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path: root/Software/Visual_Studio/MachineStudio/Tango.MachineStudio.Common/IStudioViewModel.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Tango.SharedUI.Controls.NavigationControl;

namespace Tango.MachineStudio.Common
{
    /// <summary>
    /// Represents a Machine Studio view model.
    /// </summary>
    public interface IStudioViewModel : INavigationViewModel
    {
        /// <summary>
        /// Called when application is shutting down.
        /// </summary>
        void OnShuttingDown();

        /// <summary>
        /// Called before the application is shutting down.
        /// Return false to cancel the shutdown in case an important process is in progress.
        /// </summary>
        /// <returns></returns>
        Task<bool> OnShutdownRequest();

        /// <summary>
        /// Called when the application has been started
        /// </summary>
        void OnApplicationStarted();

        /// <summary>
        /// Called when the application is ready and all modules are loaded.
        /// </summary>
        void OnApplicationReady();
    }
}
span class="n">Brush> _fill; private List<System.Windows.Media.Brush> _stroke; private double _strokeWidth; private bool _fillGraph; private bool _antialiazed; private bool updated; public DXGraphSurfaceMultiScroll() { lastPoints = new List<Vector2[]>(); lastPointsFill = new List<Vector2[]>(); } public void SetProperties(List<Vector2[]> polygonPoints, List<Vector2[]> polygonPointsFill, List<System.Windows.Media.Brush> stroke, double strokeWidth, bool fillGraph, List<System.Windows.Media.Brush> fill, bool antialized) { _stroke = stroke; _fill = fill; _fillGraph = fillGraph; _strokeWidth = strokeWidth; _antialiazed = antialized; lock (lastPoints) { lastPoints = polygonPoints; lastPointsFill = polygonPointsFill; updated = true; } } /// <summary> /// Does the actual rendering. /// BeginDraw and EndDraw are already called by the caller. /// </summary> public override void Render(RenderTarget target) { if (lastPoints.Count > 0 && updated) { lock (lastPoints) { target.AntialiasMode = _antialiazed ? AntialiasMode.PerPrimitive : AntialiasMode.Aliased; if (lastPoints.Count > 0 && lastPoints[0].Length > 0) { target.Clear(Color.Transparent); } for (int i = 0; i < lastPoints.Count; i++) { var stroke = _stroke[i].ToDxBrush(target); var fill = _fill[i].ToDxBrush(target); target.DrawPolygon(m_d2dFactory, stroke, _strokeWidth, lastPoints[i]); if (_fillGraph && fill != null && _fill[i] != null) { target.FillPolygon(m_d2dFactory, fill, lastPointsFill[i]); } } updated = false; GC.Collect(GC.MaxGeneration, GCCollectionMode.Optimized, blocking: false); } } DisableRendering(); } } }