using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Xml.Serialization;
using Tango.BL.Entities;
using Tango.Core.Commands;
using Tango.PMR.Diagnostics;
using Tango.SharedUI.Helpers;
namespace Tango.MachineStudio.Technician.TechItems
{
[TechItem(10)]
public class ValveItem : TechItem
{
/// <summary>
/// Occurs when the user has changed the current value.
/// </summary>
public event EventHandler<ValveStateCode> StateChanged;
/// <summary>
/// Gets or sets the set command.
/// </summary>
[XmlIgnore]
public RelayCommand<String> SetCommand { get; set; }
private TechValve _techValve;
/// <summary>
/// Gets or sets the db tech item.
/// </summary>
[XmlIgnore]
public TechValve TechValve
{
get { return _techValve; }
set
{
_techValve = value; RaisePropertyChangedAuto(); TechName = _techValve != null ? _techValve.Description : null; ItemGuid = value != null ? value.Guid : null;
if (_techValve != null)
{
State = (ValveStateCode)Enum.Parse(typeof(ValveStateCode), _techValve.State1.Replace(" ", ""), true);
}
}
}
private ValveStateCode _state;
/// <summary>
/// Gets or sets a value indicating whether this <see cref="ValveItem"/> is on.
/// </summary>
[XmlIgnore]
public ValveStateCode State
{
get { return _state; }
set { _state = value; RaisePropertyChangedAuto(); }
}
private ValveStateCode _effectiveState;
/// <summary>
/// Gets or sets the effective value received from the embedded device.
/// </summary>
[XmlIgnore]
public ValveStateCode EffectiveState
{
get { return _effectiveState; }
set
{
if (_effectiveState != value)
{
_effectiveState = value;
RaisePropertyChangedAuto();
_state = value;
RaisePropertyChanged(nameof(State));
}
}
}
/// <summary>
/// Initializes a new instance of the <see cref="ValveItem"/> class.
/// </summary>
public ValveItem() : base()
{
Name = "Valve Controller";
Description = "Valve Controller";
Image = ResourceHelper.GetImageFromResources("Images/valve.png");
Color = Colors.White;
SetCommand = new RelayCommand<string>((x) =>
{
State = (ValveStateCode)Enum.Parse(typeof(ValveStateCode), x.Replace(" ", ""), true);
StateChanged?.Invoke(this, State);
});
}
/// <summary>
/// Initializes a new instance of the <see cref="ValveItem"/> class.
/// </summary>
/// <param name="techValve">The db tech item.</param>
public ValveItem(TechValve techValve) : this()
{
TechValve = techValve;
}
/// <summary>
/// Clones this instance.
/// </summary>
/// <returns></returns>
public override TechItem Clone()
{
ValveItem cloned = base.Clone() as ValveItem;
cloned.TechValve = TechValve;
cloned.State = State;
return cloned;
}
}
}