//***************************************************************************** // // grlib_demo.c - Demonstration of the TivaWare Graphics Library. // // Copyright (c) 2013-2017 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.4.178 of the DK-TM4C129X Firmware Package. // //***************************************************************************** #include #include #include "inc/hw_types.h" #include "driverlib/rom.h" #include "driverlib/rom_map.h" #include "driverlib/sysctl.h" #include "driverlib/udma.h" #include "grlib/grlib.h" #include "grlib/widget.h" #include "grlib/canvas.h" #include "grlib/checkbox.h" #include "grlib/container.h" #include "grlib/pushbutton.h" #include "grlib/radiobutton.h" #include "grlib/slider.h" #include "utils/ustdlib.h" #include "utils/sine.h" #include "drivers/frame.h" #include "drivers/kentec320x240x16_ssd2119.h" #include "drivers/pinout.h" #include "drivers/sound.h" #include "drivers/touch.h" #include "images.h" //***************************************************************************** // //! \addtogroup example_list //!

Graphics Library Demonstration (grlib_demo)

//! //! This application provides a demonstration of the capabilities of the //! TivaWare Graphics Library. A series of panels show different features of //! the library. For each panel, the bottom provides a forward and back button //! (when appropriate), along with a brief description of the contents of the //! panel. //! //! The first panel provides some introductory text and basic instructions for //! operation of the application. //! //! The second panel shows the available drawing primitives: lines, circles, //! rectangles, strings, and images. //! //! The third panel shows the canvas widget, which provides a general drawing //! surface within the widget hierarchy. A text, image, and application-drawn //! canvas are displayed. //! //! The fourth panel shows the check box widget, which provides a means of //! toggling the state of an item. Three check boxes are provided, with each //! having a red ``LED'' to the right. The state of the LED tracks the state //! of the check box via an application callback. //! //! The fifth panel shows the container widget, which provides a grouping //! construct typically used for radio buttons. Containers with a title, a //! centered title, and no title are displayed. //! //! The sixth panel shows the push button widget. Two rows of push buttons //! are provided; the appearance of each row is the same but the top row //! does not utilize auto-repeat while the bottom row does. Each push button //! has a red ``LED'' beneath it, which is toggled via an application callback //! each time the push button is pressed. While holding down any of //! auto-repeat buttons, the ``LED'' for that button should be toggled as long //! as the button is being held down. //! //! The seventh panel shows the radio button widget. Two groups of radio //! buttons are displayed, the first using text and the second using images for //! the selection value. Each radio button has a red ``LED'' to its right, //! which tracks the selection state of the radio buttons via an application //! callback. Only one radio button from each group can be selected at a time, //! though the radio buttons in each group operate independently. //! //! The eighth and final panel shows the slider widget. Six sliders //! constructed using the various supported style options are shown. The //! slider value callback is used to update two widgets to reflect the values //! reported by sliders. A canvas widget near the top right of the display //! tracks the value of the red and green image-based slider to its left and //! the text of the grey slider on the left side of the panel is update to show //! its own value. The slider on the right is configured as an indicator //! which tracks the state of the upper slider and ignores user input. // //***************************************************************************** //***************************************************************************** // // The error routine that is called if the driver library encounters an error. // //***************************************************************************** #ifdef DEBUG void __error__(char *pcFilename, uint32_t ui32Line) { } #endif //***************************************************************************** // // The DMA control structure table. // //***************************************************************************** #ifdef ewarm #pragma data_alignment=1024 tDMAControlTable psDMAControlTable[64]; #elif defined(ccs) #pragma DATA_ALIGN(psDMAControlTable, 1024) tDMAControlTable psDMAControlTable[64]; #else tDMAControlTable psDMAControlTable[64] __attribute__ ((aligned(1024))); #endif //***************************************************************************** // // The sound effect that