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path: root/Software/Visual_Studio/MachineStudio/Tango.MachineStudio.Common/Properties/Settings.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Tango.MachineStudio.Common.Properties
{
    
    
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
    {
        
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
        
        public static Settings Default
        {
            get
            {
                return defaultInstance;
            }
        }
    }
}
="c1">/// <summary> /// Occurs when the item has been pressed. /// </summary> public event EventHandler Pressed; /// <summary> /// Gets or sets the remove action. /// </summary> internal Action RemoveAction { get; set; } /// <summary> /// Gets or sets the view type. /// </summary> public abstract Type ViewType { get; } /// <summary> /// Gets or sets the close command. /// </summary> public RelayCommand CloseCommand { get; set; } /// <summary> /// Gets or sets the pressed command. /// </summary public RelayCommand PressedCommand { get; set; } /// <summary> /// Initializes a new instance of the <see cref="ItemBase"/> class. /// </summary> public ItemBase() { CloseCommand = new RelayCommand(Close); PressedCommand = new RelayCommand(OnPreesed); } /// <summary> /// Called when the item has been pressed. /// </summary> protected virtual void OnPreesed() { Pressed?.Invoke(this, new EventArgs()); } /// <summary> /// Called after the close command has been raised. /// </summary> public virtual void Close() { RemoveAction?.Invoke(); Closed?.Invoke(this, new EventArgs()); } /// <summary> /// Disposes the item. /// </summary> public void Dispose() { Close(); } } }