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+<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>SharpDX.Desktop</name>
+ </assembly>
+ <members>
+ <member name="T:SharpDX.Diagnostics.VSGraphicsDebugger">
+ <summary>
+ Helper class to allow programmatic capturing of graphics information that can be loaded later in Visual Studio.
+ This is a managed implementation of the VsDbg class (http://msdn.microsoft.com/en-us/library/vstudio/dn440549.aspx).
+ Requires to have installed VS Remote Tools.
+ http://msdn.microsoft.com/en-us/library/vstudio/hh708963.aspx
+ http://msdn.microsoft.com/en-us/library/vstudio/hh780905.aspx
+ </summary>
+ </member>
+ <member name="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken">
+ <summary>
+ Helper structure to ease the begin/end graphics capturing
+ </summary>
+ <example>
+ var debugger = new VSGraphicsDebugger();
+ using(debugger.BeginCapture())
+ {
+ ...
+ }
+ </example>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken.#ctor(SharpDX.Diagnostics.VSGraphicsDebugger)">
+ <summary>
+ Creates a new instance of the <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken"/> structure.
+ </summary>
+ <param name="debugger">The attanched graphics debugger.</param>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken.Dispose">
+ <summary>
+ Ends the capture by calling <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/>.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.#ctor(System.String)">
+ <summary>
+ Creates a new instance of the <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger"/> class and prepares the in-app component of graphics diagnostics to actively capture and record graphics information..
+ </summary>
+ <param name="logFileName">The destination filename for log writing.</param>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CopyLogFile(System.String)">
+ <summary>
+ Copies the contents of the active graphics log (.vsglog) file into a new file.
+ </summary>
+ <param name="destinationFileName">The new log file name.</param>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.ToggleHUD">
+ <summary>
+ Toggles the graphics diagnostics HUD overlay on or off.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.AddHUDMessage(System.String)">
+ <summary>
+ Adds a custom message to the graphics diagnostics HUD (Head-Up Display).
+ </summary>
+ <param name="message">The message to add.</param>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureCurrentFrame">
+ <summary>
+ Captures the remainder of the current frame to the graphics log file.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.BeginCapture">
+ <summary>
+ Begins a capture interval that will end with <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/>.
+ </summary>
+ <returns>A <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken"/> instance that once disposed, calls automatically the <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/> method.</returns>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture">
+ <summary>
+ Ends a capture interval that was started with <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.BeginCapture"/>.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.Dispose(System.Boolean)">
+ <summary>
+ Finalizes the graphics log file, closes it, and frees resources that were used while the app was actively recording graphics information.
+ </summary>
+ <param name="disposing">Ignored.</param>
+ </member>
+ <member name="T:SharpDX.Direct3D.PixHelper">
+ <summary>
+ Helper class for PIX.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Direct3D.PixHelper.BeginEvent(SharpDX.Mathematics.Interop.RawColorBGRA,System.String)">
+ <summary>
+ Marks the beginning of a user-defined event. PIX can use this event to trigger an action.
+ </summary>
+ <param name="color">The Event color.</param>
+ <param name="name">The Event Name.</param>
+ <returns>The zero-based level of the hierarchy that this event is starting in. If an error occurs, the return value will be negative.</returns>
+ <unmanaged>D3DPERF_BeginEvent</unmanaged>
+ </member>
+ <member name="M:SharpDX.Direct3D.PixHelper.BeginEvent(SharpDX.Mathematics.Interop.RawColorBGRA,System.String,System.Object[])">
+ <summary>
+ Marks the beginning of a user-defined event. PIX can use this event to trigger an action.
+ </summary>
+ <param name="color">The Event color.</param>
+ <param name="name">The Event formatted Name.</param>
+ <param name="parameters">The parameters to use for the formatted name.</param>
+ <returns>
+ The zero-based level of the hierarchy that this event is starting in. If an error occurs, the return value will be negative.
+ </returns>
+ <unmanaged>D3DPERF_BeginEvent</unmanaged>
+ </member>
+ <member name="M:SharpDX.Direct3D.PixHelper.EndEvent">
+ <summary>
+ Mark the end of a user-defined event. PIX can use this event to trigger an action.
