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/* Generated by the protocol buffer compiler.  DO NOT EDIT! */
/* Generated from: Hardware
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;
using Tango.Core;

namespace Tango.Integration.Operation
{
    /// <summary>
    /// Represents a running job status.
    /// </summary>
    public class RunningJobStatus : ExtendedObject
    {
        private TimeSpan _totalTime;
        /// <summary>
        /// Gets or sets the total time.
        /// </summary>
        public TimeSpan TotalTime
        {
            get { return _totalTime; }
            set { _totalTime = value; RaisePropertyChangedAuto(); }
        }

        private TimeSpan _remainingTime;
        /// <summary>
        /// Gets or sets the remaining time.
        /// </summary>
        public TimeSpan RemainingTime
        {
            get { return _remainingTime; }
            set { _remainingTime = value; RaisePropertyChangedAuto(); }
        }

        private double _progress;
        /// <summary>
        /// Gets or sets the progress.
        /// </summary>
        public double Progress
        {
            get { return _progress; }
            set { _progress = value; RaisePropertyChangedAuto(); }
        }

        private double _totalProgress;
        /// <summary>
        /// Gets or sets the total progress.
        /// </summary>
        public double TotalProgress
        {
            get { return
n">_totalProgress = value; RaisePropertyChangedAuto(); } } private double _remainingProgress; /// <summary> /// Gets or sets the remaining progress. /// </summary> public double RemainingProgress { get { return _remainingProgress; } set { _remainingProgress = value; RaisePropertyChangedAuto(); } } private double _totalProgressWithoutFinalization; /// <summary> /// Gets or sets the total progress without finalization. /// </summary> public double TotalProgressWithoutFinalization { get { return _totalProgressWithoutFinalization; } set { _totalProgressWithoutFinalization = value; RaisePropertyChangedAuto(); } } private double _progressWithoutFinalization; /// <summary> /// Gets or sets the progress without finalization. /// </summary> public double ProgressWithoutFinalization { get { return _progressWithoutFinalization; } set { _progressWithoutFinalization = value; RaisePropertyChangedAuto(); } } private double _settingUpProgress; /// <summary> /// Gets or sets the setting up progress. /// </summary> public double SettingUpProgress { get { return _settingUpProgress; } set { _settingUpProgress = value; RaisePropertyChangedAuto(); } } private double _settingUpTotalProgress; /// <summary> /// Gets or sets the setting up total progress. /// </summary> public double SettingUpTotalProgress { get { return _settingUpTotalProgress; } set { _settingUpTotalProgress = value; RaisePropertyChangedAuto(); } } private double _progressMinusSettingUp; /// <summary> /// Gets or sets the progress minus setting up. /// </summary> public double ProgressMinusSettingUp { get { return _progressMinusSettingUp; } set { _progressMinusSettingUp = value; RaisePropertyChangedAuto(); } } private double _totalProgressMinusSettingUp; /// <summary> /// Gets or sets the total progress minus setting up. /// </summary> public double TotalProgressMinusSettingUp { get { return _totalProgressMinusSettingUp; } set { _totalProgressMinusSettingUp = value; RaisePropertyChangedAuto(); } } private double _finalizingTotalProgress; /// <summary> /// Gets or sets the finalizing total progress. /// </summary> public double FinalizingTotalProgress { get { return _finalizingTotalProgress; } set { _finalizingTotalProgress = value; RaisePropertyChangedAuto(); } } private double _finalizingProgress; /// <summary> /// Gets or sets the finalizing progress. /// </summary> public double FinalizingProgress { get { return _finalizingProgress; } set { _finalizingProgress = value; RaisePropertyChangedAuto(); } } private int _currentUnit; /// <summary> /// Gets or sets the current unit number. /// </summary> public int CurrentUnit { get { return _currentUnit; } set { _currentUnit = value; RaisePropertyChangedAuto(); } } private int _remainingUnits; /// <summary> /// Gets or sets the remaining units if it is an embroidery job. /// </summary> public int RemainingUnits { get { return _remainingUnits; } set { _remainingUnits = value; RaisePropertyChangedAuto(); } } private double _currentUnitProgress; /// <summary> /// Gets or sets the current unit progress. /// </summary> public double CurrentUnitProgress { get { return _currentUnitProgress; } set { _currentUnitProgress = value; RaisePropertyChangedAuto(); } } private double _currentUnitTotalProgress; /// <summary> /// Gets or sets the current unit total progress. /// </summary> public double CurrentUnitTotalProgress { get { return _currentUnitTotalProgress; } set { _currentUnitTotalProgress = value; RaisePropertyChangedAuto(); } } private bool _isCanceled; /// <summary> /// Gets or sets a value indicating whether this instance is canceled. /// </summary> public bool IsCanceled { get { return _isCanceled; } set { _isCanceled = value; RaisePropertyChangedAuto(); } } private bool _isCompleted; /// <summary> /// Gets or sets a value indicating whether this instance is completed. /// </summary> public bool IsCompleted { get { return _isCompleted; } set { _isCompleted = value; RaisePropertyChangedAuto(); } } private bool _isFailed; /// <summary> /// Gets or sets a value indicating whether this instance is failed. /// </summary> public bool IsFailed { get { return _isFailed; } set { _isFailed = value; RaisePropertyChangedAuto(); } } private bool _isFinalizing; /// <summary> /// Gets or sets a value indicating whether the machine is rolling the dryer buffer length at the end of the job. /// </summary> public bool IsFinalizing { get { return _isFinalizing; } set { _isFinalizing = value; RaisePropertyChangedAuto(); } } private bool _isSettingUp; /// <summary> /// Gets or sets a value indicating whether the job progress is withing the range of zero to the dryer buffer length. /// </summary> public bool IsSettingUp { get { return _isSettingUp; } set { _isSettingUp = value; RaisePropertyChangedAuto(); } } private String _message; /// <summary> /// Gets or sets the message. /// </summary> public String Message { get { return _message; } set { _message = value; RaisePropertyChangedAuto(); } } private List<Segment> _currentUnitSegments; /// <summary> /// Gets or sets the current unit segments. /// </summary> public List<Segment> CurrentUnitSegments { get { return _currentUnitSegments; } set { _currentUnitSegments = value; RaisePropertyChangedAuto(); } } private List<Segment> _segments; /// <summary> /// Gets or sets all job segments. /// </summary> public List<Segment> Segments { get { return _segments; } set { _segments = value; RaisePropertyChangedAuto(); } } private Segment _currentSegment; /// <summary> /// Gets or sets the current running segment from the <see cref="Segments"/> collection. /// </summary> public Segment CurrentSegment { get { return _currentSegment; } set { _currentSegment = value; RaisePropertyChangedAuto(); } } /// <summary> /// Initializes a new instance of the <see cref="RunningJobStatus"/> class. /// </summary> public RunningJobStatus() { CurrentUnitSegments = new List<Segment>(); Segments = new List<Segment>(); } } }