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using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.Core;
using Tango.Core.DI;
using Tango.Core.IO;
using Tango.FileSystem;
using Tango.FileSystem.Network;
using Tango.Integration.ExternalBridge;
using Tango.Integration.Operation;
using Tango.Logging;
using Tango.PPC.Common.ExternalBridge;
using Tango.PPC.Shared.Logs;
using Tango.Settings;
using Tango.Transport;
using Tango.Transport.Transporters;
using Tango.WebRTC;

namespace Tango.PPC.Common.FileSystem
{
    /// <summary>
    /// Represents the <see cref="IFileSystemService"/> default implementation.
    /// </summary>
    /// <seealso cref="Tango.Core.ExtendedObject" />
    /// <seealso cref="Tango.PPC.Common.FileSystem.IFileSystemService" />
    /// <seealso cref="Tango.Integration.ExternalBridge.IExternalBridgeRequestHandler" />
    [TangoCreateWhenRegistered]
    public class DefaultFileSystemService : ExtendedObject, IFileSystemService, IExternalBridgeRequestHandler
    {
        private FileSystemManager _manager;
        private Dictionary<String, FileSystemOperation> _operations;
        private Dictionary<ExternalBridgeReceiver, BasicTransporter> _webRtcClients;
        private PPCSettings _settings;

        public bool Enabled { get; set; } = true;
        public bool EnableWebRTC { get; set; } = true;

        public DefaultFileSystemService(IPPCExternalBridgeService externalBridge)
        {
            _webRtcClients = new Dictionary<ExternalBridgeReceiver, BasicTransporter>();
            _manager = new FileSystemManager();
            _operations = new Dictionary<string, FileSystemOperation>();
            externalBridge.RegisterRequestHandler(this);
            _settings = SettingsManager.Default.GetOrCreate<PPCSettings>();
        }

        [ExternalBridgeRequestHandlerMethod(typeof(InitWebRtcRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnInitWebRtcRequest(InitWebRtcRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            try
            {
                if (!EnableWebRTC)
                {
                    await receiver.SendErrorResponse(new InvalidOperationException("The file system service WebRTC channel is disabled on this machine."), token);
                    return;
                }

                LogManager.Log("Initializing WebRTC channel for file system service.");

                if (_webRtcClients.ContainsKey(receiver))
                {
                    _webRtcClients[receiver].Dispose();
                }

                LogManager.Log("Initializing WebRTC transport adapter on 'Passive' mode.");
                var webRtcAdapter = new WebRtcTransportAdapter(receiver, WebRtcTransportAdapterMode.Passive, request.DataChannelName)
                {
                    EnableCompression = receiver.Adapter.EnableCompression
                };
                webRtcAdapter.Ready += (x, e) =>
                {
                    LogManager.Log("The file system service WebRTC channel is ready.");
                };

                BasicTransporter webRtcTransporter = new BasicTransporter(webRtcAdapter);
                webRtcTransporter.GenericProtocol = receiver.GenericProtocol;
                webRtcTransporter.ComponentName = "File System Passive WebRTC Transporter";
                webRtcTransporter.UseKeepAlive = false;
                webRtcTransporter.RegisterRequestHandler<ChunkDownloadRequest>(WebRtcChunkDownloadRequestReceived);
                webRtcTransporter.RegisterRequestHandler<ChunkUploadRequest>(WebRtcChunkUploadRequestReceived);
                await webRtcTransporter.Connect();

                LogManager.Log("Sending WebRTC initialization response...");

                await receiver.SendGenericResponse(new InitWebRtcResponse(), token);
                _webRtcClients[receiver] = webRtcTransporter;
            }
            catch (Exception ex)
            {
                LogManager.Log(ex, "Error initializing WebRTC channel for file system service.");
                await receiver.SendErrorResponse(ex, token);
            }
        }

        private async void WebRtcChunkDownloadRequestReceived(ITransporter transporter, ChunkDownloadRequest request, string token)
        {
            await OnChunkDownloadRequest(request, token, transporter);
        }

        private async void WebRtcChunkUploadRequestReceived(ITransporter transporter, ChunkUploadRequest request, string token)
        {
            await OnChunkUploadRequest(request, token, transporter);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(GetFileSystemItemRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnGetFileSystemItemRequest(GetFileSystemItemRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            FileSystemItemDTO dto = _manager.GetFolder(request);
            await receiver.SendGenericResponse(new GetFileSystemItemResponse() { FileSystemItem = dto }, token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(FileUploadRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnFileUploadRequest(FileUploadRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            var tempFile = TemporaryManager.CreateFile();
            using (var stream = new FileStream(tempFile, FileMode.Create)) { }

            FileSystemOperation operation = new FileSystemOperation(FileSystemOperationMode.Upload, tempFile) { UploadPostPath = request.Path };
            _operations.Add(operation.Id, operation);

            await receiver.SendGenericResponse(new FileUploadResponse() { OperationId = operation.Id }, token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(FolderUploadRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnFolderUploadRequest(FolderUploadRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            var tempFile = TemporaryManager.CreateFile();
            using (var stream = new FileStream(tempFile, FileMode.Create)) { }