is played when a key is pressed. // //***************************************************************************** #define AUDIO_SIZE 2048 static int16_t g_pi16AudioBuffer[AUDIO_SIZE]; //***************************************************************************** // // A set of flags that indicate the current state of the application. // //***************************************************************************** static uint32_t g_ui32Flags; #define FLAG_PING 0 // The "ping" half of the sound // buffer needs to be filled #define FLAG_PONG 1 // The "pong" half of the sound // buffer needs to be filled //***************************************************************************** // // The screen offset of the upper left hand corner where we start to draw. // //***************************************************************************** #define X_OFFSET 8 #define Y_OFFSET 24 //***************************************************************************** // // Forward declarations for the globals required to define the widgets at // compile-time. // //***************************************************************************** void OnPrevious(tWidget *psWidget); void OnNext(tWidget *psWidget); void OnIntroPaint(tWidget *psWidget, tContext *psContext); void OnPrimitivePaint(tWidget *psWidget, tContext *psContext); void OnCanvasPaint(tWidget *psWidget, tContext *psContext); void OnCheckChange(tWidget *psWidget, uint32_t bSelected); void OnButtonPress(tWidget *psWidget); void OnRadioChange(tWidget *psWidget, uint32_t bSelected); void OnSliderChange(tWidget *psWidget, int32_t i32Value); extern tCanvasWidget g_psPanels[]; void SoundCallback(uint32_t ui32Half); //***************************************************************************** // // The first panel, which contains introductory text explaining the // application. // //***************************************************************************** Canvas(g_sIntroduction, g_psPanels, 0, 0, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_APP_DRAWN, 0, 0, 0, 0, 0, 0, OnIntroPaint); //***************************************************************************** // // The second panel, which demonstrates the graphics primitives. // //***************************************************************************** Canvas(g_sPrimitives, g_psPanels + 1, 0, 0, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_APP_DRAWN, 0, 0, 0, 0, 0, 0, OnPrimitivePaint); //***************************************************************************** // // The third panel, which demonstrates the canvas widget. // //***************************************************************************** Canvas(g_sCanvas3, g_psPanels + 2, 0, 0, &g_sKentec320x240x16_SSD2119, 200, Y_OFFSET, 110, 152, CANVAS_STYLE_OUTLINE | CANVAS_STYLE_APP_DRAWN, 0, ClrGray, 0, 0, 0, 0, OnCanvasPaint); Canvas(g_sCanvas2, g_psPanels + 2, &g_sCanvas3, 0, &g_sKentec320x240x16_SSD2119, X_OFFSET, (76+Y_OFFSET), 190, 76, CANVAS_STYLE_OUTLINE | CANVAS_STYLE_IMG, 0, ClrGray, 0, 0, 0, g_ui8Logo, 0); Canvas(g_sCanvas1, g_psPanels + 2, &g_sCanvas2, 0, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, 190, 76, CANVAS_STYLE_FILL | CANVAS_STYLE_OUTLINE | CANVAS_STYLE_TEXT, ClrMidnightBlue, ClrGray, ClrSilver, g_psFontCm22, "Text", 0, 0); //***************************************************************************** // // The fourth panel, which demonstrates the checkbox widget. // //***************************************************************************** tCanvasWidget g_psCheckBoxIndicators[] = { CanvasStruct(g_psPanels + 3, g_psCheckBoxIndicators + 1, 0, &g_sKentec320x240x16_SSD2119, 230, 30, 50, 42, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 3, g_psCheckBoxIndicators + 2, 0, &g_sKentec320x240x16_SSD2119, 230, 82, 50, 48, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 3, 0, 0, &g_sKentec320x240x16_SSD2119, 230, 134, 50, 42, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0) }; tCheckBoxWidget g_psCheckBoxes[] = { CheckBoxStruct(g_psPanels + 3, g_psCheckBoxes + 1, 0, &g_sKentec320x240x16_SSD2119, 40, 25, 185, 42, CB_STYLE_OUTLINE | CB_STYLE_FILL | CB_STYLE_TEXT, 16, ClrMidnightBlue, ClrGray, ClrSilver, g_psFontCm22, "Select", 0, OnCheckChange), CheckBoxStruct(g_psPanels + 3, g_psCheckBoxes + 2, 0, &g_sKentec320x240x16_SSD2119, 40, 78, 185, 48, CB_STYLE_IMG, 16, 0, ClrGray, 0, 0, 0, g_ui8Logo, OnCheckChange), CheckBoxStruct(g_psPanels + 3, g_psCheckBoxIndicators, 0, &g_sKentec320x240x16_SSD2119, 40, 129, 189, 42, CB_STYLE_OUTLINE | CB_STYLE_TEXT, 16, 0, ClrGray, ClrGreen, g_psFontCm20, "Select", 0, OnCheckChange), }; #define NUM_CHECK_BOXES (sizeof(g_psCheckBoxes) / \ sizeof(g_psCheckBoxes[0])) //***************************************************************************** // // The fifth panel, which demonstrates the container