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-rw-r--r--Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/RopeTextReader.cs105
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diff --git a/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/RopeTextReader.cs b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/RopeTextReader.cs
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+++ b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/RopeTextReader.cs
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+// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
+// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
+
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+
+namespace Tango.Scripting.Editors.Utils
+{
+ /// <summary>
+ /// TextReader implementation that reads text from a rope.
+ /// </summary>
+ public sealed class RopeTextReader : TextReader
+ {
+ Stack<RopeNode<char>> stack = new Stack<RopeNode<char>>();
+ RopeNode<char> currentNode;
+ int indexInsideNode;
+
+ /// <summary>
+ /// Creates a new RopeTextReader.
+ /// Internally, this method creates a Clone of the rope; so the text reader will always read through the old
+ /// version of the rope if it is modified. <seealso cref="Rope{T}.Clone()"/>
+ /// </summary>
+ public RopeTextReader(Rope<char> rope)
+ {
+ if (rope == null)
+ throw new ArgumentNullException("rope");
+
+ // We force the user to iterate through a clone of the rope to keep the API contract of RopeTextReader simple
+ // (what happens when a rope is modified while iterating through it?)
+ rope.root.Publish();
+
+ // special case for the empty rope:
+ // leave currentNode initialized to null (RopeTextReader doesn't support empty nodes)
+ if (rope.Length != 0) {
+ currentNode = rope.root;
+ GoToLeftMostLeaf();
+ }
+ }
+
+ void GoToLeftMostLeaf()
+ {
+ while (currentNode.contents == null) {
+ if (currentNode.height == 0) {
+ // this is a function node - move to its contained rope
+ currentNode = currentNode.GetContentNode();
+ continue;
+ }
+ Debug.Assert(currentNode.right != null);
+ stack.Push(currentNode.right);
+ currentNode = currentNode.left;
+ }
+ Debug.Assert(currentNode.height == 0);
+ }
+
+ /// <inheritdoc/>
+ public override int Peek()
+ {
+ if (currentNode == null)
+ return -1;
+ return currentNode.contents[indexInsideNode];
+ }
+
+ /// <inheritdoc/>
+ public override int Read()
+ {
+ if (currentNode == null)
+ return -1;
+ char result = currentNode.contents[indexInsideNode++];
+ if (indexInsideNode >= currentNode.length)
+ GoToNextNode();
+ return result;
+ }
+
+ void GoToNextNode()
+ {
+ if (stack.Count == 0) {
+ currentNode = null;
+ } else {
+ indexInsideNode = 0;
+ currentNode = stack.Pop();
+ GoToLeftMostLeaf();
+ }
+ }
+
+ /// <inheritdoc/>
+ public override int Read(char[] buffer, int index, int count)
+ {
+ if (currentNode == null)
+ return 0;
+ int amountInCurrentNode = currentNode.length - indexInsideNode;
+ if (count < amountInCurrentNode) {
+ Array.Copy(currentNode.contents, indexInsideNode, buffer, index, count);
+ indexInsideNode += count;
+ return count;
+ } else {
+ // read to end of current node
+ Array.Copy(currentNode.contents, indexInsideNode, buffer, index, amountInCurrentNode);
+ GoToNextNode();
+ return amountInCurrentNode;
+ }
+ }
+ }
+}