            FileSystemOperation operation = new FileSystemOperation(FileSystemOperationMode.Upload, tempFile) { UploadPostPath = request.Path, IsPathTempZip = true };
            _operations.Add(operation.Id, operation);

            await receiver.SendGenericResponse(new FolderUploadResponse() { OperationId = operation.Id }, token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(FileDownloadRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnFileDownloadRequest(FileDownloadRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            if (!File.Exists(request.Path))
            {
                throw new FileNotFoundException("Could not find the specified file.");
            }

            FileSystemOperation operation = new FileSystemOperation(FileSystemOperationMode.Download, request.Path);

            _operations.Add(operation.Id, operation);

            await receiver.SendGenericResponse(new FileDownloadResponse()
            {
                OperationId = operation.Id,
                Length = new FileInfo(request.Path).Length
            }, token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(FolderDownloadRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnFolderDownloadRequest(FolderDownloadRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            if (!Directory.Exists(request.Path))
            {
                throw new FileNotFoundException("Could not find the specified directory.");
            }

            var tempFile = TemporaryManager.CreateImaginaryFile();

            ZipFile.CreateFromDirectory(request.Path, tempFile);

            FileSystemOperation operation = new FileSystemOperation(FileSystemOperationMode.Download, tempFile);
            operation.IsPathTempZip = true;

            _operations.Add(operation.Id, operation);

            await receiver.SendGenericResponse(new FolderDownloadResponse()
            {
                OperationId = operation.Id,
                Length = new FileInfo(tempFile).Length
            }, token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(ChunkUploadRequest))]
        public async Task OnChunkUploadRequest(ChunkUploadRequest request, String token, ITransporter receiver)
        {
            this.ThrowIfDisabled();

            FileSystemOperation operation;
            _operations.TryGetValue(request.OperationId, out operation);

            if (operation == null)
            {
                throw new ArgumentException("Invalid operation id.");
            }

            using (var stream = new FileStream(operation.Path, FileMode.Append))
            {
                stream.Write(request.Data, 0, request.Data.Length);
            }

            if (request.IsCompleted)
            {
                if (!operation.IsPathTempZip)
                {
                    File.Copy(operation.Path, operation.UploadPostPath, true);
                    try
                    {
                        File.Delete(operation.Path);
                    }
                    catch { }
                }
                else
                {
                    using (Ionic.Zip.ZipFile zip = new Ionic.Zip.ZipFile(operation.Path))
                    {
                        zip.ExtractAll(operation.UploadPostPath, Ionic.Zip.ExtractExistingFileAction.OverwriteSilently);
                    }

                    try
                    {
                        File.Delete(operation.Path);
                    }
                    catch { }
                }
            }

            await receiver.SendGenericResponse(new ChunkUploadResponse(), token, new TransportResponseConfig() { Priority = QueuePriority.Low });
        }

        [ExternalBridgeRequestHandlerMethod(typeof(ChunkDownloadRequest))]
        public async Task OnChunkDownloadRequest(ChunkDownloadRequest request, String token, ITransporter receiver)
        {
            this.ThrowIfDisabled();

            FileSystemOperation operation;
            _operations.TryGetValue(request.OperationId, out operation);

            if (operation == null)
            {
                throw new ArgumentException("Invalid operation id.");
            }

            FileStream stream = null;
            bool removeTempZipFile = false;

            try
            {
                stream = new FileStream(operation.Path, FileMode.Open);
                stream.Position = request.Position;
                byte[] data = new byte[Math.Min(request.MaxChunkSize, stream.Length - stream.Position)];

                if (stream.Position + data.Length == stream.Length)
                {
                    removeTempZipFile = true;
                }

                await stream.ReadAsync(data, 0, data.Length);
                stream.Dispose();
                stream = null;
                await receiver.SendGenericResponse(new ChunkDownloadResponse()
                {
                    Data = data
                }, token, new TransportResponseConfig() { Priority = QueuePriority.Low });
            }
            catch (Exception ex)
            {
                stream?.Dispose();
                throw ex;
            }
            finally
            {
                if (operation.IsPathTempZip && removeTempZipFile)
                {
                    try
                    {
                        if (File.Exists(operation.Path))
                        {
                            File.Delete(operation.Path);
                        }
                    }
                    catch { }
                }
            }
        }

        [ExternalBridgeRequestHandlerMethod(typeof(AbortOperationRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnAbortOperationRequest(AbortOperationRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            FileSystemOperation operation;
            _operations.TryGetValue(request.OperationId, out operation);

            if (operation == null)
            {
                throw new ArgumentException("Invalid operation id.");
            }

            if (operation.Mode == FileSystemOperationMode.Upload)
            {
                if (File.Exists(operation.Path))
                {
                    File.Delete(operation.Path);
                }
            }
            else if (operation.IsPathTempZip)
            {
                if (File.Exists(operation.Path))
                {
                    File.Delete(operation.Path);
                }
            }