+ </summary>
+ <returns>The level of the hierarchy in which the event is ending. If an error occurs, this value is negative.</returns>
+ <unmanaged>D3DPERF_EndEvent</unmanaged>
+ </member>
+ <member name="M:SharpDX.Direct3D.PixHelper.SetMarker(SharpDX.Mathematics.Interop.RawColorBGRA,System.String)">
+ <summary>
+ Mark an instantaneous event. PIX can use this event to trigger an action.
+ </summary>
+ <param name="color">The color.</param>
+ <param name="name">The name.</param>
+ <unmanaged>D3DPERF_SetMarker</unmanaged>
+ </member>
+ <member name="M:SharpDX.Direct3D.PixHelper.SetMarker(SharpDX.Mathematics.Interop.RawColorBGRA,System.String,System.Object[])">
+ <summary>
+ Mark an instantaneous event. PIX can use this event to trigger an action.
+ </summary>
+ <param name="color">The color.</param>
+ <param name="name">The name to format.</param>
+ <param name="parameters">The parameters to use to format the name.</param>
+ <unmanaged>D3DPERF_SetMarker</unmanaged>
+ </member>
+ <member name="M:SharpDX.Direct3D.PixHelper.AllowProfiling(System.Boolean)">
+ <summary>
+ Set this to false to notify PIX that the target program does not give permission to be profiled.
+ </summary>
+ <param name="enableFlag">if set to <c>true</c> PIX profiling is authorized. Default to true.</param>
+ <unmanaged>D3DPERF_SetOptions</unmanaged>
+ </member>
+ <member name="P:SharpDX.Direct3D.PixHelper.IsCurrentlyProfiled">
+ <summary>
+ Gets a value indicating whether this instance is currently profiled by PIX.
+ </summary>
+ <value>
+ <c>true</c> if this instance is currently profiled; otherwise, <c>false</c>.
+ </value>
+ <unmanaged>D3DPERF_GetStatus</unmanaged>
+ </member>
+ <member name="T:SharpDX.MessageFilterHook">
+ <summary>
+ Provides a hook to WndProc of an existing window handle using <see cref="T:System.Windows.Forms.IMessageFilter"/>.
+ </summary>
+ </member>
+ <member name="M:SharpDX.MessageFilterHook.#ctor(System.IntPtr)">
+ <summary>
+ Initializes a new instance of the <see cref="!:Win32.MessageFilterHook" /> class.
+ </summary>
+ <param name="hwnd">The HWND.</param>
+ </member>
+ <member name="M:SharpDX.MessageFilterHook.AddMessageFilter(System.IntPtr,System.Windows.Forms.IMessageFilter)">
+ <summary>
+ Adds a message filter to a window.
+ </summary>
+ <param name="hwnd">The handle of the window.</param>
+ <param name="messageFilter">The message filter.</param>
+ </member>
+ <member name="M:SharpDX.MessageFilterHook.RemoveMessageFilter(System.IntPtr,System.Windows.Forms.IMessageFilter)">
+ <summary>
+ Removes a message filter associated with a window.
+ </summary>
+ <param name="hwnd">The handle of the window.</param>
+ <param name="messageFilter">The message filter.</param>
+ </member>
+ <member name="T:SharpDX.Desktop.Properties.Resources">
+ <summary>
+ A strongly-typed resource class, for looking up localized strings, etc.
+ </summary>
+ </member>
+ <member name="P:SharpDX.Desktop.Properties.Resources.ResourceManager">
+ <summary>
+ Returns the cached ResourceManager instance used by this class.
+ </summary>
+ </member>
+ <member name="P:SharpDX.Desktop.Properties.Resources.Culture">
+ <summary>
+ Overrides the current thread's CurrentUICulture property for all
+ resource lookups using this strongly typed resource class.
+ </summary>
+ </member>
+ <member name="P:SharpDX.Desktop.Properties.Resources.logo">
+ <summary>
+ Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
+ </summary>
+ </member>
+ <member name="T:SharpDX.Windows.RenderControl">
+ <summary>
+ A Renderable UserControl.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Windows.RenderControl.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Windows.RenderControl.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
+ <summary>
+ Paints the background of the control.
