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path: root/Software/Visual_Studio/Scripting/Tango.Scripting.IDE/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>
/span>FontStyle? Style; public HighlightingState Clone() { return new HighlightingState { Foreground = this.Foreground, Background = this.Background, Family = this.Family, Weight = this.Weight, Style = this.Style }; } } readonly string text; List<int> stateChangeOffsets = new List<int>(); List<HighlightingState> stateChanges = new List<HighlightingState>(); int GetIndexForOffset(int offset) { if (offset < 0 || offset > text.Length) throw new ArgumentOutOfRangeException("offset"); int index = stateChangeOffsets.BinarySearch(offset); if (index < 0) { index = ~index; if (offset < text.Length) { stateChanges.Insert(index, stateChanges[index - 1].Clone()); stateChangeOffsets.Insert(index, offset); } } return index; } /// <summary> /// Creates a new HighlightedInlineBuilder instance. /// </summary> public HighlightedInlineBuilder(string text) { if (text == null) throw new ArgumentNullException("text"); this.text = text; stateChangeOffsets.Add(0); stateChanges.Add(new HighlightingState()); } HighlightedInlineBuilder(string text, int[] offsets, HighlightingState[] states) { this.text = text; stateChangeOffsets.AddRange(offsets); stateChanges.AddRange(states); } /// <summary> /// Gets the text. /// </summary> public string Text { get { return text; } } /// <summary> /// Applies the properties from the HighlightingColor to the specified text segment. /// </summary> public void SetHighlighting(int offset, int length, HighlightingColor color) { if (color == null) throw new ArgumentNullException("color"); if (color.Foreground == null && color.FontStyle == null && color.FontWeight == null) { // Optimization: don't split the HighlightingState when we're not changing // any property. For example, the "Punctuation" color in C# is // empty by default. return; } int startIndex = GetIndexForOffset(offset); int endIndex = GetIndexForOffset(offset + length); for (int i = startIndex; i < endIndex; i++) { HighlightingState state = stateChanges[i]; if (color.Foreground != null) state.Foreground = color.Foreground.GetBrush(null); if (color.Background != null) state.Background = color.Background.GetBrush(null); if (color.FontStyle != null) state.Style = color.FontStyle; if (color.FontWeight != null) state.Weight = color.FontWeight; } } /// <summary> /// Sets the foreground brush on the specified text segment. /// </summary> public void SetForeground(int offset, int length, Brush brush) { int startIndex = GetIndexForOffset(offset); int endIndex = GetIndexForOffset(offset + length); for (int i = startIndex; i < endIndex; i++) { stateChanges[i].Foreground = brush; } } /// <summary> /// Sets the background brush on the specified text segment. /// </summary> public void SetBackground(int offset, int length, Brush brush) { int startIndex = GetIndexForOffset(offset); int endIndex = GetIndexForOffset(offset + length); for (int i = startIndex; i < endIndex; i++) { stateChanges[i].Background = brush; } } /// <summary> /// Sets the font weight on the specified text segment. /// </summary> public void SetFontWeight(int offset, int length, FontWeight weight) { int startIndex = GetIndexForOffset(offset); int endIndex = GetIndexForOffset(offset + length); for (int i = startIndex; i < endIndex; i++) { stateChanges[i].Weight = weight; } } /// <summary> /// Sets the font style on the specified text segment. /// </summary> public void SetFontStyle(int offset, int length, FontStyle style) { int startIndex = GetIndexForOffset(offset); int endIndex = GetIndexForOffset(offset + length); for (int i = startIndex; i < endIndex; i++) { stateChanges[i].Style = style; } } /// <summary> /// Sets the font family on the specified text segment. /// </summary> public void SetFontFamily(int offset, int length, FontFamily family) { int startIndex = GetIndexForOffset(offset); int endIndex = GetIndexForOffset(offset + length); for (int i = startIndex; i < endIndex; i++) { stateChanges[i].Family = family; } } /// <summary> /// Creates WPF Run instances that can be used for TextBlock.Inlines. /// </summary> public Run[] CreateRuns() { Run[] runs = new Run[stateChanges.Count]; for (int i = 0; i < runs.Length; i++) { int startOffset = stateChangeOffsets[i]; int endOffset = i + 1 < stateChangeOffsets.Count ? stateChangeOffsets[i + 1] : text.Length; Run r = new Run(text.Substring(startOffset, endOffset - startOffset)); HighlightingState state = stateChanges[i]; if (state.Foreground != null) r.Foreground = state.Foreground; if (state.Background != null) r.Background = state.Background; if (state.Weight != null) r.FontWeight = state.Weight.Value; if (state.Family != null) r.FontFamily = state.Family; if (state.Style != null) r.FontStyle = state.Style.Value; runs[i] = r; } return runs; } /// <summary> /// Clones this HighlightedInlineBuilder. /// </summary> public HighlightedInlineBuilder Clone() { return new HighlightedInlineBuilder(this.text, stateChangeOffsets.ToArray(), stateChanges.Select(sc => sc.Clone()).ToArray()); } } }