            await receiver.SendGenericResponse(new AbortOperationResponse(), token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(MoveRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnMoveRequest(MoveRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            _manager.Move(request);
            await receiver.SendGenericResponse(new MoveResponse(), token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(CopyRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnCopyRequest(CopyRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            _manager.Copy(request);
            await receiver.SendGenericResponse(new CopyResponse(), token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(DeleteRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnDeleteRequest(DeleteRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            _manager.Delete(request.Path);
            await receiver.SendGenericResponse(new DeleteResponse(), token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(CreateFolderRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnCreateFolderRequest(CreateFolderRequest request, String token, ExternalBridgeReceiver receiver)
        {
            this.ThrowIfDisabled();

            var dto = _manager.CreateFolder(request.Path, request.FolderName);
            await receiver.SendGenericResponse(new CreateFolderResponse() { FolderItem = dto }, token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(PerformDiskSpaceOptimizationRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnPerformDiskSpaceOptimizationRequest(PerformDiskSpaceOptimizationRequest request, String token, ExternalBridgeReceiver receiver)
        {
            var deletedBytes = _manager.PerformDiskSpaceOptimization();
            await receiver.SendGenericResponse(new PerformDiskSpaceOptimizationResponse() { DeletedBytes = deletedBytes }, token);
        }

        [ExternalBridgeRequestHandlerMethod(typeof(GetLogFilesRequest), RequestHandlerLoggingMode.LogRequestNameAndContent)]
        public async Task OnGetLogFilesRequest(GetLogFilesRequest request, String token, ExternalBridgeReceiver receiver)
        {
            FolderItem folder = null;

            if (request.LogFileType == RemoteLogFileType.Application)
            {
                var fileLogger = LogManager.RegisteredLoggers.SingleOrDefault(x => x.GetType() == typeof(FileLogger)) as FileLogger;

                if (fileLogger == null)
                {
                    throw new InvalidOperationException("Could not locate the application file logger.");
                }

                folder = await _manager.GetFolder(fileLogger.Folder, false, "*.log") as FolderItem;
            }
            else
            {
                if (MachineOperator.EmbeddedLogsFolder == null)
                {
                    throw new InvalidOperationException("The firmware file logger folder could not be read.");
                }

                folder = await _manager.GetFolder(MachineOperator.EmbeddedLogsFolder, false, "*.log") as FolderItem;
            }

            GetLogFilesResponse response = new GetLogFilesResponse();

            foreach (var file in folder.Items.OfType<FileItem>().OrderByDescending(x => x.DateCreated).DistinctBy(x => x.Name))
            {
                response.LogFiles.Add(new RemoteLogFile()
                {
                    DateModified = file.DateModified,
                    DateCreated = file.DateCreated,
                    Name = file.Name,
                    Path = file.Path,
                    Length = new FileInfo(file.Path).Length
                });
            }