widget. // //***************************************************************************** Container(g_sContainer3, g_psPanels + 4, 0, 0, &g_sKentec320x240x16_SSD2119, 205, 47, 105, 118, CTR_STYLE_OUTLINE | CTR_STYLE_FILL, ClrMidnightBlue, ClrGray, 0, 0, 0); Container(g_sContainer2, g_psPanels + 4, &g_sContainer3, 0, &g_sKentec320x240x16_SSD2119, X_OFFSET, 100, 190, 70, (CTR_STYLE_OUTLINE | CTR_STYLE_FILL | CTR_STYLE_TEXT | CTR_STYLE_TEXT_CENTER), ClrMidnightBlue, ClrGray, ClrSilver, g_psFontCm22, "Group2"); Container(g_sContainer1, g_psPanels + 4, &g_sContainer2, 0, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, 190, 70, CTR_STYLE_OUTLINE | CTR_STYLE_FILL | CTR_STYLE_TEXT, ClrMidnightBlue, ClrGray, ClrSilver, g_psFontCm22, "Group1"); //***************************************************************************** // // The sixth panel, which contains a selection of push buttons. // //***************************************************************************** tCanvasWidget g_psPushButtonIndicators[] = { CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 1, 0, &g_sKentec320x240x16_SSD2119, 40, 80, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 2, 0, &g_sKentec320x240x16_SSD2119, 90, 80, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 3, 0, &g_sKentec320x240x16_SSD2119, 145, 80, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 4, 0, &g_sKentec320x240x16_SSD2119, 40, 160, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 5, 0, &g_sKentec320x240x16_SSD2119, 90, 160, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 6, 0, &g_sKentec320x240x16_SSD2119, 145, 160, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 7, 0, &g_sKentec320x240x16_SSD2119, 190, 30, 110, 24, CANVAS_STYLE_TEXT, 0, 0, ClrSilver, g_psFontCm20, "Non-auto", 0, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 8, 0, &g_sKentec320x240x16_SSD2119, 190, 50, 110, 24, CANVAS_STYLE_TEXT, 0, 0, ClrSilver, g_psFontCm20, "repeat", 0, 0), CanvasStruct(g_psPanels + 5, g_psPushButtonIndicators + 9, 0, &g_sKentec320x240x16_SSD2119, 190, 110, 110, 24, CANVAS_STYLE_TEXT, 0, 0, ClrSilver, g_psFontCm20, "Auto", 0, 0), CanvasStruct(g_psPanels + 5, 0, 0, &g_sKentec320x240x16_SSD2119, 190, 130, 110, 24, CANVAS_STYLE_TEXT, 0, 0, ClrSilver, g_psFontCm20, "repeat", 0, 0), }; tPushButtonWidget g_psPushButtons[] = { RectangularButtonStruct(g_psPanels + 5, g_psPushButtons + 1, 0, &g_sKentec320x240x16_SSD2119, 30, 30, 40, 40, PB_STYLE_FILL | PB_STYLE_OUTLINE | PB_STYLE_TEXT, ClrMidnightBlue, ClrBlack, ClrGray, ClrSilver, g_psFontCm22, "1", 0, 0, 0, 0, OnButtonPress), CircularButtonStruct(g_psPanels + 5, g_psPushButtons + 2, 0, &g_sKentec320x240x16_SSD2119, 100, 50, 20, PB_STYLE_FILL | PB_STYLE_OUTLINE | PB_STYLE_TEXT, ClrMidnightBlue, ClrBlack, ClrGray, ClrSilver, g_psFontCm22, "3", 0, 0, 0, 0, OnButtonPress), RectangularButtonStruct(g_psPanels + 5, g_psPushButtons + 3, 0, &g_sKentec320x240x16_SSD2119, 130, 25, 50, 50, PB_STYLE_IMG | PB_STYLE_TEXT, 0, 0, 0, ClrSilver, g_psFontCm22, "5", g_pui8Blue50x50, g_pui8Blue50x50Press, 0, 0, OnButtonPress), RectangularButtonStruct(g_psPanels + 5, g_psPushButtons + 4, 0, &g_sKentec320x240x16_SSD2119, 30, 110, 40, 40, (PB_STYLE_FILL | PB_STYLE_OUTLINE | PB_STYLE_TEXT | PB_STYLE_AUTO_REPEAT), ClrMidnightBlue, ClrBlack, ClrGray, ClrSilver, g_psFontCm22, "2", 0, 0, 125, 25, OnButtonPress), CircularButtonStruct(g_psPanels + 5, g_psPushButtons + 5, 0, &g_sKentec320x240x16_SSD2119, 100, 130, 20, (PB_STYLE_FILL | PB_STYLE_OUTLINE | PB_STYLE_TEXT | PB_STYLE_AUTO_REPEAT), ClrMidnightBlue, ClrBlack, ClrGray, ClrSilver, g_psFontCm22, "4", 0, 0, 125, 25, OnButtonPress), RectangularButtonStruct(g_psPanels + 5, g_psPushButtonIndicators, 0, &g_sKentec320x240x16_SSD2119, 130, 105, 50, 50, (PB_STYLE_IMG | PB_STYLE_TEXT | PB_STYLE_AUTO_REPEAT), 0, 0, 0, ClrSilver, g_psFontCm22, "6", g_pui8Blue50x50, g_pui8Blue50x50Press, 125, 25, OnButtonPress), }; #define NUM_PUSH_BUTTONS (sizeof(g_psPushButtons) / \ sizeof(g_psPushButtons[0])) uint32_t g_ui32ButtonState; //***************************************************************************** // // The seventh panel, which contains a selection of radio buttons. // //***************************************************************************** tContainerWidget g_psRadioContainers[]; tCanvasWidget g_psRadioButtonIndicators[] = { CanvasStruct(g_psRadioContainers, g_psRadioButtonIndicators + 1, 0, &g_sKentec320x240x16_SSD2119, 95, 52, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psRadioContainers, g_psRadioButtonIndicators + 2, 0, &g_sKentec320x240x16_SSD2119, 95, 97, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psRadioContainers, 0, 0, &g_sKentec320x240x16_SSD2119, 95, 142, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psRadioContainers + 1, g_psRadioButtonIndicators + 4, 0, &g_sKentec320x240x16_SSD2119, 260, 52, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psRadioContainers + 