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+#region Header
+//
+// Project: WriteableBitmapEx - WriteableBitmap extensions
+// Description: Collection of extension methods for the WriteableBitmap class.
+//
+// Changed by: $Author: unknown $
+// Changed on: $Date: 2015-07-20 11:44:36 +0200 (Mo, 20 Jul 2015) $
+// Changed in: $Revision: 114480 $
+// Project: $URL: https://writeablebitmapex.svn.codeplex.com/svn/trunk/Source/WriteableBitmapEx/WriteableBitmapShapeExtensions.cs $
+// Id: $Id: WriteableBitmapShapeExtensions.cs 114480 2015-07-20 09:44:36Z unknown $
+//
+//
+// Copyright © 2009-2015 Rene Schulte and WriteableBitmapEx Contributors
+//
+// This code is open source. Please read the License.txt for details. No worries, we won't sue you! ;)
+//
+#endregion
+
+using System;
+
+#if NETFX_CORE
+namespace Windows.UI.Xaml.Media.Imaging
+#else
+namespace System.Windows.Media.Imaging
+#endif
+{
+ /// <summary>
+ /// Collection of extension methods for the WriteableBitmap class.
+ /// </summary>
+ internal
+#if WPF
+ unsafe
+#endif
+ static partial class WriteableBitmapExtensions
+ {
+ #region Methods
+
+ #region Draw Shapes
+
+ #region Polyline, Triangle, Quad
+
+ /// <summary>
+ /// Draws a polyline. Add the first point also at the end of the array if the line should be closed.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points of the polyline in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn).</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawPolyline(this WriteableBitmap bmp, int[] points, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawPolyline(points, col);
+ }
+
+ /// <summary>
+ /// Draws a polyline anti-aliased. Add the first point also at the end of the array if the line should be closed.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points of the polyline in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn).</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawPolyline(this WriteableBitmap bmp, int[] points, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ var w = context.Width;
+ var h = context.Height;
+ var x1 = points[0];
+ var y1 = points[1];
+
+ for (var i = 2; i < points.Length; i += 2)
+ {
+ var x2 = points[i];
+ var y2 = points[i + 1];
+
+ DrawLine(context, w, h, x1, y1, x2, y2, color);
+ x1 = x2;
+ y1 = y2;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Draws a polyline. Add the first point also at the end of the array if the line should be closed.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points of the polyline in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn).</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawPolylineAa(this WriteableBitmap bmp, int[] points, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawPolylineAa(points, col);
+ }
+
+ /// <summary>
+ /// Draws a polyline anti-aliased. Add the first point also at the end of the array if the line should be closed.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="points">The points of the polyline in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn).</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawPolylineAa(this WriteableBitmap bmp, int[] points, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ var w = context.Width;
+ var h = context.Height;
+ var x1 = points[0];
+ var y1 = points[1];
+
+ for (var i = 2; i < points.Length; i += 2)
+ {
+ var x2 = points[i];
+ var y2 = points[i + 1];
+
+ DrawLineAa(context, w, h, x1, y1, x2, y2, color);
+ x1 = x2;
+ y1 = y2;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Draws a triangle.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the 1st point.</param>
+ /// <param name="y1">The y-coordinate of the 1st point.</param>
+ /// <param name="x2">The x-coordinate of the 2nd point.</param>
+ /// <param name="y2">The y-coordinate of the 2nd point.</param>
+ /// <param name="x3">The x-coordinate of the 3rd point.</param>
+ /// <param name="y3">The y-coordinate of the 3rd point.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawTriangle(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawTriangle(x1, y1, x2, y2, x3, y3, col);
+ }
+
+ /// <summary>
+ /// Draws a triangle.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the 1st point.</param>
+ /// <param name="y1">The y-coordinate of the 1st point.</param>
+ /// <param name="x2">The x-coordinate of the 2nd point.</param>
+ /// <param name="y2">The y-coordinate of the 2nd point.</param>
+ /// <param name="x3">The x-coordinate of the 3rd point.</param>
+ /// <param name="y3">The y-coordinate of the 3rd point.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawTriangle(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ int w = context.Width;
+ int h = context.Height;
+
+ DrawLine(context, w, h, x1, y1, x2, y2, color);
+ DrawLine(context, w, h, x2, y2, x3, y3, color);
+ DrawLine(context, w, h, x3, y3, x1, y1, color);
+ }
+ }
+
+ /// <summary>
+ /// Draws a quad.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the 1st point.</param>
+ /// <param name="y1">The y-coordinate of the 1st point.</param>
+ /// <param name="x2">The x-coordinate of the 2nd point.</param>
+ /// <param name="y2">The y-coordinate of the 2nd point.</param>
+ /// <param name="x3">The x-coordinate of the 3rd point.</param>
+ /// <param name="y3">The y-coordinate of the 3rd point.</param>
+ /// <param name="x4">The x-coordinate of the 4th point.</param>
+ /// <param name="y4">The y-coordinate of the 4th point.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawQuad(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawQuad(x1, y1, x2, y2, x3, y3, x4, y4, col);
+ }
+
+ /// <summary>
+ /// Draws a quad.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the 1st point.</param>
+ /// <param name="y1">The y-coordinate of the 1st point.</param>
+ /// <param name="x2">The x-coordinate of the 2nd point.</param>
+ /// <param name="y2">The y-coordinate of the 2nd point.</param>
+ /// <param name="x3">The x-coordinate of the 3rd point.</param>
+ /// <param name="y3">The y-coordinate of the 3rd point.</param>
+ /// <param name="x4">The x-coordinate of the 4th point.</param>
+ /// <param name="y4">The y-coordinate of the 4th point.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawQuad(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ int w = context.Width;
+ int h = context.Height;
+
+ DrawLine(context, w, h, x1, y1, x2, y2, color);
+ DrawLine(context, w, h, x2, y2, x3, y3, color);
+ DrawLine(context, w, h, x3, y3, x4, y4, color);
+ DrawLine(context, w, h, x4, y4, x1, y1, color);
+ }
+ }
+
+ #endregion
+
+ #region Rectangle
+
+ /// <summary>
+ /// Draws a rectangle.
