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path: root/Software/Visual_Studio/PPC/Tango.PPC.UI/Notifications/NotificationItems/UpdateAvailableNotificationItemView.xaml
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<UserControl x:Class="Tango.PPC.UI.Notifications.NotificationItems.UpdateAvailableNotificationItemView"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:touch="clr-namespace:Tango.Touch.Controls;assembly=Tango.Touch"
             xmlns:local="clr-namespace:Tango.PPC.UI.Notifications.NotificationItems"
             xmlns:common="clr-namespace:Tango.PPC.Common.Converters"
             mc:Ignorable="d" 
             x:Name="MessageNotificationItemControl"
             d:DesignHeight="60" d:DesignWidth="800" d:DataContext="{d:DesignInstance Type=local:UpdateAvailableNotificationItem, IsDesignTimeCreatable=False}" MinHeight="90" Height="90" MaxHeight="150" Background="{StaticResource TangoPrimaryBackgroundBrush}">

    <Grid>
        <Border BorderThickness="0 0 0 2" BorderBrush="{StaticResource TangoPrimaryAccentBrush}" Padding="15">
            <DockPanel>
                <Image Source="/Images/update_available.png" MaxHeight="50" />

                <Grid>
                    <TextBlock Margin="20 0 0 0" VerticalAlignment="Center" Visibility="{Binding IsDatabaseUpdate,Converter={StaticResource BooleanToVisibilityInverseConverter}}">
                        <Run>Version</Run>
                        <Run Foreground="{StaticResource TangoPrimaryAccentBrush}" FontWeight="SemiBold" Text="{Binding Version,FallbackValue='1.0.0.0',TargetNullValue='1.0.0.0'}"></Run>
                        <Run>is available!</Run>
                        <Run>Tap to start updating your system.</Run>
                    </TextBlock>
                    <TextBlock Margin="20 0 0 0" VerticalAlignment="Center" Text="Database updates are available. Tap to start updating your system." Visibility="{Binding IsDatabaseUpdate,Converter={StaticResource BooleanToVisibilityConverter}}"></TextBlock>
                </Grid>
            </DockPanel>
        </Border>
    </Grid>
</UserControl>
lass="p">, typeof(double), typeof(DisplaySettingEffect), new UIPropertyMetadata(1.0, ShaderEffect.PixelShaderConstantCallback(1))); public static readonly DependencyProperty ContrastLevelProperty = DependencyProperty.Register("ContrastLevel", typeof(double), typeof(DisplaySettingEffect), new UIPropertyMetadata(1.0, ShaderEffect.PixelShaderConstantCallback(0))); public static readonly DependencyProperty Input1Property = ShaderEffect.RegisterPixelShaderSamplerProperty("Input1", typeof(DisplaySettingEffect), 0); public static readonly DependencyProperty SaturationLevelProperty = DependencyProperty.Register("SaturationLevel", typeof(double), typeof(DisplaySettingEffect), new UIPropertyMetadata(1.0, ShaderEffect.PixelShaderConstantCallback(2))); /// <summary> /// Initializes a new instance of the <see cref="DisplaySettingEffect"/> class. /// </summary> public DisplaySettingEffect() : base() { PixelShader pixelShader = new PixelShader(); pixelShader.UriSource = new Uri("pack://application:,,,/Twine.Video;component/DisplaySettingEffect.ps", UriKind.RelativeOrAbsolute); this.PixelShader = pixelShader; this.UpdateShaderValue(Input1Property); this.UpdateShaderValue(ContrastLevelProperty); this.UpdateShaderValue(Input1Property); this.UpdateShaderValue(BrightnessLevelProperty); this.UpdateShaderValue(Input1Property); this.UpdateShaderValue(SaturationLevelProperty); } /// <summary> /// Gets or sets the brightness level. /// </summary> public double BrightnessLevel { get { return (double)base.GetValue(BrightnessLevelProperty); } set { base.SetValue(BrightnessLevelProperty, value); } } /// <summary> /// Gets or sets the contrast level. /// </summary> public double ContrastLevel { get { return (double)base.GetValue(ContrastLevelProperty); } set { base.SetValue(ContrastLevelProperty, value); } } /// <summary> /// Gets or sets the saturation level. /// </summary> public double SaturationLevel { get { return (double)base.GetValue(SaturationLevelProperty); } set { base.SetValue(SaturationLevelProperty, value); } } /// <summary> /// Gets or sets the input. /// </summary> [Browsable(false)] public Brush Input1 { get { return (Brush)base.GetValue(Input1Property); } set { base.SetValue(Input1Property, value); } } } }