoc/> + </member> + <member name="M:SharpDX.Point.op_Equality(SharpDX.Point,SharpDX.Point)"> + <summary> + Implements the operator ==. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns> + The result of the operator. + </returns> + </member> + <member name="M:SharpDX.Point.op_Inequality(SharpDX.Point,SharpDX.Point)"> + <summary> + Implements the operator !=. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns> + The result of the operator. + </returns> + </member> + <member name="M:SharpDX.Point.op_Explicit(SharpDX.Vector2)~SharpDX.Point"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector2"/> to <see cref="T:SharpDX.Point"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Point.op_Implicit(SharpDX.Point)~SharpDX.Vector2"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Point"/> to <see cref="T:SharpDX.Vector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Point.op_Implicit(SharpDX.Point)~SharpDX.Mathematics.Interop.RawPoint"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Point"/> to <see cref="T:SharpDX.Mathematics.Interop.RawPoint"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Point.op_Implicit(SharpDX.Mathematics.Interop.RawPoint)~SharpDX.Point"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawPoint"/> to <see cref="T:SharpDX.Point"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Quaternion"> + <summary> + Represents a four dimensional mathematical quaternion. + </summary> + </member> + <member name="F:SharpDX.Quaternion.SizeInBytes"> + <summary> + The size of the <see cref="T:SharpDX.Quaternion"/> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Quaternion.Zero"> + <summary> + A <see cref="T:SharpDX.Quaternion"/> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Quaternion.One"> + <summary> + A <see cref="T:SharpDX.Quaternion"/> with all of its components set to one. + </summary> + </member> + <member name="F:SharpDX.Quaternion.Identity"> + <summary> + The identity <see cref="T:SharpDX.Quaternion"/> (0, 0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Quaternion.X"> + <summary> + The X component of the quaternion. + </summary> + </member> + <member name="F:SharpDX.Quaternion.Y"> + <summary> + The Y component of the quaternion. + </summary> + </member> + <member name="F:SharpDX.Quaternion.Z"> + <summary> + The Z component of the quaternion. + </summary> + </member> + <member name="F:SharpDX.Quaternion.W"> + <summary> + The W component of the quaternion. + </summary> + </member> + <member name="M:SharpDX.Quaternion.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Quaternion"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Quaternion.#ctor(SharpDX.Vector4)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Quaternion"/> struct. + </summary> + <param name="value">A vector containing the values with which to initialize the components.</param> + </member> + <member name="M:SharpDX.Quaternion.#ctor(SharpDX.Vector3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Quaternion"/> struct. + </summary> + <param name="value">A vector containing the values with which to initialize the X, Y, and Z components.</param> + <param name="w">Initial value for the W component of the quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.#ctor(SharpDX.Vector2,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Quaternion"/> struct. + </summary> + <param name="value">A vector containing the values with which to initialize the X and Y components.</param> + <param name="z">Initial value for the Z component of the quaternion.</param> + <param name="w">Initial value for the W component of the quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Quaternion"/> struct. + </summary> + <param name="x">Initial value for the X component of the quaternion.</param> + <param name="y">Initial value for the Y component of the quaternion.</param> + <param name="z">Initial value for the Z component of the quaternion.</param> + <param name="w">Initial value for the W component of the quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Quaternion"/> struct. + </summary> + <param name="values">The values to assign to the X, Y, Z, and W components of the quaternion. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Quaternion.IsIdentity"> + <summary> + Gets a value indicating whether this instance is equivalent to the identity quaternion. + </summary> + <value> + <c>true</c> if this instance is an identity quaternion; otherwise, <c>false</c>. + </value> + </member> + <member name="P:SharpDX.Quaternion.IsNormalized"> + <summary> + Gets a value indicting whether this instance is normalized. + </summary> + </member> + <member name="P:SharpDX.Quaternion.Angle"> + <summary> + Gets the angle of the quaternion. + </summary> + <value>The quaternion's angle.</value> + </member> + <member name="P:SharpDX.Quaternion.Axis"> + <summary> + Gets the axis components of the quaternion. + </summary> + <value>The axis components of the quaternion.</value> + </member> + <member name="P:SharpDX.Quaternion.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the X, Y, Z, or W component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Quaternion.Conjugate"> + <summary> + Conjugates the quaternion. + </summary> + </member> + <member name="M:SharpDX.Quaternion.Invert"> + <summary> + Conjugates and renormalizes the quaternion. + </summary> + </member> + <member name="M:SharpDX.Quaternion.Length"> + <summary> + Calculates the length of the quaternion. + </summary> + <returns>The length of the quaternion.</returns> + <remarks> + <see cref="M:SharpDX.Quaternion.LengthSquared"/> may be preferred when only the relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Quaternion.LengthSquared"> + <summary> + Calculates the squared length of the quaternion. + </summary> + <returns>The squared length of the quaternion.</returns> + <remarks> + This method may be preferred to <see cref="M:SharpDX.Quaternion.Length"/> when only a relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Quaternion.Normalize"> + <summary> + Converts the quaternion into a unit quaternion. + </summary> + </member> + <member name="M:SharpDX.Quaternion.ToArray"> + <summary> + Creates an array containing the elements of the quaternion. + </summary> + <returns>A four-element array containing the components of the quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Add(SharpDX.Quaternion@,SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Adds two quaternions. + </summary> + <param name="left">The first quaternion to add.</param> + <param name="right">The second quaternion to add.</param> + <param name="result">When the method completes, contains the sum of the two quaternions.</param> + </member> + <member name="M:SharpDX.Quaternion.Add(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Adds two quaternions. + </summary> + <param name="left">The first quaternion to add.</param> + <param name="right">The second quaternion to add.</param> + <returns>The sum of the two quaternions.</returns> + </member> + <member name="M:SharpDX.Quaternion.Subtract(SharpDX.Quaternion@,SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Subtracts two quaternions. + </summary> + <param name="left">The first quaternion to subtract.</param> + <param name="right">The second quaternion to subtract.</param> + <param name="result">When the method completes, contains the difference of the two quaternions.</param> + </member> + <member name="M:SharpDX.Quaternion.Subtract(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Subtracts two quaternions. + </summary> + <param name="left">The first quaternion to subtract.</param> + <param name="right">The second quaternion to subtract.</param> + <returns>The difference of the two quaternions.</returns> + </member> + <member name="M:SharpDX.Quaternion.Multiply(SharpDX.Quaternion@,System.Single,SharpDX.Quaternion@)"> + <summary> + Scales a quaternion by the given value. + </summary> + <param name="value">The quaternion to scale.</param> + <param name="scale">The amount by which to scale the quaternion.</param> + <param name="result">When the method completes, contains the scaled quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.Multiply(SharpDX.Quaternion,System.Single)"> + <summary> + Scales a quaternion by the given value. + </summary> + <param name="value">The quaternion to scale.</param> + <param name="scale">The amount by which to scale the quaternion.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Multiply(SharpDX.Quaternion@,SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Multiplies a quaternion by another. + </summary> + <param name="left">The first quaternion to multiply.</param> + <param name="right">The second quaternion to multiply.</param> + <param name="result">When the method completes, contains the multiplied quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.Multiply(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Multiplies a quaternion by another. + </summary> + <param name="left">The first quaternion to multiply.</param> + <param name="right">The second quaternion to multiply.</param> + <returns>The multiplied quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Negate(SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Reverses the direction of a given quaternion. + </summary> + <param name="value">The quaternion to negate.</param> + <param name="result">When the method completes, contains a quaternion facing in the opposite direction.</param> + </member> + <member name="M:SharpDX.Quaternion.Negate(SharpDX.Quaternion)"> + <summary> + Reverses the direction of a given quaternion. + </summary> + <param name="value">The quaternion to negate.</param> + <returns>A quaternion facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Quaternion.Barycentric(SharpDX.Quaternion@,SharpDX.Quaternion@,SharpDX.Quaternion@,System.Single,System.Single,SharpDX.Quaternion@)"> + <summary> + Returns a <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <param name="result">When the method completes, contains a new <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of the specified point.</param> + </member> + <member name="M:SharpDX.Quaternion.Barycentric(SharpDX.Quaternion,SharpDX.Quaternion,SharpDX.Quaternion,System.Single,System.Single)"> + <summary> + Returns a <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <returns>A new <see cref="T:SharpDX.Quaternion"/> containing the 4D Cartesian coordinates of the specified point.</returns> + </member> + <member name="M:SharpDX.Quaternion.Conjugate(SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Conjugates a quaternion. + </summary> + <param name="value">The quaternion to conjugate.</param> + <param name="result">When the method completes, contains the conjugated quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.Conjugate(SharpDX.Quaternion)"> + <summary> + Conjugates a quaternion. + </summary> + <param name="value">The quaternion to conjugate.</param> + <returns>The conjugated quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Dot(SharpDX.Quaternion@,SharpDX.Quaternion@,System.Single@)"> + <summary> + Calculates the dot product of two quaternions. + </summary> + <param name="left">First source quaternion.</param> + <param name="right">Second source quaternion.</param> + <param name="result">When the method completes, contains the dot product of the two quaternions.</param> + </member> + <member name="M:SharpDX.Quaternion.Dot(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Calculates the dot product of two quaternions. + </summary> + <param name="left">First source quaternion.</param> + <param name="right">Second source quaternion.</param> + <returns>The dot product of the two quaternions.</returns> + </member> + <member name="M:SharpDX.Quaternion.Exponential(SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Exponentiates a quaternion. + </summary> + <param name="value">The quaternion to exponentiate.</param> + <param name="result">When the method completes, contains the exponentiated quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.Exponential(SharpDX.Quaternion)"> + <summary> + Exponentiates a quaternion. + </summary> + <param name="value">The quaternion to exponentiate.</param> + <returns>The exponentiated quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Invert(SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Conjugates and renormalizes the quaternion. + </summary> + <param name="value">The quaternion to conjugate and renormalize.</param> + <param name="result">When the method completes, contains the conjugated and renormalized quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.Invert(SharpDX.Quaternion)"> + <summary> + Conjugates and renormalizes the quaternion. + </summary> + <param name="value">The quaternion to conjugate and renormalize.</param> + <returns>The conjugated and renormalized quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Lerp(SharpDX.Quaternion@,SharpDX.Quaternion@,System.Single,SharpDX.Quaternion@)"> + <summary> + Performs a linear interpolation between two quaternions. + </summary> + <param name="start">Start quaternion.</param> + <param name="end">End quaternion.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two quaternions.</param> + <remarks> + This method performs the linear interpolation based on the following formula. + <code>start + (end - start) * amount</code> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Quaternion.Lerp(SharpDX.Quaternion,SharpDX.Quaternion,System.Single)"> + <summary> + Performs a linear interpolation between two quaternion. + </summary> + <param name="start">Start quaternion.</param> + <param name="end">End quaternion.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two quaternions.</returns> + <remarks> + This method performs the linear interpolation based on the following formula. + <code>start + (end - start) * amount</code> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Quaternion.Logarithm(SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Calculates the natural logarithm of the specified quaternion. + </summary> + <param name="value">The quaternion whose logarithm will be calculated.</param> + <param name="result">When the method completes, contains the natural logarithm of the quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.Logarithm(SharpDX.Quaternion)"> + <summary> + Calculates the natural logarithm of the specified quaternion. + </summary> + <param name="value">The quaternion whose logarithm will be calculated.</param> + <returns>The natural logarithm of the quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Normalize(SharpDX.Quaternion@,SharpDX.Quaternion@)"> + <summary> + Converts the quaternion into a unit quaternion. + </summary> + <param name="value">The quaternion to normalize.</param> + <param name="result">When the method completes, contains the normalized quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.Normalize(SharpDX.Quaternion)"> + <summary> + Converts the quaternion into a unit quaternion. + </summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.RotationAxis(SharpDX.Vector3@,System.Single,SharpDX.Quaternion@)"> + <summary> + Creates a quaternion given a rotation and an axis. + </summary> + <param name="axis">The axis of rotation.</param> + <param name="angle">The angle of rotation.</param> + <param name="result">When the method completes, contains the newly created quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.RotationAxis(SharpDX.Vector3,System.Single)"> + <summary> + Creates a quaternion given a rotation and an axis. + </summary> + <param name="axis">The axis of rotation.</param> + <param name="angle">The angle of rotation.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.RotationMatrix(SharpDX.Matrix@,SharpDX.Quaternion@)"> + <summary> + Creates a quaternion given a rotation matrix. + </summary> + <param name="matrix">The rotation matrix.</param> + <param name="result">When the method completes, contains the newly created quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.RotationMatrix(SharpDX.Matrix3x3@,SharpDX.Quaternion@)"> + <summary> + Creates a quaternion given a rotation matrix. + </summary> + <param name="matrix">The rotation matrix.</param> + <param name="result">When the method completes, contains the newly created quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.LookAtLH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Quaternion@)"> + <summary> + Creates a left-handed, look-at quaternion. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.LookAtLH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a left-handed, look-at quaternion. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.RotationLookAtLH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Quaternion@)"> + <summary> + Creates a left-handed, look-at quaternion. + </summary> + <param name="forward">The camera's forward direction.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.RotationLookAtLH(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a left-handed, look-at quaternion. + </summary> + <param name="forward">The camera's forward direction.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.LookAtRH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Quaternion@)"> + <summary> + Creates a right-handed, look-at quaternion. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.LookAtRH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a right-handed, look-at quaternion. + </summary> + <param name="eye">The position of the viewer's eye.</param> + <param name="target">The camera look-at target.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.RotationLookAtRH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Quaternion@)"> + <summary> + Creates a right-handed, look-at quaternion. + </summary> + <param name="forward">The camera's forward direction.</param> + <param name="up">The camera's up vector.</param> + <param name="result">When the method completes, contains the created look-at quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.RotationLookAtRH(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a right-handed, look-at quaternion. + </summary> + <param name="forward">The camera's forward direction.</param> + <param name="up">The camera's up vector.</param> + <returns>The created look-at quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.BillboardLH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Quaternion@)"> + <summary> + Creates a left-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="result">When the method completes, contains the created billboard quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.BillboardLH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a left-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.BillboardRH(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Quaternion@)"> + <summary> + Creates a right-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="result">When the method completes, contains the created billboard quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.BillboardRH(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Creates a right-handed spherical billboard that rotates around a specified object position. + </summary> + <param name="objectPosition">The position of the object around which the billboard will rotate.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.RotationMatrix(SharpDX.Matrix)"> + <summary> + Creates a quaternion given a rotation matrix. + </summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.RotationYawPitchRoll(System.Single,System.Single,System.Single,SharpDX.Quaternion@)"> + <summary> + Creates a quaternion given a yaw, pitch, and roll value. + </summary> + <param name="yaw">The yaw of rotation.</param> + <param name="pitch">The pitch of rotation.</param> + <param name="roll">The roll of rotation.</param> + <param name="result">When the method completes, contains the newly created quaternion.</param> + </member> + <member name="M:SharpDX.Quaternion.RotationYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary> + Creates a quaternion given a yaw, pitch, and roll value. + </summary> + <param name="yaw">The yaw of rotation.