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Diffstat (limited to 'Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Rendering/TextLayer.cs')
| -rw-r--r-- | Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Rendering/TextLayer.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Rendering/TextLayer.cs b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Rendering/TextLayer.cs new file mode 100644 index 000000000..3f4b8299b --- /dev/null +++ b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Rendering/TextLayer.cs @@ -0,0 +1,70 @@ +// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) +// This code is distributed under the GNU LGPL (for details please see \doc\license.txt) + +using System; +using System.Collections.Generic; +using System.Windows; +using System.Windows.Input; +using System.Windows.Media; + +namespace Tango.Scripting.Editors.Rendering +{ + /// <summary> + /// The control that contains the text. + /// + /// This control is used to allow other UIElements to be placed inside the TextView but + /// behind the text. + /// The text rendering process (VisualLine creation) is controlled by the TextView, this + /// class simply displays the created Visual Lines. + /// </summary> + /// <remarks> + /// This class does not contain any input handling and is invisible to hit testing. Input + /// is handled by the TextView. + /// This allows UIElements that are displayed behind the text, but still can react to mouse input. + /// </remarks> + sealed class TextLayer : Layer + { + /// <summary> + /// the index of the text layer in the layers collection + /// </summary> + internal int index; + + public TextLayer(TextView textView) : base(textView, KnownLayer.Text) + { + } + + List<VisualLineDrawingVisual> visuals = new List<VisualLineDrawingVisual>(); + + internal void SetVisualLines(ICollection<VisualLine> visualLines) + { + foreach (VisualLineDrawingVisual v in visuals) { + if (v.VisualLine.IsDisposed) + RemoveVisualChild(v); + } + visuals.Clear(); + foreach (VisualLine newLine in visualLines) { + VisualLineDrawingVisual v = newLine.Render(); + if (!v.IsAdded) { + AddVisualChild(v); + v.IsAdded = true; + } + visuals.Add(v); + } + InvalidateArrange(); + } + + protected override int VisualChildrenCount { + get { return visuals.Count; } + } + + protected override Visual GetVisualChild(int index) + { + return visuals[index]; + } + + protected override void ArrangeCore(Rect finalRect) + { + textView.ArrangeTextLayer(visuals); + } + } +} |