+ /// x2 has to be greater than x1 and y2 has to be greater than y1.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>
+ /// <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>
+ /// <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>
+ /// <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawRectangle(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawRectangle(x1, y1, x2, y2, col);
+ }
+
+ /// <summary>
+ /// Draws a rectangle.
+ /// x2 has to be greater than x1 and y2 has to be greater than y1.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>
+ /// <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>
+ /// <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>
+ /// <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>
+ /// <param name="color">The color.</param>
+ internal static void DrawRectangle(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int color)
+ {
+ using (var context = bmp.GetBitmapContext())
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ var w = context.Width;
+ var h = context.Height;
+ var pixels = context.Pixels;
+
+ // Check boundaries
+ if ((x1 < 0 && x2 < 0) || (y1 < 0 && y2 < 0)
+ || (x1 >= w && x2 >= w) || (y1 >= h && y2 >= h))
+ {
+ return;
+ }
+
+ // Clamp boundaries
+ if (x1 < 0) { x1 = 0; }
+ if (y1 < 0) { y1 = 0; }
+ if (x2 < 0) { x2 = 0; }
+ if (y2 < 0) { y2 = 0; }
+ if (x1 >= w) { x1 = w - 1; }
+ if (y1 >= h) { y1 = h - 1; }
+ if (x2 >= w) { x2 = w - 1; }
+ if (y2 >= h) { y2 = h - 1; }
+
+ var startY = y1 * w;
+ var endY = y2 * w;
+
+ var offset2 = endY + x1;
+ var endOffset = startY + x2;
+ var startYPlusX1 = startY + x1;
+
+ // top and bottom horizontal scanlines
+ for (var x = startYPlusX1; x <= endOffset; x++)
+ {
+ pixels[x] = color; // top horizontal line
+ pixels[offset2] = color; // bottom horizontal line
+ offset2++;
+ }
+
+ // offset2 == endY + x2
+
+ // vertical scanlines
+ endOffset = startYPlusX1 + w;
+ offset2 -= w;
+
+ for (var y = startY + x2 + w; y <= offset2; y += w)
+ {
+ pixels[y] = color; // right vertical line
+ pixels[endOffset] = color; // left vertical line
+ endOffset += w;
+ }
+ }
+ }
+
+ #endregion
+
+ #region Ellipse
+
+ /// <summary>
+ /// A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf
+ /// x2 has to be greater than x1 and y2 has to be greater than y1.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>
+ /// <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>
+ /// <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>
+ /// <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawEllipse(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawEllipse(x1, y1, x2, y2, col);
+ }
+
+ /// <summary>
+ /// A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf
+ /// x2 has to be greater than x1 and y2 has to be greater than y1.
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>
+ /// <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>
+ /// <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>
+ /// <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawEllipse(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int color)
+ {
+ // Calc center and radius
+ int xr = (x2 - x1) >> 1;
+ int yr = (y2 - y1) >> 1;
+ int xc = x1 + xr;
+ int yc = y1 + yr;
+ bmp.DrawEllipseCentered(xc, yc, xr, yr, color);
+ }
+
+ /// <summary>
+ /// A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf
+ /// Uses a different parameter representation than DrawEllipse().
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="xc">The x-coordinate of the ellipses center.</param>
+ /// <param name="yc">The y-coordinate of the ellipses center.</param>
+ /// <param name="xr">The radius of the ellipse in x-direction.</param>
+ /// <param name="yr">The radius of the ellipse in y-direction.</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawEllipseCentered(this WriteableBitmap bmp, int xc, int yc, int xr, int yr, Color color)
+ {
+ var col = ConvertColor(color);
+ bmp.DrawEllipseCentered(xc, yc, xr, yr, col);
+ }
+
+ /// <summary>
+ /// A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf
+ /// Uses a different parameter representation than DrawEllipse().
