using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace MaterialDesignDemo { /// /// Interaction logic for Snackbars.xaml /// public partial class Snackbars : UserControl { public Snackbars() { InitializeComponent(); } private void SnackBar3_OnClick(object sender, RoutedEventArgs e) { //use the message queue to send a message. var messageQueue = SnackbarThree.MessageQueue; var message = MessageTextBox.Text; //the message queue can be called from any thread Task.Factory.StartNew(() => messageQueue.Enqueue(message)); } private void SnackBar4_OnClick(object sender, RoutedEventArgs e) { foreach (var s in ExampleFourTextBox.Text.Split(new[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries)) { SnackbarFour.MessageQueue.Enqueue( s, "TRACE", param => Trace.WriteLine("Actioned: " + param), s); } } } }