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path: root/Software/Visual_Studio/Firmware/Tango.FirmwareUpdateLib.WPF/FirmwareUpgradeManagerState.cs
blob: bcd9f69c28795187de5572d18038f977a842b487 (plain)
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Tango.FirmwareUpdateLib.WPF
{
    public enum FirmwareUpgradeManagerState
    {
        [Description("")]
        Idle,
        [Description("Working...")]
        Busy,
        [Description("Initializing...")]
        Initializing,
        [Description("Locating DFU devices...")]
        EnumeratingDevices,
        [Description("Switching to DFU mode...")]
        SwitchingToDFU,
        [Description("Initializing upload sequence...")]
        StartingUpload,
        [Description("Uploading...")]
        Uploading,
        [Description("Verifying...")]
        Verifying,
        [Description("Resetting the device...")]
        Resetting,
        [Description("Waiting for the device...")]
        Waiting,
        [Description("Firmware upgrade completed.")]
        Completed,
    }
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;
using Tango.Core;

namespace Tango.Integration.Operation
{
    /// <summary>
    /// Represents a running job status.
    /// </summary>
    public class RunningJobStatus : ExtendedObject
    {
        private TimeSpan _totalTime;
        /// <summary>
        /// Gets or sets the total time.
        /// </summary>
        public TimeSpan TotalTime
        {
            get { return _totalTime; }
            set { _totalTime = value; RaisePropertyChangedAuto(); }
        }

        private TimeSpan _remainingTime;
        /// <summary>
        /// Gets or sets the remaining time.
        /// </summary>
        public TimeSpan RemainingTime
        {
            get { return _remainingTime; }
            set { _remainingTime = value; RaisePropertyChangedAuto(); }
        }

        private double _progress;
        /// <summary>
        /// Gets or sets the progress.
        /// </summary>
        public double Progress
        {
            get { return _progress; }
            set { _progress = value; RaisePropertyChangedAuto(); }
        }

        private double _totalProgress;
        /// <summary>
        /// Gets or sets the total progress.
        /// </summary>
        public double TotalProgress
        {
            get { return _totalProgress; }
            set { _totalProgress = value; RaisePropertyChangedAuto(); }
        }

        private double _remainingProgress;
        /// <summary>
        /// Gets or sets the remaining progress.
        /// </summary>
        public double RemainingProgress
        {
            get { return _remainingProgress; }
            set { _remainingProgress = value; RaisePropertyChangedAuto(); }
        }

        private double _totalProgressWithoutFinalization;
        /// <summary>
        /// Gets or sets the total progress without finalization.
        /// </summary>
        public double TotalProgressWithoutFinalization
        {
            get { return _totalProgressWithoutFinalization; }
            set { _totalProgressWithoutFinalization = value; RaisePropertyChangedAuto(); }
        }

        private double _progressWithoutFinalization;
        /// <summary>
        /// Gets or sets the progress without finalization.
        /// </summary>
        public double ProgressWithoutFinalization
        {
            get { return _progressWithoutFinalization; }
            set { _progressWithoutFinalization = value; RaisePropertyChangedAuto(); }
        }

        private double _settingUpProgress;
        /// <summary>
        /// Gets or sets the setting up progress.
        /// </summary>
        public double SettingUpProgress
        {
            get { return _settingUpProgress; }
            set { _settingUpProgress = value; RaisePropertyChangedAuto(); }
        }

        private double _settingUpTotalProgress;
        /// <summary>
        /// Gets or sets the setting up total progress.
        /// </summary>
        public double SettingUpTotalProgress
        {
            get { return _settingUpTotalProgress; }
            set { _settingUpTotalProgress = value; RaisePropertyChangedAuto(); }
        }

        private double _progressMinusSettingUp;
        /// <summary>
        /// Gets or sets the progress minus setting up.
        /// </summary>
        public double ProgressMinusSettingUp
        {
            get { return _progressMinusSettingUp; }
            set { _progressMinusSettingUp = value; RaisePropertyChangedAuto(); }
        }

        private double _totalProgressMinusSettingUp;
        /// <summary>
        /// Gets or sets the total progress minus setting up.
        /// </summary>
        public double TotalProgressMinusSettingUp
        {
            get { return _totalProgressMinusSettingUp; }
            set { _totalProgressMinusSettingUp = value; RaisePropertyChangedAuto(); }
        }

