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path: root/Software/Visual_Studio/MachineStudio/Tango.MachineStudio.UI/Notifications/DialogWindow.xaml
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<Window x:Class="Tango.MachineStudio.UI.Windows.DialogWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mahapps="http://metro.mahapps.com/winfx/xaml/controls"
        xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:Tango.MachineStudio.UI.Windows"
        mc:Ignorable="d"
        Title="Machine Studio" MinHeight="220" SizeToContent="WidthAndHeight" MinWidth="600" AllowsTransparency="True" WindowStyle="None" WindowStartupLocation="CenterOwner" Background="Transparent" ShowInTaskbar="False" FontFamily="{StaticResource flexo}" >
    <Grid>
        <Grid>
            <Border Background="{StaticResource Dialog.Background}" CornerRadius="10" Padding="10" Margin="20">
                <Border.Effect>
                    <DropShadowEffect ShadowDepth="0" BlurRadius="10"></DropShadowEffect>
                </Border.Effect>

                <Grid>
                    <ContentPresenter x:Name="presenter" Content="{Binding RelativeSource={RelativeSource AncestorType=Window},Path=InnerContent}"></ContentPresenter>

                    <Button Command="{Binding CloseCommand}" HorizontalAlignment="Right" VerticalAlignment="Top" Width="20" Height="20" Margin="0 -6 -4 0" Padding="0" Style="{StaticResource MaterialDesignFlatButton}" Foreground="{StaticResource Dialog.Foreground}">
                        <materialDesign:PackIcon Kind="Close" Width="16" Height="16"></materialDesign:PackIcon>
                    </Button>
                </Grid>
            </Border>
        </Grid>
    </Grid>
</Window>
his class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// <summary> /// Returns the cached ResourceManager instance used by this class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tango.Scripting.Basic.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// Looks up a localized resource of type System.Byte[]. /// </summary> internal static byte[] template { get { object obj = ResourceManager.GetObject("template", resourceCulture); return ((byte[])(obj)); } } } }