//------------------------------------------------------------------------------ // // This code was generated by a tool. // Tango Observables Generator // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. Do not modify! // //------------------------------------------------------------------------------ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tango.BL.Entities; namespace Tango.BL.DTO { public abstract class HardwareDancerDTOBase : ObservableEntityDTO { /// /// hardware dancer type guid /// public String HardwareDancerTypeGuid { get; set; } /// /// hardware version guid /// public String HardwareVersionGuid { get; set; } /// /// gradual /// public Boolean Gradual { get; set; } /// /// k /// public Double K { get; set; } /// /// x /// public Double X { get; set; } /// /// pulse per mm spring /// public Int32 PulsePerMmSpring { get; set; } /// /// maximal movement mm /// public Int32 MaximalMovementMm { get; set; } /// /// zero point /// public Int32 ZeroPoint { get; set; } /// /// resolution bits /// public Int32 ResolutionBits { get; set; } /// /// arm length /// public Int32 ArmLength { get; set; } /// /// assembly direction right /// public Boolean AssemblyDirectionRight { get; set; } /// /// accelerate on tension raise /// public Boolean AccelerateOnTensionRaise { get; set; } /// /// active /// public Boolean Active { get; set; } } }