</param> + <param name="pitch">The pitch of rotation.</param> + <param name="roll">The roll of rotation.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.Slerp(SharpDX.Quaternion@,SharpDX.Quaternion@,System.Single,SharpDX.Quaternion@)"> + <summary> + Interpolates between two quaternions, using spherical linear interpolation. + </summary> + <param name="start">Start quaternion.</param> + <param name="end">End quaternion.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the spherical linear interpolation of the two quaternions.</param> + </member> + <member name="M:SharpDX.Quaternion.Slerp(SharpDX.Quaternion,SharpDX.Quaternion,System.Single)"> + <summary> + Interpolates between two quaternions, using spherical linear interpolation. + </summary> + <param name="start">Start quaternion.</param> + <param name="end">End quaternion.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The spherical linear interpolation of the two quaternions.</returns> + </member> + <member name="M:SharpDX.Quaternion.Squad(SharpDX.Quaternion@,SharpDX.Quaternion@,SharpDX.Quaternion@,SharpDX.Quaternion@,System.Single,SharpDX.Quaternion@)"> + <summary> + Interpolates between quaternions, using spherical quadrangle interpolation. + </summary> + <param name="value1">First source quaternion.</param> + <param name="value2">Second source quaternion.</param> + <param name="value3">Third source quaternion.</param> + <param name="value4">Fourth source quaternion.</param> + <param name="amount">Value between 0 and 1 indicating the weight of interpolation.</param> + <param name="result">When the method completes, contains the spherical quadrangle interpolation of the quaternions.</param> + </member> + <member name="M:SharpDX.Quaternion.Squad(SharpDX.Quaternion,SharpDX.Quaternion,SharpDX.Quaternion,SharpDX.Quaternion,System.Single)"> + <summary> + Interpolates between quaternions, using spherical quadrangle interpolation. + </summary> + <param name="value1">First source quaternion.</param> + <param name="value2">Second source quaternion.</param> + <param name="value3">Third source quaternion.</param> + <param name="value4">Fourth source quaternion.</param> + <param name="amount">Value between 0 and 1 indicating the weight of interpolation.</param> + <returns>The spherical quadrangle interpolation of the quaternions.</returns> + </member> + <member name="M:SharpDX.Quaternion.SquadSetup(SharpDX.Quaternion,SharpDX.Quaternion,SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Sets up control points for spherical quadrangle interpolation. + </summary> + <param name="value1">First source quaternion.</param> + <param name="value2">Second source quaternion.</param> + <param name="value3">Third source quaternion.</param> + <param name="value4">Fourth source quaternion.</param> + <returns>An array of three quaternions that represent control points for spherical quadrangle interpolation.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Addition(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Adds two quaternions. + </summary> + <param name="left">The first quaternion to add.</param> + <param name="right">The second quaternion to add.</param> + <returns>The sum of the two quaternions.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Subtraction(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Subtracts two quaternions. + </summary> + <param name="left">The first quaternion to subtract.</param> + <param name="right">The second quaternion to subtract.</param> + <returns>The difference of the two quaternions.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_UnaryNegation(SharpDX.Quaternion)"> + <summary> + Reverses the direction of a given quaternion. + </summary> + <param name="value">The quaternion to negate.</param> + <returns>A quaternion facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Multiply(System.Single,SharpDX.Quaternion)"> + <summary> + Scales a quaternion by the given value. + </summary> + <param name="value">The quaternion to scale.</param> + <param name="scale">The amount by which to scale the quaternion.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Multiply(SharpDX.Quaternion,System.Single)"> + <summary> + Scales a quaternion by the given value. + </summary> + <param name="value">The quaternion to scale.</param> + <param name="scale">The amount by which to scale the quaternion.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Multiply(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Multiplies a quaternion by another. + </summary> + <param name="left">The first quaternion to multiply.</param> + <param name="right">The second quaternion to multiply.</param> + <returns>The multiplied quaternion.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Equality(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Inequality(SharpDX.Quaternion,SharpDX.Quaternion)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Quaternion.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Quaternion.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Quaternion.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Quaternion.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Quaternion.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Quaternion.Equals(SharpDX.Quaternion@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Quaternion"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Quaternion"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Quaternion"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Quaternion.Equals(SharpDX.Quaternion)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Quaternion"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Quaternion"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Quaternion"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Quaternion.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Quaternion.op_Implicit(SharpDX.Quaternion)~SharpDX.Mathematics.Interop.RawQuaternion"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Quaternion"/> to <see cref="T:SharpDX.Mathematics.Interop.RawQuaternion"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Quaternion.op_Implicit(SharpDX.Mathematics.Interop.RawQuaternion)~SharpDX.Quaternion"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawQuaternion"/> to <see cref="T:SharpDX.Quaternion"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.RandomUtil"> + <summary> + Random functions on commun types. + </summary> + </member> + <member name="M:SharpDX.RandomUtil.NextFloat(System.Random,System.Single,System.Single)"> + <summary> + Gets random <c>float</c> number within range. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <c>float</c> number.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextDouble(System.Random,System.Double,System.Double)"> + <summary> + Gets random <c>double</c> number within range. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <c>double</c> number.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextLong(System.Random)"> + <summary> + Gets random <c>long</c> number. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <returns>Random <c>long</c> number.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextLong(System.Random,System.Int64,System.Int64)"> + <summary> + Gets random <c>long</c> number within range. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <c>long</c> number.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextVector2(System.Random,SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Gets random <see cref="T:SharpDX.Vector2"/> within range. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <see cref="T:SharpDX.Vector2"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextVector3(System.Random,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Gets random <see cref="T:SharpDX.Vector3"/> within range. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <see cref="T:SharpDX.Vector3"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextVector4(System.Random,SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Gets random <see cref="T:SharpDX.Vector4"/> within range. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextColor(System.Random)"> + <summary> + Gets random opaque <see cref="T:SharpDX.Color"/>. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <returns>Random <see cref="T:SharpDX.Color"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextColor(System.Random,System.Single,System.Single)"> + <summary> + Gets random opaque <see cref="T:SharpDX.Color"/>. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="minBrightness">Minimum brightness.</param> + <param name="maxBrightness">Maximum brightness</param> + <returns>Random <see cref="T:SharpDX.Color"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextColor(System.Random,System.Single,System.Single,System.Single)"> + <summary> + Gets random <see cref="T:SharpDX.Color"/>. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="minBrightness">Minimum brightness.</param> + <param name="maxBrightness">Maximum brightness</param> + <param name="alpha">Alpha value.</param> + <returns>Random <see cref="T:SharpDX.Color"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextColor(System.Random,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Gets random <see cref="T:SharpDX.Color"/>. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="minBrightness">Minimum brightness.</param> + <param name="maxBrightness">Maximum brightness</param> + <param name="minAlpha">Minimum alpha.</param> + <param name="maxAlpha">Maximum alpha.</param> + <returns>Random <see cref="T:SharpDX.Color"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextPoint(System.Random,SharpDX.Point,SharpDX.Point)"> + <summary> + Gets random <see cref="T:SharpDX.Point"/>. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <see cref="T:SharpDX.Point"/>.</returns> + </member> + <member name="M:SharpDX.RandomUtil.NextTime(System.Random,System.TimeSpan,System.TimeSpan)"> + <summary> + Gets random <see cref="T:System.TimeSpan"/>. + </summary> + <param name="random">Current <see cref="T:System.Random"/>.</param> + <param name="min">Minimum.</param> + <param name="max">Maximum.</param> + <returns>Random <see cref="T:System.TimeSpan"/>.</returns> + </member> + <member name="T:SharpDX.Ray"> + <summary> + Represents a three dimensional line based on a point in space and a direction. + </summary> + </member> + <member name="F:SharpDX.Ray.Position"> + <summary> + The position in three dimensional space where the ray starts. + </summary> + </member> + <member name="F:SharpDX.Ray.Direction"> + <summary> + The normalized direction in which the ray points. + </summary> + </member> + <member name="M:SharpDX.Ray.#ctor(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Ray"/> struct. + </summary> + <param name="position">The position in three dimensional space of the origin of the ray.</param> + <param name="direction">The normalized direction of the ray.</param> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a point. + </summary> + <param name="point">The point to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Ray@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Ray@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>. + </summary> + <param name="ray">The ray to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Plane@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane">The plane to test</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Plane@,System.Single@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane">The plane to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Plane@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>. + </summary> + <param name="plane">The plane to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a triangle. + </summary> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)"> + <summary> + Determines if there is an intersection between the current object and a triangle. + </summary> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a triangle. + </summary> + <param name="vertex1">The first vertex of the triangle to test.</param> + <param name="vertex2">The second vertex of the triangle to test.</param> + <param name="vertex3">The third vertex of the triangle to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingBox@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingBox)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingBox@,System.Single@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingBox@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>. + </summary> + <param name="box">The box to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingSphere@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingSphere)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingSphere@,System.Single@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="distance">When the method completes, contains the distance of the intersection, + or 0 if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.Intersects(SharpDX.BoundingSphere@,SharpDX.Vector3@)"> + <summary> + Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>. + </summary> + <param name="sphere">The sphere to test.</param> + <param name="point">When the method completes, contains the point of intersection, + or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param> + <returns>Whether the two objects intersected.</returns> + </member> + <member name="M:SharpDX.Ray.GetPickRay(System.Int32,System.Int32,SharpDX.ViewportF,SharpDX.Matrix)"> + <summary> + Calculates a world space <see cref="T:SharpDX.Ray"/> from 2d screen coordinates. + </summary> + <param name="x">X coordinate on 2d screen.</param> + <param name="y">Y coordinate on 2d screen.</param> + <param name="viewport"><see cref="T:SharpDX.ViewportF"/>.</param> + <param name="worldViewProjection">Transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>Resulting <see cref="T:SharpDX.Ray"/>.</returns> + </member> + <member name="M:SharpDX.Ray.op_Equality(SharpDX.Ray,SharpDX.Ray)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Ray.op_Inequality(SharpDX.Ray,SharpDX.Ray)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Ray.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Ray.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Ray.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Ray.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Ray.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Ray.Equals(SharpDX.Ray@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Ray.Equals(SharpDX.Ray)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Ray.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="T:SharpDX.Rectangle"> + <summary> + Define a Rectangle. This structure is slightly different from System.Drawing.Rectangle as it is + internally storing Left,Top,Right,Bottom instead of Left,Top,Width,Height. + </summary> + </member> + <member name="F:SharpDX.Rectangle.Left"> + <summary> + The left. + </summary> + </member> + <member name="F:SharpDX.Rectangle.Top"> + <summary> + The top. + </summary> + </member> + <member name="F:SharpDX.Rectangle.Right"> + <summary> + The right. + </summary> + </member> + <member name="F:SharpDX.Rectangle.Bottom"> + <summary> + The bottom. + </summary> + </member> + <member name="F:SharpDX.Rectangle.Empty"> + <summary> + An empty rectangle. + </summary> + </member> + <member name="M:SharpDX.Rectangle.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Rectangle"/> struct. + </summary> + <param name="x">The left.</param> + <param name="y">The top.</param> + <param name="width">The width.</param> + <param name="height">The height.</param> + </member> + <member name="P:SharpDX.Rectangle.X"> + <summary> + Gets or sets the X position. + </summary> + <value>The X position.</value> + </member> + <member name="P:SharpDX.Rectangle.Y"> + <summary> + Gets or sets the Y position. + </summary> + <value>The Y position.</value> + </member> + <member name="P:SharpDX.Rectangle.Width"> + <summary> + Gets or sets the width. + </summary> + <value>The width.</value> + </member> + <member name="P:SharpDX.Rectangle.Height"> + <summary> + Gets or sets the height. + </summary> + <value>The height.</value> + </member> + <member name="P:SharpDX.Rectangle.IsEmpty"> + <summary> + Gets a value that indicates whether the rectangle is empty. + </summary> + <value> + <c>true</c> if [is empty]; otherwise, <c>false</c>. + </value> + </member> + <member name="M:SharpDX.Rectangle.Offset(System.Int32,System.Int32)"> + <summary>Changes the position of the rectangle.</summary> + <param name="offsetX">Change in the x-position.</param> + <param name="offsetY">Change in the y-position.</param> + </member> + <member name="M:SharpDX.Rectangle.Inflate(System.Int32,System.Int32)"> + <summary>Pushes the edges of the rectangle out by the horizontal and vertical values specified.</summary> + <param name="horizontalAmount">Value to push the sides out by.</param> + <param name="verticalAmount">Value to push the top and bottom out by.</param> + </member> + <member name="M:SharpDX.Rectangle.Contains(System.Int32,System.Int32)"> + <summary>Determines whether this rectangle contains a specified point represented by its x- and y-coordinates.</summary> + <param name="x">The x-coordinate of the specified point.</param> + <param name="y">The y-coordinate of the specified point.</param> + </member> + <member name="M:SharpDX.Rectangle.Contains(SharpDX.Rectangle)"> + <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary> + <param name="value">The rectangle to evaluate.</param> + </member> + <member name="M:SharpDX.Rectangle.Contains(SharpDX.Rectangle@,System.Boolean@)"> + <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary> + <param name="value">The rectangle to evaluate.</param> + <param name="result">[OutAttribute] On exit, is true if this rectangle entirely contains the specified rectangle, or false if not.</param> + </member> + <member name="M:SharpDX.Rectangle.Contains(System.Single,System.Single)"> + <summary> + Checks, if specified point is inside <see cref="T:SharpDX.Rectangle"/>. + </summary> + <param name="x">X point coordinate.</param> + <param name="y">Y point coordinate.</param> + <returns><c>true</c> if point is inside <see cref="T:SharpDX.Rectangle"/>, otherwise <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Rectangle.Intersects(SharpDX.Rectangle)"> + <summary>Determines whether a specified rectangle intersects with this rectangle.</summary> + <param name="value">The rectangle to evaluate.</param> + </member> + <member name="M:SharpDX.Rectangle.Intersects(SharpDX.Rectangle@,System.Boolean@)"> + <summary> + Determines whether a specified rectangle intersects with this rectangle. + </summary> + <param name="value">The rectangle to evaluate</param> + <param name="result">[OutAttribute] true if the specified rectangle intersects with this one; false otherwise.</param> + </member> + <member name="M:SharpDX.Rectangle.Intersect(SharpDX.Rectangle,SharpDX.Rectangle)"> + <summary> + Creates a rectangle defining the area where one rectangle overlaps with another rectangle. + </summary> + <param name="value1">The first rectangle to compare.</param> + <param name="value2">The second rectangle to compare.</param> + <returns>The intersection rectangle.</returns> + </member> + <member name="M:SharpDX.Rectangle.Intersect(SharpDX.Rectangle@,SharpDX.Rectangle@,SharpDX.Rectangle@)"> + <summary>Creates a rectangle defining the area where one rectangle overlaps with another rectangle.</summary> + <param name="value1">The first rectangle to compare.</param> + <param name="value2">The second rectangle to compare.</param> + <param name="result">[OutAttribute] The area where the two first parameters overlap.</param> + </member> + <member name="M:SharpDX.Rectangle.Union(SharpDX.Rectangle,SharpDX.Rectangle)"> + <summary> + Creates a new rectangle that exactly contains two other rectangles. + </summary> + <param name="value1">The first rectangle to contain.</param> + <param name="value2">The second rectangle to contain.</param> + <returns>The union rectangle.