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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media.Imaging;
using Tango.Integration.Observables;
using Tango.MachineStudio.Common;
using Tango.MachineStudio.DataCapture.Views;
using Tango.SharedUI.Helpers;

namespace Tango.MachineStudio.DataCapture
{
    /// <summary>
    /// Represents the machine studio data capturing and playing module.
    /// </summary>
    /// <seealso cref="Tango.MachineStudio.Common.StudioModuleBase" />
    public class DataCaptureModule : StudioModuleBase
    {
        /// <summary>
        /// Gets the module name.
        /// </summary>
        public override string Name
        {
            get
            {
                return "Data Capture";
            }
        }

        /// <summary>
        /// Gets the module description.
        /// </summary>
        public override string Description
        {
            get
            {
                return "Capture and synchronize diagnostics machine data with video capturing devices for later analysis";
            }
        }

        /// <summary>
        /// Gets the module cover image.
        /// </summary>
        public override BitmapSource Image
        {
            get
            {
                return ResourceHelper.GetImageFromResources("Images/data-capture.jpg");
            }
        }

        /// <summary>
        /// Gets the module entry point view.
        /// </summary>
        public override FrameworkElement MainView
        {
            get
            {
                return new MainView();
            }
        }

        /// <summary>
        /// Gets the permission required to see and load this module.
        /// </summary>
        public override Permissions Permission
        {
            get
            {
                return Permissions.RunDataCaptureModule;
            }
        }

        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// </summary>
        public override void Dispose()
        {
            
        }
    }
}