using System; using System.Text; using System.Linq; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using Tango.PMR.Stubs; using Tango.Stubs; public void OnExecute(StubManager stubManager) { //see online Floating Point to Hex Converter (with Swap endianness) :https://gregstoll.com/~gregstoll/floattohex/ // ----------------- option 1 ------------------------------- stubManager.WriteLine("--- option 1 ---"); float value = 5.2F; var byteArray1 = new byte[4];// a single float is 4 bytes/32 bits byteArray1 = BitConverter.GetBytes(value); //print for(int i =0;i<4;i++) { stubManager.WriteHex(byteArray1[i],2); stubManager.Write(" "); } stubManager.WriteLine(""); stubManager.WriteLine(""); // ----------------- option 2 for buffer ------------------------------- stubManager.WriteLine("--- option 2 ---"); var floatArray1 = new float[] {5.2f, 1.2f, 3.7f}; // create a byte array and copy the floats into it... var byteArray = new byte[floatArray1.Length * 4];// a single float is 4 bytes/32 bits Buffer.BlockCopy(floatArray1, 0, byteArray, 0, byteArray.Length); //print for(int j =0;j