</returns> + </member> + <member name="M:SharpDX.Rectangle.Union(SharpDX.Rectangle@,SharpDX.Rectangle@,SharpDX.Rectangle@)"> + <summary> + Creates a new rectangle that exactly contains two other rectangles. + </summary> + <param name="value1">The first rectangle to contain.</param> + <param name="value2">The second rectangle to contain.</param> + <param name="result">[OutAttribute] The rectangle that must be the union of the first two rectangles.</param> + </member> + <member name="M:SharpDX.Rectangle.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="obj">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Rectangle.Equals(SharpDX.Rectangle@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Rectangle"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Rectangle"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Rectangle"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Rectangle.Equals(SharpDX.Rectangle)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Rectangle"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Rectangle"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Rectangle"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Rectangle.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Rectangle.op_Equality(SharpDX.Rectangle,SharpDX.Rectangle)"> + <summary> + Implements the operator ==. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.Rectangle.op_Inequality(SharpDX.Rectangle,SharpDX.Rectangle)"> + <summary> + Implements the operator !=. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.Rectangle.op_Implicit(SharpDX.Rectangle)~SharpDX.Mathematics.Interop.RawRectangle"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Rectangle"/> to <see cref="T:SharpDX.Mathematics.Interop.RawRectangle"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Rectangle.op_Implicit(SharpDX.Mathematics.Interop.RawRectangle)~SharpDX.Rectangle"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawRectangle"/> to <see cref="T:SharpDX.Rectangle"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Rectangle.op_Implicit(SharpDX.Rectangle)~SharpDX.Mathematics.Interop.RawBox"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Rectangle"/> to <see cref="T:SharpDX.Mathematics.Interop.RawRectangle"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Rectangle.op_Implicit(SharpDX.Mathematics.Interop.RawBox)~SharpDX.Rectangle"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawRectangle"/> to <see cref="T:SharpDX.Rectangle"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.RectangleF"> + <summary> + Define a RectangleF. This structure is slightly different from System.Drawing.RectangleF as it is + internally storing Left,Top,Right,Bottom instead of Left,Top,Width,Height. + </summary> + </member> + <member name="F:SharpDX.RectangleF.Left"> + <summary> + The left. + </summary> + </member> + <member name="F:SharpDX.RectangleF.Top"> + <summary> + The top. + </summary> + </member> + <member name="F:SharpDX.RectangleF.Right"> + <summary> + The right. + </summary> + </member> + <member name="F:SharpDX.RectangleF.Bottom"> + <summary> + The bottom. + </summary> + </member> + <member name="F:SharpDX.RectangleF.Empty"> + <summary> + An empty rectangle. + </summary> + </member> + <member name="F:SharpDX.RectangleF.Infinite"> + <summary> + An infinite rectangle. See remarks. + </summary> + <remarks> + http://msdn.microsoft.com/en-us/library/windows/desktop/dd372261%28v=vs.85%29.aspx + Any properties that involve computations, like <see cref="P:SharpDX.RectangleF.Center"/>, <see cref="P:SharpDX.RectangleF.Width"/> or <see cref="P:SharpDX.RectangleF.Height"/> + may return incorrect results - <see cref="F:System.Single.NaN"/>. + </remarks> + </member> + <member name="M:SharpDX.RectangleF.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.RectangleF"/> struct. + </summary> + <param name="x">The left.</param> + <param name="y">The top.</param> + <param name="width">The width.</param> + <param name="height">The height.</param> + </member> + <member name="P:SharpDX.RectangleF.X"> + <summary> + Gets or sets the X position. + </summary> + <value>The X position.</value> + </member> + <member name="P:SharpDX.RectangleF.Y"> + <summary> + Gets or sets the Y position. + </summary> + <value>The Y position.</value> + </member> + <member name="P:SharpDX.RectangleF.Width"> + <summary> + Gets or sets the width. + </summary> + <value>The width.</value> + </member> + <member name="P:SharpDX.RectangleF.Height"> + <summary> + Gets or sets the height. + </summary> + <value>The height.</value> + </member> + <member name="P:SharpDX.RectangleF.Location"> + <summary> + Gets or sets the location. + </summary> + <value> + The location. + </value> + </member> + <member name="P:SharpDX.RectangleF.Center"> + <summary> + Gets the Point that specifies the center of the rectangle. + </summary> + <value> + The center. + </value> + </member> + <member name="P:SharpDX.RectangleF.IsEmpty"> + <summary> + Gets a value that indicates whether the rectangle is empty. + </summary> + <value> + <c>true</c> if [is empty]; otherwise, <c>false</c>. + </value> + </member> + <member name="P:SharpDX.RectangleF.Size"> + <summary> + Gets or sets the size of the rectangle. + </summary> + <value>The size of the rectangle.</value> + </member> + <member name="P:SharpDX.RectangleF.TopLeft"> + <summary> + Gets the position of the top-left corner of the rectangle. + </summary> + <value>The top-left corner of the rectangle.</value> + </member> + <member name="P:SharpDX.RectangleF.TopRight"> + <summary> + Gets the position of the top-right corner of the rectangle. + </summary> + <value>The top-right corner of the rectangle.</value> + </member> + <member name="P:SharpDX.RectangleF.BottomLeft"> + <summary> + Gets the position of the bottom-left corner of the rectangle. + </summary> + <value>The bottom-left corner of the rectangle.</value> + </member> + <member name="P:SharpDX.RectangleF.BottomRight"> + <summary> + Gets the position of the bottom-right corner of the rectangle. + </summary> + <value>The bottom-right corner of the rectangle.</value> + </member> + <member name="M:SharpDX.RectangleF.Offset(SharpDX.Point)"> + <summary>Changes the position of the rectangle.</summary> + <param name="amount">The values to adjust the position of the rectangle by.</param> + </member> + <member name="M:SharpDX.RectangleF.Offset(SharpDX.Vector2)"> + <summary>Changes the position of the rectangle.</summary> + <param name="amount">The values to adjust the position of the rectangle by.</param> + </member> + <member name="M:SharpDX.RectangleF.Offset(System.Single,System.Single)"> + <summary>Changes the position of the rectangle.</summary> + <param name="offsetX">Change in the x-position.</param> + <param name="offsetY">Change in the y-position.</param> + </member> + <member name="M:SharpDX.RectangleF.Inflate(System.Single,System.Single)"> + <summary>Pushes the edges of the rectangle out by the horizontal and vertical values specified.</summary> + <param name="horizontalAmount">Value to push the sides out by.</param> + <param name="verticalAmount">Value to push the top and bottom out by.</param> + </member> + <member name="M:SharpDX.RectangleF.Contains(SharpDX.Vector2@,System.Boolean@)"> + <summary>Determines whether this rectangle contains a specified Point.</summary> + <param name="value">The Point to evaluate.</param> + <param name="result">[OutAttribute] true if the specified Point is contained within this rectangle; false otherwise.</param> + </member> + <member name="M:SharpDX.RectangleF.Contains(SharpDX.Rectangle)"> + <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary> + <param name="value">The rectangle to evaluate.</param> + </member> + <member name="M:SharpDX.RectangleF.Contains(SharpDX.RectangleF@,System.Boolean@)"> + <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary> + <param name="value">The rectangle to evaluate.</param> + <param name="result">[OutAttribute] On exit, is true if this rectangle entirely contains the specified rectangle, or false if not.</param> + </member> + <member name="M:SharpDX.RectangleF.Contains(System.Single,System.Single)"> + <summary> + Checks, if specified point is inside <see cref="T:SharpDX.RectangleF"/>. + </summary> + <param name="x">X point coordinate.</param> + <param name="y">Y point coordinate.</param> + <returns><c>true</c> if point is inside <see cref="T:SharpDX.RectangleF"/>, otherwise <c>false</c>.</returns> + </member> + <member name="M:SharpDX.RectangleF.Contains(SharpDX.Vector2)"> + <summary> + Checks, if specified <see cref="T:SharpDX.Vector2"/> is inside <see cref="T:SharpDX.RectangleF"/>. + </summary> + <param name="vector2D">Coordinate <see cref="T:SharpDX.Vector2"/>.</param> + <returns><c>true</c> if <see cref="T:SharpDX.Vector2"/> is inside <see cref="T:SharpDX.RectangleF"/>, otherwise <c>false</c>.</returns> + </member> + <member name="M:SharpDX.RectangleF.Contains(SharpDX.Point)"> + <summary> + Checks, if specified <see cref="T:SharpDX.Point"/> is inside <see cref="T:SharpDX.RectangleF"/>. + </summary> + <param name="point">Coordinate <see cref="T:SharpDX.Point"/>.</param> + <returns><c>true</c> if <see cref="T:SharpDX.Point"/> is inside <see cref="T:SharpDX.RectangleF"/>, otherwise <c>false</c>.</returns> + </member> + <member name="M:SharpDX.RectangleF.Intersects(SharpDX.RectangleF)"> + <summary>Determines whether a specified rectangle intersects with this rectangle.</summary> + <param name="value">The rectangle to evaluate.</param> + </member> + <member name="M:SharpDX.RectangleF.Intersects(SharpDX.RectangleF@,System.Boolean@)"> + <summary> + Determines whether a specified rectangle intersects with this rectangle. + </summary> + <param name="value">The rectangle to evaluate</param> + <param name="result">[OutAttribute] true if the specified rectangle intersects with this one; false otherwise.</param> + </member> + <member name="M:SharpDX.RectangleF.Intersect(SharpDX.RectangleF,SharpDX.RectangleF)"> + <summary> + Creates a rectangle defining the area where one rectangle overlaps with another rectangle. + </summary> + <param name="value1">The first Rectangle to compare.</param> + <param name="value2">The second Rectangle to compare.</param> + <returns>The intersection rectangle.</returns> + </member> + <member name="M:SharpDX.RectangleF.Intersect(SharpDX.RectangleF@,SharpDX.RectangleF@,SharpDX.RectangleF@)"> + <summary>Creates a rectangle defining the area where one rectangle overlaps with another rectangle.</summary> + <param name="value1">The first rectangle to compare.</param> + <param name="value2">The second rectangle to compare.</param> + <param name="result">[OutAttribute] The area where the two first parameters overlap.</param> + </member> + <member name="M:SharpDX.RectangleF.Union(SharpDX.RectangleF,SharpDX.RectangleF)"> + <summary> + Creates a new rectangle that exactly contains two other rectangles. + </summary> + <param name="value1">The first rectangle to contain.</param> + <param name="value2">The second rectangle to contain.</param> + <returns>The union rectangle.</returns> + </member> + <member name="M:SharpDX.RectangleF.Union(SharpDX.RectangleF@,SharpDX.RectangleF@,SharpDX.RectangleF@)"> + <summary> + Creates a new rectangle that exactly contains two other rectangles. + </summary> + <param name="value1">The first rectangle to contain.</param> + <param name="value2">The second rectangle to contain.</param> + <param name="result">[OutAttribute] The rectangle that must be the union of the first two rectangles.</param> + </member> + <member name="M:SharpDX.RectangleF.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="obj">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.RectangleF.Equals(SharpDX.RectangleF@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.RectangleF"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.RectangleF"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.RectangleF"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.RectangleF.Equals(SharpDX.RectangleF)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.RectangleF"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.RectangleF"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.RectangleF"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.RectangleF.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.RectangleF.op_Equality(SharpDX.RectangleF,SharpDX.RectangleF)"> + <summary> + Implements the operator ==. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.RectangleF.op_Inequality(SharpDX.RectangleF,SharpDX.RectangleF)"> + <summary> + Implements the operator !=. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.RectangleF.op_Explicit(SharpDX.RectangleF)~SharpDX.Rectangle"> + <summary> + Performs an explicit conversion to <see cref="T:SharpDX.Rectangle"/> structure. + </summary> + <remarks>Performs direct float to int conversion, any fractional data is truncated.</remarks> + <param name="value">The source <see cref="T:SharpDX.RectangleF"/> value.</param> + <returns>A converted <see cref="T:SharpDX.Rectangle"/> structure.</returns> + </member> + <member name="M:SharpDX.RectangleF.op_Implicit(SharpDX.RectangleF)~SharpDX.Mathematics.Interop.RawRectangle"> + <summary> + Performs an explicit conversion to <see cref="T:SharpDX.Rectangle"/> structure. + </summary> + <remarks>Performs direct float to int conversion, any fractional data is truncated.</remarks> + <param name="value">The source <see cref="T:SharpDX.Mathematics.Interop.RawRectangle"/> value.</param> + <returns>A converted <see cref="T:SharpDX.Rectangle"/> structure.</returns> + </member> + <member name="M:SharpDX.RectangleF.op_Implicit(SharpDX.RectangleF)~SharpDX.Mathematics.Interop.RawRectangleF"> + <summary> + Performs an explicit conversion to <see cref="T:SharpDX.Mathematics.Interop.RawRectangleF"/> structure. + </summary> + <remarks>Performs direct float to int conversion, any fractional data is truncated.</remarks> + <param name="value">The source <see cref="T:SharpDX.RectangleF"/> value.</param> + <returns>A converted <see cref="T:SharpDX.Rectangle"/> structure.</returns> + </member> + <member name="T:SharpDX.Vector2"> + <summary> + Represents a two dimensional mathematical vector. + </summary> + </member> + <member name="F:SharpDX.Vector2.SizeInBytes"> + <summary> + The size of the <see cref="T:SharpDX.Vector2"/> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Vector2.Zero"> + <summary> + A <see cref="T:SharpDX.Vector2"/> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Vector2.UnitX"> + <summary> + The X unit <see cref="T:SharpDX.Vector2"/> (1, 0). + </summary> + </member> + <member name="F:SharpDX.Vector2.UnitY"> + <summary> + The Y unit <see cref="T:SharpDX.Vector2"/> (0, 1). + </summary> + </member> + <member name="F:SharpDX.Vector2.One"> + <summary> + A <see cref="T:SharpDX.Vector2"/> with all of its components set to one. + </summary> + </member> + <member name="F:SharpDX.Vector2.X"> + <summary> + The X component of the vector. + </summary> + </member> + <member name="F:SharpDX.Vector2.Y"> + <summary> + The Y component of the vector. + </summary> + </member> + <member name="M:SharpDX.Vector2.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector2"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Vector2.#ctor(System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector2"/> struct. + </summary> + <param name="x">Initial value for the X component of the vector.</param> + <param name="y">Initial value for the Y component of the vector.</param> + </member> + <member name="M:SharpDX.Vector2.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector2"/> struct. + </summary> + <param name="values">The values to assign to the X and Y components of the vector. This must be an array with two elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than two elements.</exception> + </member> + <member name="P:SharpDX.Vector2.IsNormalized"> + <summary> + Gets a value indicting whether this instance is normalized. + </summary> + </member> + <member name="P:SharpDX.Vector2.IsZero"> + <summary> + Gets a value indicting whether this vector is zero + </summary> + </member> + <member name="P:SharpDX.Vector2.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the X or Y component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the X component and 1 for the Y component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 1].</exception> + </member> + <member name="M:SharpDX.Vector2.Length"> + <summary> + Calculates the length of the vector. + </summary> + <returns>The length of the vector.</returns> + <remarks> + <see cref="M:SharpDX.Vector2.LengthSquared"/> may be preferred when only the relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector2.LengthSquared"> + <summary> + Calculates the squared length of the vector. + </summary> + <returns>The squared length of the vector.</returns> + <remarks> + This method may be preferred to <see cref="M:SharpDX.Vector2.Length"/> when only a relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector2.Normalize"> + <summary> + Converts the vector into a unit vector. + </summary> + </member> + <member name="M:SharpDX.Vector2.ToArray"> + <summary> + Creates an array containing the elements of the vector. + </summary> + <returns>A two-element array containing the components of the vector.</returns> + </member> + <member name="M:SharpDX.Vector2.Add(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <param name="result">When the method completes, contains the sum of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector2.Add(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.Add(SharpDX.Vector2@,System.Single@,SharpDX.Vector2@)"> + <summary> + Perform a component-wise addition + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be added to elements</param> + <param name="result">The vector with added scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector2.Add(SharpDX.Vector2,System.Single)"> + <summary> + Perform a component-wise addition + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be added to elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector2.Subtract(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <param name="result">When the method completes, contains the difference of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector2.Subtract(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.Subtract(SharpDX.Vector2@,System.Single@,SharpDX.Vector2@)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be subtraced from elements</param> + <param name="result">The vector with subtracted scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector2.Subtract(SharpDX.Vector2,System.Single)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be subtraced from elements</param> + <returns>The vector with subtracted scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector2.Subtract(System.Single@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The scalar value to be subtraced from elements</param> + <param name="right">The input vector</param> + <param name="result">The vector with subtracted scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector2.Subtract(System.Single,SharpDX.Vector2)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The scalar value to be subtraced from elements</param> + <param name="right">The input vector</param> + <returns>The vector with subtracted scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector2.Multiply(SharpDX.Vector2@,System.Single,SharpDX.Vector2@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector2.Multiply(SharpDX.Vector2,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.Multiply(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Multiplies a vector with another by performing component-wise multiplication. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <param name="result">When the method completes, contains the multiplied vector.</param> + </member> + <member name="M:SharpDX.Vector2.Multiply(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Multiplies a vector with another by performing component-wise multiplication. