using System; namespace Priority_Queue { public class FastPriorityQueueNode { /// /// The Priority to insert this node at. Must be set BEFORE adding a node to the queue (ideally just once, in the node's constructor). /// Should not be manually edited once the node has been enqueued - use queue.UpdatePriority() instead /// public float Priority { get; protected internal set; } /// /// Represents the current position in the queue /// public int QueueIndex { get; internal set; } #if DEBUG /// /// The queue this node is tied to. Used only for debug builds. /// public object Queue { get; internal set; } #endif } }