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Diffstat (limited to 'Software/Visual_Studio/Referenced Assemblies/SharpGL/SharpDX.Desktop.xml')
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1 files changed, 469 insertions, 0 deletions
diff --git a/Software/Visual_Studio/Referenced Assemblies/SharpGL/SharpDX.Desktop.xml b/Software/Visual_Studio/Referenced Assemblies/SharpGL/SharpDX.Desktop.xml new file mode 100644 index 000000000..fcaa30ccb --- /dev/null +++ b/Software/Visual_Studio/Referenced Assemblies/SharpGL/SharpDX.Desktop.xml @@ -0,0 +1,469 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>SharpDX.Desktop</name> + </assembly> + <members> + <member name="T:SharpDX.Diagnostics.VSGraphicsDebugger"> + <summary> + Helper class to allow programmatic capturing of graphics information that can be loaded later in Visual Studio. + This is a managed implementation of the VsDbg class (http://msdn.microsoft.com/en-us/library/vstudio/dn440549.aspx). + Requires to have installed VS Remote Tools. + http://msdn.microsoft.com/en-us/library/vstudio/hh708963.aspx + http://msdn.microsoft.com/en-us/library/vstudio/hh780905.aspx + </summary> + </member> + <member name="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken"> + <summary> + Helper structure to ease the begin/end graphics capturing + </summary> + <example> + var debugger = new VSGraphicsDebugger(); + using(debugger.BeginCapture()) + { + ... + } + </example> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken.#ctor(SharpDX.Diagnostics.VSGraphicsDebugger)"> + <summary> + Creates a new instance of the <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken"/> structure. + </summary> + <param name="debugger">The attanched graphics debugger.</param> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken.Dispose"> + <summary> + Ends the capture by calling <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/>. + </summary> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.#ctor(System.String)"> + <summary> + Creates a new instance of the <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger"/> class and prepares the in-app component of graphics diagnostics to actively capture and record graphics information.. + </summary> + <param name="logFileName">The destination filename for log writing.</param> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CopyLogFile(System.String)"> + <summary> + Copies the contents of the active graphics log (.vsglog) file into a new file. + </summary> + <param name="destinationFileName">The new log file name.</param> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.ToggleHUD"> + <summary> + Toggles the graphics diagnostics HUD overlay on or off. + </summary> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.AddHUDMessage(System.String)"> + <summary> + Adds a custom message to the graphics diagnostics HUD (Head-Up Display). + </summary> + <param name="message">The message to add.</param> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureCurrentFrame"> + <summary> + Captures the remainder of the current frame to the graphics log file. + </summary> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.BeginCapture"> + <summary> + Begins a capture interval that will end with <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/>. + </summary> + <returns>A <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken"/> instance that once disposed, calls automatically the <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/> method.</returns> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"> + <summary> + Ends a capture interval that was started with <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.BeginCapture"/>. + </summary> + </member> + <member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.Dispose(System.Boolean)"> + <summary> + Finalizes the graphics log file, closes it, and frees resources that were used while the app was actively recording graphics information. + </summary> + <param name="disposing">Ignored.</param> + </member> + <member name="T:SharpDX.Direct3D.PixHelper"> + <summary> + Helper class for PIX. + </summary> + </member> + <member name="M:SharpDX.Direct3D.PixHelper.BeginEvent(SharpDX.Mathematics.Interop.RawColorBGRA,System.String)"> + <summary> + Marks the beginning of a user-defined event. PIX can use this event to trigger an action. + </summary> + <param name="color">The Event color.</param> + <param name="name">The Event Name.</param> + <returns>The zero-based level of the hierarchy that this event is starting in. If an error occurs, the return value will be negative.