1, g_psRadioButtonIndicators + 5, 0, &g_sKentec320x240x16_SSD2119, 260, 97, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), CanvasStruct(g_psRadioContainers + 1, 0, 0, &g_sKentec320x240x16_SSD2119, 260, 142, 20, 20, CANVAS_STYLE_IMG, 0, 0, 0, 0, 0, g_pui8LightOff, 0), }; tRadioButtonWidget g_psRadioButtons1[] = { RadioButtonStruct(g_psRadioContainers, g_psRadioButtons1 + 1, 0, &g_sKentec320x240x16_SSD2119, 10, 40, 80, 45, RB_STYLE_TEXT, 16, 0, ClrSilver, ClrSilver, g_psFontCm20, "One", 0, OnRadioChange), RadioButtonStruct(g_psRadioContainers, g_psRadioButtons1 + 2, 0, &g_sKentec320x240x16_SSD2119, 10, 85, 80, 45, RB_STYLE_TEXT, 16, 0, ClrSilver, ClrSilver, g_psFontCm20, "Two", 0, OnRadioChange), RadioButtonStruct(g_psRadioContainers, g_psRadioButtonIndicators, 0, &g_sKentec320x240x16_SSD2119, 10, 130, 80, 45, RB_STYLE_TEXT, 24, 0, ClrSilver, ClrSilver, g_psFontCm20, "Three", 0, OnRadioChange) }; #define NUM_RADIO1_BUTTONS (sizeof(g_psRadioButtons1) / \ sizeof(g_psRadioButtons1[0])) tRadioButtonWidget g_psRadioButtons2[] = { RadioButtonStruct(g_psRadioContainers + 1, g_psRadioButtons2 + 1, 0, &g_sKentec320x240x16_SSD2119, 175, 40, 80, 45, RB_STYLE_IMG, 16, 0, ClrSilver, 0, 0, 0, g_ui8Logo, OnRadioChange), RadioButtonStruct(g_psRadioContainers + 1, g_psRadioButtons2 + 2, 0, &g_sKentec320x240x16_SSD2119, 175, 85, 80, 45, RB_STYLE_IMG, 24, 0, ClrSilver, 0, 0, 0, g_ui8Logo, OnRadioChange), RadioButtonStruct(g_psRadioContainers + 1, g_psRadioButtonIndicators + 3, 0, &g_sKentec320x240x16_SSD2119, 175, 130, 80, 45, RB_STYLE_IMG, 24, 0, ClrSilver, 0, 0, 0, g_ui8Logo, OnRadioChange) }; #define NUM_RADIO2_BUTTONS (sizeof(g_psRadioButtons2) / \ sizeof(g_psRadioButtons2[0])) tContainerWidget g_psRadioContainers[] = { ContainerStruct(g_psPanels + 6, g_psRadioContainers + 1, g_psRadioButtons1, &g_sKentec320x240x16_SSD2119, 8, 24, 145, 154, CTR_STYLE_OUTLINE | CTR_STYLE_TEXT, 0, ClrGray, ClrSilver, g_psFontCm20, "Group One"), ContainerStruct(g_psPanels + 6, 0, g_psRadioButtons2, &g_sKentec320x240x16_SSD2119, 167, 24, 145, 154, CTR_STYLE_OUTLINE | CTR_STYLE_TEXT, 0, ClrGray, ClrSilver, g_psFontCm20, "Group Two") }; //***************************************************************************** // // The eighth panel, which demonstrates the slider widget. // //***************************************************************************** Canvas(g_sSliderValueCanvas, g_psPanels + 7, 0, 0, &g_sKentec320x240x16_SSD2119, 210, 30, 60, 40, CANVAS_STYLE_TEXT | CANVAS_STYLE_TEXT_OPAQUE, ClrBlack, 0, ClrSilver, g_psFontCm24, "50%", 0, 0); tSliderWidget g_psSliders[] = { SliderStruct(g_psPanels + 7, g_psSliders + 1, 0, &g_sKentec320x240x16_SSD2119, 10, 105, 220, 30, 0, 100, 25, (SL_STYLE_FILL | SL_STYLE_BACKG_FILL | SL_STYLE_OUTLINE | SL_STYLE_TEXT | SL_STYLE_BACKG_TEXT), ClrGray, ClrBlack, ClrSilver, ClrWhite, ClrWhite, g_psFontCm20, "25%", 0, 0, OnSliderChange), SliderStruct(g_psPanels + 7, g_psSliders + 2, 0, &g_sKentec320x240x16_SSD2119, 10, 145, 220, 25, 0, 100, 25, (SL_STYLE_FILL | SL_STYLE_BACKG_FILL | SL_STYLE_OUTLINE | SL_STYLE_TEXT), ClrWhite, ClrBlueViolet, ClrSilver, ClrBlack, 0, g_psFontCm18, "Foreground Text Only", 0, 0, OnSliderChange), SliderStruct(g_psPanels + 7, g_psSliders + 3, 0, &g_sKentec320x240x16_SSD2119, 240, 70, 26, 110, 0, 100, 50, (SL_STYLE_FILL | SL_STYLE_BACKG_FILL | SL_STYLE_VERTICAL | SL_STYLE_OUTLINE | SL_STYLE_LOCKED), ClrDarkGreen, ClrDarkRed, ClrSilver, 0, 0, 0, 0, 0, 0, 0), SliderStruct(g_psPanels + 7, g_psSliders + 4, 0, &g_sKentec320x240x16_SSD2119, 275, 30, 30, 150, 0, 100, 75, (SL_STYLE_IMG | SL_STYLE_BACKG_IMG | SL_STYLE_VERTICAL | SL_STYLE_OUTLINE), 0, ClrBlack, ClrSilver, 0, 0, 0, 0, g_pui8GettingHotter28x148, g_pui8GettingHotter28x148Mono, OnSliderChange), SliderStruct(g_psPanels + 7, g_psSliders + 5, 0, &g_sKentec320x240x16_SSD2119, 10, 30, 195, 37, 0, 100, 50, SL_STYLE_IMG | SL_STYLE_BACKG_IMG, 0, 0, 0, 0, 0, 0, 0, g_pui8GreenSlider195x37, g_pui8RedSlider195x37, OnSliderChange), SliderStruct(g_psPanels + 7, &g_sSliderValueCanvas, 0, &g_sKentec320x240x16_SSD2119, 10, 70, 220, 25, 0, 100, 50, (SL_STYLE_FILL | SL_STYLE_BACKG_FILL | SL_STYLE_TEXT | SL_STYLE_BACKG_TEXT | SL_STYLE_TEXT_OPAQUE | SL_STYLE_BACKG_TEXT_OPAQUE), ClrBlue, ClrYellow, ClrSilver, ClrYellow, ClrBlue, g_psFontCm18, "Text in both areas", 0, 0, OnSliderChange), }; #define SLIDER_TEXT_VAL_INDEX 0 #define SLIDER_LOCKED_INDEX 2 #define SLIDER_CANVAS_VAL_INDEX 4 #define NUM_SLIDERS (sizeof(g_psSliders) / sizeof(g_psSliders[0])) //***************************************************************************** // // An array of canvas widgets, one per panel. Each canvas is filled with // black, overwriting the contents of the previous panel. // //***************************************************************************** tCanvasWidget g_psPanels[] = { CanvasStruct(0, 