using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Markup; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Tango.Editors; using Tango.BL.Entities; using Tango.MachineStudio.Technician.TechItems; using Tango.Core; namespace Tango.MachineStudio.Technician.Editors { [ContentProperty("InnerContent")] public partial class ValveElementEditor : ElementEditor { /// /// Initializes a new instance of the class. /// public ValveElementEditor() : base() { InitializeComponent(); } /// /// Initializes a new instance of the class. /// /// The framework element. public ValveElementEditor(ValveItem valveItem) : this() { ValveItem = valveItem; DataContext = ValveItem; } /// /// Initializes a new instance of the class. /// /// The framework element. /// The bounds. public ValveElementEditor(ValveItem valveItem, Rect bounds) : this(valveItem) { Left = bounds.Left; Top = bounds.Top; Width = bounds.Width; Height = bounds.Height; } private ValveItem _valveItem; public ValveItem ValveItem { get { return _valveItem; } set { _valveItem = value; RaisePropertyChanged(nameof(ValveItem)); } } /// /// Clones this instance. /// /// public override IElementEditor Clone() { try { var clonedItem = ValveItem.Clone() as ValveItem; ValveElementEditor cloned = new ValveElementEditor(clonedItem); cloned.Top = Top; cloned.Left = Left; cloned.Width = Width; cloned.Height = Height; cloned.Angle = Angle; return cloned; } catch (Exception ex) { throw new InvalidOperationException("Could not clone this editor. You may have to create a custom editor and implement a custom Clone method.", ex); } } /// /// Gets the hosted element. /// [ParameterIgnore] public override Object HostedElement { get { return ValveItem; } } } }