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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media.Imaging;
using Tango.Integration.Observables;
using Tango.MachineStudio.Common;
using Tango.MachineStudio.Synchronization.Views;
using Tango.SharedUI.Helpers;

namespace Tango.MachineStudio.Synchronization
{
    /// <summary>
    /// Represents a Machine Studio module capable of comparing and synchronizing machines data against Twine remote database.
    /// </summary>
    /// <seealso cref="Tango.MachineStudio.Common.IStudioModule" />
    public class SynchronizationModule : IStudioModule
    {
        private bool _isLoaded;
        private bool _isInitialized;

        /// <summary>
        /// Gets the module name.
        /// </summary>
        public string Name => "Synchronization";

        /// <summary>
        /// Gets the module description.
        /// </summary>
        public string Description => "Perform local to local or remote to local database synchronization.";

        /// <summary>
        /// Gets the module cover image.
        /// </summary>
        public BitmapSource Image => ResourceHelper.GetImageFromResources("Images/synchronization.jpg");

        /// <summary>
        /// Gets the module entry point view.
        /// </summary>
        public FrameworkElement MainView => new MainView();

        /// <summary>
        /// Sets a value indicating whether this module is loaded.
        /// </summary>
        public bool IsLoaded { get => _isLoaded; set => _isLoaded = value; }

        /// <summary>
        /// Gets a value indicating whether this module has been initialized.
        /// </summary>
        public bool IsInitialized => _isInitialized;

        /// <summary>
        /// Gets the permission required to see and load this module.
        /// </summary>
        public Permissions Permission => Permissions.RunSynchronizationModule;

        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// </summary>
        public void Dispose()
        {
            //Dispose...
        }

        /// <summary>
        /// Perform any operations required to initialize this module.
        /// </summary>
        public void Initialize()
        {
            if (!_isInitialized)
            {
                //Initialize..

                _isInitialized = true;
            }
        }
    }
}