using System;
namespace Colourful.Implementation.RGB
{
///
/// Rec. 2020 companding function (for 12-bit).
///
///
/// http://en.wikipedia.org/wiki/Rec._2020
/// For 10-bits, companding is identical to
///
public sealed class Rec2020Companding : ICompanding
{
private const double Alpha = 1.09929682680944;
private const double Beta = 0.018053968510807;
private const double InverseBeta = Beta * 4.5;
///
public double InverseCompanding(double channel)
{
var V = channel;
var L = V < InverseBeta ? V / 4.5 : Math.Pow((V + Alpha - 1.0) / Alpha, 1 / 0.45);
return L;
}
///
public double Companding(double channel)
{
var L = channel;
var V = L < Beta ? 4.5 * L : Alpha * Math.Pow(L, 0.45) - (Alpha - 1.0);
return V;
}
}
}