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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
using Tango.PPC.Common.Threading;

namespace Tango.PPC.UI.Threading
{
    /// <summary>
    /// Represents the default PPC <see cref="IDispatcherProvider"/> which will invoke action on the current application dispatcher.
    /// </summary>
    /// <seealso cref="Tango.PPC.Common.Threading.IDispatcherProvider" />
    public class DefaultDispatcherProvider : IDispatcherProvider
    {
        private Dispatcher _dispatcher;

        /// <summary>
        /// Initializes a new instance of the <see cref="DefaultDispatcherProvider"/> class.
        /// </summary>
        /// <param name="dispatcher">The dispatcher.</param>
        public DefaultDispatcherProvider(Dispatcher dispatcher)
        {
            _dispatcher = dispatcher;
        }

        /// <summary>
        /// Invokes the specified action asynchronously.
        /// </summary>
        /// <param name="action">The action.</param>
        public void Invoke(Action action)
        {
            _dispatcher.BeginInvoke(action);
        }

        /// <summary>
        /// Invokes the specified action synchronously.
        /// </summary>
        /// <param name="action">The action.</param>
        public void InvokeBlock(Action action)
        {
            _dispatcher.Invoke(action);
        }
    }
}
an>TouchMove += Rect_TouchMove; } private void Rect_TouchDown(object sender, TouchEventArgs e) { downPosition = e.GetTouchPoint(rect).Position; rect.Fill = Brushes.Blue; } private void Rect_TouchUp(object sender, TouchEventArgs e) { rect.Fill = Brushes.Red; } private void Rect_TouchMove(object sender, TouchEventArgs e) { var position = e.GetTouchPoint(rect).Position; Canvas.SetLeft(rect, (Canvas.GetLeft(rect) + position.X) - downPosition.X); Canvas.SetTop(rect, (Canvas.GetTop(rect) + position.Y) - downPosition.Y); } private void BtnStart_Click(object sender, RoutedEventArgs e) { Point rectPosition = rect.PointToScreen(new Point(0, 0)); Size rectSize = new Size(rect.ActualWidth, rect.ActualHeight); Point lastDelta = new Point(0, 0); bool completed = false; Thread t = new Thread(() => { TouchController.TouchDown((int)(rectPosition.X + rectSize.Width / 2), (int)(rectPosition.Y + rectSize.Height / 2)); //Touch the middle of the red rectangle. Task.Factory.StartNew(() => //This is necessary to keep the touch session alive. { while (!completed) { TouchController.TouchMove((int)lastDelta.X, (int)lastDelta.Y); Thread.Sleep(100); } }); Thread.Sleep(1000); for (int i = 0; i < 51; i++) //Animate movement. { TouchController.TouchMove(i, i); lastDelta = new Point(i, i); Thread.Sleep(300); } completed = true; TouchController.TouchUp(); //Complete the touch. }); t.IsBackground = true; t.Start(); } } }