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <returns>The multiplied vector.</returns> + </member> + <member name="M:SharpDX.Vector2.Divide(SharpDX.Vector2@,System.Single,SharpDX.Vector2@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector2.Divide(SharpDX.Vector2,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.Divide(System.Single,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="scale">The amount by which to scale the vector.</param> + <param name="value">The vector to scale.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector2.Divide(System.Single,SharpDX.Vector2)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.Negate(SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <param name="result">When the method completes, contains a vector facing in the opposite direction.</param> + </member> + <member name="M:SharpDX.Vector2.Negate(SharpDX.Vector2)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Vector2.Barycentric(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@,System.Single,System.Single,SharpDX.Vector2@)"> + <summary> + Returns a <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <param name="result">When the method completes, contains the 2D Cartesian coordinates of the specified point.</param> + </member> + <member name="M:SharpDX.Vector2.Barycentric(SharpDX.Vector2,SharpDX.Vector2,SharpDX.Vector2,System.Single,System.Single)"> + <summary> + Returns a <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <returns>A new <see cref="T:SharpDX.Vector2"/> containing the 2D Cartesian coordinates of the specified point.</returns> + </member> + <member name="M:SharpDX.Vector2.Clamp(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <param name="result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Vector2.Clamp(SharpDX.Vector2,SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Vector2.Saturate"> + <summary> + Saturates this instance in the range [0,1] + </summary> + </member> + <member name="M:SharpDX.Vector2.Distance(SharpDX.Vector2@,SharpDX.Vector2@,System.Single@)"> + <summary> + Calculates the distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="result">When the method completes, contains the distance between the two vectors.</param> + <remarks> + <see cref="M:SharpDX.Vector2.DistanceSquared(SharpDX.Vector2@,SharpDX.Vector2@,System.Single@)"/> may be preferred when only the relative distance is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector2.Distance(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Calculates the distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The distance between the two vectors.</returns> + <remarks> + <see cref="M:SharpDX.Vector2.DistanceSquared(SharpDX.Vector2,SharpDX.Vector2)"/> may be preferred when only the relative distance is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector2.DistanceSquared(SharpDX.Vector2@,SharpDX.Vector2@,System.Single@)"> + <summary> + Calculates the squared distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector</param> + <param name="result">When the method completes, contains the squared distance between the two vectors.</param> + <remarks>Distance squared is the value before taking the square root. + Distance squared can often be used in place of distance if relative comparisons are being made. + For example, consider three points A, B, and C. To determine whether B or C is further from A, + compare the distance between A and B to the distance between A and C. Calculating the two distances + involves two square roots, which are computationally expensive. However, using distance squared + provides the same information and avoids calculating two square roots. + </remarks> + </member> + <member name="M:SharpDX.Vector2.DistanceSquared(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Calculates the squared distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The squared distance between the two vectors.</returns> + <remarks>Distance squared is the value before taking the square root. + Distance squared can often be used in place of distance if relative comparisons are being made. + For example, consider three points A, B, and C. To determine whether B or C is further from A, + compare the distance between A and B to the distance between A and C. Calculating the two distances + involves two square roots, which are computationally expensive. However, using distance squared + provides the same information and avoids calculating two square roots. + </remarks> + </member> + <member name="M:SharpDX.Vector2.Dot(SharpDX.Vector2@,SharpDX.Vector2@,System.Single@)"> + <summary> + Calculates the dot product of two vectors. + </summary> + <param name="left">First source vector.</param> + <param name="right">Second source vector.</param> + <param name="result">When the method completes, contains the dot product of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector2.Dot(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Calculates the dot product of two vectors. + </summary> + <param name="left">First source vector.</param> + <param name="right">Second source vector.</param> + <returns>The dot product of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.Normalize(SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Converts the vector into a unit vector. + </summary> + <param name="value">The vector to normalize.</param> + <param name="result">When the method completes, contains the normalized vector.</param> + </member> + <member name="M:SharpDX.Vector2.Normalize(SharpDX.Vector2)"> + <summary> + Converts the vector into a unit vector. + </summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="M:SharpDX.Vector2.Lerp(SharpDX.Vector2@,SharpDX.Vector2@,System.Single,SharpDX.Vector2@)"> + <summary> + Performs a linear interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two vectors.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Vector2.Lerp(SharpDX.Vector2,SharpDX.Vector2,System.Single)"> + <summary> + Performs a linear interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two vectors.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Vector2.SmoothStep(SharpDX.Vector2@,SharpDX.Vector2@,System.Single,SharpDX.Vector2@)"> + <summary> + Performs a cubic interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector2.SmoothStep(SharpDX.Vector2,SharpDX.Vector2,System.Single)"> + <summary> + Performs a cubic interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.Hermite(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@,System.Single,SharpDX.Vector2@)"> + <summary> + Performs a Hermite spline interpolation. + </summary> + <param name="value1">First source position vector.</param> + <param name="tangent1">First source tangent vector.</param> + <param name="value2">Second source position vector.</param> + <param name="tangent2">Second source tangent vector.</param> + <param name="amount">Weighting factor.</param> + <param name="result">When the method completes, contains the result of the Hermite spline interpolation.</param> + </member> + <member name="M:SharpDX.Vector2.Hermite(SharpDX.Vector2,SharpDX.Vector2,SharpDX.Vector2,SharpDX.Vector2,System.Single)"> + <summary> + Performs a Hermite spline interpolation. + </summary> + <param name="value1">First source position vector.</param> + <param name="tangent1">First source tangent vector.</param> + <param name="value2">Second source position vector.</param> + <param name="tangent2">Second source tangent vector.</param> + <param name="amount">Weighting factor.</param> + <returns>The result of the Hermite spline interpolation.</returns> + </member> + <member name="M:SharpDX.Vector2.CatmullRom(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@,System.Single,SharpDX.Vector2@)"> + <summary> + Performs a Catmull-Rom interpolation using the specified positions. + </summary> + <param name="value1">The first position in the interpolation.</param> + <param name="value2">The second position in the interpolation.</param> + <param name="value3">The third position in the interpolation.</param> + <param name="value4">The fourth position in the interpolation.</param> + <param name="amount">Weighting factor.</param> + <param name="result">When the method completes, contains the result of the Catmull-Rom interpolation.</param> + </member> + <member name="M:SharpDX.Vector2.CatmullRom(SharpDX.Vector2,SharpDX.Vector2,SharpDX.Vector2,SharpDX.Vector2,System.Single)"> + <summary> + Performs a Catmull-Rom interpolation using the specified positions. + </summary> + <param name="value1">The first position in the interpolation.</param> + <param name="value2">The second position in the interpolation.</param> + <param name="value3">The third position in the interpolation.</param> + <param name="value4">The fourth position in the interpolation.</param> + <param name="amount">Weighting factor.</param> + <returns>A vector that is the result of the Catmull-Rom interpolation.</returns> + </member> + <member name="M:SharpDX.Vector2.Max(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <param name="result">When the method completes, contains an new vector composed of the largest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Vector2.Max(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>A vector containing the largest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.Min(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <param name="result">When the method completes, contains an new vector composed of the smallest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Vector2.Min(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>A vector containing the smallest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.Reflect(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"> + <summary> + Returns the reflection of a vector off a surface that has the specified normal. + </summary> + <param name="vector">The source vector.</param> + <param name="normal">Normal of the surface.</param> + <param name="result">When the method completes, contains the reflected vector.</param> + <remarks>Reflect only gives the direction of a reflection off a surface, it does not determine + whether the original vector was close enough to the surface to hit it.</remarks> + </member> + <member name="M:SharpDX.Vector2.Reflect(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Returns the reflection of a vector off a surface that has the specified normal. + </summary> + <param name="vector">The source vector.</param> + <param name="normal">Normal of the surface.</param> + <returns>The reflected vector.</returns> + <remarks>Reflect only gives the direction of a reflection off a surface, it does not determine + whether the original vector was close enough to the surface to hit it.</remarks> + </member> + <member name="M:SharpDX.Vector2.Orthogonalize(SharpDX.Vector2[],SharpDX.Vector2[])"> + <summary> + Orthogonalizes a list of vectors. + </summary> + <param name="destination">The list of orthogonalized vectors.</param> + <param name="source">The list of vectors to orthogonalize.</param> + <remarks> + <para>Orthogonalization is the process of making all vectors orthogonal to each other. This + means that any given vector in the list will be orthogonal to any other given vector in the + list.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting vectors + tend to be numerically unstable. The numeric stability decreases according to the vectors + position in the list so that the first vector is the most stable and the last vector is the + least stable.</para> + </remarks> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector2.Orthonormalize(SharpDX.Vector2[],SharpDX.Vector2[])"> + <summary> + Orthonormalizes a list of vectors. + </summary> + <param name="destination">The list of orthonormalized vectors.</param> + <param name="source">The list of vectors to orthonormalize.</param> + <remarks> + <para>Orthonormalization is the process of making all vectors orthogonal to each + other and making all vectors of unit length. This means that any given vector will + be orthogonal to any other given vector in the list.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting vectors + tend to be numerically unstable. The numeric stability decreases according to the vectors + position in the list so that the first vector is the most stable and the last vector is the + least stable.</para> + </remarks> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector2.Transform(SharpDX.Vector2@,SharpDX.Quaternion@,SharpDX.Vector2@)"> + <summary> + Transforms a 2D vector by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="vector">The vector to rotate.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector4"/>.</param> + </member> + <member name="M:SharpDX.Vector2.Transform(SharpDX.Vector2,SharpDX.Quaternion)"> + <summary> + Transforms a 2D vector by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="vector">The vector to rotate.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <returns>The transformed <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.Vector2.Transform(SharpDX.Vector2[],SharpDX.Quaternion@,SharpDX.Vector2[])"> + <summary> + Transforms an array of vectors by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="source">The array of vectors to transform.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector2.Transform(SharpDX.Vector2@,SharpDX.Matrix@,SharpDX.Vector4@)"> + <summary> + Transforms a 2D vector by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector4"/>.</param> + </member> + <member name="M:SharpDX.Vector2.Transform(SharpDX.Vector2,SharpDX.Matrix)"> + <summary> + Transforms a 2D vector by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>The transformed <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.Vector2.Transform(SharpDX.Vector2[],SharpDX.Matrix@,SharpDX.Vector4[])"> + <summary> + Transforms an array of 2D vectors by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="source">The array of vectors to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="destination">The array for which the transformed vectors are stored.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector2.TransformCoordinate(SharpDX.Vector2@,SharpDX.Matrix@,SharpDX.Vector2@)"> + <summary> + Performs a coordinate transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="coordinate">The coordinate vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed coordinates.</param> + <remarks> + A coordinate transform performs the transformation with the assumption that the w component + is one. The four dimensional vector obtained from the transformation operation has each + component in the vector divided by the w component. This forces the w component to be one and + therefore makes the vector homogeneous. The homogeneous vector is often preferred when working + with coordinates as the w component can safely be ignored. + </remarks> + </member> + <member name="M:SharpDX.Vector2.TransformCoordinate(SharpDX.Vector2,SharpDX.Matrix)"> + <summary> + Performs a coordinate transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="coordinate">The coordinate vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>The transformed coordinates.</returns> + <remarks> + A coordinate transform performs the transformation with the assumption that the w component + is one. The four dimensional vector obtained from the transformation operation has each + component in the vector divided by the w component. This forces the w component to be one and + therefore makes the vector homogeneous. The homogeneous vector is often preferred when working + with coordinates as the w component can safely be ignored. + </remarks> + </member> + <member name="M:SharpDX.Vector2.TransformCoordinate(SharpDX.Vector2[],SharpDX.Matrix@,SharpDX.Vector2[])"> + <summary> + Performs a coordinate transformation on an array of vectors using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="source">The array of coordinate vectors to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + <remarks> + A coordinate transform performs the transformation with the assumption that the w component + is one. The four dimensional vector obtained from the transformation operation has each + component in the vector divided by the w component. This forces the w component to be one and + therefore makes the vector homogeneous. The homogeneous vector is often preferred when working + with coordinates as the w component can safely be ignored. + </remarks> + </member> + <member name="M:SharpDX.Vector2.TransformNormal(SharpDX.Vector2@,SharpDX.Matrix@,SharpDX.Vector2@)"> + <summary> + Performs a normal transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="normal">The normal vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed normal.</param> + <remarks> + A normal transform performs the transformation with the assumption that the w component + is zero. This causes the fourth row and fourth column of the matrix to be unused. The + end result is a vector that is not translated, but all other transformation properties + apply. This is often preferred for normal vectors as normals purely represent direction + rather than location because normal vectors should not be translated. + </remarks> + </member> + <member name="M:SharpDX.Vector2.TransformNormal(SharpDX.Vector2,SharpDX.Matrix)"> + <summary> + Performs a normal transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="normal">The normal vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>The transformed normal.</returns> + <remarks> + A normal transform performs the transformation with the assumption that the w component + is zero. This causes the fourth row and fourth column of the matrix to be unused. The + end result is a vector that is not translated, but all other transformation properties + apply. This is often preferred for normal vectors as normals purely represent direction + rather than location because normal vectors should not be translated. + </remarks> + </member> + <member name="M:SharpDX.Vector2.TransformNormal(SharpDX.Vector2[],SharpDX.Matrix@,SharpDX.Vector2[])"> + <summary> + Performs a normal transformation on an array of vectors using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="source">The array of normal vectors to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + <remarks> + A normal transform performs the transformation with the assumption that the w component + is zero. This causes the fourth row and fourth column of the matrix to be unused. The + end result is a vector that is not translated, but all other transformation properties + apply. This is often preferred for normal vectors as normals purely represent direction + rather than location because normal vectors should not be translated. + </remarks> + </member> + <member name="M:SharpDX.Vector2.op_Addition(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Multiply(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Multiplies a vector with another by performing component-wise multiplication equivalent to <see cref="M:SharpDX.Vector2.Multiply(SharpDX.Vector2@,SharpDX.Vector2@,SharpDX.Vector2@)"/>. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <returns>The multiplication of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.op_UnaryPlus(SharpDX.Vector2)"> + <summary> + Assert a vector (return it unchanged). + </summary> + <param name="value">The vector to assert (unchanged).</param> + <returns>The asserted (unchanged) vector.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Subtraction(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector2.op_UnaryNegation(SharpDX.Vector2)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Multiply(System.Single,SharpDX.Vector2)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Multiply(SharpDX.Vector2,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Division(SharpDX.Vector2,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Division(System.Single,SharpDX.Vector2)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="scale">The amount by which to scale the vector.</param> + <param name="value">The vector to scale.