aboutsummaryrefslogtreecommitdiffstats
path: root/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Xml/ExtensionMethods.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Xml/ExtensionMethods.cs')
-rw-r--r--Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Xml/ExtensionMethods.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Xml/ExtensionMethods.cs b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Xml/ExtensionMethods.cs
new file mode 100644
index 000000000..34664a23a
--- /dev/null
+++ b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Xml/ExtensionMethods.cs
@@ -0,0 +1,47 @@
+// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
+// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
+
+using System;
+using System.Collections.Generic;
+using System.Collections.ObjectModel;
+using System.Collections.Specialized;
+using System.Diagnostics;
+using System.Linq;
+
+using Tango.Scripting.Editors.Document;
+
+namespace Tango.Scripting.Editors.Xml
+{
+ static class ExtensionMethods
+ {
+ // Copied from ICSharpCode.SharpDevelop.Dom.ExtensionMethods
+ /// <summary>
+ /// Converts a recursive data structure into a flat list.
+ /// </summary>
+ /// <param name="input">The root elements of the recursive data structure.</param>
+ /// <param name="recursion">The function that gets the children of an element.</param>
+ /// <returns>Iterator that enumerates the tree structure in preorder.</returns>
+ public static IEnumerable<T> Flatten<T>(this IEnumerable<T> input, Func<T, IEnumerable<T>> recursion)
+ {
+ Stack<IEnumerator<T>> stack = new Stack<IEnumerator<T>>();
+ try {
+ stack.Push(input.GetEnumerator());
+ while (stack.Count > 0) {
+ while (stack.Peek().MoveNext()) {
+ T element = stack.Peek().Current;
+ yield return element;
+ IEnumerable<T> children = recursion(element);
+ if (children != null) {
+ stack.Push(children.GetEnumerator());
+ }
+ }
+ stack.Pop().Dispose();
+ }
+ } finally {
+ while (stack.Count > 0) {
+ stack.Pop().Dispose();
+ }
+ }
+ }
+ }
+}