using System; namespace Colourful.Implementation.RGB { /// /// L* companding /// /// /// For more info see: /// http://www.brucelindbloom.com/index.html?Eqn_RGB_to_XYZ.html /// http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_RGB.html /// public sealed class LCompanding : ICompanding { private const double Kappa = 24389d / 27d; private const double Epsilon = 216d / 24389d; /// public double InverseCompanding(double channel) { var V = channel; var v = V <= 0.08 ? 100.0 * V / Kappa : Math.Pow((V + 0.16) / 1.16, 3.0); return v; } /// public double Companding(double channel) { var v = channel; var V = v <= Epsilon ? v * Kappa / 100.0 : 1.16 * Math.Pow(v, 1.0 / 3.0) - 0.16; return V; } /// public override bool Equals(object obj) => obj is LCompanding; /// public override int GetHashCode() => 1; /// public static bool operator ==(LCompanding left, LCompanding right) => Equals(left, right); /// public static bool operator !=(LCompanding left, LCompanding right) => !Equals(left, right); } }