        private double _finalizingTotalProgress;
        /// <summary>
        /// Gets or sets the finalizing total progress.
        /// </summary>
        public double FinalizingTotalProgress
        {
            get { return _finalizingTotalProgress; }
            set { _finalizingTotalProgress = value; RaisePropertyChangedAuto(); }
        }

        private double _finalizingProgress;
        /// <summary>
        /// Gets or sets the finalizing progress.
        /// </summary>
        public double FinalizingProgress
        {
            get { return _finalizingProgress; }
            set { _finalizingProgress = value; RaisePropertyChangedAuto(); }
        }

        private int _currentUnit;
        /// <summary>
        /// Gets or sets the current unit number.
        /// </summary>
        public int CurrentUnit
        {
            get { return _currentUnit; }
            set { _currentUnit = value; RaisePropertyChangedAuto(); }
        }

        private int _remainingUnits;
        /// <summary>
        /// Gets or sets the remaining units if it is an embroidery job.
        /// </summary>
        public int RemainingUnits
        {
            get { return _remainingUnits; }
            set { _remainingUnits = value; RaisePropertyChangedAuto(); }
        }

        private double _currentUnitProgress;
        /// <summary>
        /// Gets or sets the current unit progress.
        /// </summary>
        public double CurrentUnitProgress
        {
            get { return _currentUnitProgress; }
            set { _currentUnitProgress = value; RaisePropertyChangedAuto(); }
        }

        private double _currentUnitTotalProgress;
        /// <summary>
        /// Gets or sets the current unit total progress.
        /// </summary>
        public double CurrentUnitTotalProgress
        {
            get { return _currentUnitTotalProgress; }
            set { _currentUnitTotalProgress = value; RaisePropertyChangedAuto(); }
        }

        private bool _isCanceled;
        /// <summary>
        /// Gets or sets a value indicating whether this instance is canceled.
        /// </summary>
        public bool IsCanceled
        {
            get { return _isCanceled; }
            set { _isCanceled = value; RaisePropertyChangedAuto(); }
        }

        private bool _isCompleted;
        /// <summary>
        /// Gets or sets a value indicating whether this instance is completed.
        /// </summary>
        public bool IsCompleted
        {
            get { return _isCompleted; }
            set { _isCompleted = value; RaisePropertyChangedAuto(); }
        }

        private bool _isFailed;
        /// <summary>
        /// Gets or sets a value indicating whether this instance is failed.
        /// </summary>
        public bool IsFailed
        {
            get { return _isFailed; }
            set { _isFailed = value; RaisePropertyChangedAuto(); }
        }

        private bool _isFinalizing;
        /// <summary>
        /// Gets or sets a value indicating whether the machine is rolling the dryer buffer length at the end of the job.
        /// </summary>
        public bool IsFinalizing
        {
            get { return _isFinalizing; }
            set { _isFinalizing = value; RaisePropertyChangedAuto(); }
        }

        private bool _isSettingUp;
        /// <summary>
        /// Gets or sets a value indicating whether the job progress is withing the range of zero to the dryer buffer length.
        /// </summary>
        public bool IsSettingUp
        {
            get { return _isSettingUp; }
            set { _isSettingUp = value; RaisePropertyChangedAuto(); }
        }

        private String _message;
        /// <summary>
        /// Gets or sets the message.
        /// </summary>
        public String Message
        {
            get { return _message; }
            set { _message = value; RaisePropertyChangedAuto(); }
        }

        private List<Segment> _currentUnitSegments;
        /// <summary>
        /// Gets or sets the current unit segments.
        /// </summary>
        public List<Segment> CurrentUnitSegments
        {
            get { return _currentUnitSegments; }
            set { _currentUnitSegments = value; RaisePropertyChangedAuto(); }
        }

        private List<Segment> _segments;
        /// <summary>
        /// Gets or sets all job segments.
        /// </summary>
        public List<Segment> Segments
        {
            get { return _segments; }
            set { _segments = value; RaisePropertyChangedAuto(); }
        }

        private Segment _currentSegment;
        /// <summary>
        /// Gets or sets the current running segment from the <see cref="Segments"/> collection.
        /// </summary>
        public Segment CurrentSegment
        {
            get { return _currentSegment; }
            set { _currentSegment = value; RaisePropertyChangedAuto(); }
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="RunningJobStatus"/> class.
        /// </summary>
        public RunningJobStatus()
        {
            CurrentUnitSegments = new List<Segment>();
            Segments = new List<Segment>();
        }
    }
}