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path: root/Software/Visual_Studio/FSE/Modules/Tango.FSE.PPCConsole/Views/UpdatesView.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Tango.FSE.PPCConsole.Views
{
    /// <summary>
    /// Interaction logic for ConsoleView.xaml
    /// </summary>
    public partial class UpdatesView : UserControl
    {
        public UpdatesView()
        {
            InitializeComponent();
        }
    }
}
/span>/// This allows UIElements that are displayed behind the text, but still can react to mouse input. /// </remarks> sealed class TextLayer : Layer { /// <summary> /// the index of the text layer in the layers collection /// </summary> internal int index; public TextLayer(TextView textView) : base(textView, KnownLayer.Text) { } List<VisualLineDrawingVisual> visuals = new List<VisualLineDrawingVisual>(); internal void SetVisualLines(ICollection<VisualLine> visualLines) { foreach (VisualLineDrawingVisual v in visuals) { if (v.VisualLine.IsDisposed) RemoveVisualChild(v); } visuals.Clear(); foreach (VisualLine newLine in visualLines) { VisualLineDrawingVisual v = newLine.Render(); if (!v.IsAdded) { AddVisualChild(v); v.IsAdded = true; } visuals.Add(v); } InvalidateArrange(); } protected override int VisualChildrenCount { get { return visuals.Count; } } protected override Visual GetVisualChild(int index) { return visuals[index]; } protected override void ArrangeCore(Rect finalRect) { textView.ArrangeTextLayer(visuals); } } }