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Division(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Addition(SharpDX.Vector2,System.Single)"> + <summary> + Perform a component-wise addition + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be added on elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Addition(System.Single,SharpDX.Vector2)"> + <summary> + Perform a component-wise addition + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be added on elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Subtraction(SharpDX.Vector2,System.Single)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be subtraced from elements</param> + <returns>The vector with subtraced scalar from each element.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Subtraction(System.Single,SharpDX.Vector2)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be subtraced from elements</param> + <returns>The vector with subtraced scalar from each element.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Equality(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Inequality(SharpDX.Vector2,SharpDX.Vector2)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Explicit(SharpDX.Vector2)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector2"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Explicit(SharpDX.Vector2)~SharpDX.Vector4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector2"/> to <see cref="T:SharpDX.Vector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector2.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector2.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector2.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector2.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Vector2.Equals(SharpDX.Vector2@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector2"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Vector2"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector2"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector2.Equals(SharpDX.Vector2)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector2"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Vector2"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector2"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector2.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector2.op_Implicit(SharpDX.Vector2)~SharpDX.Mathematics.Interop.RawVector2"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Vector2"/> to <see cref="T:SharpDX.Mathematics.Interop.RawVector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector2.op_Implicit(SharpDX.Mathematics.Interop.RawVector2)~SharpDX.Vector2"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawVector2"/> to <see cref="T:SharpDX.Vector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Vector3"> + <summary> + Represents a three dimensional mathematical vector. + </summary> + </member> + <member name="F:SharpDX.Vector3.SizeInBytes"> + <summary> + The size of the <see cref="T:SharpDX.Vector3"/> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Vector3.Zero"> + <summary> + A <see cref="T:SharpDX.Vector3"/> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Vector3.UnitX"> + <summary> + The X unit <see cref="T:SharpDX.Vector3"/> (1, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Vector3.UnitY"> + <summary> + The Y unit <see cref="T:SharpDX.Vector3"/> (0, 1, 0). + </summary> + </member> + <member name="F:SharpDX.Vector3.UnitZ"> + <summary> + The Z unit <see cref="T:SharpDX.Vector3"/> (0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Vector3.One"> + <summary> + A <see cref="T:SharpDX.Vector3"/> with all of its components set to one. + </summary> + </member> + <member name="F:SharpDX.Vector3.Up"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating up (0, 1, 0). + </summary> + </member> + <member name="F:SharpDX.Vector3.Down"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating down (0, -1, 0). + </summary> + </member> + <member name="F:SharpDX.Vector3.Left"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating left (-1, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Vector3.Right"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating right (1, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Vector3.ForwardRH"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating forward in a right-handed coordinate system (0, 0, -1). + </summary> + </member> + <member name="F:SharpDX.Vector3.ForwardLH"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating forward in a left-handed coordinate system (0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Vector3.BackwardRH"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating backward in a right-handed coordinate system (0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Vector3.BackwardLH"> + <summary> + A unit <see cref="T:SharpDX.Vector3"/> designating backward in a left-handed coordinate system (0, 0, -1). + </summary> + </member> + <member name="F:SharpDX.Vector3.X"> + <summary> + The X component of the vector. + </summary> + </member> + <member name="F:SharpDX.Vector3.Y"> + <summary> + The Y component of the vector. + </summary> + </member> + <member name="F:SharpDX.Vector3.Z"> + <summary> + The Z component of the vector. + </summary> + </member> + <member name="M:SharpDX.Vector3.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector3"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector3"/> struct. + </summary> + <param name="x">Initial value for the X component of the vector.</param> + <param name="y">Initial value for the Y component of the vector.</param> + <param name="z">Initial value for the Z component of the vector.</param> + </member> + <member name="M:SharpDX.Vector3.#ctor(SharpDX.Vector2,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector3"/> struct. + </summary> + <param name="value">A vector containing the values with which to initialize the X and Y components.</param> + <param name="z">Initial value for the Z component of the vector.</param> + </member> + <member name="M:SharpDX.Vector3.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector3"/> struct. + </summary> + <param name="values">The values to assign to the X, Y, and Z components of the vector. This must be an array with three elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than three elements.</exception> + </member> + <member name="P:SharpDX.Vector3.IsNormalized"> + <summary> + Gets a value indicting whether this instance is normalized. + </summary> + </member> + <member name="P:SharpDX.Vector3.IsZero"> + <summary> + Gets a value indicting whether this vector is zero + </summary> + </member> + <member name="P:SharpDX.Vector3.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the X, Y, or Z component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the X component, 1 for the Y component, and 2 for the Z component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 2].</exception> + </member> + <member name="M:SharpDX.Vector3.Length"> + <summary> + Calculates the length of the vector. + </summary> + <returns>The length of the vector.</returns> + <remarks> + <see cref="M:SharpDX.Vector3.LengthSquared"/> may be preferred when only the relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector3.LengthSquared"> + <summary> + Calculates the squared length of the vector. + </summary> + <returns>The squared length of the vector.</returns> + <remarks> + This method may be preferred to <see cref="M:SharpDX.Vector3.Length"/> when only a relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector3.Normalize"> + <summary> + Converts the vector into a unit vector. + </summary> + </member> + <member name="M:SharpDX.Vector3.ToArray"> + <summary> + Creates an array containing the elements of the vector. + </summary> + <returns>A three-element array containing the components of the vector.</returns> + </member> + <member name="M:SharpDX.Vector3.Add(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <param name="result">When the method completes, contains the sum of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector3.Add(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.Add(SharpDX.Vector3@,System.Single@,SharpDX.Vector3@)"> + <summary> + Perform a component-wise addition + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be added to elements</param> + <param name="result">The vector with added scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector3.Add(SharpDX.Vector3,System.Single)"> + <summary> + Perform a component-wise addition + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be added to elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector3.Subtract(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <param name="result">When the method completes, contains the difference of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector3.Subtract(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.Subtract(SharpDX.Vector3@,System.Single@,SharpDX.Vector3@)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be subtraced from elements</param> + <param name="result">The vector with subtracted scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector3.Subtract(SharpDX.Vector3,System.Single)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be subtraced from elements</param> + <returns>The vector with subtracted scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector3.Subtract(System.Single@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The scalar value to be subtraced from elements</param> + <param name="right">The input vector.</param> + <param name="result">The vector with subtracted scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector3.Subtract(System.Single,SharpDX.Vector3)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The scalar value to be subtraced from elements</param> + <param name="right">The input vector.</param> + <returns>The vector with subtracted scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector3.Multiply(SharpDX.Vector3@,System.Single,SharpDX.Vector3@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector3.Multiply(SharpDX.Vector3,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.Multiply(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Multiply a vector with another by performing component-wise multiplication. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <param name="result">When the method completes, contains the multiplied vector.</param> + </member> + <member name="M:SharpDX.Vector3.Multiply(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Multiply a vector with another by performing component-wise multiplication. + </summary> + <param name="left">The first vector to Multiply.</param> + <param name="right">The second vector to multiply.</param> + <returns>The multiplied vector.</returns> + </member> + <member name="M:SharpDX.Vector3.Divide(SharpDX.Vector3@,System.Single,SharpDX.Vector3@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector3.Divide(SharpDX.Vector3,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.Divide(System.Single,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="scale">The amount by which to scale the vector.</param> + <param name="value">The vector to scale.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector3.Divide(System.Single,SharpDX.Vector3)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.Negate(SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <param name="result">When the method completes, contains a vector facing in the opposite direction.</param> + </member> + <member name="M:SharpDX.Vector3.Negate(SharpDX.Vector3)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Vector3.Barycentric(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,System.Single,System.Single,SharpDX.Vector3@)"> + <summary> + Returns a <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <param name="result">When the method completes, contains the 3D Cartesian coordinates of the specified point.</param> + </member> + <member name="M:SharpDX.Vector3.Barycentric(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,System.Single,System.Single)"> + <summary> + Returns a <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <returns>A new <see cref="T:SharpDX.Vector3"/> containing the 3D Cartesian coordinates of the specified point.</returns> + </member> + <member name="M:SharpDX.Vector3.Clamp(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <param name="result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Vector3.Clamp(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Vector3.Cross(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Calculates the cross product of two vectors. + </summary> + <param name="left">First source vector.</param> + <param name="right">Second source vector.</param> + <param name="result">When the method completes, contains he cross product of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector3.Cross(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Calculates the cross product of two vectors. + </summary> + <param name="left">First source vector.</param> + <param name="right">Second source vector.</param> + <returns>The cross product of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.Distance(SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)"> + <summary> + Calculates the distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="result">When the method completes, contains the distance between the two vectors.</param> + <remarks> + <see cref="M:SharpDX.Vector3.DistanceSquared(SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)"/> may be preferred when only the relative distance is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector3.Distance(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Calculates the distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The distance between the two vectors.</returns> + <remarks> + <see cref="M:SharpDX.Vector3.DistanceSquared(SharpDX.Vector3,SharpDX.Vector3)"/> may be preferred when only the relative distance is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector3.DistanceSquared(SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)"> + <summary> + Calculates the squared distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="result">When the method completes, contains the squared distance between the two vectors.</param> + <remarks>Distance squared is the value before taking the square root. + Distance squared can often be used in place of distance if relative comparisons are being made. + For example, consider three points A, B, and C. To determine whether B or C is further from A, + compare the distance between A and B to the distance between A and C. Calculating the two distances + involves two square roots, which are computationally expensive. However, using distance squared + provides the same information and avoids calculating two square roots. + </remarks> + </member> + <member name="M:SharpDX.Vector3.DistanceSquared(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Calculates the squared distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The squared distance between the two vectors.</returns> + <remarks>Distance squared is the value before taking the square root. + Distance squared can often be used in place of distance if relative comparisons are being made. + For example, consider three points A, B, and C. To determine whether B or C is further from A, + compare the distance between A and B to the distance between A and C. Calculating the two distances + involves two square roots, which are computationally expensive. However, using distance squared + provides the same information and avoids calculating two square roots. + </remarks> + </member> + <member name="M:SharpDX.Vector3.NearEqual(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Tests whether one 3D vector is near another 3D vector. + </summary> + <param name="left">The left vector.</param> + <param name="right">The right vector.</param> + <param name="epsilon">The epsilon.</param> + <returns><c>true</c> if left and right are near another 3D, <c>false</c> otherwise</returns> + </member> + <member name="M:SharpDX.Vector3.NearEqual(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Tests whether one 3D vector is near another 3D vector. + </summary> + <param name="left">The left vector.</param> + <param name="right">The right vector.</param> + <param name="epsilon">The epsilon.</param> + <returns><c>true</c> if left and right are near another 3D, <c>false</c> otherwise</returns> + </member> + <member name="M:SharpDX.Vector3.Dot(SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)"> + <summary> + Calculates the dot product of two vectors. + </summary> + <param name="left">First source vector.</param> + <param name="right">Second source vector.</param> + <param name="result">When the method completes, contains the dot product of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector3.Dot(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Calculates the dot product of two vectors. + </summary> + <param name="left">First source vector.</param> + <param name="right">Second source vector.</param> + <returns>The dot product of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.Normalize(SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Converts the vector into a unit vector. + </summary> + <param name="value">The vector to normalize.</param> + <param name="result">When the method completes, contains the normalized vector.</param> + </member> + <member name="M:SharpDX.Vector3.Normalize(SharpDX.Vector3)"> + <summary> + Converts the vector into a unit vector. + </summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="M:SharpDX.Vector3.Lerp(SharpDX.Vector3@,SharpDX.Vector3@,System.Single,SharpDX.Vector3@)"> + <summary> + Performs a linear interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two vectors.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Vector3.Lerp(SharpDX.Vector3,SharpDX.Vector3,System.Single)"> + <summary> + Performs a linear interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two vectors.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Vector3.SmoothStep(SharpDX.Vector3@,SharpDX.Vector3@,System.Single,SharpDX.Vector3@)"> + <summary> + Performs a cubic interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector3.SmoothStep(SharpDX.Vector3,SharpDX.Vector3,System.Single)"> + <summary> + Performs a cubic interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.Hermite(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,System.Single,SharpDX.Vector3@)"> + <summary> + Performs a Hermite spline interpolation. + </summary> + <param name="value1">First source position vector.</param> + <param name="tangent1">First source tangent vector.</param> + <param name="value2">Second source position vector.</param> + <param name="tangent2">Second source tangent vector.</param> + <param name="amount">Weighting factor.</param> + <param name="result">When the method completes, contains the result of the Hermite spline interpolation.</param> + </member> + <member name="M:SharpDX.Vector3.Hermite(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,System.Single)"> + <summary> + Performs a Hermite spline interpolation. + </summary> + <param name="value1">First source position vector.</param> + <param name="tangent1">First source tangent vector.</param> + <param name="value2">Second source position vector.</param> + <param name="tangent2">Second source tangent vector.</param> + <param name="amount">Weighting factor.</param> + <returns>The result of the Hermite spline interpolation.</returns> + </member> + <member name="M:SharpDX.Vector3.CatmullRom(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,System.Single,SharpDX.Vector3@)"> + <summary> + Performs a Catmull-Rom interpolation using the specified positions. + </summary> + <param name="value1">The first position in the interpolation.</param> + <param name="value2">The second position in the interpolation.</param> + <param name="value3">The third position in the interpolation.</param> + <param name="value4">The fourth position in the interpolation.