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path: root/Software/Visual_Studio/MachineStudio/Modules/Tango.MachineStudio.MachineDesigner/Views/HardwareConfigurationView.xaml.cs
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using MahApps.Metro.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Tango.MachineStudio.MachineDesigner.ViewModels;

namespace Tango.MachineStudio.MachineDesigner.Views
{
    /// <summary>
    /// Interaction logic for HardwereConfigurationView.xaml
    /// </summary>
    public partial class HardwareConfigurationView : UserControl
    {
        public HardwareConfigurationView()
        {
            InitializeComponent();
        }

        private void Property_MouseEnter(object sender, MouseEventArgs e)
        {
            
        }

        private void Property_MouseLeave(object sender, MouseEventArgs e)
        {

        }

        private void Main_container_MouseUp(object sender, MouseButtonEventArgs e)
        {
            ClearSelection();
        }

        private void NumericUpDown_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.Return)
            {
                ClearSelection();
            }
        }

        private void ClearSelection()
        {
            if (DataContext != null)
            {
                (DataContext as HardwareConfigurationViewVM).ClearSelections();
            }
        }

        private async void EditPropertyButton_Checked(object sender, RoutedEventArgs e)
        {
            FrameworkElement toggle = sender as FrameworkElement;
            FrameworkElement parent = toggle.FindAncestor<StackPanel>() as StackPanel;
            var num = parent.FindChild<NumericUpDown>();

            if (num != null)
            {
                await Task.Delay(50);
                num.Focus();
                num.SelectAll();
            }
        }
    }
}
="n">Freeze(); return kb; } internal static void WorkaroundWPFMemoryLeak(List<InputBinding> inputBindings) { // Work around WPF memory leak: // KeyBinding retains a reference to whichever UIElement it is used in first. // Using a dummy element for this purpose ensures that we don't leak // a real text editor (with a potentially large document). UIElement dummyElement = new UIElement(); dummyElement.InputBindings.AddRange(inputBindings); } #region Undo / Redo UndoStack GetUndoStack() { TextDocument document = this.TextArea.Document; if (document != null) return document.UndoStack; else return null; } void ExecuteUndo(object sender, ExecutedRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { if (undoStack.CanUndo) { undoStack.Undo(); this.TextArea.Caret.BringCaretToView(); } e.Handled = true; } } void CanExecuteUndo(object sender, CanExecuteRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { e.Handled = true; e.CanExecute = undoStack.CanUndo; } } void ExecuteRedo(object sender, ExecutedRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { if (undoStack.CanRedo) { undoStack.Redo(); this.TextArea.Caret.BringCaretToView(); } e.Handled = true; } } void CanExecuteRedo(object sender, CanExecuteRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { e.Handled = true; e.CanExecute = undoStack.CanRedo; } } #endregion } }