0, &g_sIntroduction, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), CanvasStruct(0, 0, &g_sPrimitives, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), CanvasStruct(0, 0, &g_sCanvas1, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), CanvasStruct(0, 0, g_psCheckBoxes, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), CanvasStruct(0, 0, &g_sContainer1, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), CanvasStruct(0, 0, g_psPushButtons, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), CanvasStruct(0, 0, g_psRadioContainers, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), CanvasStruct(0, 0, g_psSliders, &g_sKentec320x240x16_SSD2119, X_OFFSET, Y_OFFSET, (320 - (X_OFFSET*2)), 158, CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0), }; //***************************************************************************** // // The number of panels. // //***************************************************************************** #define NUM_PANELS (sizeof(g_psPanels) / sizeof(g_psPanels[0])) //***************************************************************************** // // The names for each of the panels, which is displayed at the bottom of the // screen. // //***************************************************************************** char *g_pcPanelNames[] = { " Introduction ", " Primitives ", " Canvas ", " Checkbox ", " Container ", " Push Buttons ", " Radio Buttons ", " Sliders ", " S/W Update " }; //***************************************************************************** // // The buttons and text across the bottom of the screen. // //***************************************************************************** RectangularButton(g_sPrevious, 0, 0, 0, &g_sKentec320x240x16_SSD2119, X_OFFSET, 182, 50, 50, PB_STYLE_FILL, ClrBlack, ClrBlack, 0, ClrSilver, g_psFontCm20, "-", g_pui8Blue50x50, g_pui8Blue50x50Press, 0, 0, OnPrevious); Canvas(g_sTitle, 0, 0, 0, &g_sKentec320x240x16_SSD2119, (X_OFFSET+50), 182, 204, 50, CANVAS_STYLE_TEXT | CANVAS_STYLE_TEXT_OPAQUE, 0, 0, ClrSilver, g_psFontCm20, 0, 0, 0); RectangularButton(g_sNext, 0, 0, 0, &g_sKentec320x240x16_SSD2119, (320-50-X_OFFSET), 182, 50, 50, PB_STYLE_IMG | PB_STYLE_TEXT, ClrBlack, ClrBlack, 0, ClrSilver, g_psFontCm20, "+", g_pui8Blue50x50, g_pui8Blue50x50Press, 0, 0, OnNext); //***************************************************************************** // // The panel that is currently being displayed. // //***************************************************************************** uint32_t g_ui32Panel; //***************************************************************************** // // The position within the waveform of the click sound. // //***************************************************************************** uint32_t g_ui32AudioPos; //***************************************************************************** // // The step rate of the waveform for the click sound. // //***************************************************************************** uint32_t g_ui32AudioStep; //***************************************************************************** // // The amplitude of the waveformfor the click sound. // //***************************************************************************** uint32_t g_ui32Amp; //***************************************************************************** // // The step rate of the amplitude for the click sound. // //***************************************************************************** uint32_t g_ui32AmpStep; //***************************************************************************** // // Initialize the variables for generating the click sound waveform // //***************************************************************************** void PlayClick(void) { // // Start the new waveform at zero. // g_ui32AudioPos = 0; // // Set the fixed Audio step // g_ui32AudioStep = ((265 * 65536) / 64000) * 65536; // // Set the amplitude of the waveform generator to full volume. // g_ui32Amp = 2048; // // Set the decreasing step of amplitude. // g_ui32AmpStep = 1; } //***************************************************************************** // // Handles presses of the previous panel button. // //***************************************************************************** void OnPrevious(tWidget *psWidget) { // // There is nothing to be done if the first panel is already being // displayed. // if(g_ui32Panel == 0) { return; } // // Remove the current panel. // WidgetRemove((tWidget *)(g_psPanels + g_ui32Panel)); // // Decrement the panel index. // g_ui32Panel--; // // Add and draw the new panel. // WidgetAdd(WIDGET_ROOT, (tWidget *)(g_psPanels + g_ui32Panel)); WidgetPaint((tWidget *)(g_psPanels + g_ui32Panel)); // // Set the title of this panel. // CanvasTextSet(&g_sTitle, g_pcPanelNames[g_ui32Panel]); WidgetPaint((tWidget *)&g_sTitle); // // See if this is the first panel. // if(g_ui32Panel == 0) { // // Clear the previous button from the display since the first panel is // being displayed. // PushButtonImageOff(&g_sPrevious); PushButtonTextOff(&g_sPrevious); PushButtonFillOn(&g_sPrevious); WidgetPaint((tWidget *)&g_sPrevious); } // // See if the previous panel was the last panel. // if(g_ui32Panel == (NUM_PANELS - 2)) { // // Display the next button. // PushButtonImageOn(&g_sNext); PushButtonTextOn(&g_sNext); PushButtonFillOff(&g_sNext); WidgetPaint((tWidget *)&g_sNext); } // // Play the key click sound. // PlayClick(); } //***************************************************************************** // // Handles presses of the next panel button. // //***************************************************************************** void OnNext(tWidget *psWidget) { // // There is nothing to be done if the last panel is already being // displayed. // if(g_ui32Panel == (NUM_PANELS - 1)) { return; } // // Remove the current panel. // WidgetRemove((tWidget *)(g_psPanels + g_ui32Panel)); // // Increment the panel index. // g_ui32Panel++; // // Add and draw the new panel. // WidgetAdd(WIDGET_ROOT, (tWidget *)(g_psPanels + g_ui32Panel)); WidgetPaint((tWidget *)(g_psPanels + g_ui32Panel)); // // Set the title of this panel. // CanvasTextSet(&g_sTitle, g_pcPanelNames[g_ui32Panel]); WidgetPaint((tWidget *)&g_sTitle); // // See if the previous panel was the first panel. // if(g_ui32Panel == 1) { // // Display the previous button. // PushButtonImageOn(&g_sPrevious); PushButtonTextOn(&g_sPrevious); PushButtonFillOff(&g_sPrevious); WidgetPaint((tWidget *)&g_sPrevious); } // // See if this is the last panel. // if(g_ui32Panel == (NUM_PANELS - 1)) { // // Clear the next button from the display since the last panel is being // displayed. // PushButtonImageOff(&g_sNext); PushButtonTextOff(&g_sNext); PushButtonFillOn(&g_sNext); WidgetPaint((tWidget *)&g_sNext); } // // Play the key click sound. // PlayClick(); } //***************************************************************************** // // Handles paint requests for the introduction canvas widget. // //***************************************************************************** void OnIntroPaint(tWidget *psWidget, tContext *psContext) { // // Display the introduction text in the canvas. // GrContextFontSet(psContext, g_psFontCm16); GrContextForegroundSet(psContext, ClrSilver); GrStringDraw(psContext, "This application demonstrates the ", -1, 10, 30, 0); GrStringDraw(psContext, "TivaWare Graphics Library.", -1, 10, (30+16), 0); GrStringDraw(psContext, "Each panel shows a different feature of", -1, 10, (30+(16*2)), 0); GrStringDraw(psContext, "the graphics library. Widgets on the panels", -1, 10, (30+(16*3)), 0); GrStringDraw(psContext, "are fully operational; pressing them will", -1, 10, (30+(16*4)), 0); GrStringDraw(psContext, "result in visible feedback of some kind.", -1, 10, (30+(16*5)), 0); GrStringDraw(psContext, "Press the + and - buttons at the bottom", -1, 10, (30+(16*6)), 0); GrStringDraw(psContext, "of the screen to move between the panels.", -1, 10, (30+(16*7)), 0); } //***************************************************************************** // // Handles paint requests for the primitives canvas widget. // //***************************************************************************** void OnPrimitivePaint(tWidget *psWidget, tContext *psContext) { uint32_t ui32Idx; tRectangle sRect; // // Draw a vertical sweep of lines from red to green. // for(ui32Idx = 0; ui32Idx <= 8; ui32Idx++) { GrContextForegroundSet(psContext, (((((10 - ui32Idx) * 255) / 10) << ClrRedShift) | (((ui32Idx * 255) / 10) << ClrGreenShift))); GrLineDraw(psContext, 115, 120, 5, 120 - (11 * ui32Idx)); } // // Draw a horizontal sweep of lines from green to blue. // for(ui32Idx = 1; ui32Idx <= 10; ui32Idx++) { GrContextForegroundSet(psContext, (((((10 - ui32Idx) * 255) / 10) << ClrGreenShift) | (((ui32Idx * 255) / 10) << ClrBlueShift))); GrLineDraw(psContext, 115, 120, 5 + (ui32Idx * 11), 29); } // // Draw a filled circle with an overlapping circle. // GrContextForegroundSet(psContext, ClrBrown); GrCircleFill(psContext, 185, 69, 40); GrContextForegroundSet(psContext, ClrSkyBlue); GrCircleDraw(psContext, 205, 99, 30); // // Draw a filled rectangle with an overlapping rectangle. // GrContextForegroundSet(psContext, ClrSlateGray); sRect.i16XMin = 20; sRect.i16YMin = 100; sRect.i16XMax = 75; sRect.i16YMax = 160; GrRectFill(psContext, &sRect); GrContextForegroundSet(psContext, ClrSlateBlue); sRect.i16XMin += 40; sRect.i16YMin += 30; sRect.i16XMax += 30; sRect.i16YMax += 18; GrRectDraw(psContext, &sRect); // // Draw a piece of text in fonts of increasing size. // GrContextForegroundSet(psContext, ClrSilver); GrContextFontSet(psContext, g_psFontCm14); GrStringDraw(psContext, "Strings", -1, 120, 104, 0); GrContextFontSet(psContext, g_psFontCm18); GrStringDraw(psContext, "Strings", -1, 