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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Tango.Scripting.IDE.UI.Properties
{


    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources
    {

        private static global::System.Resources.ResourceManager resourceMan;

        private static global::System.Globalization.CultureInfo resourceCulture;

        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources()
        {
        }

        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager
        {
            get
            {
                if ((resourceMan == null))
                {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tango.Scripting.IDE.UI.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }

        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture
        {
            get
            {
                return resourceCulture;
            }
            set
            {
                resourceCulture = value;
            }
        }
    }
}
ss="k">public int VisualColumn { get { return visualColumn; } set { visualColumn = value; } } /// <summary> /// Creates a new TextViewPosition instance. /// </summary> public TextViewPosition(int line, int column, int visualColumn) { this.line = line; this.column = column; this.visualColumn = visualColumn; } /// <summary> /// Creates a new TextViewPosition instance. /// </summary> public TextViewPosition(int line, int column) : this(line, column, -1) { } /// <summary> /// Creates a new TextViewPosition instance. /// </summary> public TextViewPosition(TextLocation location, int visualColumn) { this.line = location.Line; this.column = location.Column; this.visualColumn = visualColumn; } /// <summary> /// Creates a new TextViewPosition instance. /// </summary> public TextViewPosition(TextLocation location) : this(location, -1) { } /// <inheritdoc/> public override string ToString() { return string.Format(CultureInfo.InvariantCulture, "[TextViewPosition Line={0} Column={1} VisualColumn={2}]", this.line, this.column, this.visualColumn); } /// <summary> /// Implicit conversion to <see cref="TextLocation"/>. /// </summary> [Obsolete("Use the Location property instead of the implicit conversion to TextLocation")] public static implicit operator TextLocation(TextViewPosition position) { return new TextLocation(position.Line, position.Column); } #region Equals and GetHashCode implementation // The code in this region is useful if you want to use this structure in collections. // If you don't need it, you can just remove the region and the ": IEquatable<Struct1>" declaration. /// <inheritdoc/> public override bool Equals(object obj) { if (obj is TextViewPosition) return Equals((TextViewPosition)obj); // use Equals method below else return false; } /// <inheritdoc/> public override int GetHashCode() { int hashCode = 0; unchecked { hashCode += 1000000007 * Line.GetHashCode(); hashCode += 1000000009 * Column.GetHashCode(); hashCode += 1000000021 * VisualColumn.GetHashCode(); } return hashCode; } /// <summary> /// Equality test. /// </summary> public bool Equals(TextViewPosition other) { return this.Line == other.Line && this.Column == other.Column && this.VisualColumn == other.VisualColumn; } /// <summary> /// Equality test. /// </summary> public static bool operator ==(TextViewPosition left, TextViewPosition right) { return left.Equals(right); } /// <summary> /// Inequality test. /// </summary> public static bool operator !=(TextViewPosition left, TextViewPosition right) { return !(left.Equals(right)); // use operator == and negate result } #endregion } }