+ </summary>
+ <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
+ <summary>
+ Raises the <see cref="E:System.Windows.Forms.Control.Paint"/> event.
+ </summary>
+ <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
+ </member>
+ <member name="T:SharpDX.Windows.RenderForm">
+ <summary>
+ Default Rendering Form.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.#ctor(System.String)">
+ <summary>
+ Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class.
+ </summary>
+ <param name="text">The text.</param>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.AppActivated">
+ <summary>
+ Occurs when [app activated].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.AppDeactivated">
+ <summary>
+ Occurs when [app deactivated].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.MonitorChanged">
+ <summary>
+ Occurs when [monitor changed].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.PauseRendering">
+ <summary>
+ Occurs when [pause rendering].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.ResumeRendering">
+ <summary>
+ Occurs when [resume rendering].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.Screensaver">
+ <summary>
+ Occurs when [screensaver].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.SystemResume">
+ <summary>
+ Occurs when [system resume].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.SystemSuspend">
+ <summary>
+ Occurs when [system suspend].
+ </summary>
+ </member>
+ <member name="E:SharpDX.Windows.RenderForm.UserResized">
+ <summary>
+ Occurs when [user resized].
+ </summary>
+ </member>
+ <member name="P:SharpDX.Windows.RenderForm.AllowUserResizing">
+ <summary>
+ Gets or sets a value indicating whether this form can be resized by the user. See remarks.
+ </summary>
+ <remarks>
+ This property alters <see cref="P:System.Windows.Forms.Form.FormBorderStyle"/>,
+ for <c>true</c> value it is <see cref="F:System.Windows.Forms.FormBorderStyle.Sizable"/>,
+ for <c>false</c> - <see cref="F:System.Windows.Forms.FormBorderStyle.FixedSingle"/>.
+ </remarks>
+ <value><c>true</c> if this form can be resized by the user (by default); otherwise, <c>false</c>.</value>
+ </member>
+ <member name="P:SharpDX.Windows.RenderForm.IsFullscreen">
+ <summary>
+ Gets or sets a value indicationg whether the current render form is in fullscreen mode. See remarks.
+ </summary>
+ <remarks>
+ If Toolkit is used, this property is set automatically,
+ otherwise user should maintain it himself as it affects the behavior of <see cref="P:SharpDX.Windows.RenderForm.AllowUserResizing"/> property.
+ </remarks>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnResizeBegin(System.EventArgs)">
+ <summary>
+ Raises the <see cref="E:System.Windows.Forms.Form.ResizeBegin"/> event.
+ </summary>
+ <param name="e">A <see cref="T:System.EventArgs"/> that contains the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnResizeEnd(System.EventArgs)">
+ <summary>
+ Raises the <see cref="E:System.Windows.Forms.Form.ResizeEnd"/> event.
+ </summary>
+ <param name="e">A <see cref="T:System.EventArgs"/> that contains the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnLoad(System.EventArgs)">
+ <summary>
+ Raises the <see cref="E:System.Windows.Forms.Form.Load"/> event.
+ </summary>
+ <param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
+ <summary>
+ Paints the background of the control.
+ </summary>
+ <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnPauseRendering(System.EventArgs)">
+ <summary>
+ Raises the Pause Rendering event.
+ </summary>
+ <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnResumeRendering(System.EventArgs)">
+ <summary>
+ Raises the Resume Rendering event.
+ </summary>
+ <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnUserResized(System.EventArgs)">
+ <summary>
+ Raises the User resized event.
+ </summary>
+ <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnAppActivated(System.EventArgs)">
+ <summary>
+ Raises the On App Activated event.
+ </summary>
+ <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnAppDeactivated(System.EventArgs)">
+ <summary>
+ Raises the App Deactivated event
+ </summary>
+ <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnSystemSuspend(System.EventArgs)">
+ <summary>
+ Raises the System Suspend event
+ </summary>
+ <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnSystemResume(System.EventArgs)">
+ <summary>
+ Raises the System Resume event
+ </summary>
+ <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.OnScreensaver(System.ComponentModel.CancelEventArgs)">
+ <summary>
+ Raises the <see cref="E:Screensaver"/> event.
