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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Xml.Serialization;
using Tango.SharedUI.Helpers;

namespace Tango.MachineStudio.Technician.TechItems
{
    /// <summary>
    /// Represents a thread motion controller item.
    /// </summary>
    /// <seealso cref="Tango.MachineStudio.Technician.TechItems.TechItem" />
    [TechItem(9)]
    public class ThreadMotionItem : TechItem
    {
        /// <summary>
        /// Occurs when the user has pressed/released on of the item actions.
        /// </summary>
        public event EventHandler<MotorActionType> ActionExecuted;

        private double _speed;
        /// <summary>
        /// Gets or sets the motor speed.
        /// </summary>
        public double Speed
        {
            get { return _speed; }
            set { _speed = value; RaisePropertyChangedAuto(); }
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="ThreadMotionItem"/> class.
        /// </summary>
        public ThreadMotionItem() : base()
        {
            Name = "Thread Motion";
            Description = "Thread Motion Controller";
            Image = ResourceHelper.GetImageFromResources("Images/thread.png");
            TechName = Name;
            Color = Colors.White;
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="ThreadMotionItem"/> class.
        /// </summary>
        /// <param name="dummyConstructor">Does not matter.</param>
        public ThreadMotionItem(object dummyConstructor) : this()
        {

        }

        /// <summary>
        /// Clones this instance.
        /// </summary>
        /// <returns></returns>
        public override TechItem Clone()
        {
            ThreadMotionItem cloned = base.Clone() as ThreadMotionItem;
            cloned.Speed = Speed;
            return cloned;
        }

        /// <summary>
        /// Raises the <see cref="ActionExecuted"/> event with the specified action.
        /// </summary>
        /// <param name="action">The action.</param>
        public void RaiseAction(MotorActionType action)
        {
            ActionExecuted?.Invoke(this, action);
        }
    }
}