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<
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)

using System;
using System.Collections.Generic;

namespace Tango.Scripting.Editors.Utils
{
	/// <summary>
	/// This class is used to prevent stack overflows by representing a 'busy' flag
	/// that prevents reentrance when another call is running.
	/// However, using a simple 'bool busy' is not thread-safe, so we use a
	/// thread-static BusyManager.
	/// </summary>
	static class BusyManager
	{
		public struct BusyLock : IDisposable
		{
			public static readonly BusyLock Failed = new BusyLock(null);
			
			readonly List<object> objectList;
			
			public BusyLock(List<object> objectList)
			{
				this.objectList = objectList;
			}
			
			public bool Success {
				get { return objectList != null; }
			}
			
			public void Dispose()
			{
				if (objectList != null) {
					objectList.RemoveAt(objectList.Count - 1
"w"> static List<object> _activeObjects; public static BusyLock Enter(object obj) { List<object> activeObjects = _activeObjects; if (activeObjects == null) activeObjects = _activeObjects = new List<object>(); for (int i = 0; i < activeObjects.Count; i++) { if (activeObjects[i] == obj) return BusyLock.Failed; } activeObjects.Add(obj); return new BusyLock(activeObjects); } } }