blob: 20a9602432510c949d927a120db4e44a779dd424 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Tango.Core.Commands;
using Tango.FileSystem;
using Tango.FSE.Common;
using Tango.FSE.Common.Connection;
using static Tango.SharedUI.Controls.NavigationControl;
namespace Tango.FSE.PPCConsole.ViewModels
{
public class FileSystemViewVM : FSEViewModel, INavigationViewModel
{
private FileSystemItem _currentItem;
public FileSystemItem CurrentItem
{
get { return _currentItem; }
set { _currentItem = value; RaisePropertyChangedAuto(); OnCurrentItemChanged(); }
}
private String _currentPath;
public String CurrentPath
{
get { return _currentPath; }
set { _currentPath = value; RaisePropertyChangedAuto(); }
}
private List<DriveItem> _drives;
public List<DriveItem> Drives
{
get { return _drives; }
set { _drives = value; RaisePropertyChangedAuto(); }
}
public RelayCommand NavigateCommand { get; set; }
public RelayCommand<FileSystemItem> OpenItemCommand { get; set; }
public RelayCommand BackCommand { get; set; }
public RelayCommand<String> NavigateSpecialFolderCommand { get; set; }
public RelayCommand<String> NavigateToFolderCommand { get; set; }
public FileSystemViewVM()
{
NavigateCommand = new RelayCommand(NavigateToCurrentPath);
OpenItemCommand = new RelayCommand<FileSystemItem>(OpenFileSystemItem);
BackCommand = new RelayCommand(NavigateBack, () => !(CurrentItem is FolderItem) || !(CurrentItem as FolderItem).IsRoot);
NavigateSpecialFolderCommand = new RelayCommand<string>(NavigateToSpecialFolder);
NavigateToFolderCommand = new RelayCommand<string>(async (x) => await Navigate(x));
}
private async void NavigateBack()
{
if (CurrentItem.Path.Length == 3)
{
await Navigate(null);
}
else
{
String parent = Path.GetDirectoryName(CurrentItem.Path);
await Navigate(parent);
}
}
public override void OnApplicationStarted()
{
base.OnApplicationStarted();
MachineProvider.MachineConnected += MachineProvider_MachineConnected;
}
public override void OnApplicationReady()
{
base.OnApplicationReady();
}
private async void MachineProvider_MachineConnected(object sender, MachineConnectedEventArgs e)
{
await Navigate(null);
}
private async void NavigateToCurrentPath()
{
await Navigate(CurrentPath);
}
private async void OpenFileSystemItem(FileSystemItem item)
{
if (item != null)
{
await Navigate(item.Path);
}
}
private async void NavigateToSpecialFolder(string folder)
{
Environment.SpecialFolder specialFolder = (Environment.SpecialFolder)Enum.Parse(typeof(Environment.SpecialFolder), folder);
await Navigate(null, specialFolder);
}
private async Task Navigate(String path, Environment.SpecialFolder? specialFolder = null)
{
try
{
IsFree = false;
Mouse.OverrideCursor = Cursors.AppStarting;
if (path != null)
{
CurrentItem = await FileSystemProvider.GetFolder(path) as FileSystemItem;
}
else if (specialFolder != null)
{
CurrentItem = await FileSystemProvider.GetSpecialFolder(specialFolder.Value) as FileSystemItem;
}
else
{
CurrentItem = await FileSystemProvider.GetThisPC() as FileSystemItem;
try
{
Drives = (CurrentItem as IFileSystemContainer).Items.Cast<DriveItem>().ToList();
}
catch (Exception ex)
{
LogManager.Log(ex, "Error setting file system drives menu.");
}
}
}
catch (Exception ex)
{
IsFree = true;
Mouse.OverrideCursor = null;
await NotificationProvider.ShowError($"Error navigating to the specified path.\n{ex.FlattenMessage()}");
}
finally
{
IsFree = true;
Mouse.OverrideCursor = null;
}
}
private void OnCurrentItemChanged()
{
CurrentPath = CurrentItem.Path;
InvalidateRelayCommands();
}
}
}
|