</returns> + <unmanaged>D3DPERF_BeginEvent</unmanaged> + </member> + <member name="M:SharpDX.Direct3D.PixHelper.BeginEvent(SharpDX.Mathematics.Interop.RawColorBGRA,System.String,System.Object[])"> + <summary> + Marks the beginning of a user-defined event. PIX can use this event to trigger an action. + </summary> + <param name="color">The Event color.</param> + <param name="name">The Event formatted Name.</param> + <param name="parameters">The parameters to use for the formatted name.</param> + <returns> + The zero-based level of the hierarchy that this event is starting in. If an error occurs, the return value will be negative. + </returns> + <unmanaged>D3DPERF_BeginEvent</unmanaged> + </member> + <member name="M:SharpDX.Direct3D.PixHelper.EndEvent"> + <summary> + Mark the end of a user-defined event. PIX can use this event to trigger an action. + </summary> + <returns>The level of the hierarchy in which the event is ending. If an error occurs, this value is negative.</returns> + <unmanaged>D3DPERF_EndEvent</unmanaged> + </member> + <member name="M:SharpDX.Direct3D.PixHelper.SetMarker(SharpDX.Mathematics.Interop.RawColorBGRA,System.String)"> + <summary> + Mark an instantaneous event. PIX can use this event to trigger an action. + </summary> + <param name="color">The color.</param> + <param name="name">The name.</param> + <unmanaged>D3DPERF_SetMarker</unmanaged> + </member> + <member name="M:SharpDX.Direct3D.PixHelper.SetMarker(SharpDX.Mathematics.Interop.RawColorBGRA,System.String,System.Object[])"> + <summary> + Mark an instantaneous event. PIX can use this event to trigger an action. + </summary> + <param name="color">The color.</param> + <param name="name">The name to format.</param> + <param name="parameters">The parameters to use to format the name.</param> + <unmanaged>D3DPERF_SetMarker</unmanaged> + </member> + <member name="M:SharpDX.Direct3D.PixHelper.AllowProfiling(System.Boolean)"> + <summary> + Set this to false to notify PIX that the target program does not give permission to be profiled. + </summary> + <param name="enableFlag">if set to <c>true</c> PIX profiling is authorized. Default to true.</param> + <unmanaged>D3DPERF_SetOptions</unmanaged> + </member> + <member name="P:SharpDX.Direct3D.PixHelper.IsCurrentlyProfiled"> + <summary> + Gets a value indicating whether this instance is currently profiled by PIX. + </summary> + <value> + <c>true</c> if this instance is currently profiled; otherwise, <c>false</c>. + </value> + <unmanaged>D3DPERF_GetStatus</unmanaged> + </member> + <member name="T:SharpDX.MessageFilterHook"> + <summary> + Provides a hook to WndProc of an existing window handle using <see cref="T:System.Windows.Forms.IMessageFilter"/>. + </summary> + </member> + <member name="M:SharpDX.MessageFilterHook.#ctor(System.IntPtr)"> + <summary> + Initializes a new instance of the <see cref="!:Win32.MessageFilterHook" /> class. + </summary> + <param name="hwnd">The HWND.</param> + </member> + <member name="M:SharpDX.MessageFilterHook.AddMessageFilter(System.IntPtr,System.Windows.Forms.IMessageFilter)"> + <summary> + Adds a message filter to a window. + </summary> + <param name="hwnd">The handle of the window.</param> + <param name="messageFilter">The message filter.</param> + </member> + <member name="M:SharpDX.MessageFilterHook.RemoveMessageFilter(System.IntPtr,System.Windows.Forms.IMessageFilter)"> + <summary> + Removes a message filter associated with a window. + </summary> + <param name="hwnd">The handle of the window.</param> + <param name="messageFilter">The message filter.</param> + </member> + <member name="T:SharpDX.Desktop.Properties.Resources"> + <summary> + A strongly-typed resource class, for looking up localized strings, etc. + </summary> + </member> + <member name="P:SharpDX.Desktop.Properties.Resources.ResourceManager"> + <summary> + Returns the cached ResourceManager instance used by this class. + </summary> + </member> + <member name="P:SharpDX.Desktop.Properties.Resources.Culture"> + <summary> + Overrides the current thread's CurrentUICulture property for all + resource lookups using this strongly typed resource class. + </summary> + </member> + <member name="P:SharpDX.Desktop.Properties.Resources.logo"> + <summary> + Looks up a localized resource of type System.Drawing.Icon similar to (Icon). + </summary> + </member> + <member name="T:SharpDX.Windows.RenderControl"> + <summary> + A Renderable UserControl. + </summary> + </member> + <member name="M:SharpDX.Windows.RenderControl.