</param> + <param name="amount">Weighting factor.</param> + <param name="result">When the method completes, contains the result of the Catmull-Rom interpolation.</param> + </member> + <member name="M:SharpDX.Vector3.CatmullRom(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,System.Single)"> + <summary> + Performs a Catmull-Rom interpolation using the specified positions. + </summary> + <param name="value1">The first position in the interpolation.</param> + <param name="value2">The second position in the interpolation.</param> + <param name="value3">The third position in the interpolation.</param> + <param name="value4">The fourth position in the interpolation.</param> + <param name="amount">Weighting factor.</param> + <returns>A vector that is the result of the Catmull-Rom interpolation.</returns> + </member> + <member name="M:SharpDX.Vector3.Max(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <param name="result">When the method completes, contains an new vector composed of the largest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Vector3.Max(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>A vector containing the largest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.Min(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <param name="result">When the method completes, contains an new vector composed of the smallest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Vector3.Min(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>A vector containing the smallest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.Project(SharpDX.Vector3@,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Projects a 3D vector from object space into screen space. + </summary> + <param name="vector">The vector to project.</param> + <param name="x">The X position of the viewport.</param> + <param name="y">The Y position of the viewport.</param> + <param name="width">The width of the viewport.</param> + <param name="height">The height of the viewport.</param> + <param name="minZ">The minimum depth of the viewport.</param> + <param name="maxZ">The maximum depth of the viewport.</param> + <param name="worldViewProjection">The combined world-view-projection matrix.</param> + <param name="result">When the method completes, contains the vector in screen space.</param> + </member> + <member name="M:SharpDX.Vector3.Project(SharpDX.Vector3,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix)"> + <summary> + Projects a 3D vector from object space into screen space. + </summary> + <param name="vector">The vector to project.</param> + <param name="x">The X position of the viewport.</param> + <param name="y">The Y position of the viewport.</param> + <param name="width">The width of the viewport.</param> + <param name="height">The height of the viewport.</param> + <param name="minZ">The minimum depth of the viewport.</param> + <param name="maxZ">The maximum depth of the viewport.</param> + <param name="worldViewProjection">The combined world-view-projection matrix.</param> + <returns>The vector in screen space.</returns> + </member> + <member name="M:SharpDX.Vector3.Unproject(SharpDX.Vector3@,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Projects a 3D vector from screen space into object space. + </summary> + <param name="vector">The vector to project.</param> + <param name="x">The X position of the viewport.</param> + <param name="y">The Y position of the viewport.</param> + <param name="width">The width of the viewport.</param> + <param name="height">The height of the viewport.</param> + <param name="minZ">The minimum depth of the viewport.</param> + <param name="maxZ">The maximum depth of the viewport.</param> + <param name="worldViewProjection">The combined world-view-projection matrix.</param> + <param name="result">When the method completes, contains the vector in object space.</param> + </member> + <member name="M:SharpDX.Vector3.Unproject(SharpDX.Vector3,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SharpDX.Matrix)"> + <summary> + Projects a 3D vector from screen space into object space. + </summary> + <param name="vector">The vector to project.</param> + <param name="x">The X position of the viewport.</param> + <param name="y">The Y position of the viewport.</param> + <param name="width">The width of the viewport.</param> + <param name="height">The height of the viewport.</param> + <param name="minZ">The minimum depth of the viewport.</param> + <param name="maxZ">The maximum depth of the viewport.</param> + <param name="worldViewProjection">The combined world-view-projection matrix.</param> + <returns>The vector in object space.</returns> + </member> + <member name="M:SharpDX.Vector3.Reflect(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"> + <summary> + Returns the reflection of a vector off a surface that has the specified normal. + </summary> + <param name="vector">The source vector.</param> + <param name="normal">Normal of the surface.</param> + <param name="result">When the method completes, contains the reflected vector.</param> + <remarks>Reflect only gives the direction of a reflection off a surface, it does not determine + whether the original vector was close enough to the surface to hit it.</remarks> + </member> + <member name="M:SharpDX.Vector3.Reflect(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Returns the reflection of a vector off a surface that has the specified normal. + </summary> + <param name="vector">The source vector.</param> + <param name="normal">Normal of the surface.</param> + <returns>The reflected vector.</returns> + <remarks>Reflect only gives the direction of a reflection off a surface, it does not determine + whether the original vector was close enough to the surface to hit it.</remarks> + </member> + <member name="M:SharpDX.Vector3.Orthogonalize(SharpDX.Vector3[],SharpDX.Vector3[])"> + <summary> + Orthogonalizes a list of vectors. + </summary> + <param name="destination">The list of orthogonalized vectors.</param> + <param name="source">The list of vectors to orthogonalize.</param> + <remarks> + <para>Orthogonalization is the process of making all vectors orthogonal to each other. This + means that any given vector in the list will be orthogonal to any other given vector in the + list.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting vectors + tend to be numerically unstable. The numeric stability decreases according to the vectors + position in the list so that the first vector is the most stable and the last vector is the + least stable.</para> + </remarks> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector3.Orthonormalize(SharpDX.Vector3[],SharpDX.Vector3[])"> + <summary> + Orthonormalizes a list of vectors. + </summary> + <param name="destination">The list of orthonormalized vectors.</param> + <param name="source">The list of vectors to orthonormalize.</param> + <remarks> + <para>Orthonormalization is the process of making all vectors orthogonal to each + other and making all vectors of unit length. This means that any given vector will + be orthogonal to any other given vector in the list.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting vectors + tend to be numerically unstable. The numeric stability decreases according to the vectors + position in the list so that the first vector is the most stable and the last vector is the + least stable.</para> + </remarks> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3@,SharpDX.Quaternion@,SharpDX.Vector3@)"> + <summary> + Transforms a 3D vector by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="vector">The vector to rotate.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector4"/>.</param> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3,SharpDX.Quaternion)"> + <summary> + Transforms a 3D vector by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="vector">The vector to rotate.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <returns>The transformed <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3[],SharpDX.Quaternion@,SharpDX.Vector3[])"> + <summary> + Transforms an array of vectors by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="source">The array of vectors to transform.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3@,SharpDX.Matrix3x3@,SharpDX.Vector3@)"> + <summary> + Transforms a 3D vector by the given <see cref="T:SharpDX.Matrix3x3"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix3x3"/>.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector3"/>.</param> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3,SharpDX.Matrix3x3)"> + <summary> + Transforms a 3D vector by the given <see cref="T:SharpDX.Matrix3x3"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix3x3"/>.</param> + <returns>The transformed <see cref="T:SharpDX.Vector3"/>.</returns> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Transforms a 3D vector by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector3"/>.</param> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector4@)"> + <summary> + Transforms a 3D vector by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector4"/>.</param> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3,SharpDX.Matrix)"> + <summary> + Transforms a 3D vector by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>The transformed <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.Vector3.Transform(SharpDX.Vector3[],SharpDX.Matrix@,SharpDX.Vector4[])"> + <summary> + Transforms an array of 3D vectors by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="source">The array of vectors to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="destination">The array for which the transformed vectors are stored.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector3.TransformCoordinate(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Performs a coordinate transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="coordinate">The coordinate vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed coordinates.</param> + <remarks> + A coordinate transform performs the transformation with the assumption that the w component + is one. The four dimensional vector obtained from the transformation operation has each + component in the vector divided by the w component. This forces the w component to be one and + therefore makes the vector homogeneous. The homogeneous vector is often preferred when working + with coordinates as the w component can safely be ignored. + </remarks> + </member> + <member name="M:SharpDX.Vector3.TransformCoordinate(SharpDX.Vector3,SharpDX.Matrix)"> + <summary> + Performs a coordinate transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="coordinate">The coordinate vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>The transformed coordinates.</returns> + <remarks> + A coordinate transform performs the transformation with the assumption that the w component + is one. The four dimensional vector obtained from the transformation operation has each + component in the vector divided by the w component. This forces the w component to be one and + therefore makes the vector homogeneous. The homogeneous vector is often preferred when working + with coordinates as the w component can safely be ignored. + </remarks> + </member> + <member name="M:SharpDX.Vector3.TransformCoordinate(SharpDX.Vector3[],SharpDX.Matrix@,SharpDX.Vector3[])"> + <summary> + Performs a coordinate transformation on an array of vectors using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="source">The array of coordinate vectors to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + <remarks> + A coordinate transform performs the transformation with the assumption that the w component + is one. The four dimensional vector obtained from the transformation operation has each + component in the vector divided by the w component. This forces the w component to be one and + therefore makes the vector homogeneous. The homogeneous vector is often preferred when working + with coordinates as the w component can safely be ignored. + </remarks> + </member> + <member name="M:SharpDX.Vector3.TransformNormal(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Performs a normal transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="normal">The normal vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed normal.</param> + <remarks> + A normal transform performs the transformation with the assumption that the w component + is zero. This causes the fourth row and fourth column of the matrix to be unused. The + end result is a vector that is not translated, but all other transformation properties + apply. This is often preferred for normal vectors as normals purely represent direction + rather than location because normal vectors should not be translated. + </remarks> + </member> + <member name="M:SharpDX.Vector3.TransformNormal(SharpDX.Vector3,SharpDX.Matrix)"> + <summary> + Performs a normal transformation using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="normal">The normal vector to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>The transformed normal.</returns> + <remarks> + A normal transform performs the transformation with the assumption that the w component + is zero. This causes the fourth row and fourth column of the matrix to be unused. The + end result is a vector that is not translated, but all other transformation properties + apply. This is often preferred for normal vectors as normals purely represent direction + rather than location because normal vectors should not be translated. + </remarks> + </member> + <member name="M:SharpDX.Vector3.TransformNormal(SharpDX.Vector3[],SharpDX.Matrix@,SharpDX.Vector3[])"> + <summary> + Performs a normal transformation on an array of vectors using the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="source">The array of normal vectors to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + <remarks> + A normal transform performs the transformation with the assumption that the w component + is zero. This causes the fourth row and fourth column of the matrix to be unused. The + end result is a vector that is not translated, but all other transformation properties + apply. This is often preferred for normal vectors as normals purely represent direction + rather than location because normal vectors should not be translated. + </remarks> + </member> + <member name="M:SharpDX.Vector3.op_Addition(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Multiply(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Multiplies a vector with another by performing component-wise multiplication equivalent to <see cref="M:SharpDX.Vector3.Multiply(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)"/>. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <returns>The multiplication of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.op_UnaryPlus(SharpDX.Vector3)"> + <summary> + Assert a vector (return it unchanged). + </summary> + <param name="value">The vector to assert (unchanged).</param> + <returns>The asserted (unchanged) vector.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Subtraction(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector3.op_UnaryNegation(SharpDX.Vector3)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Multiply(System.Single,SharpDX.Vector3)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Multiply(SharpDX.Vector3,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Division(SharpDX.Vector3,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Division(System.Single,SharpDX.Vector3)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="scale">The amount by which to scale the vector.</param> + <param name="value">The vector to scale.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Division(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Addition(SharpDX.Vector3,System.Single)"> + <summary> + Perform a component-wise addition + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be added on elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Addition(System.Single,SharpDX.Vector3)"> + <summary> + Perform a component-wise addition + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be added on elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Subtraction(SharpDX.Vector3,System.Single)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be subtraced from elements</param> + <returns>The vector with added scalar from each element.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Subtraction(System.Single,SharpDX.Vector3)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be subtraced from elements</param> + <returns>The vector with subtraced scalar from each element.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Equality(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Inequality(SharpDX.Vector3,SharpDX.Vector3)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Explicit(SharpDX.Vector3)~SharpDX.Vector2"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Vector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Explicit(SharpDX.Vector3)~SharpDX.Vector4"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Vector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector3.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector3.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector3.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector3.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Vector3.Equals(SharpDX.Vector3@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector3"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Vector3"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector3"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector3.Equals(SharpDX.Vector3)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector3"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Vector3"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector3"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector3.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector3.op_Implicit(SharpDX.Vector3)~SharpDX.Mathematics.Interop.RawVector3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Vector3"/> to <see cref="T:SharpDX.Mathematics.Interop.RawVector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector3.op_Implicit(SharpDX.Mathematics.Interop.RawVector3)~SharpDX.Vector3"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawVector3"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Vector4"> + <summary> + Represents a four dimensional mathematical vector. + </summary> + </member> + <member name="F:SharpDX.Vector4.SizeInBytes"> + <summary> + The size of the <see cref="T:SharpDX.Vector4"/> type, in bytes. + </summary> + </member> + <member name="F:SharpDX.Vector4.Zero"> + <summary> + A <see cref="T:SharpDX.Vector4"/> with all of its components set to zero. + </summary> + </member> + <member name="F:SharpDX.Vector4.UnitX"> + <summary> + The X unit <see cref="T:SharpDX.Vector4"/> (1, 0, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Vector4.UnitY"> + <summary> + The Y unit <see cref="T:SharpDX.Vector4"/> (0, 1, 0, 0). + </summary> + </member> + <member name="F:SharpDX.Vector4.UnitZ"> + <summary> + The Z unit <see cref="T:SharpDX.Vector4"/> (0, 0, 1, 0). + </summary> + </member> + <member name="F:SharpDX.Vector4.UnitW"> + <summary> + The W unit <see cref="T:SharpDX.Vector4"/> (0, 0, 0, 1). + </summary> + </member> + <member name="F:SharpDX.Vector4.One"> + <summary> + A <see cref="T:SharpDX.Vector4"/> with all of its components set to one. + </summary> + </member> + <member name="F:SharpDX.Vector4.X"> + <summary> + The X component of the vector. + </summary> + </member> + <member name="F:SharpDX.Vector4.Y"> + <summary> + The Y component of the vector. + </summary> + </member> + <member name="F:SharpDX.Vector4.Z"> + <summary> + The Z component of the vector. + </summary> + </member> + <member name="F:SharpDX.Vector4.W"> + <summary> + The W component of the vector. + </summary> + </member> + <member name="M:SharpDX.Vector4.