            await receiver.SendGenericResponse(response, token);
        }

        public void OnReceiverDisconnected(ExternalBridgeReceiver receiver)
        {
            if (_webRtcClients.ContainsKey(receiver))
            {
                try
                {
                    LogManager.Log("External bridge receiver disconnected. Disposing file system service WebRTC channel...");
                    var webRtcTransporter = _webRtcClients[receiver];
                    _webRtcClients.Remove(receiver);
                    webRtcTransporter.Dispose();
                }
                catch (Exception ex)
                {
                    LogManager.Log(ex, "Error disposing the WebRTC channel.");
                }
            }
        }
    }
}
"> yrSqTwo * xr; int yStopping = 0; int sa = ((color >> 24) & 0xff); int sr = ((color >> 16) & 0xff); int sg = ((color >> 8) & 0xff); int sb = ((color) & 0xff); bool noBlending = !doAlphaBlend || sa == 255; // Draw first set of points counter clockwise where tangent line slope > -1. while (xStopping >= yStopping) { // Draw 4 quadrant points at once // Upper half uy = yc + y; // Lower half ly = yc - y - 1; // Clip if (uy < 0) uy = 0; if (uy >= h) uy = h - 1; if (ly < 0) ly = 0; if (ly >= h) ly = h - 1; // Upper half uh = uy * w; // Lower half lh = ly * w; rx = xc + x; lx = xc - x; // Clip if (rx < 0) rx = 0; if (rx >= w) rx = w - 1; if (lx < 0) lx = 0; if (lx >= w) lx = w - 1; // Draw line if (noBlending) { for (int i = lx; i <= rx; i++) { pixels[i + uh] = color; // Quadrant II to I (Actually two octants) pixels[i + lh] = color; // Quadrant III to IV } } else { for (int i = lx; i <= rx; i++) { // Quadrant II to I (Actually two octants) pixels[i + uh] = AlphaBlendColors(pixels[i + uh], sa, sr, sg, sb); // Quadrant III to IV pixels[i + lh] = AlphaBlendColors(pixels[i + lh], sa, sr, sg, sb); } } y++; yStopping += xrSqTwo; err += yChg; yChg += xrSqTwo; if ((xChg + (err << 1)) > 0) { x--; xStopping -= yrSqTwo; err += xChg; xChg += yrSqTwo; } } // ReInit vars x = 0; y = yr; // Upper half uy = yc + y; // Lower half ly = yc - y; // Clip if (uy < 0) uy = 0; if (uy >= h) uy = h - 1; if (ly < 0) ly = 0; if (ly >= h) ly = h - 1; // Upper half uh = uy * w; // Lower half lh = ly * w; xChg = yr * yr; yChg = xr * xr * (1 - (yr << 1)); err = 0; xStopping = 0; yStopping = xrSqTwo * yr; // Draw second set of points clockwise where tangent line slope < -1. while (xStopping <= yStopping) { // Draw 4 quadrant points at once rx = xc + x; lx = xc - x; // Clip if (rx < 0) rx = 0; if (rx >= w) rx = w - 1; if (lx < 0) lx = 0; if (lx >= w) lx = w - 1; // Draw line if (noBlending) { for (int i = lx; i <= rx; i++) { pixels[i + uh] = color; // Quadrant II to I (Actually two octants) pixels[i + lh] = color; // Quadrant III to IV } } else { for (int i = lx; i <= rx; i++) { // Quadrant II to I (Actually two octants) pixels[i + uh] = AlphaBlendColors(pixels[i + uh], sa, sr, sg, sb); // Quadrant III to IV pixels[i + lh] = AlphaBlendColors(pixels[i + lh], sa, sr, sg, sb); } } x++; xStopping += yrSqTwo; err += xChg; xChg += yrSqTwo; if ((yChg + (err << 1)) > 0) { y--; uy = yc + y; // Upper half ly = yc - y; // Lower half if (uy < 0) uy = 0; // Clip if (uy >= h) uy = h - 1; // ... if (ly < 0) ly = 0; if (ly >= h) ly = h - 1; uh = uy * w; // Upper half lh = ly * w; // Lower half yStopping -= xrSqTwo; err += yChg; yChg += xrSqTwo; } } } } #endregion #region Polygon, Triangle, Quad /// <summary> /// Draws a filled polygon. Add the first point also at the end of the array if the line should be closed. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points of the polygon in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn).</param> /// <param name="color">The color for the line.</param> internal static void FillPolygon(this WriteableBitmap bmp, int[] points, Color color) { var col = ConvertColor(color); bmp.FillPolygon(points, col); } /// <summary> /// Draws a filled polygon with or without alpha blending (default = false). /// Add the first point also at the end of the array if the line should be closed. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points of the polygon in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn).</param> /// <param name="color">The color for the line.</param> /// <param name="doAlphaBlend">True if alpha blending should be performed or false if not.</param> internal static void FillPolygon(this WriteableBitmap bmp, int[] points, int color, bool doAlphaBlend = false) { using (var context = bmp.GetBitmapContext()) { // Use refs for faster access (really important!) speeds up a lot! int w = context.Width; int h = context.Height; int sa = ((color >> 24) & 0xff); int sr = ((color >> 16) & 0xff); int sg = ((color >> 8) & 0xff); int sb = ((color) & 0xff); bool noBlending = !doAlphaBlend || sa == 255; var pixels = context.Pixels; int pn = points.Length; int pnh = points.Length >> 1; int[] intersectionsX = new int[pnh]; // Find y min and max (slightly faster than scanning from 0 to height) int yMin = h; int yMax = 0; for (int i = 1; i < pn; i += 2) { int py = points[i]; if (py < yMin) yMin = py; if (py > yMax) yMax = py; } if (yMin < 0) yMin = 0; if (yMax >= h) yMax = h - 1; // Scan line from min to max for (int y = yMin; y <= yMax; y++) { // Initial point x, y float vxi = points[0]; float vyi = points[1]; // Find all intersections // Based on http://alienryderflex.com/polygon_fill/ int intersectionCount = 0; for (int i = 2; i < pn; i += 2) { // Next point x, y float vxj = points[i]; float vyj = points[i + 1]; // Is the scanline between the two points if (vyi < y && vyj >= y || vyj < y && vyi >= y) { // Compute the intersection of the scanline