using System; namespace Colourful.Implementation.RGB { /// /// Rec. 2020 companding function (for 12-bit). /// /// /// http://en.wikipedia.org/wiki/Rec._2020 /// For 10-bits, companding is identical to /// public sealed class Rec2020Companding : ICompanding { private const double Alpha = 1.09929682680944; private const double Beta = 0.018053968510807; private const double InverseBeta = Beta * 4.5; /// public double InverseCompanding(double channel) { var V = channel; var L = V < InverseBeta ? V / 4.5 : Math.Pow((V + Alpha - 1.0) / Alpha, 1 / 0.45); return L; } /// public double Companding(double channel) { var L = channel; var V = L < Beta ? 4.5 * L : Alpha * Math.Pow(L, 0.45) - (Alpha - 1.0); return V; } } }