#ctor"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class. + </summary> + </member> + <member name="M:SharpDX.Windows.RenderControl.OnPaintBackground(System.Windows.Forms.PaintEventArgs)"> + <summary> + Paints the background of the control. + </summary> + <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderControl.OnPaint(System.Windows.Forms.PaintEventArgs)"> + <summary> + Raises the <see cref="E:System.Windows.Forms.Control.Paint"/> event. + </summary> + <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param> + </member> + <member name="T:SharpDX.Windows.RenderForm"> + <summary> + Default Rendering Form. + </summary> + </member> + <member name="M:SharpDX.Windows.RenderForm.#ctor"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class. + </summary> + </member> + <member name="M:SharpDX.Windows.RenderForm.#ctor(System.String)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class. + </summary> + <param name="text">The text.</param> + </member> + <member name="E:SharpDX.Windows.RenderForm.AppActivated"> + <summary> + Occurs when [app activated]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.AppDeactivated"> + <summary> + Occurs when [app deactivated]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.MonitorChanged"> + <summary> + Occurs when [monitor changed]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.PauseRendering"> + <summary> + Occurs when [pause rendering]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.ResumeRendering"> + <summary> + Occurs when [resume rendering]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.Screensaver"> + <summary> + Occurs when [screensaver]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.SystemResume"> + <summary> + Occurs when [system resume]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.SystemSuspend"> + <summary> + Occurs when [system suspend]. + </summary> + </member> + <member name="E:SharpDX.Windows.RenderForm.UserResized"> + <summary> + Occurs when [user resized]. + </summary> + </member> + <member name="P:SharpDX.Windows.RenderForm.AllowUserResizing"> + <summary> + Gets or sets a value indicating whether this form can be resized by the user. See remarks. + </summary> + <remarks> + This property alters <see cref="P:System.Windows.Forms.Form.FormBorderStyle"/>, + for <c>true</c> value it is <see cref="F:System.Windows.Forms.FormBorderStyle.Sizable"/>, + for <c>false</c> - <see cref="F:System.Windows.Forms.FormBorderStyle.FixedSingle"/>. + </remarks> + <value><c>true</c> if this form can be resized by the user (by default); otherwise, <c>false</c>.</value> + </member> + <member name="P:SharpDX.Windows.RenderForm.IsFullscreen"> + <summary> + Gets or sets a value indicationg whether the current render form is in fullscreen mode. See remarks. + </summary> + <remarks> + If Toolkit is used, this property is set automatically, + otherwise user should maintain it himself as it affects the behavior of <see cref="P:SharpDX.Windows.RenderForm.AllowUserResizing"/> property. + </remarks> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnResizeBegin(System.EventArgs)"> + <summary> + Raises the <see cref="E:System.Windows.Forms.Form.ResizeBegin"/> event. + </summary> + <param name="e">A <see cref="T:System.EventArgs"/> that contains the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnResizeEnd(System.EventArgs)"> + <summary> + Raises the <see cref="E:System.Windows.Forms.Form.ResizeEnd"/> event. + </summary> + <param name="e">A <see cref="T:System.EventArgs"/> that contains the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnLoad(System.EventArgs)"> + <summary> + Raises the <see cref="E:System.Windows.Forms.Form.Load"/> event. + </summary> + <param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnPaintBackground(System.Windows.Forms.PaintEventArgs)"> + <summary> + Paints the background of the control. + </summary> + <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnPauseRendering(System.EventArgs)"> + <summary> + Raises the Pause Rendering event. + </summary> + <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnResumeRendering(System.EventArgs)"> + <summary> + Raises the Resume Rendering event. + </summary> + <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnUserResized(System.EventArgs)"> + <summary> + Raises the User resized event. + </summary> + <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnAppActivated(System.EventArgs)"> + <summary> + Raises the On App Activated event. + </summary> + <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnAppDeactivated(System.EventArgs)"> + <summary> + Raises the App Deactivated event + </summary> + <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnSystemSuspend(System.EventArgs)"> + <summary> + Raises the System Suspend event + </summary> + <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnSystemResume(System.EventArgs)"> + <summary> + Raises the System Resume event + </summary> + <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.OnScreensaver(System.ComponentModel.CancelEventArgs)"> + <summary> + Raises the <see cref="E:Screensaver"/> event. + </summary> + <param name="e">The <see cref="T:System.ComponentModel.CancelEventArgs"/> instance containing the event data.