with the edge (line between two points) intersectionsX[intersectionCount++] = (int)(vxi + (y - vyi) / (vyj - vyi) * (vxj - vxi)); } vxi = vxj; vyi = vyj; } // Sort the intersections from left to right using Insertion sort // It's faster than Array.Sort for this small data set int t, j; for (int i = 1; i < intersectionCount; i++) { t = intersectionsX[i]; j = i; while (j > 0 && intersectionsX[j - 1] > t) { intersectionsX[j] = intersectionsX[j - 1]; j = j - 1; } intersectionsX[j] = t; } // Fill the pixels between the intersections for (int i = 0; i < intersectionCount - 1; i += 2) { int x0 = intersectionsX[i]; int x1 = intersectionsX[i + 1]; // Check boundary if (x1 > 0 && x0 < w) { if (x0 < 0) x0 = 0; if (x1 >= w) x1 = w - 1; // Fill the pixels for (int x = x0; x <= x1; x++) { int idx = y * w + x; pixels[idx] = noBlending ? color : AlphaBlendColors(pixels[idx], sa, sr, sg, sb); } } } } } } #region Multiple (possibly nested) Polygons /// <summary> /// Helper class for storing the data of an edge. /// </summary> /// <remarks> /// The following is always true: /// <code>edge.StartY &lt; edge.EndY</code> /// </remarks> private class Edge : IComparable<Edge> { /// <summary> /// X coordinate of starting point of edge. /// </summary> internal readonly int StartX; /// <summary> /// Y coordinate of starting point of edge. /// </summary> internal readonly int StartY; /// <summary> /// X coordinate of ending point of edge. /// </summary> internal readonly int EndX; /// <summary> /// Y coordinate of ending point of edge. /// </summary> internal readonly int EndY; /// <summary> /// The slope of the edge. /// </summary> internal readonly float Sloap; /// <summary> /// Initializes a new instance of the <see cref="Edge"/> class. /// </summary> /// <remarks> /// The constructor may swap start and end point to fulfill the guarantees of this class. /// </remarks> /// <param name="startX">The X coordinate of the start point of the edge.</param> /// <param name="startY">The Y coordinate of the start point of the edge.</param> /// <param name="endX">The X coordinate of the end point of the edge.</param> /// <param name="endY">The Y coordinate of the end point of the edge.</param> internal Edge(int startX, int startY, int endX, int endY) { if (startY > endY) { // swap direction StartX = endX; StartY = endY; EndX = startX; EndY = startY; } else { StartX = startX; StartY = startY; EndX = endX; EndY = endY; } Sloap = (EndX - StartX) / (float)(EndY - StartY); } /// <summary> /// Compares the current object with another object of the same type. /// </summary> /// <returns> /// A 32-bit signed integer that indicates the relative order of the objects being compared. The return value has the following meanings: Value Meaning Less than zero This object is less than the <paramref name="other"/> parameter.Zero This object is equal to <paramref name="other"/>. Greater than zero This object is greater than <paramref name="other"/>. /// </returns> /// <param name="other">An object to compare with this object.</param> public int CompareTo(Edge other) { return StartY == other.StartY ? StartX.CompareTo(other.StartX) : StartY.CompareTo(other.StartY); } } /// <summary> /// Draws filled polygons using even-odd filling, therefore allowing for holes. /// </summary> /// <remarks> /// Polygons are implicitly closed if necessary. /// </remarks> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="polygons">Array of polygons. /// The different polygons are identified by the first index, /// while the points of each polygon are in x and y pairs indexed by the second index, /// therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn). /// </param> /// <param name="color">The color for the polygon.</param> internal static void FillPolygonsEvenOdd(this WriteableBitmap bmp, int[][] polygons, Color color) { var col = ConvertColor(color); FillPolygonsEvenOdd(bmp, polygons, col); } /// <summary> /// Draws filled polygons using even-odd filling, therefore allowing for holes. /// </summary> /// <remarks> /// Polygons are implicitly closed if necessary. /// </remarks> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="polygons">Array of polygons. /// The different polygons are identified by the first index, /// while the points of each polygon are in x and y pairs indexed by the second index, /// therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn). /// </param> /// <param name="color">The color for the polygon.</param> internal static void FillPolygonsEvenOdd(this WriteableBitmap bmp, int[][] polygons, int color) { #region Algorithm // Algorithm: // This is using a scanline algorithm which is kept similar to the one the FillPolygon() method is using, // but it is only comparing the edges with the scanline which are currently intersecting the line. // To be able to do this it first builds a list of edges (var edges) from the polygons, which is then // sorted via by their minimal y coordinate. During the scanline run only the edges which can intersect // the current scanline are intersected to get the X coordinate of the intersection. These edges are kept // in the list named currentEdges. // Especially for larger sane(*) polygons this is a lot faster then the algorithm used in the FillPolygon() // method which is always comparing all edges with the scan line. // And sorry: the constraint to explicitly make the polygon close before using the FillPolygon() method is // stupid, as filling an unclosed polygon is not very useful. // // (*) sane: the polygons in the FillSample speed test are not sane, because they contain a lot of very long // nearly vertical lines. A sane example would be a letter 'o', in which case the currentEdges list is // containing no more than 4 edges at any moment, regardless of the smoothness of the rendering of the // letter into two polygons. #endregion int polygonCount = polygons.Length; if (polygonCount == 0) { return; } // could use single polygon fill if count is 1, but it the algorithm used there is slower (at least for larger polygons) using (var context = bmp.GetBitmapContext()) { // Use refs for faster access (really important!) speeds up a lot! int w = context.Width; int h = context.Height; var pixels = context.Pixels; // Register edges, and find y max List<Edge> edges = new List<Edge>(); int yMax = 0; foreach (int[] points in polygons) { int pn = points.Length; if (pn < 6) { // sanity check: don't care for lines or points or empty polygons continue; } int lastX; int lastY; int start; if (points[0] != points[pn - 2] || points[1] != points[pn - 1]) { start = 0; lastX = points[pn - 2]; lastY = points[pn - 1]; } else { start = 2; lastX = points[0]; lastY = points[1]; } for (int i = start; i < pn; i += 2) { int px = points[i]; int py = points[i + 1]; if (py != lastY) { Edge edge = new Edge(lastX, lastY, px, py); if (edge.StartY < h && edge.EndY >= 0) { if (edge.EndY > yMax) yMax = edge.EndY; edges.Add(edge); } } lastX = px; lastY = py; } } if (edges.Count == 0) { // sanity check return; } if (yMax >= h) yMax = h - 1; edges.Sort(); int yMin = edges[0].StartY; if (yMin < 0) yMin = 0; int[] intersectionsX = new int[edges.Count]; LinkedList<Edge> currentEdges = new LinkedList<Edge>(); int e = 0; // Scan line from min to max for (int y = yMin; y <= yMax; y++) { // Remove edges no longer intersecting LinkedListNode<Edge> node = currentEdges.First; while (node != null) { LinkedListNode<Edge> nextNode = node.Next; Edge edge = node.Value; if (edge.EndY <= y) { // using = here because the connecting edge will be added next // remove edge currentEdges.Remove(node); } node = nextNode; } // Add edges starting to intersect while (e < edges.Count && edges[e].StartY <= y) { currentEdges.AddLast(edges[e]); ++e; } // Calculate intersections int intersectionCount = 0; foreach (Edge currentEdge in currentEdges) { intersectionsX[intersectionCount++] = (int)(currentEdge.StartX + (y - currentEdge.StartY) * currentEdge.Sloap); } // Sort the intersections from left to right using Insertion sort // It's faster than Array.Sort for this small data set for (int i = 1; i < intersectionCount; i++) { int t = intersectionsX[i]; int j = i; while (j > 0 && intersectionsX[j - 1] > t) { intersectionsX[j] = intersectionsX[j - 1]; j = j - 1; } intersectionsX[j] = t; } // Fill the pixels between the intersections for (int i = 0; i < intersectionCount - 1; i += 2) { int x0 = intersectionsX[i]; int x1 = intersectionsX[i + 1]; if (x0 < 0) x0 = 0; if (x1 >= w) x1 = w - 1; if (x1 < x0) { continue; } // Fill the pixels int index = y * w + x0; for (int x = x0; x <= x1; x++) { pixels[index++] = color; } } } } } #endregion /// <summary> /// Draws a filled quad. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="x1">The x-coordinate of the 1st point.</param> /// <param name="y1">The y-coordinate of the 1st point.</param> /// <param name="x2">The x-coordinate of the 2nd point.</param> /// <param name="y2">The y-coordinate of the 2nd point.</param> /// <param name="x3">The x-coordinate of the 3rd point.</param> /// <param name="y3">The y-coordinate of the 3rd point.</param> /// <param name="x4">The x-coordinate of the 4th point.</param> /// <param name="y4">The y-coordinate of the 4th point.</param> /// <param name="color">The color.</param> internal static void FillQuad(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, Color color) { var col = ConvertColor(color); bmp.FillQuad(x1, y1, x2, y2, x3, y3, x4, y4, col); } /// <summary> /// Draws a filled quad. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="x1">The x-coordinate of the 1st point.</param> /// <param name="y1">The y-coordinate of the 1st point.</param> /// <param name="x2">The x-coordinate of the 2nd point.</param> /// <param name="y2">The y-coordinate of the 2nd point.</param> /// <param name="x3">The x-coordinate of the 3rd point.</param> /// <param name="y3">The y-coordinate of the 3rd point.</param> /// <param name="x4">The x-coordinate of the 4th point.</param> /// <param name="y4">The y-coordinate of the 4th point.</param> /// <param name="color">The color.</param> internal static void FillQuad(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color) { bmp.FillPolygon(new int[] { x1, y1, x2, y2, x3, y3, x4, y4, x1, y1 }, color); } /// <summary> /// Draws a filled triangle. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="x1">The x-coordinate of the 1st point.</param> /// <param name="y1">The y-coordinate of the 1st point.</param> /// <param name="x2">The x-coordinate of the 2nd point.</param> /// <param name="y2">The y-coordinate of the 2nd point.</param> /// <param name="x3">The x-coordinate of the 3rd point.</param> /// <param name="y3">The y-coordinate of the 3rd point.</param> /// <param name="color">The color.</param> internal static void FillTriangle(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, Color color) { var col = ConvertColor(color); bmp.FillTriangle(x1, y1, x2, y2, x3, y3, col); } /// <summary> /// Draws a filled triangle. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="x1">The x-coordinate of the 1st point.</param> /// <param name="y1">The y-coordinate of the 1st point.</param> /// <param name="x2">The x-coordinate of the 2nd point.</param> /// <param name="y2">The y-coordinate of the 2nd point.</param> /// <param name="x3">The x-coordinate of the 3rd point.</param> /// <param name="y3">The y-coordinate of the 3rd point.