#region Header
//
// Project: WriteableBitmapEx - WriteableBitmap extensions
// Description: Collection of extension methods for the WriteableBitmap class.
//
// Changed by: $Author: unknown $
// Changed on: $Date: 2015-03-05 18:18:24 +0100 (Do, 05 Mrz 2015) $
// Changed in: $Revision: 113191 $
// Project: $URL: https://writeablebitmapex.svn.codeplex.com/svn/trunk/Source/WriteableBitmapEx/WriteableBitmapBaseExtensions.cs $
// Id: $Id: WriteableBitmapBaseExtensions.cs 113191 2015-03-05 17:18:24Z unknown $
//
//
// Copyright © 2009-2015 Rene Schulte and WriteableBitmapEx Contributors
//
// This code is open source. Please read the License.txt for details. No worries, we won't sue you! ;)
//
#endregion
using System;
#if NETFX_CORE
namespace Windows.UI.Xaml.Media.Imaging
#else
namespace System.Windows.Media.Imaging
#endif
{
///
/// Collection of extension methods for the WriteableBitmap class.
///
internal
#if WPF
unsafe
#endif
static partial class WriteableBitmapExtensions
{
#region Fields
internal const int SizeOfArgb = 4;
#endregion
#region Methods
#region General
internal static int ConvertColor(double opacity, Color color)
{
if (opacity < 0.0 || opacity > 1.0)
{
throw new ArgumentOutOfRangeException("opacity", "Opacity must be between 0.0 and 1.0");
}
color.A = (byte)(color.A * opacity);
return ConvertColor(color);
}
internal static int ConvertColor(Color color)
{
var col = 0;
if (color.A != 0)
{
var a = color.A + 1;
col = (color.A << 24)
| ((byte)((color.R * a) >> 8) << 16)
| ((byte)((color.G * a) >> 8) << 8)
| ((byte)((color.B * a) >> 8));
}
return col;
}
///
/// Fills the whole WriteableBitmap with a color.
///
/// The WriteableBitmap.
/// The color used for filling.
internal static void Clear(this WriteableBitmap bmp, Color color)
{
var col = ConvertColor(color);
using (var context = bmp.GetBitmapContext())
{
var pixels = context.Pixels;
var w = context.Width;
var h = context.Height;
var len = w * SizeOfArgb;
// Fill first line
for (var x = 0; x < w; x++)
{
pixels[x] = col;
}
// Copy first line
var blockHeight = 1;
var y = 1;
while (y < h)
{
BitmapContext.BlockCopy(context, 0, context, y * len, blockHeight * len);
y += blockHeight;
blockHeight = Math.Min(2 * blockHeight, h - y);
}
}
}
///
/// Fills the whole WriteableBitmap with an empty color (0).
///
/// The WriteableBitmap.
internal static void Clear(this WriteableBitmap bmp)
{
using (var context = bmp.GetBitmapContext())
{
context.Clear();
}
}
///
/// Clones the specified WriteableBitmap.
///
/// The WriteableBitmap.
/// A copy of the WriteableBitmap.
internal static WriteableBitmap Clone(this WriteableBitmap bmp)
{
using (var srcContext = bmp.GetBitmapContext(ReadWriteMode.ReadOnly))
{
var result = BitmapFactory.New(srcContext.Width, srcContext.Height);
using (var destContext = result.GetBitmapContext())
{
BitmapContext.BlockCopy(srcContext, 0, destContext, 0, srcContext.Length * SizeOfArgb);
}
return result;
}
}
#endregion
#region ForEach
///
/// Applies the given function to all the pixels of the bitmap in
/// order to set their color.
///
/// The WriteableBitmap.
/// The function to apply. With parameters x, y and a color as a result
internal static void ForEach(this WriteableBitmap bmp, Func func)
{
using (var context = bmp.GetBitmapContext())
{
var pixels = context.Pixels;
int w = context.Width;
int h = context.Height;
int index = 0;
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
var color = func(x, y);
pixels[index++] = ConvertColor(color);
}
}
}
}
///
/// Applies the given function to all the pixels of the bitmap in
/// order to set their color.
///
/// The WriteableBitmap.
/// The function to apply. With parameters x, y, source color and a color as a result
internal static void ForEach(this WriteableBitmap bmp, Func func)
{
using (var context = bmp.GetBitmapContext())
{
var pixels = context.Pixels;
var w = context.Width;
var h = context.Height;
var index = 0;
for (var y = 0; y < h; y++)
{
for (var x = 0; x < w; x++)
{
var c = pixels[index];
// Premultiplied Alpha!
var a = (byte)(c >> 24);
// Prevent division by zero
int ai = a;
if (ai == 0)
{
ai = 1;
}
// Scale inverse alpha to use cheap integer mul bit shift
ai = ((255 << 8) / ai);
var srcColor = Color.FromArgb(a,
(byte)((((c >> 16) & 0xFF) * ai) >> 8),
(byte)((((c >> 8) & 0xFF) * ai) >> 8),
(byte)((((c & 0xFF) * ai) >> 8)));
var color = func(x, y, srcColor);
pixels[index++] = ConvertColor(color);
}
}
}
}
#endregion
#region Get Pixel / Brightness
///
/// Gets the color of the pixel at the x, y coordinate as integer.
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The x coordinate of the pixel.
/// The y coordinate of the pixel.
/// The color of the pixel at x, y.
internal static int GetPixeli(this WriteableBitmap bmp, int x, int y)
{
using (var context = bmp.GetBitmapContext())
{
return context.Pixels[y * context.Width + x];
}
}
///
/// Gets the color of the pixel at the x, y coordinate as a Color struct.
