//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Tango Observables Generator
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Do not modify!
//
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;
namespace Tango.BL.DTO
{
public abstract class HardwareDancerDTOBase : ObservableEntityDTO
{
///
/// hardware dancer type guid
///
public String HardwareDancerTypeGuid
{
get; set;
}
///
/// hardware version guid
///
public String HardwareVersionGuid
{
get; set;
}
///
/// gradual
///
public Boolean Gradual
{
get; set;
}
///
/// k
///
public Double K
{
get; set;
}
///
/// x
///
public Double X
{
get; set;
}
///
/// pulse per mm spring
///
public Int32 PulsePerMmSpring
{
get; set;
}
///
/// maximal movement mm
///
public Int32 MaximalMovementMm
{
get; set;
}
///
/// zero point
///
public Int32 ZeroPoint
{
get; set;
}
///
/// resolution bits
///
public Int32 ResolutionBits
{
get; set;
}
///
/// arm length
///
public Int32 ArmLength
{
get; set;
}
///
/// assembly direction right
///
public Boolean AssemblyDirectionRight
{
get; set;
}
///
/// accelerate on tension raise
///
public Boolean AccelerateOnTensionRaise
{
get; set;
}
///
/// active
///
public Boolean Active
{
get; set;
}
}
}