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path: root/Software/Visual_Studio/MachineStudio/Modules/Tango.MachineStudio.Synchronization/ViewModels/MenuViewVM.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.Core.Commands;
using Tango.MachineStudio.Synchronization.Navigation;
using Tango.SharedUI;

namespace Tango.MachineStudio.Synchronization.ViewModels
{
    /// <summary>
    /// Represents the synchronization module main menu view, view model.
    /// </summary>
    /// <seealso cref="Tango.SharedUI.ViewModel" />
    public class MenuViewVM : ViewModel
    {
        private SyncNavigationManager _navigation;

        /// <summary>
        /// Initializes a new instance of the <see cref="MenuViewVM"/> class.
        /// </summary>
        /// <param name="navigation">The navigation.</param>
        public MenuViewVM(SyncNavigationManager navigation)
        {
            _navigation = navigation;

            StartLocalSyncCommand = new RelayCommand(() => { _navigation.NavigateTo(NavigationView.LocalSynchronizationView); });
            StartRemoteSyncCommand = new RelayCommand(() => { _navigation.NavigateTo(NavigationView.RemoteSynchronizationView); });
            StartDirectRemoteSyncCommand = new RelayCommand(() => { _navigation.NavigateTo(NavigationView.DirectSynchronizationView); });
        }

        /// <summary>
        /// Gets or sets the start local synchronize command.
        /// </summary>
        public RelayCommand StartLocalSyncCommand { get; set; }

        /// <summary>
        /// Gets or sets the start remote synchronize command.
        /// </summary>
        public RelayCommand StartRemoteSyncCommand { get; set; }

        /// <summary>
        /// Gets or sets the start direct remote synchronize command.
        /// </summary>
        public RelayCommand StartDirectRemoteSyncCommand { get; set; }
    }
}
putHandlers.Add(MouseSelection = new SelectionMouseHandler(textArea)); this.CommandBindings.Add(new CommandBinding(ApplicationCommands.Undo, ExecuteUndo, CanExecuteUndo)); this.CommandBindings.Add(new CommandBinding(ApplicationCommands.Redo, ExecuteRedo, CanExecuteRedo)); } internal static KeyBinding CreateFrozenKeyBinding(ICommand command, ModifierKeys modifiers, Key key) { KeyBinding kb = new KeyBinding(command, key, modifiers); // Mark KeyBindings as frozen because they're shared between multiple editor instances. // KeyBinding derives from Freezable only in .NET 4, so we have to use this little trick: Freezable f = ((object)kb) as Freezable; if (f != null) f.Freeze(); return kb; } internal static void WorkaroundWPFMemoryLeak(List<InputBinding> inputBindings) { // Work around WPF memory leak: // KeyBinding retains a reference to whichever UIElement it is used in first. // Using a dummy element for this purpose ensures that we don't leak // a real text editor (with a potentially large document). UIElement dummyElement = new UIElement(); dummyElement.InputBindings.AddRange(inputBindings); } #region Undo / Redo UndoStack GetUndoStack() { TextDocument document = this.TextArea.Document; if (document != null) return document.UndoStack; else return null; } void ExecuteUndo(object sender, ExecutedRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { if (undoStack.CanUndo) { undoStack.Undo(); this.TextArea.Caret.BringCaretToView(); } e.Handled = true; } } void CanExecuteUndo(object sender, CanExecuteRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { e.Handled = true; e.CanExecute = undoStack.CanUndo; } } void ExecuteRedo(object sender, ExecutedRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { if (undoStack.CanRedo) { undoStack.Redo(); this.TextArea.Caret.BringCaretToView(); } e.Handled = true; } } void CanExecuteRedo(object sender, CanExecuteRoutedEventArgs e) { var undoStack = GetUndoStack(); if (undoStack != null) { e.Handled = true; e.CanExecute = undoStack.CanRedo; } } #endregion } }