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The x coordinate of the pixel.
/// The y coordinate of the pixel.
/// The color of the pixel at x, y as a Color struct.
internal static Color GetPixel(this WriteableBitmap bmp, int x, int y)
{
using (var context = bmp.GetBitmapContext())
{
var c = context.Pixels[y * context.Width + x];
var a = (byte)(c >> 24);
// Prevent division by zero
int ai = a;
if (ai == 0)
{
ai = 1;
}
// Scale inverse alpha to use cheap integer mul bit shift
ai = ((255 << 8) / ai);
return Color.FromArgb(a,
(byte)((((c >> 16) & 0xFF) * ai) >> 8),
(byte)((((c >> 8) & 0xFF) * ai) >> 8),
(byte)((((c & 0xFF) * ai) >> 8)));
}
}
///
/// Gets the brightness / luminance of the pixel at the x, y coordinate as byte.
///
/// The WriteableBitmap.
/// The x coordinate of the pixel.
/// The y coordinate of the pixel.
/// The brightness of the pixel at x, y.
internal static byte GetBrightness(this WriteableBitmap bmp, int x, int y)
{
using (var context = bmp.GetBitmapContext(ReadWriteMode.ReadOnly))
{
// Extract color components
var c = context.Pixels[y * context.Width + x];
var r = (byte)(c >> 16);
var g = (byte)(c >> 8);
var b = (byte)(c);
// Convert to gray with constant factors 0.2126, 0.7152, 0.0722
return (byte)((r * 6966 + g * 23436 + b * 2366) >> 15);
}
}
#endregion
#region SetPixel
#region Without alpha
///
/// Sets the color of the pixel using a precalculated index (faster).
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The coordinate index.
/// The red value of the color.
/// The green value of the color.
/// The blue value of the color.
internal static void SetPixeli(this WriteableBitmap bmp, int index, byte r, byte g, byte b)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[index] = (255 << 24) | (r << 16) | (g << 8) | b;
}
}
///
/// Sets the color of the pixel.
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The x coordinate (row).
/// The y coordinate (column).
/// The red value of the color.
/// The green value of the color.
/// The blue value of the color.
internal static void SetPixel(this WriteableBitmap bmp, int x, int y, byte r, byte g, byte b)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[y * context.Width + x] = (255 << 24) | (r << 16) | (g << 8) | b;
}
}
#endregion
#region With alpha
///
/// Sets the color of the pixel including the alpha value and using a precalculated index (faster).
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The coordinate index.
/// The alpha value of the color.
/// The red value of the color.
/// The green value of the color.
/// The blue value of the color.
internal static void SetPixeli(this WriteableBitmap bmp, int index, byte a, byte r, byte g, byte b)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[index] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
///
/// Sets the color of the pixel including the alpha value.
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The x coordinate (row).
/// The y coordinate (column).
/// The alpha value of the color.
/// The red value of the color.
/// The green value of the color.
/// The blue value of the color.
internal static void SetPixel(this WriteableBitmap bmp, int x, int y, byte a, byte r, byte g, byte b)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[y * context.Width + x] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
#endregion
#region With System.Windows.Media.Color
///
/// Sets the color of the pixel using a precalculated index (faster).
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The coordinate index.
/// The color.
internal static void SetPixeli(this WriteableBitmap bmp, int index, Color color)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[index] = ConvertColor(color);
}
}
///
/// Sets the color of the pixel.
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The x coordinate (row).
/// The y coordinate (column).
/// The color.
internal static void SetPixel(this WriteableBitmap bmp, int x, int y, Color color)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[y * context.Width + x] = ConvertColor(color);
}
}
///
/// Sets the color of the pixel using an extra alpha value and a precalculated index (faster).
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The coordinate index.
/// The alpha value of the color.
/// The color.
internal static void SetPixeli(this WriteableBitmap bmp, int index, byte a, Color color)
{
using (var context = bmp.GetBitmapContext())
{
// Add one to use mul and cheap bit shift for multiplicaltion
var ai = a + 1;
context.Pixels[index] = (a << 24)
| ((byte)((color.R * ai) >> 8) << 16)
| ((byte)((color.G * ai) >> 8) << 8)
| ((byte)((color.B * ai) >> 8));
}
}
///
/// Sets the color of the pixel using an extra alpha value.
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The x coordinate (row).
/// The y coordinate (column).
/// The alpha value of the color.
/// The color.
internal static void SetPixel(this WriteableBitmap bmp, int x, int y, byte a, Color color)
{
using (var context = bmp.GetBitmapContext())
{
// Add one to use mul and cheap bit shift for multiplicaltion
var ai = a + 1;
context.Pixels[y * context.Width + x] = (a << 24)
| ((byte)((color.R * ai) >> 8) << 16)
| ((byte)((color.G * ai) >> 8) << 8)
| ((byte)((color.B * ai) >> 8));
}
}
///
/// Sets the color of the pixel using a precalculated index (faster).
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The coordinate index.
/// The color.
internal static void SetPixeli(this WriteableBitmap bmp, int index, int color)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[index] = color;
}
}
///
/// Sets the color of the pixel.
/// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
///
/// The WriteableBitmap.
/// The x coordinate (row).
/// The y coordinate (column).
/// The color.
internal static void SetPixel(this WriteableBitmap bmp, int x, int y, int color)
{
using (var context = bmp.GetBitmapContext())
{
context.Pixels[y * context.Width + x] = color;
}
}
#endregion
#endregion
#endregion
}
}