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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Tango.PPC.Common.Controls
{
    /// <summary>
    /// Interaction logic for MachineStatusControl.xaml
    /// </summary>
    public partial class MachineStatusControl : UserControl
    {
        public MachineStatusControl()
        {
            InitializeComponent();
        }
    }
}
/ To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// <summary> /// Returns the cached ResourceManager instance used by this class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tango.Stubs.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// Looks up a localized string similar to using System; ///using System.Text; ///using System.Linq; ///using System.Drawing; ///using System.Diagnostics; ///using System.Windows.Forms; ///using System.Threading; ///using System.Threading.Tasks; ///using System.Collections.Generic; ///using Tango.PMR.Stubs; ///using Tango.Stubs; /// ///public void OnExecute(StubManager stubManager) ///{ /// for (int i = 0; i &lt; 10; i++) /// { /// var response = stubManager.Run&lt;CalculateResponse&gt;(&quot;calculate&quot;, 1, i); /// /// if (response.Sum == 10) /// { /// stubManag [rest of string was truncated]&quot;;. /// </summary> internal static string CodeTabTemplate { get { return ResourceManager.GetString("CodeTabTemplate", resourceCulture); } } } }