using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RealTimeGraphEx.Models { public class RealTimeGraphExPolygon { public List Points { get; set; } public List ActualValues { get; set; } public int TotalPoints { get { return Points.Count; } } public RealTimeGraphExPolygon() { Points = new List(); ActualValues = new List(); } public RealTimeGraphExPoint Add(double xValue, double yValue, double actualValue) { var p = new RealTimeGraphExPoint() { XValue = xValue, YValue = yValue }; Points.Add(p); ActualValues.Add(actualValue); return p; } public RealTimeGraphExPoint Replace(double xValue, double yValue, double actualValue, int index) { var p = new RealTimeGraphExPoint() { XValue = xValue, YValue = yValue }; if (index < Points.Count) { Points.RemoveAt(index); Points.Insert(index, p); ActualValues.RemoveAt(index); ActualValues.Insert(index, actualValue); } return p; } public void RemoveFromStart(int count) { if (count < 1) return; lock (Points) { if (Points.Count < count) return; Points.RemoveRange(0, count); ActualValues.RemoveRange(0, count); double offSet = Points[0].XValue; for (int i = 0; i < Points.Count; i++) { Points[i].XValue = Points[i].XValue - offSet; } } } public void ClearPoints() { Points.Clear(); } public void ClearActualPoints() { ActualValues.Clear(); } public int[] ToPolygonPoints() { lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)Points[i].XValue); points.Add((int)Points[i].YValue); } return points.ToArray(); } } public int[] ToPolygonPoints(double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)xValue); points.Add((int)scaleY(Points[i].YValue)); xValue += scaleFactor; } return points.ToArray(); } } public int[] ToPolygonPoints(double offsetX, double offsetY, double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)(xValue + offsetX)); points.Add((int)(scaleY(Points[i].YValue) + offsetY)); xValue += scaleFactor; } return points.ToArray(); } } public int[] ToPolygonPointsFill(double offsetX, double offsetY, double width, double height, double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)(xValue + offsetX)); points.Add((int)(scaleY(Points[i].YValue) + offsetY)); xValue += scaleFactor; } points.Add((int)((xValue - scaleFactor) + offsetX)); points.Add((int)height); points.Add(0); points.Add((int)height); points.Add(0); points.Add(points[1]); return points.ToArray(); } } public int[] ToPolygonPointsReflection(double offsetX, double offsetY, double height, double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)(xValue + offsetX)); points.Add((int)((height - scaleY(Points[i].YValue)) + offsetY)); xValue += scaleFactor; } return points.ToArray(); } } public int[] ToPolygonPointsWaveFill(double offsetX, double offsetY, double width, double height, double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)(xValue + offsetX)); points.Add((int)((scaleY(Points[i].YValue)) + offsetY)); xValue += scaleFactor; } points.Add((int)width); points.Add((int)(height / 2)); points.Add((int)width); points.Add((int)((height - scaleY(Points[Points.Count - 1].YValue)) + offsetY)); xValue -= scaleFactor; for (int i = Points.Count - 1; i >= 0; i--) { points.Add((int)(xValue + offsetX)); points.Add((int)((height - scaleY(Points[i].YValue)) + offsetY)); xValue -= scaleFactor; } points.Add(0); points.Add(points[points.Count - 2]); points.Add(points[0]); points.Add((int)(height / 2)); points.Add(0); points.Add((int)(height / 2)); points.Add(0); points.Add(points[1]); return points.ToArray(); } } public int[] ToPolygonPointsReflection(double height) { lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)Points[i].XValue); points.Add((int)(height - Points[i].YValue)); } return points.ToArray(); } } public int[] ToPolygonPointsReflection(double height, double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)xValue); points.Add((int)(height - scaleY(Points[i].YValue))); xValue += scaleFactor; } return points.ToArray(); } } public int[] ToPolygonPointsFill(double width, double height) { lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)Points[i].XValue); points.Add((int)Points[i].YValue); } points.Add((int)width); points.Add((int)height); points.Add(0); points.Add((int)height); points.Add(0); points.Add(points[1]); return points.ToArray(); } } public int[] ToPolygonPointsFill(double width, double height, double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)xValue); points.Add((int)scaleY(Points[i].YValue)); xValue += scaleFactor; } points.Add((int)(xValue - scaleFactor)); points.Add((int)height); points.Add(0); points.Add((int)height); points.Add(0); points.Add(points[1]); return points.ToArray(); } } public int[] ToPolygonPointsWaveFill(double width, double height) { lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)Points[i].XValue); points.Add((int)Points[i].YValue); } for (int i = Points.Count - 1; i >= 0; i--) { points.Add((int)Points[i].XValue); points.Add((int)(height - Points[i].YValue)); } points.Add(points[0]); points.Add((int)(height / 2)); points.Add(0); points.Add((int)(height / 2)); points.Add(0); points.Add(points[1]); return points.ToArray(); } } public int[] ToPolygonPointsWaveFill(double width, double height, double scaleFactor, Func scaleY) { double xValue = 0; lock (Points) { List points = new List(); for (int i = 0; i < Points.Count; i++) { points.Add((int)xValue); points.Add((int)(scaleY(Points[i].YValue))); xValue += scaleFactor; } points.Add((int)width); points.Add((int)(height / 2)); points.Add((int)width); points.Add((int)(height - scaleY(Points[Points.Count - 1].YValue))); xValue -= scaleFactor; for (int i = Points.Count - 1; i >= 0; i--) { points.Add((int)xValue); points.Add((int)(height - scaleY(Points[i].YValue))); xValue -= scaleFactor; } points.Add(0); points.Add(points[points.Count - 2]); points.Add(points[0]); points.Add((int)(height / 2)); points.Add(0); points.Add((int)(height / 2)); points.Add(0); points.Add(points[1]); return points.ToArray(); } } } }