#ctor(System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector4"/> struct. + </summary> + <param name="value">The value that will be assigned to all components.</param> + </member> + <member name="M:SharpDX.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector4"/> struct. + </summary> + <param name="x">Initial value for the X component of the vector.</param> + <param name="y">Initial value for the Y component of the vector.</param> + <param name="z">Initial value for the Z component of the vector.</param> + <param name="w">Initial value for the W component of the vector.</param> + </member> + <member name="M:SharpDX.Vector4.#ctor(SharpDX.Vector3,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector4"/> struct. + </summary> + <param name="value">A vector containing the values with which to initialize the X, Y, and Z components.</param> + <param name="w">Initial value for the W component of the vector.</param> + </member> + <member name="M:SharpDX.Vector4.#ctor(SharpDX.Vector2,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector4"/> struct. + </summary> + <param name="value">A vector containing the values with which to initialize the X and Y components.</param> + <param name="z">Initial value for the Z component of the vector.</param> + <param name="w">Initial value for the W component of the vector.</param> + </member> + <member name="M:SharpDX.Vector4.#ctor(System.Single[])"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Vector4"/> struct. + </summary> + <param name="values">The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception> + </member> + <member name="P:SharpDX.Vector4.IsNormalized"> + <summary> + Gets a value indicting whether this instance is normalized. + </summary> + </member> + <member name="P:SharpDX.Vector4.IsZero"> + <summary> + Gets a value indicting whether this vector is zero + </summary> + </member> + <member name="P:SharpDX.Vector4.Item(System.Int32)"> + <summary> + Gets or sets the component at the specified index. + </summary> + <value>The value of the X, Y, Z, or W component, depending on the index.</value> + <param name="index">The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.</param> + <returns>The value of the component at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception> + </member> + <member name="M:SharpDX.Vector4.Length"> + <summary> + Calculates the length of the vector. + </summary> + <returns>The length of the vector.</returns> + <remarks> + <see cref="M:SharpDX.Vector4.LengthSquared"/> may be preferred when only the relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector4.LengthSquared"> + <summary> + Calculates the squared length of the vector. + </summary> + <returns>The squared length of the vector.</returns> + <remarks> + This method may be preferred to <see cref="M:SharpDX.Vector4.Length"/> when only a relative length is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector4.Normalize"> + <summary> + Converts the vector into a unit vector. + </summary> + </member> + <member name="M:SharpDX.Vector4.ToArray"> + <summary> + Creates an array containing the elements of the vector. + </summary> + <returns>A four-element array containing the components of the vector.</returns> + </member> + <member name="M:SharpDX.Vector4.Add(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <param name="result">When the method completes, contains the sum of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector4.Add(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.Add(SharpDX.Vector4@,System.Single@,SharpDX.Vector4@)"> + <summary> + Perform a component-wise addition + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be added to elements</param> + <param name="result">The vector with added scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector4.Add(SharpDX.Vector4,System.Single)"> + <summary> + Perform a component-wise addition + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be added to elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector4.Subtract(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <param name="result">When the method completes, contains the difference of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector4.Subtract(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.Subtract(SharpDX.Vector4@,System.Single@,SharpDX.Vector4@)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be subtraced from elements</param> + <param name="result">The vector with subtracted scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector4.Subtract(SharpDX.Vector4,System.Single)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The input vector</param> + <param name="right">The scalar value to be subtraced from elements</param> + <returns>The vector with subtracted scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector4.Subtract(System.Single@,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The scalar value to be subtraced from elements</param> + <param name="right">The input vector.</param> + <param name="result">The vector with subtracted scalar for each element.</param> + </member> + <member name="M:SharpDX.Vector4.Subtract(System.Single,SharpDX.Vector4)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="left">The scalar value to be subtraced from elements</param> + <param name="right">The input vector.</param> + <returns>The vector with subtracted scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector4.Multiply(SharpDX.Vector4@,System.Single,SharpDX.Vector4@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector4.Multiply(SharpDX.Vector4,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.Multiply(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Multiplies a vector with another by performing component-wise multiplication. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <param name="result">When the method completes, contains the multiplied vector.</param> + </member> + <member name="M:SharpDX.Vector4.Multiply(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Multiplies a vector with another by performing component-wise multiplication. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <returns>The multiplied vector.</returns> + </member> + <member name="M:SharpDX.Vector4.Divide(SharpDX.Vector4@,System.Single,SharpDX.Vector4@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector4.Divide(SharpDX.Vector4,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.Divide(System.Single,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="scale">The amount by which to scale the vector.</param> + <param name="value">The vector to scale.</param> + <param name="result">When the method completes, contains the scaled vector.</param> + </member> + <member name="M:SharpDX.Vector4.Divide(System.Single,SharpDX.Vector4)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.Negate(SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <param name="result">When the method completes, contains a vector facing in the opposite direction.</param> + </member> + <member name="M:SharpDX.Vector4.Negate(SharpDX.Vector4)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Vector4.Barycentric(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@,System.Single,System.Single,SharpDX.Vector4@)"> + <summary> + Returns a <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <param name="result">When the method completes, contains the 4D Cartesian coordinates of the specified point.</param> + </member> + <member name="M:SharpDX.Vector4.Barycentric(SharpDX.Vector4,SharpDX.Vector4,SharpDX.Vector4,System.Single,System.Single)"> + <summary> + Returns a <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle. + </summary> + <param name="value1">A <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of vertex 1 of the triangle.</param> + <param name="value2">A <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of vertex 2 of the triangle.</param> + <param name="value3">A <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of vertex 3 of the triangle.</param> + <param name="amount1">Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in <paramref name="value2"/>).</param> + <param name="amount2">Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in <paramref name="value3"/>).</param> + <returns>A new <see cref="T:SharpDX.Vector4"/> containing the 4D Cartesian coordinates of the specified point.</returns> + </member> + <member name="M:SharpDX.Vector4.Clamp(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <param name="result">When the method completes, contains the clamped value.</param> + </member> + <member name="M:SharpDX.Vector4.Clamp(SharpDX.Vector4,SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Restricts a value to be within a specified range. + </summary> + <param name="value">The value to clamp.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The clamped value.</returns> + </member> + <member name="M:SharpDX.Vector4.Distance(SharpDX.Vector4@,SharpDX.Vector4@,System.Single@)"> + <summary> + Calculates the distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="result">When the method completes, contains the distance between the two vectors.</param> + <remarks> + <see cref="M:SharpDX.Vector4.DistanceSquared(SharpDX.Vector4@,SharpDX.Vector4@,System.Single@)"/> may be preferred when only the relative distance is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector4.Distance(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Calculates the distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The distance between the two vectors.</returns> + <remarks> + <see cref="M:SharpDX.Vector4.DistanceSquared(SharpDX.Vector4,SharpDX.Vector4)"/> may be preferred when only the relative distance is needed + and speed is of the essence. + </remarks> + </member> + <member name="M:SharpDX.Vector4.DistanceSquared(SharpDX.Vector4@,SharpDX.Vector4@,System.Single@)"> + <summary> + Calculates the squared distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="result">When the method completes, contains the squared distance between the two vectors.</param> + <remarks>Distance squared is the value before taking the square root. + Distance squared can often be used in place of distance if relative comparisons are being made. + For example, consider three points A, B, and C. To determine whether B or C is further from A, + compare the distance between A and B to the distance between A and C. Calculating the two distances + involves two square roots, which are computationally expensive. However, using distance squared + provides the same information and avoids calculating two square roots. + </remarks> + </member> + <member name="M:SharpDX.Vector4.DistanceSquared(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Calculates the squared distance between two vectors. + </summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The squared distance between the two vectors.</returns> + <remarks>Distance squared is the value before taking the square root. + Distance squared can often be used in place of distance if relative comparisons are being made. + For example, consider three points A, B, and C. To determine whether B or C is further from A, + compare the distance between A and B to the distance between A and C. Calculating the two distances + involves two square roots, which are computationally expensive. However, using distance squared + provides the same information and avoids calculating two square roots. + </remarks> + </member> + <member name="M:SharpDX.Vector4.Dot(SharpDX.Vector4@,SharpDX.Vector4@,System.Single@)"> + <summary> + Calculates the dot product of two vectors. + </summary> + <param name="left">First source vector</param> + <param name="right">Second source vector.</param> + <param name="result">When the method completes, contains the dot product of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector4.Dot(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Calculates the dot product of two vectors. + </summary> + <param name="left">First source vector.</param> + <param name="right">Second source vector.</param> + <returns>The dot product of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.Normalize(SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Converts the vector into a unit vector. + </summary> + <param name="value">The vector to normalize.</param> + <param name="result">When the method completes, contains the normalized vector.</param> + </member> + <member name="M:SharpDX.Vector4.Normalize(SharpDX.Vector4)"> + <summary> + Converts the vector into a unit vector. + </summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="M:SharpDX.Vector4.Lerp(SharpDX.Vector4@,SharpDX.Vector4@,System.Single,SharpDX.Vector4@)"> + <summary> + Performs a linear interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the linear interpolation of the two vectors.</param> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Vector4.Lerp(SharpDX.Vector4,SharpDX.Vector4,System.Single)"> + <summary> + Performs a linear interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The linear interpolation of the two vectors.</returns> + <remarks> + Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned. + </remarks> + </member> + <member name="M:SharpDX.Vector4.SmoothStep(SharpDX.Vector4@,SharpDX.Vector4@,System.Single,SharpDX.Vector4@)"> + <summary> + Performs a cubic interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <param name="result">When the method completes, contains the cubic interpolation of the two vectors.</param> + </member> + <member name="M:SharpDX.Vector4.SmoothStep(SharpDX.Vector4,SharpDX.Vector4,System.Single)"> + <summary> + Performs a cubic interpolation between two vectors. + </summary> + <param name="start">Start vector.</param> + <param name="end">End vector.</param> + <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param> + <returns>The cubic interpolation of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.Hermite(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@,System.Single,SharpDX.Vector4@)"> + <summary> + Performs a Hermite spline interpolation. + </summary> + <param name="value1">First source position vector.</param> + <param name="tangent1">First source tangent vector.</param> + <param name="value2">Second source position vector.</param> + <param name="tangent2">Second source tangent vector.</param> + <param name="amount">Weighting factor.</param> + <param name="result">When the method completes, contains the result of the Hermite spline interpolation.</param> + </member> + <member name="M:SharpDX.Vector4.Hermite(SharpDX.Vector4,SharpDX.Vector4,SharpDX.Vector4,SharpDX.Vector4,System.Single)"> + <summary> + Performs a Hermite spline interpolation. + </summary> + <param name="value1">First source position vector.</param> + <param name="tangent1">First source tangent vector.</param> + <param name="value2">Second source position vector.</param> + <param name="tangent2">Second source tangent vector.</param> + <param name="amount">Weighting factor.</param> + <returns>The result of the Hermite spline interpolation.</returns> + </member> + <member name="M:SharpDX.Vector4.CatmullRom(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@,System.Single,SharpDX.Vector4@)"> + <summary> + Performs a Catmull-Rom interpolation using the specified positions. + </summary> + <param name="value1">The first position in the interpolation.</param> + <param name="value2">The second position in the interpolation.</param> + <param name="value3">The third position in the interpolation.</param> + <param name="value4">The fourth position in the interpolation.</param> + <param name="amount">Weighting factor.</param> + <param name="result">When the method completes, contains the result of the Catmull-Rom interpolation.</param> + </member> + <member name="M:SharpDX.Vector4.CatmullRom(SharpDX.Vector4,SharpDX.Vector4,SharpDX.Vector4,SharpDX.Vector4,System.Single)"> + <summary> + Performs a Catmull-Rom interpolation using the specified positions. + </summary> + <param name="value1">The first position in the interpolation.</param> + <param name="value2">The second position in the interpolation.</param> + <param name="value3">The third position in the interpolation.</param> + <param name="value4">The fourth position in the interpolation.</param> + <param name="amount">Weighting factor.</param> + <returns>A vector that is the result of the Catmull-Rom interpolation.</returns> + </member> + <member name="M:SharpDX.Vector4.Max(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <param name="result">When the method completes, contains an new vector composed of the largest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Vector4.Max(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Returns a vector containing the largest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>A vector containing the largest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.Min(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <param name="result">When the method completes, contains an new vector composed of the smallest components of the source vectors.</param> + </member> + <member name="M:SharpDX.Vector4.Min(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Returns a vector containing the smallest components of the specified vectors. + </summary> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>A vector containing the smallest components of the source vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.Orthogonalize(SharpDX.Vector4[],SharpDX.Vector4[])"> + <summary> + Orthogonalizes a list of vectors. + </summary> + <param name="destination">The list of orthogonalized vectors.</param> + <param name="source">The list of vectors to orthogonalize.</param> + <remarks> + <para>Orthogonalization is the process of making all vectors orthogonal to each other. This + means that any given vector in the list will be orthogonal to any other given vector in the + list.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting vectors + tend to be numerically unstable. The numeric stability decreases according to the vectors + position in the list so that the first vector is the most stable and the last vector is the + least stable.</para> + </remarks> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector4.Orthonormalize(SharpDX.Vector4[],SharpDX.Vector4[])"> + <summary> + Orthonormalizes a list of vectors. + </summary> + <param name="destination">The list of orthonormalized vectors.</param> + <param name="source">The list of vectors to orthonormalize.</param> + <remarks> + <para>Orthonormalization is the process of making all vectors orthogonal to each + other and making all vectors of unit length. This means that any given vector will + be orthogonal to any other given vector in the list.</para> + <para>Because this method uses the modified Gram-Schmidt process, the resulting vectors + tend to be numerically unstable. The numeric stability decreases according to the vectors + position in the list so that the first vector is the most stable and the last vector is the + least stable.</para> + </remarks> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4@,SharpDX.Quaternion@,SharpDX.Vector4@)"> + <summary> + Transforms a 4D vector by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="vector">The vector to rotate.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector4"/>.</param> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4,SharpDX.Quaternion)"> + <summary> + Transforms a 4D vector by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="vector">The vector to rotate.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <returns>The transformed <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4[],SharpDX.Quaternion@,SharpDX.Vector4[])"> + <summary> + Transforms an array of vectors by the given <see cref="T:SharpDX.Quaternion"/> rotation. + </summary> + <param name="source">The array of vectors to transform.</param> + <param name="rotation">The <see cref="T:SharpDX.Quaternion"/> rotation to apply.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4@,SharpDX.Matrix@,SharpDX.Vector4@)"> + <summary> + Transforms a 4D vector by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector4"/>.