140, 118, 0); GrContextFontSet(psContext, g_psFontCm22); GrStringDraw(psContext, "Strings", -1, 160, 136, 0); GrContextFontSet(psContext, g_psFontCm24); GrStringDraw(psContext, "Strings", -1, 180, 158, 0); // // Draw an image. // GrImageDraw(psContext, g_ui8Logo, 262, 80); } //***************************************************************************** // // Handles paint requests for the canvas demonstration widget. // //***************************************************************************** void OnCanvasPaint(tWidget *psWidget, tContext *psContext) { uint32_t ui32Idx; // // Draw a set of radiating lines. // GrContextForegroundSet(psContext, ClrGoldenrod); for(ui32Idx = 50; ui32Idx <= 180; ui32Idx += 10) { GrLineDraw(psContext, 210, ui32Idx, 310, 230 - ui32Idx); } // // Indicate that the contents of this canvas were drawn by the application. // GrContextFontSet(psContext, g_psFontCm12); GrStringDrawCentered(psContext, "App Drawn", -1, 260, 50, 1); } //***************************************************************************** // // Handles change notifications for the check box widgets. // //***************************************************************************** void OnCheckChange(tWidget *psWidget, uint32_t bSelected) { uint32_t ui32Idx; // // Find the index of this check box. // for(ui32Idx = 0; ui32Idx < NUM_CHECK_BOXES; ui32Idx++) { if(psWidget == (tWidget *)(g_psCheckBoxes + ui32Idx)) { break; } } // // Return if the check box could not be found. // if(ui32Idx == NUM_CHECK_BOXES) { return; } // // Set the matching indicator based on the selected state of the check box. // CanvasImageSet(g_psCheckBoxIndicators + ui32Idx, bSelected ? g_pui8LightOn : g_pui8LightOff); WidgetPaint((tWidget *)(g_psCheckBoxIndicators + ui32Idx)); // // Play the key click sound. // PlayClick(); } //***************************************************************************** // // Handles press notifications for the push button widgets. // //***************************************************************************** void OnButtonPress(tWidget *psWidget) { uint32_t ui32Idx; // // Find the index of this push button. // for(ui32Idx = 0; ui32Idx < NUM_PUSH_BUTTONS; ui32Idx++) { if(psWidget == (tWidget *)(g_psPushButtons + ui32Idx)) { break; } } // // Return if the push button could not be found. // if(ui32Idx == NUM_PUSH_BUTTONS) { return; } // // Toggle the state of this push button indicator. // g_ui32ButtonState ^= 1 << ui32Idx; // // Set the matching indicator based on the selected state of the check box. // CanvasImageSet(g_psPushButtonIndicators + ui32Idx, (g_ui32ButtonState & (1 << ui32Idx)) ? g_pui8LightOn : g_pui8LightOff); WidgetPaint((tWidget *)(g_psPushButtonIndicators + ui32Idx)); // // Play the key click sound. // PlayClick(); } //***************************************************************************** // // Handles notifications from the slider controls. // //***************************************************************************** void OnSliderChange(tWidget *psWidget, int32_t i32Value) { static char pcCanvasText[5]; static char pcSliderText[5]; // // Is this the widget whose value we mirror in the canvas widget and the // locked slider? // if(psWidget == (tWidget *)&g_psSliders[SLIDER_CANVAS_VAL_INDEX]) { // // Yes - update the canvas to show the slider value. // usprintf(pcCanvasText, "%3d%%", i32Value); CanvasTextSet(&g_sSliderValueCanvas, pcCanvasText); WidgetPaint((tWidget *)&g_sSliderValueCanvas); // // Also update the value of the locked slider to reflect this one. // SliderValueSet(&g_psSliders[SLIDER_LOCKED_INDEX], i32Value); WidgetPaint((tWidget *)&g_psSliders[SLIDER_LOCKED_INDEX]); } if(psWidget == (tWidget *)&g_psSliders[SLIDER_TEXT_VAL_INDEX]) { // // Yes - update the canvas to show the slider value. // usprintf(pcSliderText, "%3d%%", i32Value); SliderTextSet(&g_psSliders[SLIDER_TEXT_VAL_INDEX], pcSliderText); WidgetPaint((tWidget *)&g_psSliders[SLIDER_TEXT_VAL_INDEX]); } } //***************************************************************************** // // Handles change notifications for the radio button widgets. // //***************************************************************************** void OnRadioChange(tWidget *psWidget, uint32_t bSelected) { uint32_t ui32Idx; // // Find the index of this radio button in the first group. // for(ui32Idx = 0; ui32Idx < NUM_RADIO1_BUTTONS; ui32Idx++) { if(psWidget == (tWidget *)(g_psRadioButtons1 + ui32Idx)) { break; } } // // See if the radio button was found. // if(ui32Idx == NUM_RADIO1_BUTTONS) { // // Find the index of this radio button in the second group. // for(ui32Idx = 0; ui32Idx < NUM_RADIO2_BUTTONS; ui32Idx++) { if(psWidget == (tWidget *)(g_psRadioButtons2 + ui32Idx)) { break; } } // // Return if the radio button could not be found. // if(ui32Idx == NUM_RADIO2_BUTTONS) { return; } // // Sind