From fc8a05358a92cc3c77c5f1e30d536807ef0614fd Mon Sep 17 00:00:00 2001 From: Victoria Plitt Date: Mon, 8 Apr 2019 13:49:55 +0300 Subject: were added scripting projects --- .../Tango.Scripting.Editors/Utils/BusyManager.cs | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs (limited to 'Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs') diff --git a/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs new file mode 100644 index 000000000..8551ff49e --- /dev/null +++ b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs @@ -0,0 +1,55 @@ +// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) +// This code is distributed under the GNU LGPL (for details please see \doc\license.txt) + +using System; +using System.Collections.Generic; + +namespace Tango.Scripting.Editors.Utils +{ + /// + /// This class is used to prevent stack overflows by representing a 'busy' flag + /// that prevents reentrance when another call is running. + /// However, using a simple 'bool busy' is not thread-safe, so we use a + /// thread-static BusyManager. + /// + static class BusyManager + { + public struct BusyLock : IDisposable + { + public static readonly BusyLock Failed = new BusyLock(null); + + readonly List objectList; + + public BusyLock(List objectList) + { + this.objectList = objectList; + } + + public bool Success { + get { return objectList != null; } + } + + public void Dispose() + { + if (objectList != null) { + objectList.RemoveAt(objectList.Count - 1); + } + } + } + + [ThreadStatic] static List _activeObjects; + + public static BusyLock Enter(object obj) + { + List activeObjects = _activeObjects; + if (activeObjects == null) + activeObjects = _activeObjects = new List(); + for (int i = 0; i < activeObjects.Count; i++) { + if (activeObjects[i] == obj) + return BusyLock.Failed; + } + activeObjects.Add(obj); + return new BusyLock(activeObjects); + } + } +} -- cgit v1.3.1