</param> + </member> + <member name="M:SharpDX.Windows.RenderForm.WndProc(System.Windows.Forms.Message@)"> + <summary> + Override windows message loop handling. + </summary> + <param name="m">The Windows <see cref="T:System.Windows.Forms.Message"/> to process.</param> + </member> + <member name="T:SharpDX.Windows.RenderLoop"> + <summary> + RenderLoop provides a rendering loop infrastructure. See remarks for usage. + </summary> + <remarks> + Use static <see cref="!:Run(System.Windows.Forms.Control,SharpDX.Windows.RenderLoop.RenderCallback)"/> + method to directly use a renderloop with a render callback or use your own loop: + <code> + control.Show(); + using (var loop = new RenderLoop(control)) + { + while (loop.NextFrame()) + { + // Perform draw operations here. + } + } + </code> + Note that the main control can be changed at anytime inside the loop. + </remarks> + </member> + <member name="M:SharpDX.Windows.RenderLoop.#ctor"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderLoop"/> class. + </summary> + </member> + <member name="M:SharpDX.Windows.RenderLoop.#ctor(System.Windows.Forms.Control)"> + <summary> + Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderLoop"/> class. + </summary> + </member> + <member name="P:SharpDX.Windows.RenderLoop.Control"> + <summary> + Gets or sets the control to associate with the current render loop. + </summary> + <value>The control.</value> + <exception cref="T:System.InvalidOperationException">Control is already disposed</exception> + </member> + <member name="P:SharpDX.Windows.RenderLoop.UseApplicationDoEvents"> + <summary> + Gets or sets a value indicating whether the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop lightweight for GC. Default is false. + </summary> + <value><c>true</c> if the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop (default false); otherwise, <c>false</c>.</value> + <remarks>By default, RenderLoop is using a custom window message loop that is more lightweight than <see cref="M:System.Windows.Forms.Application.DoEvents" /> to process windows event message. + Set this parameter to true to use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/>.</remarks> + </member> + <member name="M:SharpDX.Windows.RenderLoop.NextFrame"> + <summary> + Calls this method on each frame. + </summary> + <returns><c>true</c> if if the control is still active, <c>false</c> otherwise.</returns> + <exception cref="T:System.InvalidOperationException">An error occured </exception> + </member> + <member name="M:SharpDX.Windows.RenderLoop.Dispose"> + <summary> + Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. + </summary> + </member> + <member name="T:SharpDX.Windows.RenderLoop.RenderCallback"> + <summary> + Delegate for the rendering loop. + </summary> + </member> + <member name="M:SharpDX.Windows.RenderLoop.Run(System.Windows.Forms.ApplicationContext,SharpDX.Windows.RenderLoop.RenderCallback)"> + <summary> + Runs the specified main loop in the specified context. + </summary> + </member> + <member name="M:SharpDX.Windows.RenderLoop.Run(System.Windows.Forms.Control,SharpDX.Windows.RenderLoop.RenderCallback,System.Boolean)"> + <summary> + Runs the specified main loop for the specified windows form. + </summary> + <param name="form">The form.</param> + <param name="renderCallback">The rendering callback.</param> + <param name="useApplicationDoEvents">if set to <c>true</c> indicating whether the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop lightweight for GC. Default is false.</param> + <exception cref="T:System.ArgumentNullException">form + or + renderCallback</exception> + </member> + <member name="P:SharpDX.Windows.RenderLoop.IsIdle"> + <summary> + Gets a value indicating whether this instance is application idle. + </summary> + <value> + <c>true</c> if this instance is application idle; otherwise, <c>false</c>. + </value> + </member> + <member name="T:SharpDX.Win32Native"> + <summary> + Internal class to interact with Native Message + </summary> + </member> + </members> +</doc> |