</param> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4,SharpDX.Matrix)"> + <summary> + Transforms a 4D vector by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <returns>The transformed <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4@,SharpDX.Matrix5x4@,SharpDX.Vector4@)"> + <summary> + Transforms a 4D vector by the given <see cref="T:SharpDX.Matrix5x4"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix5x4"/>.</param> + <param name="result">When the method completes, contains the transformed <see cref="T:SharpDX.Vector4"/>.</param> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4,SharpDX.Matrix5x4)"> + <summary> + Transforms a 4D vector by the given <see cref="T:SharpDX.Matrix5x4"/>. + </summary> + <param name="vector">The source vector.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix5x4"/>.</param> + <returns>The transformed <see cref="T:SharpDX.Vector4"/>.</returns> + </member> + <member name="M:SharpDX.Vector4.Transform(SharpDX.Vector4[],SharpDX.Matrix@,SharpDX.Vector4[])"> + <summary> + Transforms an array of 4D vectors by the given <see cref="T:SharpDX.Matrix"/>. + </summary> + <param name="source">The array of vectors to transform.</param> + <param name="transform">The transformation <see cref="T:SharpDX.Matrix"/>.</param> + <param name="destination">The array for which the transformed vectors are stored. + This array may be the same array as <paramref name="source"/>.</param> + <exception cref="T:System.ArgumentNullException">Thrown when <paramref name="source"/> or <paramref name="destination"/> is <c>null</c>.</exception> + <exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="destination"/> is shorter in length than <paramref name="source"/>.</exception> + </member> + <member name="M:SharpDX.Vector4.op_Addition(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Adds two vectors. + </summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The sum of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Multiply(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Multiplies a vector with another by performing component-wise multiplication equivalent to <see cref="M:SharpDX.Vector4.Multiply(SharpDX.Vector4@,SharpDX.Vector4@,SharpDX.Vector4@)"/>. + </summary> + <param name="left">The first vector to multiply.</param> + <param name="right">The second vector to multiply.</param> + <returns>The multiplication of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.op_UnaryPlus(SharpDX.Vector4)"> + <summary> + Assert a vector (return it unchanged). + </summary> + <param name="value">The vector to assert (unchanged).</param> + <returns>The asserted (unchanged) vector.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Subtraction(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Subtracts two vectors. + </summary> + <param name="left">The first vector to subtract.</param> + <param name="right">The second vector to subtract.</param> + <returns>The difference of the two vectors.</returns> + </member> + <member name="M:SharpDX.Vector4.op_UnaryNegation(SharpDX.Vector4)"> + <summary> + Reverses the direction of a given vector. + </summary> + <param name="value">The vector to negate.</param> + <returns>A vector facing in the opposite direction.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Multiply(System.Single,SharpDX.Vector4)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Multiply(SharpDX.Vector4,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Division(SharpDX.Vector4,System.Single)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Division(System.Single,SharpDX.Vector4)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="scale">The amount by which to scale the vector.</param> + <param name="value">The vector to scale.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Division(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Scales a vector by the given value. + </summary> + <param name="value">The vector to scale.</param> + <param name="scale">The amount by which to scale the vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Addition(SharpDX.Vector4,System.Single)"> + <summary> + Perform a component-wise addition + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be added on elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Addition(System.Single,SharpDX.Vector4)"> + <summary> + Perform a component-wise addition + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be added on elements</param> + <returns>The vector with added scalar for each element.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Subtraction(SharpDX.Vector4,System.Single)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be subtraced from elements</param> + <returns>The vector with subtraced scalar from each element.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Subtraction(System.Single,SharpDX.Vector4)"> + <summary> + Perform a component-wise subtraction + </summary> + <param name="value">The input vector.</param> + <param name="scalar">The scalar value to be subtraced from elements</param> + <returns>The vector with subtraced scalar from each element.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Equality(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Tests for equality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Inequality(SharpDX.Vector4,SharpDX.Vector4)"> + <summary> + Tests for inequality between two objects. + </summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Explicit(SharpDX.Vector4)~SharpDX.Vector2"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.Vector2"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Explicit(SharpDX.Vector4)~SharpDX.Vector3"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.Vector3"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector4.ToString"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector4.ToString(System.String)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector4.ToString(System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary> + Returns a <see cref="T:System.String"/> that represents this instance. + </summary> + <param name="format">The format.</param> + <param name="formatProvider">The format provider.</param> + <returns> + A <see cref="T:System.String"/> that represents this instance. + </returns> + </member> + <member name="M:SharpDX.Vector4.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Vector4.Equals(SharpDX.Vector4@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector4.Equals(SharpDX.Vector4)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector4.Equals(System.Object)"> + <summary> + Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. + </summary> + <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Vector4.op_Implicit(SharpDX.Vector4)~SharpDX.Mathematics.Interop.RawVector4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Vector4"/> to <see cref="T:SharpDX.Mathematics.Interop.RawVector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Vector4.op_Implicit(SharpDX.Mathematics.Interop.RawVector4)~SharpDX.Vector4"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawVector4"/> to <see cref="T:SharpDX.Vector4"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.Viewport"> + <summary> + Defines the viewport dimensions. + </summary> + </member> + <member name="F:SharpDX.Viewport.X"> + <summary> + Position of the pixel coordinate of the upper-left corner of the viewport. + </summary> + </member> + <member name="F:SharpDX.Viewport.Y"> + <summary> + Position of the pixel coordinate of the upper-left corner of the viewport. + </summary> + </member> + <member name="F:SharpDX.Viewport.Width"> + <summary> + Width dimension of the viewport. + </summary> + </member> + <member name="F:SharpDX.Viewport.Height"> + <summary> + Height dimension of the viewport. + </summary> + </member> + <member name="F:SharpDX.Viewport.MinDepth"> + <summary> + Gets or sets the minimum depth of the clip volume. + </summary> + </member> + <member name="F:SharpDX.Viewport.MaxDepth"> + <summary> + Gets or sets the maximum depth of the clip volume. + </summary> + </member> + <member name="M:SharpDX.Viewport.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Viewport"/> struct. + </summary> + <param name="x">The x coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="y">The y coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="width">The width of the viewport in pixels.</param> + <param name="height">The height of the viewport in pixels.</param> + </member> + <member name="M:SharpDX.Viewport.#ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Viewport"/> struct. + </summary> + <param name="x">The x coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="y">The y coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="width">The width of the viewport in pixels.</param> + <param name="height">The height of the viewport in pixels.</param> + <param name="minDepth">The minimum depth of the clip volume.</param> + <param name="maxDepth">The maximum depth of the clip volume.</param> + </member> + <member name="M:SharpDX.Viewport.#ctor(SharpDX.Rectangle)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Viewport"/> struct. + </summary> + <param name="bounds">A bounding box that defines the location and size of the viewport in a render target.</param> + </member> + <member name="P:SharpDX.Viewport.Bounds"> + <summary> + Gets the size of this resource. + </summary> + <value>The bounds.</value> + </member> + <member name="M:SharpDX.Viewport.Equals(SharpDX.Viewport@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Viewport"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Viewport"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Viewport"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Viewport.Equals(SharpDX.Viewport)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.Viewport"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.Viewport"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.Viewport"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Viewport.Equals(System.Object)"> + <summary> + Determines whether the specified object is equal to this instance. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns> + <c>true</c> if the specified object is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.Viewport.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.Viewport.op_Equality(SharpDX.Viewport,SharpDX.Viewport)"> + <summary> + Implements the operator ==. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.Viewport.op_Inequality(SharpDX.Viewport,SharpDX.Viewport)"> + <summary> + Implements the operator !=. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.Viewport.ToString"> + <summary> + Retrieves a string representation of this object. + </summary> + <returns>A <see cref="T:System.String" /> that represents this instance.</returns> + </member> + <member name="M:SharpDX.Viewport.Project(SharpDX.Vector3,SharpDX.Matrix,SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Projects a 3D vector from object space into screen space. + </summary> + <param name="source">The vector to project.</param> + <param name="projection">The projection matrix.</param> + <param name="view">The view matrix.</param> + <param name="world">The world matrix.</param> + <returns>The projected vector.</returns> + </member> + <member name="M:SharpDX.Viewport.Project(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Projects a 3D vector from object space into screen space. + </summary> + <param name="source">The vector to project.</param> + <param name="matrix">A combined WorldViewProjection matrix.</param> + <param name="vector">The projected vector.</param> + </member> + <member name="M:SharpDX.Viewport.Unproject(SharpDX.Vector3,SharpDX.Matrix,SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Converts a screen space point into a corresponding point in world space. + </summary> + <param name="source">The vector to project.</param> + <param name="projection">The projection matrix.</param> + <param name="view">The view matrix.</param> + <param name="world">The world matrix.</param> + <returns>The unprojected Vector.</returns> + </member> + <member name="M:SharpDX.Viewport.Unproject(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Converts a screen space point into a corresponding point in world space. + </summary> + <param name="source">The vector to project.</param> + <param name="matrix">An inverted combined WorldViewProjection matrix.</param> + <param name="vector">The unprojected vector.</param> + </member> + <member name="P:SharpDX.Viewport.AspectRatio"> + <summary> + Gets the aspect ratio used by the viewport. + </summary> + <value>The aspect ratio.</value> + </member> + <member name="M:SharpDX.Viewport.op_Implicit(SharpDX.Viewport)~SharpDX.Mathematics.Interop.RawViewport"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Viewport"/> to <see cref="T:SharpDX.Mathematics.Interop.RawViewport"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Viewport.op_Implicit(SharpDX.Viewport)~SharpDX.Mathematics.Interop.RawViewportF"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Viewport"/> to <see cref="T:SharpDX.Mathematics.Interop.RawViewport"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.Viewport.op_Implicit(SharpDX.Mathematics.Interop.RawViewport)~SharpDX.Viewport"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawViewport"/> to <see cref="T:SharpDX.Viewport"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="T:SharpDX.ViewportF"> + <summary> + Defines the viewport dimensions using float coordinates for (X,Y,Width,Height). + </summary> + </member> + <member name="F:SharpDX.ViewportF.X"> + <summary> + Position of the pixel coordinate of the upper-left corner of the viewport. + </summary> + </member> + <member name="F:SharpDX.ViewportF.Y"> + <summary> + Position of the pixel coordinate of the upper-left corner of the viewport. + </summary> + </member> + <member name="F:SharpDX.ViewportF.Width"> + <summary> + Width dimension of the viewport. + </summary> + </member> + <member name="F:SharpDX.ViewportF.Height"> + <summary> + Height dimension of the viewport. + </summary> + </member> + <member name="F:SharpDX.ViewportF.MinDepth"> + <summary> + Gets or sets the minimum depth of the clip volume. + </summary> + </member> + <member name="F:SharpDX.ViewportF.MaxDepth"> + <summary> + Gets or sets the maximum depth of the clip volume. + </summary> + </member> + <member name="M:SharpDX.ViewportF.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ViewportF"/> struct. + </summary> + <param name="x">The x coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="y">The y coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="width">The width of the viewport in pixels.</param> + <param name="height">The height of the viewport in pixels.</param> + </member> + <member name="M:SharpDX.ViewportF.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ViewportF"/> struct. + </summary> + <param name="x">The x coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="y">The y coordinate of the upper-left corner of the viewport in pixels.</param> + <param name="width">The width of the viewport in pixels.</param> + <param name="height">The height of the viewport in pixels.</param> + <param name="minDepth">The minimum depth of the clip volume.</param> + <param name="maxDepth">The maximum depth of the clip volume.</param> + </member> + <member name="M:SharpDX.ViewportF.#ctor(SharpDX.RectangleF)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.ViewportF"/> struct. + </summary> + <param name="bounds">A bounding box that defines the location and size of the viewport in a render target.</param> + </member> + <member name="P:SharpDX.ViewportF.Bounds"> + <summary> + Gets the size of this resource. + </summary> + <value>The bounds.</value> + </member> + <member name="M:SharpDX.ViewportF.Equals(SharpDX.ViewportF@)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.ViewportF"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.ViewportF"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.ViewportF"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.ViewportF.Equals(SharpDX.ViewportF)"> + <summary> + Determines whether the specified <see cref="T:SharpDX.ViewportF"/> is equal to this instance. + </summary> + <param name="other">The <see cref="T:SharpDX.ViewportF"/> to compare with this instance.</param> + <returns> + <c>true</c> if the specified <see cref="T:SharpDX.ViewportF"/> is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.ViewportF.Equals(System.Object)"> + <summary> + Determines whether the specified object is equal to this instance. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns> + <c>true</c> if the specified object is equal to this instance; otherwise, <c>false</c>. + </returns> + </member> + <member name="M:SharpDX.ViewportF.GetHashCode"> + <summary> + Returns a hash code for this instance. + </summary> + <returns> + A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. + </returns> + </member> + <member name="M:SharpDX.ViewportF.op_Equality(SharpDX.ViewportF,SharpDX.ViewportF)"> + <summary> + Implements the operator ==. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.ViewportF.op_Inequality(SharpDX.ViewportF,SharpDX.ViewportF)"> + <summary> + Implements the operator !=. + </summary> + <param name="left">The left.</param> + <param name="right">The right.</param> + <returns>The result of the operator.</returns> + </member> + <member name="M:SharpDX.ViewportF.ToString"> + <summary> + Retrieves a string representation of this object. + </summary> + <returns>A <see cref="T:System.String"/> that represents this instance.</returns> + </member> + <!-- Badly formed XML comment ignored for member "M:SharpDX.ViewportF.Project(SharpDX.Vector3,SharpDX.Matrix,SharpDX.Matrix,SharpDX.Matrix)" --> + <member name="M:SharpDX.ViewportF.Project(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Projects a 3D vector from object space into screen space. + </summary> + <param name="source">The vector to project.</param> + <param name="matrix">A combined WorldViewProjection matrix.</param> + <param name="vector">The projected vector.</param> + </member> + <member name="M:SharpDX.ViewportF.Unproject(SharpDX.Vector3,SharpDX.Matrix,SharpDX.Matrix,SharpDX.Matrix)"> + <summary> + Converts a screen space point into a corresponding point in world space. + </summary> + <param name="source">The vector to project.</param> + <param name="projection">The projection matrix.</param> + <param name="view">The view matrix.</param> + <param name="world">The world matrix.</param> + <returns>The unprojected Vector.</returns> + </member> + <member name="M:SharpDX.ViewportF.Unproject(SharpDX.Vector3@,SharpDX.Matrix@,SharpDX.Vector3@)"> + <summary> + Converts a screen space point into a corresponding point in world space. + </summary> + <param name="source">The vector to project.</param> + <param name="matrix">An inverted combined WorldViewProjection matrix.</param> + <param name="vector">The unprojected vector.</param> + </member> + <member name="P:SharpDX.ViewportF.AspectRatio"> + <summary> + Gets the aspect ratio used by the viewport. + </summary> + <value>The aspect ratio.</value> + </member> + <member name="M:SharpDX.ViewportF.op_Implicit(SharpDX.Viewport)~SharpDX.ViewportF"> + <summary> + Performs an explicit conversion from <see cref="T:SharpDX.Viewport"/> to <see cref="T:SharpDX.ViewportF"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ViewportF.op_Implicit(SharpDX.ViewportF)~SharpDX.Mathematics.Interop.RawViewportF"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.ViewportF"/> to <see cref="T:SharpDX.Mathematics.Interop.RawViewportF"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + <member name="M:SharpDX.ViewportF.op_Implicit(SharpDX.Mathematics.Interop.RawViewportF)~SharpDX.ViewportF"> + <summary> + Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawViewportF"/> to <see cref="T:SharpDX.ViewportF"/>. + </summary> + <param name="value">The value.</param> + <returns>The result of the conversion.</returns> + </member> + </members> +</doc> |
