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path: root/Software/Visual_Studio/MachineStudio/Modules/Tango.MachineStudio.UsersAndRoles/Views/ContactView.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Tango.MachineStudio.UsersAndRoles.Views
{
    /// <summary>
    /// Interaction logic for ContactView.xaml
    /// </summary>
    public partial class ContactView : UserControl
    {
        public ContactView()
        {
            InitializeComponent();
        }
    }
}
an>{ private List<Vector2[]> lastPoints; private List<Vector2[]> lastPointsFill; private List<System.Windows.Media.Brush> _fill; private List<System.Windows.Media.Brush> _stroke; private System.Windows.Media.Brush _markerBrush; private float _markerStrokeWidth; private float _markerPosition; private bool _showMarker; private double _strokeWidth; private bool _fillGraph; private bool _antialiazed; private bool updated; public DXGraphSurfaceMultiErase() { lastPoints = new List<Vector2[]>(); lastPointsFill = new List<Vector2[]>(); } public void SetProperties(List<Vector2[]> polygonPoints, List<Vector2[]> polygonPointsFill, List<System.Windows.Media.Brush> stroke, double strokeWidth, bool fillGraph, List<System.Windows.Media.Brush> fill, bool antialized, System.Windows.Media.Brush markerBrush, double markerPosition, bool showMarker, double markerStrokeWidth) { _stroke = stroke; _fill = fill; _fillGraph = fillGraph; _strokeWidth = strokeWidth; _antialiazed = antialized; _markerBrush = markerBrush; _markerStrokeWidth = (float)markerStrokeWidth; _markerPosition = (float)markerPosition; _showMarker = showMarker; lock (lastPoints) { lastPoints = polygonPoints; lastPointsFill = polygonPointsFill; updated = true; } } /// <summary> /// Does the actual rendering. /// BeginDraw and EndDraw are already called by the caller. /// </summary> public override void Render(RenderTarget target) { if (lastPoints.Count > 0 && updated) { lock (lastPoints) { target.AntialiasMode = _antialiazed ? AntialiasMode.PerPrimitive : AntialiasMode.Aliased; if (lastPoints.Count > 0 && lastPoints[0].Length > 0) { target.Clear(Color.Transparent); } for (int i = 0; i < lastPoints.Count; i++) { var stroke = _stroke[i].ToDxBrush(target); var fill = _fill[i].ToDxBrush(target); target.DrawPolygon(m_d2dFactory, stroke, _strokeWidth, lastPoints[i]); if (_fillGraph && fill != null && _fill[i] != null) { target.FillPolygon(m_d2dFactory, fill, lastPointsFill[i]); } } if (_showMarker && _markerBrush != null) { var markerBrush = _markerBrush.ToDxBrush(target); target.DrawLine(new Vector2(_markerPosition, 0), new Vector2(_markerPosition, (float)this.ActualHeight), markerBrush, _markerStrokeWidth); markerBrush.Dispose(); } updated = false; GC.Collect(GC.MaxGeneration, GCCollectionMode.Optimized, blocking: false); } } DisableRendering(); } } }