+ /// </summary>
+ /// <param name="bmp">The WriteableBitmap.</param>
+ /// <param name="xc">The x-coordinate of the ellipses center.</param>
+ /// <param name="yc">The y-coordinate of the ellipses center.</param>
+ /// <param name="xr">The radius of the ellipse in x-direction.</param>
+ /// <param name="yr">The radius of the ellipse in y-direction.</param>
+ /// <param name="color">The color for the line.</param>
+ internal static void DrawEllipseCentered(this WriteableBitmap bmp, int xc, int yc, int xr, int yr, int color)
+ {
+ // Use refs for faster access (really important!) speeds up a lot!
+ using (var context = bmp.GetBitmapContext())
+ {
+
+ var pixels = context.Pixels;
+ var w = context.Width;
+ var h = context.Height;
+
+ // Avoid endless loop
+ if (xr < 1 || yr < 1)
+ {
+ return;
+ }
+
+ // Init vars
+ int uh, lh, uy, ly, lx, rx;
+ int x = xr;
+ int y = 0;
+ int xrSqTwo = (xr * xr) << 1;
+ int yrSqTwo = (yr * yr) << 1;
+ int xChg = yr * yr * (1 - (xr << 1));
+ int yChg = xr * xr;
+ int err = 0;
+ int xStopping = yrSqTwo * xr;
+ int yStopping = 0;
+
+ // Draw first set of points counter clockwise where tangent line slope > -1.
+ while (xStopping >= yStopping)
+ {
+ // Draw 4 quadrant points at once
+ uy = yc + y; // Upper half
+ ly = yc - y; // Lower half
+ if (uy < 0) uy = 0; // Clip
+ if (uy >= h) uy = h - 1; // ...
+ if (ly < 0) ly = 0;
+ if (ly >= h) ly = h - 1;
+ uh = uy * w; // Upper half
+ lh = ly * w; // Lower half
+
+ rx = xc + x;
+ lx = xc - x;
+ if (rx < 0) rx = 0; // Clip
+ if (rx >= w) rx = w - 1; // ...
+ if (lx < 0) lx = 0;
+ if (lx >= w) lx = w - 1;
+ pixels[rx + uh] = color; // Quadrant I (Actually an octant)
+ pixels[lx + uh] = color; // Quadrant II
+ pixels[lx + lh] = color; // Quadrant III
+ pixels[rx + lh] = color; // Quadrant IV
+
+ y++;
+ yStopping += xrSqTwo;
+ err += yChg;
+ yChg += xrSqTwo;
+ if ((xChg + (err << 1)) > 0)
+ {
+ x--;
+ xStopping -= yrSqTwo;
+ err += xChg;
+ xChg += yrSqTwo;
+ }
+ }
+
+ // ReInit vars
+ x = 0;
+ y = yr;
+ uy = yc + y; // Upper half
+ ly = yc - y; // Lower half
+ if (uy < 0) uy = 0; // Clip
+ if (uy >= h) uy = h - 1; // ...
+ if (ly < 0) ly = 0;
+ if (ly >= h) ly = h - 1;
+ uh = uy * w; // Upper half
+ lh = ly * w; // Lower half
+ xChg = yr * yr;
+ yChg = xr * xr * (1 - (yr << 1));
+ err = 0;
+ xStopping = 0;
+ yStopping = xrSqTwo * yr;
+
+ // Draw second set of points clockwise where tangent line slope < -1.
+ while (xStopping <= yStopping)
+ {
+ // Draw 4 quadrant points at once
+ rx = xc + x;
+ lx = xc - x;
+ if (rx < 0) rx = 0; // Clip
+ if (rx >= w) rx = w - 1; // ...
+ if (lx < 0) lx = 0;
+ if (lx >= w) lx = w - 1;
+ pixels[rx + uh] = color; // Quadrant I (Actually an octant)
+ pixels[lx + uh] = color; // Quadrant II
+ pixels[lx + lh] = color; // Quadrant III
+ pixels[rx + lh] = color; // Quadrant IV
+
+ x++;
+ xStopping += yrSqTwo;
+ err += xChg;
+ xChg += yrSqTwo;
+ if ((yChg + (err << 1)) > 0)
+ {
+ y--;
+ uy = yc + y; // Upper half
+ ly = yc - y; // Lower half
+ if (uy < 0) uy = 0; // Clip
+ if (uy >= h) uy = h - 1; // ...
+ if (ly < 0) ly = 0;
+ if (ly >= h) ly = h - 1;
+ uh = uy * w; // Upper half
+ lh = ly * w; // Lower half
+ yStopping -= xrSqTwo;
+ err += yChg;
+ yChg += xrSqTwo;
+ }
+ }
+ }
+ }
+
+ #endregion
+
+ #endregion
+
+ #endregion
+ }
+}