</param> /// <param name="color">The color.</param> internal static void FillTriangle(this WriteableBitmap bmp, int x1, int y1, int x2, int y2, int x3, int y3, int color) { bmp.FillPolygon(new int[] { x1, y1, x2, y2, x3, y3, x1, y1 }, color); } #endregion #region Beziér /// <summary> /// Draws a filled, cubic Beziér spline defined by start, end and two control points. /// </summary> /// <param name="x1">The x-coordinate of the start point.</param> /// <param name="y1">The y-coordinate of the start point.</param> /// <param name="cx1">The x-coordinate of the 1st control point.</param> /// <param name="cy1">The y-coordinate of the 1st control point.</param> /// <param name="cx2">The x-coordinate of the 2nd control point.</param> /// <param name="cy2">The y-coordinate of the 2nd control point.</param> /// <param name="x2">The x-coordinate of the end point.</param> /// <param name="y2">The y-coordinate of the end point.</param> /// <param name="color">The color.</param> /// <param name="context">The context with the pixels.</param> /// <param name="w">The width of the bitmap.</param> /// <param name="h">The height of the bitmap.</param> [Obsolete("Obsolete, left for compatibility reasons. Please use List<int> ComputeBezierPoints(int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2) instead.")] private static List<int> ComputeBezierPoints(int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2, int color, BitmapContext context, int w, int h) { return ComputeBezierPoints(x1, y1, cx1, cy1, cx2, cy2, x2, y1); } /// <summary> /// Draws a filled, cubic Beziér spline defined by start, end and two control points. /// </summary> /// <param name="x1">The x-coordinate of the start point.</param> /// <param name="y1">The y-coordinate of the start point.</param> /// <param name="cx1">The x-coordinate of the 1st control point.</param> /// <param name="cy1">The y-coordinate of the 1st control point.</param> /// <param name="cx2">The x-coordinate of the 2nd control point.</param> /// <param name="cy2">The y-coordinate of the 2nd control point.</param> /// <param name="x2">The x-coordinate of the end point.</param> /// <param name="y2">The y-coordinate of the end point.</param> private static List<int> ComputeBezierPoints(int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2) { // Determine distances between controls points (bounding rect) to find the optimal stepsize var minX = Math.Min(x1, Math.Min(cx1, Math.Min(cx2, x2))); var minY = Math.Min(y1, Math.Min(cy1, Math.Min(cy2, y2))); var maxX = Math.Max(x1, Math.Max(cx1, Math.Max(cx2, x2))); var maxY = Math.Max(y1, Math.Max(cy1, Math.Max(cy2, y2))); // Get slope var lenx = maxX - minX; var len = maxY - minY; if (lenx > len) { len = lenx; } // Prevent division by zero var list = new List<int>(); if (len != 0) { // Init vars var step = StepFactor / len; int tx = x1; int ty = y1; // Interpolate for (var t = 0f; t <= 1; t += step) { var tSq = t * t; var t1 = 1 - t; var t1Sq = t1 * t1; tx = (int)(t1 * t1Sq * x1 + 3 * t * t1Sq * cx1 + 3 * t1 * tSq * cx2 + t * tSq * x2); ty = (int)(t1 * t1Sq * y1 + 3 * t * t1Sq * cy1 + 3 * t1 * tSq * cy2 + t * tSq * y2); list.Add(tx); list.Add(ty); } // Prevent rounding gap list.Add(x2); list.Add(y2); } return list; } /// <summary> /// Draws a series of filled, cubic Beziér splines each defined by start, end and two control points. /// The ending point of the previous curve is used as starting point for the next. /// Therefore the initial curve needs four points and the subsequent 3 (2 control and 1 end point). /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param> /// <param name="color">The color for the spline.</param> internal static void FillBeziers(this WriteableBitmap bmp, int[] points, Color color) { var col = ConvertColor(color); bmp.FillBeziers(points, col); } /// <summary> /// Draws a series of filled, cubic Beziér splines each defined by start, end and two control points. /// The ending point of the previous curve is used as starting point for the next. /// Therefore the initial curve needs four points and the subsequent 3 (2 control and 1 end point). /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param> /// <param name="color">The color for the spline.</param> internal static void FillBeziers(this WriteableBitmap bmp, int[] points, int color) { // Compute Bezier curve int x1 = points[0]; int y1 = points[1]; int x2, y2; var list = new List<int>(); for (int i = 2; i + 5 < points.Length; i += 6) { x2 = points[i + 4]; y2 = points[i + 5]; list.AddRange(ComputeBezierPoints(x1, y1, points[i], points[i + 1], points[i + 2], points[i + 3], x2, y2)); x1 = x2; y1 = y2; } // Fill bmp.FillPolygon(list.ToArray(), color); } #endregion #region Cardinal /// <summary> /// Computes the discrete segment points of a Cardinal spline (cubic) defined by four control points. /// </summary> /// <param name="x1">The x-coordinate of the 1st control point.</param> /// <param name="y1">The y-coordinate of the 1st control point.</param> /// <param name="x2">The x-coordinate of the 2nd control point.</param> /// <param name="y2">The y-coordinate of the 2nd control point.</param> /// <param name="x3">The x-coordinate of the 3rd control point.</param> /// <param name="y3">The y-coordinate of the 3rd control point.</param> /// <param name="x4">The x-coordinate of the 4th control point.</param> /// <param name="y4">The y-coordinate of the 4th control point.</param> /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param> /// <param name="color">The color.</param> /// <param name="context">The context with the pixels.</param> /// <param name="w">The width of the bitmap.</param> /// <param name="h">The height of the bitmap.