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| ofs | hex dump | ascii |
|---|
| 0000 | 89 50 4e 47 0d 0a 1a 0a 00 00 00 0d 49 48 44 52 00 00 02 14 00 00 01 52 08 06 00 00 00 aa 93 46 | .PNG........IHDR.......R.......F |
| 0020 | 09 00 00 00 19 74 45 58 74 53 6f 66 74 77 61 72 65 00 41 64 6f 62 65 20 49 6d 61 67 65 52 65 61 | .....tEXtSoftware.Adobe.ImageRea |
| 0040 | 64 79 71 c9 65 3c 00 00 03 b0 69 54 58 74 58 4d 4c 3a 63 6f 6d 2e 61 64 6f 62 65 2e 78 6d 70 00 | dyq.e<....iTXtXML:com.adobe.xmp. |
0060<// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
using System;
using System.Windows.Media;
namespace Tango.Scripting.Editors.Rendering
{
/// <summary>
/// Background renderers draw in the background of a known layer.
/// You can use background renderers to draw non-interactive elements on the TextView
/// without introducing new UIElements.
/// </summary>
public interface IBackgroundRenderer
{
/// <summary>
/// Gets the layer on which this background renderer should draw.
/// </summary>
KnownLayer Layer { get; }
/// <summary>
/// Causes the background renderer to draw.
/// </summary>
void Draw(TextView textView, DrawingContext drawingContext);
}
}
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