+ </summary>
+ <param name="e">The <see cref="T:System.ComponentModel.CancelEventArgs"/> instance containing the event data.</param>
+ </member>
+ <member name="M:SharpDX.Windows.RenderForm.WndProc(System.Windows.Forms.Message@)">
+ <summary>
+ Override windows message loop handling.
+ </summary>
+ <param name="m">The Windows <see cref="T:System.Windows.Forms.Message"/> to process.</param>
+ </member>
+ <member name="T:SharpDX.Windows.RenderLoop">
+ <summary>
+ RenderLoop provides a rendering loop infrastructure. See remarks for usage.
+ </summary>
+ <remarks>
+ Use static <see cref="!:Run(System.Windows.Forms.Control,SharpDX.Windows.RenderLoop.RenderCallback)"/>
+ method to directly use a renderloop with a render callback or use your own loop:
+ <code>
+ control.Show();
+ using (var loop = new RenderLoop(control))
+ {
+ while (loop.NextFrame())
+ {
+ // Perform draw operations here.
+ }
+ }
+ </code>
+ Note that the main control can be changed at anytime inside the loop.
+ </remarks>
+ </member>
+ <member name="M:SharpDX.Windows.RenderLoop.#ctor">
+ <summary>
+ Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderLoop"/> class.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Windows.RenderLoop.#ctor(System.Windows.Forms.Control)">
+ <summary>
+ Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderLoop"/> class.
+ </summary>
+ </member>
+ <member name="P:SharpDX.Windows.RenderLoop.Control">
+ <summary>
+ Gets or sets the control to associate with the current render loop.
+ </summary>
+ <value>The control.</value>
+ <exception cref="T:System.InvalidOperationException">Control is already disposed</exception>
+ </member>
+ <member name="P:SharpDX.Windows.RenderLoop.UseApplicationDoEvents">
+ <summary>
+ Gets or sets a value indicating whether the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop lightweight for GC. Default is false.
+ </summary>
+ <value><c>true</c> if the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop (default false); otherwise, <c>false</c>.</value>
+ <remarks>By default, RenderLoop is using a custom window message loop that is more lightweight than <see cref="M:System.Windows.Forms.Application.DoEvents" /> to process windows event message.
+ Set this parameter to true to use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/>.</remarks>
+ </member>
+ <member name="M:SharpDX.Windows.RenderLoop.NextFrame">
+ <summary>
+ Calls this method on each frame.
+ </summary>
+ <returns><c>true</c> if if the control is still active, <c>false</c> otherwise.</returns>
+ <exception cref="T:System.InvalidOperationException">An error occured </exception>
+ </member>
+ <member name="M:SharpDX.Windows.RenderLoop.Dispose">
+ <summary>
+ Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
+ </summary>
+ </member>
+ <member name="T:SharpDX.Windows.RenderLoop.RenderCallback">
+ <summary>
+ Delegate for the rendering loop.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Windows.RenderLoop.Run(System.Windows.Forms.ApplicationContext,SharpDX.Windows.RenderLoop.RenderCallback)">
+ <summary>
+ Runs the specified main loop in the specified context.
+ </summary>
+ </member>
+ <member name="M:SharpDX.Windows.RenderLoop.Run(System.Windows.Forms.Control,SharpDX.Windows.RenderLoop.RenderCallback,System.Boolean)">
+ <summary>
+ Runs the specified main loop for the specified windows form.
+ </summary>
+ <param name="form">The form.</param>
+ <param name="renderCallback">The rendering callback.</param>
+ <param name="useApplicationDoEvents">if set to <c>true</c> indicating whether the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop lightweight for GC. Default is false.</param>
+ <exception cref="T:System.ArgumentNullException">form
+ or
+ renderCallback</exception>
+ </member>
+ <member name="P:SharpDX.Windows.RenderLoop.IsIdle">
+ <summary>
+ Gets a value indicating whether this instance is application idle.
+ </summary>
+ <value>
+ <c>true</c> if this instance is application idle; otherwise, <c>false</c>.
+ </value>
+ </member>
+ <member name="T:SharpDX.Win32Native">
+ <summary>
+ Internal class to interact with Native Message
+ </summary>
+ </member>
+ </members>
+</doc>