</param> [Obsolete("Obsolete, left for compatibility reasons. Please use List<int> ComputeSegmentPoints(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float tension) instead.")] private static List<int> ComputeSegmentPoints(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float tension, int color, BitmapContext context, int w, int h) { return ComputeSegmentPoints(x1, y1, x2, y2, x3, y3, x4, y4, tension); } /// <summary> /// Computes the discrete segment points of a Cardinal spline (cubic) defined by four control points. /// </summary> /// <param name="x1">The x-coordinate of the 1st control point.</param> /// <param name="y1">The y-coordinate of the 1st control point.</param> /// <param name="x2">The x-coordinate of the 2nd control point.</param> /// <param name="y2">The y-coordinate of the 2nd control point.</param> /// <param name="x3">The x-coordinate of the 3rd control point.</param> /// <param name="y3">The y-coordinate of the 3rd control point.</param> /// <param name="x4">The x-coordinate of the 4th control point.</param> /// <param name="y4">The y-coordinate of the 4th control point.</param> /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param> private static List<int> ComputeSegmentPoints(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float tension) { // Determine distances between controls points (bounding rect) to find the optimal stepsize var minX = Math.Min(x1, Math.Min(x2, Math.Min(x3, x4))); var minY = Math.Min(y1, Math.Min(y2, Math.Min(y3, y4))); var maxX = Math.Max(x1, Math.Max(x2, Math.Max(x3, x4))); var maxY = Math.Max(y1, Math.Max(y2, Math.Max(y3, y4))); // Get slope var lenx = maxX - minX; var len = maxY - minY; if (lenx > len) { len = lenx; } // Prevent division by zero var list = new List<int>(); if (len != 0) { // Init vars var step = StepFactor / len; // Calculate factors var sx1 = tension * (x3 - x1); var sy1 = tension * (y3 - y1); var sx2 = tension * (x4 - x2); var sy2 = tension * (y4 - y2); var ax = sx1 + sx2 + 2 * x2 - 2 * x3; var ay = sy1 + sy2 + 2 * y2 - 2 * y3; var bx = -2 * sx1 - sx2 - 3 * x2 + 3 * x3; var by = -2 * sy1 - sy2 - 3 * y2 + 3 * y3; // Interpolate for (var t = 0f; t <= 1; t += step) { var tSq = t * t; int tx = (int)(ax * tSq * t + bx * tSq + sx1 * t + x2); int ty = (int)(ay * tSq * t + by * tSq + sy1 * t + y2); list.Add(tx); list.Add(ty); } // Prevent rounding gap list.Add(x3); list.Add(y3); } return list; } /// <summary> /// Draws a filled Cardinal spline (cubic) defined by a point collection. /// The cardinal spline passes through each point in the collection. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param> /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param> /// <param name="color">The color for the spline.</param> internal static void FillCurve(this WriteableBitmap bmp, int[] points, float tension, Color color) { var col = ConvertColor(color); bmp.FillCurve(points, tension, col); } /// <summary> /// Draws a filled Cardinal spline (cubic) defined by a point collection. /// The cardinal spline passes through each point in the collection. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param> /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param> /// <param name="color">The color for the spline.</param> internal static void FillCurve(this WriteableBitmap bmp, int[] points, float tension, int color) { // First segment var list = ComputeSegmentPoints(points[0], points[1], points[0], points[1], points[2], points[3], points[4], points[5], tension); // Middle segments int i; for (i = 2; i < points.Length - 4; i += 2) { list.AddRange(ComputeSegmentPoints(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[i + 4], points[i + 5], tension)); } // Last segment list.AddRange(ComputeSegmentPoints(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[i + 2], points[i + 3], tension)); // Fill bmp.FillPolygon(list.ToArray(), color); } /// <summary> /// Draws a filled, closed Cardinal spline (cubic) defined by a point collection. /// The cardinal spline passes through each point in the collection. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param> /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param> /// <param name="color">The color for the spline.</param> internal static void FillCurveClosed(this WriteableBitmap bmp, int[] points, float tension, Color color) { var col = ConvertColor(color); bmp.FillCurveClosed(points, tension, col); } /// <summary> /// Draws a filled, closed Cardinal spline (cubic) defined by a point collection. /// The cardinal spline passes through each point in the collection. /// </summary> /// <param name="bmp">The WriteableBitmap.</param> /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param> /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param> /// <param name="color">The color for the spline.</param> internal static void FillCurveClosed(this WriteableBitmap bmp, int[] points, float tension, int color) { int pn = points.Length; // First segment var list = ComputeSegmentPoints(points[pn - 2], points[pn - 1], points[0], points[1], points[2], points[3], points[4], points[5], tension); // Middle segments int i; for (i = 2; i < pn - 4; i += 2) { list.AddRange(ComputeSegmentPoints(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[i + 4], points[i + 5], tension)); } // Last segment list.AddRange(ComputeSegmentPoints(points[i - 2], points[i - 1], points[i], points[i + 1], points[i + 2], points[i + 3], points[0], points[1], tension)); // Last-to-First segment list.AddRange(ComputeSegmentPoints(points[i], points[i + 1], points[i + 2], points[i + 3], points[0], points[1], points[2], points[3], tension)); // Fill bmp.FillPolygon(list.ToArray(), color); } #endregion #endregion #endregion } }