the radio button is in the second group, offset the index to // the indicators associated with the second group. // ui32Idx += NUM_RADIO1_BUTTONS; } // // Set the matching indicator based on the selected state of the radio // button. // CanvasImageSet(g_psRadioButtonIndicators + ui32Idx, bSelected ? g_pui8LightOn : g_pui8LightOff); WidgetPaint((tWidget *)(g_psRadioButtonIndicators + ui32Idx)); // // Play the key click sound. // PlayClick(); } //***************************************************************************** // // The callback function that is called by the sound driver to indicate that // half of the sound buffer has been played. // //***************************************************************************** void SoundCallback(uint32_t ui32Half) { // // See which half of the sound buffer has been played. // if(ui32Half == 0) { // // The first half of the sound buffer needs to be filled. // HWREGBITW(&g_ui32Flags, FLAG_PING) = 1; } else { // // The second half of the sound buffer needs to be filled. // HWREGBITW(&g_ui32Flags, FLAG_PONG) = 1; } } //***************************************************************************** // // Generates an additional section of the audio output // //***************************************************************************** void GenerateAudio(int16_t *pi16Buffer, uint32_t ui32Count) { int32_t i32Val; // // if g_ui32Amp is down to 0, fill the buffer with silence. // if(g_ui32Amp == 0) { // // Fill the buffer with silence. // while(ui32Count--) { *pi16Buffer++ = 0; } return; } // // Loop through the samples to be generated. // while(ui32Count--) { // // Compute the value of the waveform. // i32Val = sine(g_ui32AudioPos + (sine(g_ui32AudioPos * 3) * 10922)); // // Increment the position of the waveform. // g_ui32AudioPos += g_ui32AudioStep; // // Scale the waveform value by the volume. // i32Val = (i32Val * g_ui32Amp) / 1024; // // Decrement the waveform amplitude by the step. // g_ui32Amp -= g_ui32AmpStep; // // Cilp the waveform to min/max if required. // i32Val /= 2; if(i32Val > 32767) { i32Val = 32767; } if(i32Val < -32768) { i32Val = -32768; } // // Add the new waveform value to the sample buffer. // *pi16Buffer++ = (int16_t)i32Val; } } //***************************************************************************** // // A simple demonstration of the features of the TivaWare Graphics Library. // //***************************************************************************** int main(void) { tContext sContext; uint32_t ui32SysClock; // // Run from the PLL at 120 MHz. // ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ | SYSCTL_OSC_MAIN | SYSCTL_USE_PLL | SYSCTL_CFG_VCO_480), 120000000); // // Configure the device pins. // PinoutSet(); // // Initialize the display driver. // Kentec320x240x16_SSD2119Init(ui32SysClock); // // Initialize the graphics context. // GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119); // // Draw the application frame. // FrameDraw(&sContext, "grlib-demo"); // // Configure and enable uDMA // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA); SysCtlDelay(10); ROM_uDMAControlBaseSet(&psDMAControlTable[0]); ROM_uDMAEnable(); // // Initialize the sound driver. // SoundInit(ui32SysClock); SoundVolumeSet(128); SoundStart(g_pi16AudioBuffer, AUDIO_SIZE, 64000, SoundCallback); // // Initialize the touch screen driver and have it route its messages to the // widget tree. // TouchScreenInit(ui32SysClock); TouchScreenCallbackSet(WidgetPointerMessage); // // Add the title block and the previous and next buttons to the widget // tree. // WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sPrevious); WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sTitle); WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sNext); // // Add the first panel to the widget tree. // g_ui32Panel = 0; WidgetAdd(WIDGET_ROOT, (tWidget *)g_psPanels); CanvasTextSet(&g_sTitle, g_pcPanelNames[0]); // // Issue the initial paint request to the widgets. // WidgetPaint(WIDGET_ROOT); // // Loop forever handling widget messages. // while(1) { // // Process any messages in the widget message queue. // WidgetMessageQueueProcess(); // // See if the first half of the sound buffer needs to be filled. // if(HWREGBITW(&g_ui32Flags, FLAG_PING) == 1) { // // generate new audio into the first half of the sound buffer. // GenerateAudio(g_pi16AudioBuffer, AUDIO_SIZE / 2); // // Clear the flag for the first half of the sound buffer. // HWREGBITW(&g_ui32Flags, FLAG_PING) = 0; } // // See if the second half of the sound buffer needs to be filled. // if(HWREGBITW(&g_ui32Flags, FLAG_PONG) == 1) { // // generate new audio into the second half of the sound buffer. // GenerateAudio(g_pi16AudioBuffer + (AUDIO_SIZE / 2), AUDIO_SIZE / 2); // // Clear the flag for the second half of the sound buffer. // HWREGBITW(&g_ui32Flags, FLAG_PONG) = 0; } } }