using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Tango.Editors;
using Tango.BL.Entities;
using Tango.MachineStudio.Technician.TechItems;
using Tango.Core;
namespace Tango.MachineStudio.Technician.Editors
{
[ContentProperty("InnerContent")]
public partial class ValveElementEditor : ElementEditor
{
///
/// Initializes a new instance of the class.
///
public ValveElementEditor()
: base()
{
InitializeComponent();
}
///
/// Initializes a new instance of the class.
///
/// The framework element.
public ValveElementEditor(ValveItem valveItem)
: this()
{
ValveItem = valveItem;
DataContext = ValveItem;
}
///
/// Initializes a new instance of the class.
///
/// The framework element.
/// The bounds.
public ValveElementEditor(ValveItem valveItem, Rect bounds)
: this(valveItem)
{
Left = bounds.Left;
Top = bounds.Top;
Width = bounds.Width;
Height = bounds.Height;
}
private ValveItem _valveItem;
public ValveItem ValveItem
{
get { return _valveItem; }
set { _valveItem = value; RaisePropertyChanged(nameof(ValveItem)); }
}
///
/// Clones this instance.
///
///
public override IElementEditor Clone()
{
try
{
var clonedItem = ValveItem.Clone() as ValveItem;
ValveElementEditor cloned = new ValveElementEditor(clonedItem);
cloned.Top = Top;
cloned.Left = Left;
cloned.Width = Width;
cloned.Height = Height;
cloned.Angle = Angle;
return cloned;
}
catch (Exception ex)
{
throw new InvalidOperationException("Could not clone this editor. You may have to create a custom editor and implement a custom Clone method.", ex);
}
}
///
/// Gets the hosted element.
///
[ParameterIgnore]
public override Object HostedElement
{
get { return ValveItem; }
}
}
}